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AideDeJeu/Data/HD/srd_spells_hunters_mark.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

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---
!SpellItem
Name: Hunter's Mark
AltName: '[Marque du chasseur](hd_spells_marque_du_chasseur.md)'
Type: divination
Level: 1
CastingTime: 1 bonus action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 hour
Classes: Ranger
Family: SpellVO
Source: (SRD p155)
Id: spells_vo.md#hunters-mark
ParentLink: spells_vo.md#spells-srd-p
ParentName: Spells (SRD p)
NameLevel: 1
Attributes:
Name: Hunter's Mark
Markdown: >+
# <!--Name-->Hunter's Mark<!--/Name-->
- MDR: <!--AltName-->[Marque du chasseur](hd_spells_marque_du_chasseur.md)<!--/AltName-->
- Source: <!--Source-->(SRD p155)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->divination<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 bonus action<!--/CastingTime-->
- **Range :** <!--Range-->90 feet<!--/Range-->
- **Components :** <!--Components-->V<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 hour<!--/Duration-->
- Classes: <!--Classes-->Ranger<!--/Classes-->
### Description
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
**_At Higher Levels_**. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
AltName: '[Marque du chasseur](hd_spells_marque_du_chasseur.md)'
Source: (SRD p155)
Level: 1
Type: divination
CastingTime: 1 bonus action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 hour
Classes: Ranger
AttributesDictionary: >+
Name: Hunter's Mark
Markdown: >+
# <!--Name-->Hunter's Mark<!--/Name-->
- MDR: <!--AltName-->[Marque du chasseur](hd_spells_marque_du_chasseur.md)<!--/AltName-->
- Source: <!--Source-->(SRD p155)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->divination<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 bonus action<!--/CastingTime-->
- **Range :** <!--Range-->90 feet<!--/Range-->
- **Components :** <!--Components-->V<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 hour<!--/Duration-->
- Classes: <!--Classes-->Ranger<!--/Classes-->
### Description
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
**_At Higher Levels_**. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
AltName: '[Marque du chasseur](hd_spells_marque_du_chasseur.md)'
Source: (SRD p155)
Level: 1
Type: divination
CastingTime: 1 bonus action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 hour
Classes: Ranger
---
> [Spells (SRD p)](srd_spells.md)
---
# Hunter's Mark
- MDR: [Marque du chasseur](hd_spells_marque_du_chasseur.md)
- Source: (SRD p155)
-  1st-level divination
- **Casting Time :** 1 bonus action
- **Range :** 90 feet
- **Components :** V
- **Duration :** Concentration, up to 1 hour
- Classes: Ranger
### Description
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
**_At Higher Levels_**. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.