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AideDeJeu/Data/HD/srd_monsters_fire_elemental.md
2019-04-08 01:41:45 +02:00

2.6 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma DamageImmunities ConditionImmunities DamageResistances Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
MonsterVO elemental Large neutral 13 102 (12d10 + 36) 50 ft. 10 (+0) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 7 (-2) fire, poison exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious bludgeoning, piercing, and slashing from nonmagical attacks darkvision 60 ft., passive Perception 10 Ignan 5 (1800 XP) monsters_vo.md#fire-elemental monsters_vo.md#monsters-npc-and-animals Fire Elemental Monsters, NPC and Animals 1 [Élémentaire du feu](hd_monsters_elementaire_du_feu.md)

 Monsters, NPC and Animals


Fire Elemental

  • CEO: Élémentaire du feu
  •  Large elemental, neutral
  • Armor Class 13
  • Hit Points 102 (12d10 + 36)
  • Speed 50 ft.
STR DEX CON INT WIS CHA
10 (+0) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 7 (-2)
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Ignan
  • Challenge 5 (1800 XP)
  • Damage Immunities fire, poison
  • Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Special Features

Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack. The elemental makes two touch attacks.

Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.