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AideDeJeu/Data/HD/srd_spells_faerie_fire.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

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Name AltName Type Level CastingTime Range Components Duration Classes Family Source Id ParentLink ParentName NameLevel Attributes AttributesDictionary
Faerie Fire [Lueurs féeriques](hd_spells_lueurs_feeriques.md) evocation 1 1 action 60 feet V Concentration, up to 1 minute Bard, Druid SpellVO (SRD p141) spells_vo.md#faerie-fire spells_vo.md#spells-srd-p Spells (SRD p) 1
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Faerie Fire # <!--Name-->Faerie Fire<!--/Name--> - MDR: <!--AltName-->[Lueurs féeriques](hd_spells_lueurs_feeriques.md)<!--/AltName--> - Source: <!--Source-->(SRD p141)<!--/Source--> -  <!--Level-->1<!--/Level-->st-level <!--Type-->evocation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->60 feet<!--/Range--> - **Components :** <!--Components-->V<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration--> - Classes: <!--Classes-->Bard, Druid<!--/Classes--> ### Description Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible. [Lueurs féeriques](hd_spells_lueurs_feeriques.md) (SRD p141) 1 evocation 1 action 60 feet V Concentration, up to 1 minute Bard, Druid
Name: Faerie Fire Markdown: >+ # <!--Name-->Faerie Fire<!--/Name--> - MDR: <!--AltName-->[Lueurs féeriques](hd_spells_lueurs_feeriques.md)<!--/AltName--> - Source: <!--Source-->(SRD p141)<!--/Source--> -  <!--Level-->1<!--/Level-->st-level <!--Type-->evocation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->60 feet<!--/Range--> - **Components :** <!--Components-->V<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration--> - Classes: <!--Classes-->Bard, Druid<!--/Classes--> ### Description Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible. AltName: '[Lueurs féeriques](hd_spells_lueurs_feeriques.md)' Source: (SRD p141) Level: 1 Type: evocation CastingTime: 1 action Range: 60 feet Components: V Duration: Concentration, up to 1 minute Classes: Bard, Druid

 Spells (SRD p)


Faerie Fire

  • MDR: Lueurs féeriques
  • Source: (SRD p141)
  •  1st-level evocation
  • Casting Time : 1 action
  • Range : 60 feet
  • Components : V
  • Duration : Concentration, up to 1 minute
  • Classes: Bard, Druid

Description

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.