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AideDeJeu/Data/HD/srd_monsters_dretch.md
2019-04-08 01:41:45 +02:00

2.1 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma DamageImmunities ConditionImmunities DamageResistances Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
MonsterVO fiend (demon) Small chaotic evil 11 (natural armor) 18 (4d6 + 4) 20 ft. 11 (+0) 11 (+0) 12 (+1) 5 (-3) 8 (-1) 3 (-4) poison poisoned cold, fire, lightning darkvision 60 ft., passive Perception 9 Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal) 1/4 (50 XP) monsters_vo.md#dretch monsters_vo.md#monsters-npc-and-animals Dretch Monsters, NPC and Animals 1 [Dretch](hd_monsters_dretch.md)

 Monsters, NPC and Animals


Dretch

  • CEO: Dretch
  •  Small fiend (demon), chaotic evil
  • Armor Class 11 (natural armor)
  • Hit Points 18 (4d6 + 4)
  • Speed 20 ft.
STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 12 (+1) 5 (-3) 8 (-1) 3 (-4)
  • Senses darkvision 60 ft., passive Perception 9
  • Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
  • Challenge 1/4 (50 XP)
  • Damage Immunities poison
  • Damage Resistances cold, fire, lightning
  • Condition Immunities poisoned

Special Features

Multiattack. The dretch makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

Hit: 3 (1d6) piercing damage.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

Hit: 5 (2d4) slashing damage.

Fetid Cloud (1/Day). A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.