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6.7 KiB
6.7 KiB
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | SavingThrows | Skills | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Source | Attributes | AttributesDictionary | ||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MonsterVO | humanoid (any race) | Medium | any non-lawful alignment | 15 (studded leather) | 65 (10d8 + 20) | 30 ft. | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | Str +4, Dex +5, Wis +2 | Athletics +4, Deception +4 | passive Perception 10 | any two languages | 2 (450 XP) | monsters_vo.md#bandit-captain | monsters_vo.md#monsters-npc-and-animals | Bandit Captain | Monsters, NPC and Animals | 1 | [Capitaine Bandit](hd_monsters_capitaine_bandit.md) | (SRD p397) |
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Name: Bandit Captain Markdown: >+ # <!--Name-->Bandit Captain<!--/Name--> - CEO: <!--AltName-->[Capitaine Bandit](hd_monsters_capitaine_bandit.md)<!--/AltName--> - Source: <!--Source-->(SRD p397)<!--/Source--> - <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-lawful alignment<!--/Alignment--> - **Armor Class** <!--ArmorClass-->15 (studded leather)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->65 (10d8 + 20)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->| - **Saving Throws** <!--SavingThrows-->Str +4, Dex +5, Wis +2<!--/SavingThrows--> - **Skills** <!--Skills-->Athletics +4, Deception +4<!--/Skills--> - **Senses** <!--Senses-->passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->any two languages<!--/Languages--> - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge--> ## Special Features **_Multiattack_**. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers. **_Scimitar_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit_: 6 (1d6 + 3) slashing damage. **_Dagger_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit_: 5 (1d4 + 3) piercing damage. ## Reactions **_Parry_**. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon. AltName: '[Capitaine Bandit](hd_monsters_capitaine_bandit.md)' Source: (SRD p397) Size: Medium Type: humanoid (any race) Alignment: any non-lawful alignment ArmorClass: 15 (studded leather) HitPoints: 65 (10d8 + 20) Speed: 30 ft. Strength: 15 (+2) Dexterity: 16 (+3) Constitution: 14 (+2) Intelligence: 14 (+2) Wisdom: 11 (+0) Charisma: 14 (+2) SavingThrows: Str +4, Dex +5, Wis +2 Skills: Athletics +4, Deception +4 Senses: passive Perception 10 Languages: any two languages Challenge: 2 (450 XP) |
Bandit Captain
- CEO: Capitaine Bandit
- Source: (SRD p397)
- Medium humanoid (any race), any non-lawful alignment
- Armor Class 15 (studded leather)
- Hit Points 65 (10d8 + 20)
- Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
- Saving Throws Str +4, Dex +5, Wis +2
- Skills Athletics +4, Deception +4
- Senses passive Perception 10
- Languages any two languages
- Challenge 2 (450 XP)
Special Features
Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.
Hit: 5 (1d4 + 3) piercing damage.
Reactions
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.