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			38 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| > [Monsters, NPC and Animals](srd_monsters.md)
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| ---
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| # Winter Wolf
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| - Alias: [Loup arctique](hd_monsters_loup_arctique.md)
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| -  Large monstrosity, neutral evil
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| - **Armor Class** 13 (natural armor)
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| - **Hit Points** 75 (10d10 + 20)
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| - **Speed** 50 ft.
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| |18 (+4)|13 (+1)|14 (+2)| 7 (-2)|12 (+1)| 8 (-1)|
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| - **Skills** Perception +5, Stealth +3
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| - **Senses** passive Perception 15
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| - **Languages** Common, Giant, Winter Wolf
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| - **Challenge** 3 (700 XP)
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| - **Damage Immunities** cold
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| 
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| ## Special Features
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| **_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
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| **_Pack Tactics_**. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
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| **_Snow Camouflage_**. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
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| ## Actions
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| **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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| _Hit_: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
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| **_Cold Breath (Recharge 5-6)_**. The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
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