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AideDeJeu/Data/HD/srd_monsters_doppelganger.md
2019-04-14 20:42:13 +02:00

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Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills ConditionImmunities Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO monstrosity (shapechanger) Medium neutral 14 52 (8d8 + 16) 30 ft. 11 (+0) 18 (+4) 14 (+2) 11 (+0) 12 (+1) 14 (+2) Deception +6, Insight +3 charmed darkvision 60 ft., passive Perception 11 Common 3 (700 XP) monsters_vo.md#doppelganger monsters_vo.md#monsters-npc-and-animals Doppelganger Monsters, NPC and Animals 1 [Doppleganger](hd_monsters_doppleganger.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills Senses Languages Challenge ConditionImmunities
Doppelganger # <!--Name-->Doppelganger<!--/Name--> - CEO: <!--AltName-->[Doppleganger](hd_monsters_doppleganger.md)<!--/AltName--> -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity (shapechanger)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment--> - **Armor Class** <!--ArmorClass-->14<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->| - **Skills** <!--Skills-->Deception +6, Insight +3<!--/Skills--> - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses--> - **Languages** <!--Languages-->Common<!--/Languages--> - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge--> - **Condition Immunities** <!--ConditionImmunities-->charmed<!--/ConditionImmunities--> ## Special Features **_Shapechanger_**. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. **_Ambusher_**. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it has surprised. **_Surprise Attack_**. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack. ## Actions **_Multiattack_**. The doppelganger makes two melee attacks. **_Slam_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. _Hit_: 7 (1d6 + 4) bludgeoning damage. **_Read Thoughts_**. The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target. [Doppleganger](hd_monsters_doppleganger.md) Medium monstrosity (shapechanger) neutral 14 52 (8d8 + 16) 30 ft. 11 (+0) 18 (+4) 14 (+2) 11 (+0) 12 (+1) 14 (+2) Deception +6, Insight +3 darkvision 60 ft., passive Perception 11 Common 3 (700 XP) charmed
Name: Doppelganger Markdown: >+ # <!--Name-->Doppelganger<!--/Name--> - CEO: <!--AltName-->[Doppleganger](hd_monsters_doppleganger.md)<!--/AltName--> -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity (shapechanger)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment--> - **Armor Class** <!--ArmorClass-->14<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->| - **Skills** <!--Skills-->Deception +6, Insight +3<!--/Skills--> - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses--> - **Languages** <!--Languages-->Common<!--/Languages--> - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge--> - **Condition Immunities** <!--ConditionImmunities-->charmed<!--/ConditionImmunities--> ## Special Features **_Shapechanger_**. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. **_Ambusher_**. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it has surprised. **_Surprise Attack_**. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack. ## Actions **_Multiattack_**. The doppelganger makes two melee attacks. **_Slam_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. _Hit_: 7 (1d6 + 4) bludgeoning damage. **_Read Thoughts_**. The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target. AltName: '[Doppleganger](hd_monsters_doppleganger.md)' Size: Medium Type: monstrosity (shapechanger) Alignment: neutral ArmorClass: 14 HitPoints: 52 (8d8 + 16) Speed: 30 ft. Strength: 11 (+0) Dexterity: 18 (+4) Constitution: 14 (+2) Intelligence: 11 (+0) Wisdom: 12 (+1) Charisma: 14 (+2) Skills: Deception +6, Insight +3 Senses: darkvision 60 ft., passive Perception 11 Languages: Common Challenge: 3 (700 XP) ConditionImmunities: charmed

 Monsters, NPC and Animals


Doppelganger

  • CEO: Doppleganger
  •  Medium monstrosity (shapechanger), neutral
  • Armor Class 14
  • Hit Points 52 (8d8 + 16)
  • Speed 30 ft.
STR DEX CON INT WIS CHA
11 (+0) 18 (+4) 14 (+2) 11 (+0) 12 (+1) 14 (+2)
  • Skills Deception +6, Insight +3
  • Senses darkvision 60 ft., passive Perception 11
  • Languages Common
  • Challenge 3 (700 XP)
  • Condition Immunities charmed

Special Features

Shapechanger. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Ambusher. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it has surprised.

Surprise Attack. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

Actions

Multiattack. The doppelganger makes two melee attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

Hit: 7 (1d6 + 4) bludgeoning damage.

Read Thoughts. The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.