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| Family | Level | Type | CastingTime | Range | Components | Duration | Classes | Id | ParentLink | Name | ParentName | NameLevel | AltName | Source | Attributes | AttributesDictionary | ||||||||||||||||||||||
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| SpellVO | 4 | evocation | 1 action | 300 feet | V, S, M (a pinch of dust and a few drops of water) | Instantaneous | Druid, Sorcerer, Wizard | spells_vo.md#ice-storm | spells_vo.md#spells-srd-p | Ice Storm | Spells (SRD p) | 1 | [Tempête de grêle](hd_spells_tempete_de_grele.md) | (SRD p155) |
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Name: Ice Storm Markdown: >+ # <!--Name-->Ice Storm<!--/Name--> - MDR: <!--AltName-->[Tempête de grêle](hd_spells_tempete_de_grele.md)<!--/AltName--> - Source: <!--Source-->(SRD p155)<!--/Source--> - <!--Level-->4<!--/Level-->th-level <!--Type-->evocation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->300 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (a pinch of dust and a few drops of water)<!--/Components--> - **Duration :** <!--Duration-->Instantaneous<!--/Duration--> - Classes: <!--Classes-->Druid, Sorcerer, Wizard<!--/Classes--> ### Description A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn. **_At Higher Levels_**. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th. AltName: '[Tempête de grêle](hd_spells_tempete_de_grele.md)' Source: (SRD p155) Level: 4 Type: evocation CastingTime: 1 action Range: 300 feet Components: V, S, M (a pinch of dust and a few drops of water) Duration: Instantaneous Classes: Druid, Sorcerer, Wizard |
Ice Storm
- MDR: Tempête de grêle
- Source: (SRD p155)
- 4th-level evocation
- Casting Time : 1 action
- Range : 300 feet
- Components : V, S, M (a pinch of dust and a few drops of water)
- Duration : Instantaneous
- Classes: Druid, Sorcerer, Wizard
Description
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.