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AideDeJeu/Data/HD/srd_monsters_air_elemental.md
2019-04-08 01:41:45 +02:00

2.5 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma DamageImmunities ConditionImmunities DamageResistances Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
MonsterVO elemental Large neutral 15 90 (12d10 + 24) 0 ft., fly 90 ft. (hover) 14 (+2) 20 (+5) 14 (+2) 6 (-2) 10 (+0) 6 (-2) poison exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks darkvision 60 ft., passive Perception 10 Auran 5 (1800 XP) monsters_vo.md#air-elemental monsters_vo.md#monsters-npc-and-animals Air Elemental Monsters, NPC and Animals 1 [Élémentaire de l'air](hd_monsters_elementaire_de_lair.md)

 Monsters, NPC and Animals


Air Elemental

  • CEO: Élémentaire de l'air
  •  Large elemental, neutral
  • Armor Class 15
  • Hit Points 90 (12d10 + 24)
  • Speed 0 ft., fly 90 ft. (hover)
STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 14 (+2) 6 (-2) 10 (+0) 6 (-2)
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Auran
  • Challenge 5 (1800 XP)
  • Damage Immunities poison
  • Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Special Features

Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

Hit: 14 (2d8 + 5) bludgeoning damage.

Whirlwind (Recharge 4-6). Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.