1
0
Fork 0
mirror of https://github.com/Nioux/AideDeJeu.git synced 2025-10-30 06:56:10 +00:00
AideDeJeu/Data/HD/srd_monsters_dust_mephit.md
2019-04-08 01:41:45 +02:00

2.3 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills DamageImmunities ConditionImmunities Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
MonsterVO elemental Small neutral evil 12 17 (5d6) 30 ft., fly 30 ft. 5 (-3) 14 (+2) 10 (+0) 9 (-1) 11 (+0) 10 (+0) Perception +2, Stealth +4 poison poisoned darkvision 60 ft., passive Perception 12 Auran, Terran 1/2 (100 XP) monsters_vo.md#dust-mephit monsters_vo.md#monsters-npc-and-animals Dust Mephit Monsters, NPC and Animals 1 [Méphite de poussière](hd_monsters_mephite_de_poussiere.md)

 Monsters, NPC and Animals


Dust Mephit

  • CEO: Méphite de poussière
  •  Small elemental, neutral evil
  • Armor Class 12
  • Hit Points 17 (5d6)
  • Speed 30 ft., fly 30 ft.
STR DEX CON INT WIS CHA
5 (-3) 14 (+2) 10 (+0) 9 (-1) 11 (+0) 10 (+0)
  • Skills Perception +2, Stealth +4
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Auran, Terran
  • Challenge 1/2 (100 XP)
  • Damage Immunities poison
  • Damage Vulnerabilities fire
  • Condition Immunities poisoned

Special Features

Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting (1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath (Recharge 6). The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.