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5.4 KiB
5.4 KiB
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes | AttributesDictionary | ||||||||||||||||||||||||||||||||||||
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| MonsterVO | beast | Large | unaligned | 11 (natural armor) | 19 (3d10 + 3) | 40 ft. | 17 (+3) | 11 (+0) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) | passive Perception 11 | - | 1/2 (100 XP) | monsters_vo.md#giant-goat | monsters_vo.md#monsters-npc-and-animals | Giant Goat | Monsters, NPC and Animals | 1 | [Chèvre géante](hd_monsters_chevre_geante.md) |
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Name: Giant Goat Markdown: >+ # <!--Name-->Giant Goat<!--/Name--> - CEO: <!--AltName-->[Chèvre géante](hd_monsters_chevre_geante.md)<!--/AltName--> - <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment--> - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints--> - **Speed** <!--Speed-->40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->| - **Senses** <!--Senses-->passive Perception 11<!--/Senses--> - **Languages** <!--Languages-->-<!--/Languages--> - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge--> ## Special Features **_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. **_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. ## Actions **_Ram_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit_: 8 (2d4 + 3) bludgeoning damage. AltName: '[Chèvre géante](hd_monsters_chevre_geante.md)' Size: Large Type: beast Alignment: unaligned ArmorClass: 11 (natural armor) HitPoints: 19 (3d10 + 3) Speed: 40 ft. Strength: 17 (+3) Dexterity: 11 (+0) Constitution: 12 (+1) Intelligence: ' 3 (-4)' Wisdom: 12 (+1) Charisma: ' 6 (-2)' Senses: passive Perception 11 Languages: '-' Challenge: 1/2 (100 XP) |
Giant Goat
- CEO: Chèvre géante
- Large beast, unaligned
- Armor Class 11 (natural armor)
- Hit Points 19 (3d10 + 3)
- Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) |
- Senses passive Perception 11
- Languages -
- Challenge 1/2 (100 XP)
Special Features
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 8 (2d4 + 3) bludgeoning damage.