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AideDeJeu/Data/HD/srd_monsters_lizardfolk.md
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> [Monsters, NPC and Animals](srd_monsters.md)
---
# Lizardfolk
- Alias: [Homme-lézard](hd_monsters_homme_lezard.md)
-  Medium humanoid (lizardfolk), neutral
- **Armor Class** 15 (natural armor, shield)
- **Hit Points** 22 (4d8 + 4)
- **Speed** 30 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|15 (+2)|10 (+0)|13 (+1)| 7 (-2)|12 (+1)| 7 (-2)|
- **Skills** Perception +3, Stealth +4, Survival +5
- **Senses** passive Perception 13
- **Languages** Draconic
- **Challenge** 1/2 (100 XP)
## Special Features
**_Hold Breath_**. The lizardfolk can hold its breath for 15 minutes.
## Actions
**_Multiattack_**. The lizardfolk makes two melee attacks, each one with a different weapon.
**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
_Hit_: 5 (1d6 + 2) piercing damage.
**_Heavy Club_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
_Hit_: 5 (1d6 + 2) bludgeoning damage.
**_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.
_Hit_: 5 (1d6 + 2) piercing damage.
**_Spiked Shield_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
_Hit_: 5 (1d6 + 2) piercing damage.