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AideDeJeu/Data/HD/srd_monsters_guardian_naga.md
Yan Maniez b3754b77bc Modifs
2019-10-11 15:12:46 +02:00

2.4 KiB

 Monsters, NPC and Animals


Guardian Naga

  • Alias: Naga gardien
  •  Large monstrosity, lawful good
  • Armor Class 18 (natural armor)
  • Hit Points 127 (15d10 + 45)
  • Speed 40 ft.
STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 16 (+3) 16 (+3) 19 (+4) 18 (+4)
  • Saving Throws Dex +8, Con +7, Int +7, Wis +8, Cha +8
  • Senses darkvision 60 ft., passive Perception 14
  • Languages Celestial, Common
  • Challenge 10 (5900 XP)
  • Damage Immunities poison
  • Condition Immunities charmed, poisoned

Special Features

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature.

Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature.

Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.