2 KiB
		
	
	
	
	
	
	
	
			
		
		
	
	Spirit Naga
- Alias: Naga corrupteur
- Large monstrosity, chaotic evil
- Armor Class 15 (natural armor)
- Hit Points 75 (10d10 + 20)
- Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 
- Saving Throws Dex +6, Con +5, Wis +5, Cha +6
- Senses darkvision 60 ft., passive Perception 12
- Languages Abyssal, Common
- Challenge 8 (3900 XP)
- Damage Immunities poison
- Condition Immunities charmed, poisoned
Special Features
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
- 
Cantrips (at will): mage hand, minor illusion, ray of frost 
- 
1st level (4 slots): charm person, detect magic, sleep 
- 
2nd level (3 slots): detect thoughts, hold person 
- 
3rd level (3 slots): lightning bolt, water breathing 
- 
4th level (3 slots): blight, dimension door 
- 
5th level (2 slots): dominate person 
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.
Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.
