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AideDeJeu/Data/HD/srd_monsters_magmin.md
Yan Maniez b3754b77bc Modifs
2019-10-11 15:12:46 +02:00

1.4 KiB

 Monsters, NPC and Animals


Magmin

  • Alias: Magmatique
  •  Small elemental, chaotic neutral
  • Armor Class 14 (natural armor)
  • Hit Points 9 (2d6 + 2)
  • Speed 30 ft.
STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 12 (+1) 8 (-1) 11 (+0) 10 (+0)
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Ignan
  • Challenge 1/2 (100 XP)
  • Damage Immunities fire
  • Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Special Features

Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.