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AideDeJeu/Data/HD/srd_spells_ice_storm.md
2019-04-14 20:42:13 +02:00

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Family Level Type CastingTime Range Components Duration Classes Id ParentLink Name ParentName NameLevel AltName Source Attributes AttributesDictionary
SpellVO 4 evocation 1 action 300 feet V, S, M (a pinch of dust and a few drops of water) Instantaneous Druid, Sorcerer, Wizard spells_vo.md#ice-storm spells_vo.md#spells-srd-p Ice Storm Spells (SRD p) 1 [Tempête de grêle](hd_spells_tempete_de_grele.md) (SRD p155)
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Ice Storm # <!--Name-->Ice Storm<!--/Name--> - MDR: <!--AltName-->[Tempête de grêle](hd_spells_tempete_de_grele.md)<!--/AltName--> - Source: <!--Source-->(SRD p155)<!--/Source--> -  <!--Level-->4<!--/Level-->th-level <!--Type-->evocation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->300 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (a pinch of dust and a few drops of water)<!--/Components--> - **Duration :** <!--Duration-->Instantaneous<!--/Duration--> - Classes: <!--Classes-->Druid, Sorcerer, Wizard<!--/Classes--> ### Description A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn. **_At Higher Levels_**. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th. [Tempête de grêle](hd_spells_tempete_de_grele.md) (SRD p155) 4 evocation 1 action 300 feet V, S, M (a pinch of dust and a few drops of water) Instantaneous Druid, Sorcerer, Wizard
Name: Ice Storm Markdown: >+ # <!--Name-->Ice Storm<!--/Name--> - MDR: <!--AltName-->[Tempête de grêle](hd_spells_tempete_de_grele.md)<!--/AltName--> - Source: <!--Source-->(SRD p155)<!--/Source--> -  <!--Level-->4<!--/Level-->th-level <!--Type-->evocation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->300 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (a pinch of dust and a few drops of water)<!--/Components--> - **Duration :** <!--Duration-->Instantaneous<!--/Duration--> - Classes: <!--Classes-->Druid, Sorcerer, Wizard<!--/Classes--> ### Description A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn. **_At Higher Levels_**. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th. AltName: '[Tempête de grêle](hd_spells_tempete_de_grele.md)' Source: (SRD p155) Level: 4 Type: evocation CastingTime: 1 action Range: 300 feet Components: V, S, M (a pinch of dust and a few drops of water) Duration: Instantaneous Classes: Druid, Sorcerer, Wizard

 Spells (SRD p)


Ice Storm

  • MDR: Tempête de grêle
  • Source: (SRD p155)
  •  4th-level evocation
  • Casting Time : 1 action
  • Range : 300 feet
  • Components : V, S, M (a pinch of dust and a few drops of water)
  • Duration : Instantaneous
  • Classes: Druid, Sorcerer, Wizard

Description

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.