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AideDeJeu/Data/HD/srd_spells_black_tentacles.md
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> [Spells (SRD p)](srd_spells.md)
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# Black Tentacles
- Alias: [Tentacules noirs](hd_spells_tentacules_noirs.md)
- Source: (SRD p121)
-  4th-level conjuration
- **Casting Time :** 1 action
- **Range :** 90 feet
- **Components :** V, S, M (a piece of tentacle from a giant octopus or a giant squid)
- **Duration :** Concentration, up to 1 minute
- Classes: Wizard
### Description
Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.
When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.
A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.