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			39 lines
		
	
	
	
		
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			39 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| > [Monsters, NPC and Animals](srd_monsters.md)
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| ---
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| 
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| # Shadow
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| 
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| - CEO: [Ombre](hd_monsters_ombre.md)
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| -  Medium undead, chaotic evil
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| - **Armor Class** 12
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| - **Hit Points** 16 (3d8 + 3)
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| - **Speed** 40 ft.
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| | 6 (-2)|14 (+2)|13 (+1)| 6 (-2)|10 (+0)| 8 (-1)|
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| - **Skills** Stealth +4 (+6 in dim light or darkness)
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| - **Senses** darkvision 60 ft., passive Perception 10
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| - **Languages** -
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| - **Challenge** 1/2 (100 XP)
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| - **Damage Immunities** necrotic, poison
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| - **Damage Resistances** acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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| - **Damage Vulnerabilities** radiant
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| - **Condition Immunities** exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
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| 
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| ## Special Features
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| **_Amorphous_**. The shadow can move through a space as narrow as 1 inch wide without squeezing.
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| **_Shadow Stealth_**. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
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| **_Sunlight Weakness_**. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
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| 
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| ## Actions
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| **_Strength Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
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| _Hit_: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
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