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AideDeJeu/Data/HD/srd_spells_spike_growth.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

4.6 KiB

Name AltName Type Level CastingTime Range Components Duration Classes Family Source Id ParentLink ParentName NameLevel Attributes AttributesDictionary
Spike Growth [Croissance d'épines](hd_spells_croissance_depines.md) transmutation 2 1 action 150 feet V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point) Concentration, up to 10 minutes Druid, Ranger SpellVO (SRD p182) spells_vo.md#spike-growth spells_vo.md#spells-srd-p Spells (SRD p) 1
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Spike Growth # <!--Name-->Spike Growth<!--/Name--> - MDR: <!--AltName-->[Croissance d'épines](hd_spells_croissance_depines.md)<!--/AltName--> - Source: <!--Source-->(SRD p182)<!--/Source--> -  <!--Level-->2<!--/Level-->nd-level <!--Type-->transmutation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->150 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration--> - Classes: <!--Classes-->Druid, Ranger<!--/Classes--> ### Description The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it. [Croissance d'épines](hd_spells_croissance_depines.md) (SRD p182) 2 transmutation 1 action 150 feet V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point) Concentration, up to 10 minutes Druid, Ranger
Name: Spike Growth Markdown: >+ # <!--Name-->Spike Growth<!--/Name--> - MDR: <!--AltName-->[Croissance d'épines](hd_spells_croissance_depines.md)<!--/AltName--> - Source: <!--Source-->(SRD p182)<!--/Source--> -  <!--Level-->2<!--/Level-->nd-level <!--Type-->transmutation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->150 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration--> - Classes: <!--Classes-->Druid, Ranger<!--/Classes--> ### Description The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it. AltName: "[Croissance d'épines](hd_spells_croissance_depines.md)" Source: (SRD p182) Level: 2 Type: transmutation CastingTime: 1 action Range: 150 feet Components: V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point) Duration: Concentration, up to 10 minutes Classes: Druid, Ranger

 Spells (SRD p)


Spike Growth

  • MDR: Croissance d'épines
  • Source: (SRD p182)
  •  2nd-level transmutation
  • Casting Time : 1 action
  • Range : 150 feet
  • Components : V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)
  • Duration : Concentration, up to 10 minutes
  • Classes: Druid, Ranger

Description

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.