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AideDeJeu/Data/HD/srd_monsters_cult_fanatic.md
Yan Maniez b3754b77bc Modifs
2019-10-11 15:12:46 +02:00

1.5 KiB

 Monsters, NPC and Animals


Cult Fanatic

  • Alias: Fanatique de secte
  •  Medium humanoid (any race), any non-good alignment
  • Armor Class 13 (leather armor)
  • Hit Points 33 (6d8 + 6)
  • Speed 30 ft.
STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2)
  • Skills Deception +4, Persuasion +4, Religion +2
  • Senses passive Perception 11
  • Languages any one language (usually Common)
  • Challenge 2 (450 XP)

Special Features

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature.

Hit: 4 (1d4 + 2) piercing damage.