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169 lines
4.8 KiB
Markdown
169 lines
4.8 KiB
Markdown
---
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!SpellItem
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Name: Sunbeam
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AltName: '[Rayon de soleil](hd_spells_rayon_de_soleil.md)'
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Type: evocation
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Level: 6
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CastingTime: 1 action
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Range: Self (60-foot line)
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Components: V, S, M (a magnifying glass)
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Duration: Concentration, up to 1 minute
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Classes: Druid, Sorcerer, Wizard
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Family: SpellVO
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Source: (SRD p184)
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Id: spells_vo.md#sunbeam
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ParentLink: spells_vo.md#spells-srd-p
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ParentName: Spells (SRD p)
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NameLevel: 1
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Attributes:
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Name: Sunbeam
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Markdown: >+
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# <!--Name-->Sunbeam<!--/Name-->
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- MDR: <!--AltName-->[Rayon de soleil](hd_spells_rayon_de_soleil.md)<!--/AltName-->
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- Source: <!--Source-->(SRD p184)<!--/Source-->
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- <!--Level-->6<!--/Level-->th-level <!--Type-->evocation<!--/Type-->
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- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
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- **Range :** <!--Range-->Self (60-foot line)<!--/Range-->
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- **Components :** <!--Components-->V, S, M (a magnifying glass)<!--/Components-->
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- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
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- Classes: <!--Classes-->Druid, Sorcerer, Wizard<!--/Classes-->
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### Description
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A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is [blinded](srd_conditions_blinded.md) until your next turn. On a successful save, it takes half as much damage and isn't [blinded](srd_conditions_blinded.md) by this spell. Undead and oozes have disadvantage on this saving throw.
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You can create a new line of radiance as your action on any turn until the spell ends.
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For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
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AltName: '[Rayon de soleil](hd_spells_rayon_de_soleil.md)'
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Source: (SRD p184)
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Level: 6
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Type: evocation
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CastingTime: 1 action
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Range: Self (60-foot line)
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Components: V, S, M (a magnifying glass)
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Duration: Concentration, up to 1 minute
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Classes: Druid, Sorcerer, Wizard
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AttributesDictionary: >+
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Name: Sunbeam
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Markdown: >+
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# <!--Name-->Sunbeam<!--/Name-->
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- MDR: <!--AltName-->[Rayon de soleil](hd_spells_rayon_de_soleil.md)<!--/AltName-->
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- Source: <!--Source-->(SRD p184)<!--/Source-->
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- <!--Level-->6<!--/Level-->th-level <!--Type-->evocation<!--/Type-->
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- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
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- **Range :** <!--Range-->Self (60-foot line)<!--/Range-->
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- **Components :** <!--Components-->V, S, M (a magnifying glass)<!--/Components-->
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- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
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- Classes: <!--Classes-->Druid, Sorcerer, Wizard<!--/Classes-->
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### Description
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A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is [blinded](srd_conditions_blinded.md) until your next turn. On a successful save, it takes half as much damage and isn't [blinded](srd_conditions_blinded.md) by this spell. Undead and oozes have disadvantage on this saving throw.
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You can create a new line of radiance as your action on any turn until the spell ends.
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For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
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AltName: '[Rayon de soleil](hd_spells_rayon_de_soleil.md)'
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Source: (SRD p184)
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Level: 6
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Type: evocation
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CastingTime: 1 action
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Range: Self (60-foot line)
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Components: V, S, M (a magnifying glass)
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Duration: Concentration, up to 1 minute
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Classes: Druid, Sorcerer, Wizard
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---
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> [Spells (SRD p)](srd_spells.md)
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---
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# Sunbeam
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- MDR: [Rayon de soleil](hd_spells_rayon_de_soleil.md)
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- Source: (SRD p184)
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- 6th-level evocation
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- **Casting Time :** 1 action
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- **Range :** Self (60-foot line)
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- **Components :** V, S, M (a magnifying glass)
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- **Duration :** Concentration, up to 1 minute
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- Classes: Druid, Sorcerer, Wizard
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### Description
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A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is [blinded](srd_conditions_blinded.md) until your next turn. On a successful save, it takes half as much damage and isn't [blinded](srd_conditions_blinded.md) by this spell. Undead and oozes have disadvantage on this saving throw.
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You can create a new line of radiance as your action on any turn until the spell ends.
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For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
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