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AideDeJeu/Data/HD/srd_monsters_lamia.md
2019-04-08 01:41:45 +02:00

2.2 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
MonsterVO monstrosity Large chaotic evil 13 (natural armor) 97 (13d10 + 26) 30 ft. 16 (+3) 13 (+1) 15 (+2) 14 (+2) 15 (+2) 16 (+3) Deception +7, Insight +4, Stealth +3 darkvision 60 ft., passive Perception 12 Abyssal, Common 4 (1100 XP) monsters_vo.md#lamia monsters_vo.md#monsters-npc-and-animals Lamia Monsters, NPC and Animals 1 [Lamie](hd_monsters_lamie.md)

 Monsters, NPC and Animals


Lamia

  • CEO: Lamie
  •  Large monstrosity, chaotic evil
  • Armor Class 13 (natural armor)
  • Hit Points 97 (13d10 + 26)
  • Speed 30 ft.
STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 15 (+2) 14 (+2) 15 (+2) 16 (+3)
  • Skills Deception +7, Insight +4, Stealth +3
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Abyssal, Common
  • Challenge 4 (1100 XP)

Special Features

Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: disguise self (any humanoid form), major image

3/day each: charm person, mirror image, scrying, suggestion

1/day: geas

Actions

Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 14 (2d10 + 3) slashing damage.

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 5 (1d4 + 3) piercing damage.

Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature.

Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.