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44 lines
1.8 KiB
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44 lines
1.8 KiB
Markdown
> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Nalfeshnee
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- Alias: [Nalfeshnie](hd_monsters_nalfeshnie.md)
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- Large fiend (demon), chaotic evil
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- **Armor Class** 18 (natural armor)
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- **Hit Points** 184 (16d10 + 96)
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- **Speed** 20 ft., fly 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|21 (+5)|10 (+0)|22 (+6)|19 (+4)|12 (+1)|15 (+2)|
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- **Saving Throws** Con +11, Int +9, Wis +6, Cha +7
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- **Senses** truesight 120 ft., passive Perception 11
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- **Languages** Abyssal, telepathy 120 ft.
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- **Challenge** 13 (10000 XP)
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- **Damage Immunities** poison
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- **Damage Resistances** cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
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- **Condition Immunities** poisoned
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## Special Features
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**_Magic Resistance_**. The nalfeshnee has advantage on saving throws against spells and other magical effects.
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## Actions
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**_Multiattack_**. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
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**_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
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_Hit_: 32 (5d10 + 5) piercing damage.
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**_Claw_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
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_Hit_: 15 (3d6 + 5) slashing damage.
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**_Horror Nimbus (Recharge 5-6)_**. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.
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**_Teleport_**. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
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