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57 lines
2.6 KiB
Markdown
57 lines
2.6 KiB
Markdown
> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Adult Red Dragon
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- Alias: [Dragon rouge adulte](hd_monsters_dragon_rouge_adulte.md)
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- Huge dragon, chaotic evil
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- **Armor Class** 19 (natural armor)
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- **Hit Points** 256 (19d12 + 133)
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- **Speed** 40 ft., climb 40 ft., fly 80 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|27 (+8)|10 (+0)|25 (+7)|16 (+3)|13 (+1)|21 (+5)|
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- **Saving Throws** Dex +6, Con +13, Wis +7, Cha +11
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- **Skills** Perception +13, Stealth +6
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- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 23
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- **Languages** Common, Draconic
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- **Challenge** 17 (18000 XP)
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- **Damage Immunities** fire
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## Special Features
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**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.
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## Actions
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**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
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**_Bite_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.
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_Hit_: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.
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**_Claw_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.
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_Hit_: 15 (2d6 + 8) slashing damage.
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**_Tail_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.
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_Hit_: 17 (2d8 + 8) bludgeoning damage.
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**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
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**_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.
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## Legendary Actions
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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
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**_Detect_**. The dragon makes a Wisdom (Perception) check.
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**_Tail Attack_**. The dragon makes a tail attack.
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**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
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