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AideDeJeu/Data/HD/srd_spells_meld_into_stone.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

5.9 KiB

Name AltName Type Level CastingTime Range Components Duration Classes Family Source Ritual Id ParentLink ParentName NameLevel Attributes AttributesDictionary
Meld into Stone [Fusion dans la pierre](hd_spells_fusion_dans_la_pierre.md) transmutation 3 1 action Touch V, S 8 hours Cleric, Druid SpellVO (SRD p163) ritual spells_vo.md#meld-into-stone spells_vo.md#spells-srd-p Spells (SRD p) 1
Name Markdown AltName Source Level Type Ritual CastingTime Range Components Duration Classes
Meld into Stone # <!--Name-->Meld into Stone<!--/Name--> - MDR: <!--AltName-->[Fusion dans la pierre](hd_spells_fusion_dans_la_pierre.md)<!--/AltName--> - Source: <!--Source-->(SRD p163)<!--/Source--> -  <!--Level-->3<!--/Level-->th-level <!--Type-->transmutation<!--/Type--> (<!--Ritual-->ritual<!--/Ritual-->) - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->Touch<!--/Range--> - **Components :** <!--Components-->V, S<!--/Components--> - **Duration :** <!--Duration-->8 hours<!--/Duration--> - Classes: <!--Classes-->Cleric, Druid<!--/Classes--> ### Description You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses. While merged with the stone, you can't see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move. Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered. [Fusion dans la pierre](hd_spells_fusion_dans_la_pierre.md) (SRD p163) 3 transmutation ritual 1 action Touch V, S 8 hours Cleric, Druid
Name: Meld into Stone Markdown: >+ # <!--Name-->Meld into Stone<!--/Name--> - MDR: <!--AltName-->[Fusion dans la pierre](hd_spells_fusion_dans_la_pierre.md)<!--/AltName--> - Source: <!--Source-->(SRD p163)<!--/Source--> -  <!--Level-->3<!--/Level-->th-level <!--Type-->transmutation<!--/Type--> (<!--Ritual-->ritual<!--/Ritual-->) - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->Touch<!--/Range--> - **Components :** <!--Components-->V, S<!--/Components--> - **Duration :** <!--Duration-->8 hours<!--/Duration--> - Classes: <!--Classes-->Cleric, Druid<!--/Classes--> ### Description You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses. While merged with the stone, you can't see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move. Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered. AltName: '[Fusion dans la pierre](hd_spells_fusion_dans_la_pierre.md)' Source: (SRD p163) Level: 3 Type: transmutation Ritual: ritual CastingTime: 1 action Range: Touch Components: V, S Duration: 8 hours Classes: Cleric, Druid

 Spells (SRD p)


Meld into Stone

  • MDR: Fusion dans la pierre
  • Source: (SRD p163)
  •  3th-level transmutation (ritual)
  • Casting Time : 1 action
  • Range : Touch
  • Components : V, S
  • Duration : 8 hours
  • Classes: Cleric, Druid

Description

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.

While merged with the stone, you can't see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.

Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered.