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AideDeJeu/Data/HD/srd_monsters_specter.md
2019-04-08 01:41:45 +02:00

2.4 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma DamageImmunities ConditionImmunities DamageResistances Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
MonsterVO undead Medium chaotic evil 12 22 (5d8) 0 ft., fly 50 ft. (hover) 1 (-5) 14 (+2) 11 (+0) 10 (+0) 10 (+0) 11 (+0) necrotic, poison charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks darkvision 60 ft., passive Perception 10 understands the languages it knew in life but can't speak 1 (200 XP) monsters_vo.md#specter monsters_vo.md#monsters-npc-and-animals Specter Monsters, NPC and Animals 1 [Spectre](hd_monsters_spectre.md)

 Monsters, NPC and Animals


Specter

  • CEO: Spectre
  •  Medium undead, chaotic evil
  • Armor Class 12
  • Hit Points 22 (5d8)
  • Speed 0 ft., fly 50 ft. (hover)
STR DEX CON INT WIS CHA
1 (-5) 14 (+2) 11 (+0) 10 (+0) 10 (+0) 11 (+0)
  • Senses darkvision 60 ft., passive Perception 10
  • Languages understands the languages it knew in life but can't speak
  • Challenge 1 (200 XP)
  • Damage Immunities necrotic, poison
  • Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Special Features

Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature.

Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.