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AideDeJeu/Data/HD/srd_monsters_lizardfolk.md
2019-04-08 01:41:45 +02:00

1.8 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
MonsterVO humanoid (lizardfolk) Medium neutral 15 (natural armor, shield) 22 (4d8 + 4) 30 ft., swim 30 ft. 15 (+2) 10 (+0) 13 (+1) 7 (-2) 12 (+1) 7 (-2) Perception +3, Stealth +4, Survival +5 passive Perception 13 Draconic 1/2 (100 XP) monsters_vo.md#lizardfolk monsters_vo.md#monsters-npc-and-animals Lizardfolk Monsters, NPC and Animals 1 [Homme-lézard](hd_monsters_homme_lezard.md)

 Monsters, NPC and Animals


Lizardfolk

  • CEO: Homme-lézard
  •  Medium humanoid (lizardfolk), neutral
  • Armor Class 15 (natural armor, shield)
  • Hit Points 22 (4d8 + 4)
  • Speed 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 13 (+1) 7 (-2) 12 (+1) 7 (-2)
  • Skills Perception +3, Stealth +4, Survival +5
  • Senses passive Perception 13
  • Languages Draconic
  • Challenge 1/2 (100 XP)

Special Features

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 5 (1d6 + 2) piercing damage.

Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.

Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 5 (1d6 + 2) piercing damage.