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AideDeJeu/Data/HD/srd_spells_water_walk.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

4.1 KiB

Name AltName Type Level CastingTime Range Components Duration Classes Family Source Ritual Id ParentLink ParentName NameLevel Attributes AttributesDictionary
Water Walk [Marche sur l'eau](hd_spells_marche_sur_leau.md) transmutation 3 1 action 30 feet V, S, M (a piece of cork) 1 hour Cleric, Druid, Ranger, Sorcerer SpellVO (SRD p191) ritual spells_vo.md#water-walk spells_vo.md#spells-srd-p Spells (SRD p) 1
Name Markdown AltName Source Level Type Ritual CastingTime Range Components Duration Classes
Water Walk # <!--Name-->Water Walk<!--/Name--> - MDR: <!--AltName-->[Marche sur l'eau](hd_spells_marche_sur_leau.md)<!--/AltName--> - Source: <!--Source-->(SRD p191)<!--/Source--> -  <!--Level-->3<!--/Level-->th-level <!--Type-->transmutation<!--/Type--> (<!--Ritual-->ritual<!--/Ritual-->) - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->30 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (a piece of cork)<!--/Components--> - **Duration :** <!--Duration-->1 hour<!--/Duration--> - Classes: <!--Classes-->Cleric, Druid, Ranger, Sorcerer<!--/Classes--> ### Description This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration. If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round. [Marche sur l'eau](hd_spells_marche_sur_leau.md) (SRD p191) 3 transmutation ritual 1 action 30 feet V, S, M (a piece of cork) 1 hour Cleric, Druid, Ranger, Sorcerer
Name: Water Walk Markdown: >+ # <!--Name-->Water Walk<!--/Name--> - MDR: <!--AltName-->[Marche sur l'eau](hd_spells_marche_sur_leau.md)<!--/AltName--> - Source: <!--Source-->(SRD p191)<!--/Source--> -  <!--Level-->3<!--/Level-->th-level <!--Type-->transmutation<!--/Type--> (<!--Ritual-->ritual<!--/Ritual-->) - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->30 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (a piece of cork)<!--/Components--> - **Duration :** <!--Duration-->1 hour<!--/Duration--> - Classes: <!--Classes-->Cleric, Druid, Ranger, Sorcerer<!--/Classes--> ### Description This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration. If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round. AltName: "[Marche sur l'eau](hd_spells_marche_sur_leau.md)" Source: (SRD p191) Level: 3 Type: transmutation Ritual: ritual CastingTime: 1 action Range: 30 feet Components: V, S, M (a piece of cork) Duration: 1 hour Classes: Cleric, Druid, Ranger, Sorcerer

 Spells (SRD p)


Water Walk

  • MDR: Marche sur l'eau
  • Source: (SRD p191)
  •  3th-level transmutation (ritual)
  • Casting Time : 1 action
  • Range : 30 feet
  • Components : V, S, M (a piece of cork)
  • Duration : 1 hour
  • Classes: Cleric, Druid, Ranger, Sorcerer

Description

This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.