2.1 KiB
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Skills | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MonsterVO | fey | Tiny | neutral good | 15 (leather armor) | 2 (1d4) | 10 ft., fly 40 ft. | 3 (-4) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | Perception +3, Stealth +8 | passive Perception 13 | Common, Elvish, Sylvan | 1/4 (50 XP) | monsters_vo.md#sprite | monsters_vo.md#monsters-npc-and-animals | Sprite | Monsters, NPC and Animals | 1 | [Esprit follet](hd_monsters_esprit_follet.md) |
Sprite
- CEO: Esprit follet
- Tiny fey, neutral good
- Armor Class 15 (leather armor)
- Hit Points 2 (1d4)
- Speed 10 ft., fly 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
- Skills Perception +3, Stealth +8
- Senses passive Perception 13
- Languages Common, Elvish, Sylvan
- Challenge 1/4 (50 XP)
Special Features
Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 1 slashing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target.
Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.