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AideDeJeu/Data/HD/srd_monsters_giant_goat.md
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---
!MonsterItem
Family: MonsterVO
Type: beast
Size: Large
Alignment: unaligned
ArmorClass: 11 (natural armor)
HitPoints: 19 (3d10 + 3)
Speed: 40 ft.
Strength: 17 (+3)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Senses: passive Perception 11
Languages: '-'
Challenge: 1/2 (100 XP)
Id: monsters_vo.md#giant-goat
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Goat
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Chèvre géante](hd_monsters_chevre_geante.md)'
Attributes:
Name: Giant Goat
Markdown: >+
# <!--Name-->Giant Goat<!--/Name-->
- CEO: <!--AltName-->[Chèvre géante](hd_monsters_chevre_geante.md)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|
- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
## Special Features
**_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
**_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
## Actions
**_Ram_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
_Hit_: 8 (2d4 + 3) bludgeoning damage.
AltName: '[Chèvre géante](hd_monsters_chevre_geante.md)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 11 (natural armor)
HitPoints: 19 (3d10 + 3)
Speed: 40 ft.
Strength: 17 (+3)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Senses: passive Perception 11
Languages: '-'
Challenge: 1/2 (100 XP)
AttributesDictionary: >+
Name: Giant Goat
Markdown: >+
# <!--Name-->Giant Goat<!--/Name-->
- CEO: <!--AltName-->[Chèvre géante](hd_monsters_chevre_geante.md)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|
- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
## Special Features
**_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
**_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
## Actions
**_Ram_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
_Hit_: 8 (2d4 + 3) bludgeoning damage.
AltName: '[Chèvre géante](hd_monsters_chevre_geante.md)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 11 (natural armor)
HitPoints: 19 (3d10 + 3)
Speed: 40 ft.
Strength: 17 (+3)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Senses: passive Perception 11
Languages: '-'
Challenge: 1/2 (100 XP)
---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Giant Goat
- CEO: [Chèvre géante](hd_monsters_chevre_geante.md)
-  Large beast, unaligned
- **Armor Class** 11 (natural armor)
- **Hit Points** 19 (3d10 + 3)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|17 (+3)|11 (+0)|12 (+1)| 3 (-4)|12 (+1)| 6 (-2)|
- **Senses** passive Perception 11
- **Languages** -
- **Challenge** 1/2 (100 XP)
## Special Features
**_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
**_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
## Actions
**_Ram_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
_Hit_: 8 (2d4 + 3) bludgeoning damage.