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AideDeJeu/Data/HD/srd_monsters_lion.md
2019-04-08 01:41:45 +02:00

1.8 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
MonsterVO beast Large unaligned 12 26 (4d10 + 4) 50 ft. 17 (+3) 15 (+2) 13 (+1) 3 (-4) 12 (+1) 8 (-1) Perception +3, Stealth +6 passive Perception 13 - 1 (200 XP) monsters_vo.md#lion monsters_vo.md#monsters-npc-and-animals Lion Monsters, NPC and Animals 1 [Lion](hd_monsters_lion.md)

 Monsters, NPC and Animals


Lion

  • CEO: Lion
  •  Large beast, unaligned
  • Armor Class 12
  • Hit Points 26 (4d10 + 4)
  • Speed 50 ft.
STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 13 (+1) 3 (-4) 12 (+1) 8 (-1)
  • Skills Perception +3, Stealth +6
  • Senses passive Perception 13
  • Languages -
  • Challenge 1 (200 XP)

Special Features

Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 6 (1d6 + 3) slashing damage.