1
0
Fork 0
mirror of https://github.com/Nioux/AideDeJeu.git synced 2025-10-30 06:56:10 +00:00
AideDeJeu/Data/HD/srd_monsters_shambling_mound.md
2019-02-13 14:02:18 +01:00

2.3 KiB

Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills DamageImmunities ConditionImmunities DamageResistances Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
plant Large unaligned 15 (natural armor) 136 (16d10 + 48) 20 ft., swim 20 ft. 18 (+4) 8 (-1) 16 (+3) 5 (-3) 10 (+0) 5 (-3) Stealth +2 lightning blinded, deafened, exhaustion cold, fire blindsight 60 ft. (blind beyond this radius), passive Perception 10 - 5 (1800 XP) monsters_vo.md#shambling-mound monsters_vo.md#monsters-npc-and-animals Shambling Mound Monsters, NPC and Animals 1 [Tertre errant](hd_monsters_tertre_errant.md)

 Monsters, NPC and Animals


Shambling Mound

  • CEO: Tertre errant
  •  Large plant, unaligned
  • Armor Class 15 (natural armor)
  • Hit Points 136 (16d10 + 48)
  • Speed 20 ft., swim 20 ft.
STR DEX CON INT WIS CHA
18 (+4) 8 (-1) 16 (+3) 5 (-3) 10 (+0) 5 (-3)
  • Skills Stealth +2
  • Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
  • Languages -
  • Challenge 5 (1800 XP)
  • Damage Immunities lightning
  • Damage Resistances cold, fire
  • Condition Immunities blinded, deafened, exhaustion

Special Features

Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Actions

Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

Hit: 13 (2d8 + 4) bludgeoning damage.

Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.