1
0
Fork 0
mirror of https://github.com/Nioux/AideDeJeu.git synced 2025-11-01 07:56:04 +00:00
AideDeJeu/Data/HD/srd_spells_mage_hand.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

4.2 KiB

Name AltName Type Level CastingTime Range Components Duration Classes Family Source Id ParentLink ParentName NameLevel Attributes AttributesDictionary
Mage Hand [Main du mage](hd_spells_main_du_mage.md) Conjuration cantrip 1 action 30 feet V, S 1 minute Bard, Sorcerer, Warlock, Wizard SpellVO (SRD p160) spells_vo.md#mage-hand spells_vo.md#spells-srd-p Spells (SRD p) 1
Name Markdown AltName Source Type Level CastingTime Range Components Duration Classes
Mage Hand # <!--Name-->Mage Hand<!--/Name--> - MDR: <!--AltName-->[Main du mage](hd_spells_main_du_mage.md)<!--/AltName--> - Source: <!--Source-->(SRD p160)<!--/Source--> -  <!--Type-->Conjuration<!--/Type--> <!--Level-->cantrip<!--/Level--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->30 feet<!--/Range--> - **Components :** <!--Components-->V, S<!--/Components--> - **Duration :** <!--Duration-->1 minute<!--/Duration--> - Classes: <!--Classes-->Bard, Sorcerer, Warlock, Wizard<!--/Classes--> ### Description A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can't attack, activate magic items, or carry more than 10 pounds. [Main du mage](hd_spells_main_du_mage.md) (SRD p160) Conjuration cantrip 1 action 30 feet V, S 1 minute Bard, Sorcerer, Warlock, Wizard
Name: Mage Hand Markdown: >+ # <!--Name-->Mage Hand<!--/Name--> - MDR: <!--AltName-->[Main du mage](hd_spells_main_du_mage.md)<!--/AltName--> - Source: <!--Source-->(SRD p160)<!--/Source--> -  <!--Type-->Conjuration<!--/Type--> <!--Level-->cantrip<!--/Level--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->30 feet<!--/Range--> - **Components :** <!--Components-->V, S<!--/Components--> - **Duration :** <!--Duration-->1 minute<!--/Duration--> - Classes: <!--Classes-->Bard, Sorcerer, Warlock, Wizard<!--/Classes--> ### Description A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can't attack, activate magic items, or carry more than 10 pounds. AltName: '[Main du mage](hd_spells_main_du_mage.md)' Source: (SRD p160) Type: Conjuration Level: cantrip CastingTime: 1 action Range: 30 feet Components: V, S Duration: 1 minute Classes: Bard, Sorcerer, Warlock, Wizard

 Spells (SRD p)


Mage Hand

  • MDR: Main du mage
  • Source: (SRD p160)
  •  Conjuration cantrip
  • Casting Time : 1 action
  • Range : 30 feet
  • Components : V, S
  • Duration : 1 minute
  • Classes: Bard, Sorcerer, Warlock, Wizard

Description

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

The hand can't attack, activate magic items, or carry more than 10 pounds.