1.6 KiB
Dragon Turtle
- Alias: Dragon-tortue
- Gargantuan dragon, neutral
- Armor Class 20 (natural armor)
- Hit Points 341 (22d20 + 110)
- Speed 20 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 25 (+7) | 10 (+0) | 20 (+5) | 10 (+0) | 12 (+1) | 12 (+1) |
- Saving Throws Dex +6, Con +11, Wis +7
- Senses darkvision 120 ft., passive Perception 11
- Languages Aquan, Draconic
- Challenge 17 (18000 XP)
- Damage Resistances fire
Special Features
Amphibious. The dragon turtle can breathe air and water.
Actions
Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.
Hit: 26 (3d12 + 7) piercing damage.
Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
Hit: 16 (2d8 + 7) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.
Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Steam Breath (Recharge 5-6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d 6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.