2.6 KiB
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | DamageImmunities | ConditionImmunities | DamageResistances | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MonsterVO | undead | Tiny | chaotic evil | 19 | 22 (9d4) | 0 ft., fly 50 ft. (hover) | 1 (-5) | 28 (+9) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | lightning, poison | exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious | acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks | darkvision 120 ft., passive Perception 12 | the languages it knew in life | 2 (450 XP) | monsters_vo.md#will-o-wisp | monsters_vo.md#monsters-npc-and-animals | Will-o'-Wisp | Monsters, NPC and Animals | 1 | [Feu follet](hd_monsters_feu_follet.md) |
Will-o'-Wisp
- CEO: Feu follet
- Tiny undead, chaotic evil
- Armor Class 19
- Hit Points 22 (9d4)
- Speed 0 ft., fly 50 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 1 (-5) | 28 (+9) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
- Senses darkvision 120 ft., passive Perception 12
- Languages the languages it knew in life
- Challenge 2 (450 XP)
- Damage Immunities lightning, poison
- Damage Resistances acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
Special Features
Consume Life. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.
Ephemeral. The will-o'-wisp can't wear or carry anything.
Incorporeal Movement. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Variable Illumination. The will-o'-wisp sheds bright light in a 5-to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
Actions
Shock. Melee Spell Attack: +4 to hit, reach 5 ft., one creature.
Hit: 9 (2d8) lightning damage.
Invisibility. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).