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AideDeJeu/Data/HD/srd_monsters_octopus.md
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Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO beast Small unaligned 12 3 (1d6) 5 ft., swim 30 ft. 4 (-3) 15 (+2) 11 (+0) 3 (-4) 10 (+0) 4 (-3) Perception +2, Stealth +4 darkvision 30 ft., passive Perception 12 - 0 (10 XP) monsters_vo.md#octopus monsters_vo.md#monsters-npc-and-animals Octopus Monsters, NPC and Animals 1 [Pieuvre](hd_monsters_pieuvre.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills Senses Languages Challenge
Octopus # <!--Name-->Octopus<!--/Name--> - CEO: <!--AltName-->[Pieuvre](hd_monsters_pieuvre.md)<!--/AltName--> -  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment--> - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints--> - **Speed** <!--Speed-->5 ft., swim 30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->| - **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills--> - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 12<!--/Senses--> - **Languages** <!--Languages-->-<!--/Languages--> - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge--> ## Special Features **_Hold Breath_**. While out of water, the octopus can hold its breath for 30 minutes. **_Underwater Camouflage_**. The octopus has advantage on Dexterity (Stealth) checks made while underwater. **_Water Breathing_**. The octopus can breathe only underwater. ## Actions **_Tentacles_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. _Hit_: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target. **_Ink Cloud (Recharges after a Short or Long Rest)_**. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action. [Pieuvre](hd_monsters_pieuvre.md) Small beast unaligned 12 3 (1d6) 5 ft., swim 30 ft. 4 (-3) 15 (+2) 11 (+0) 3 (-4) 10 (+0) 4 (-3) Perception +2, Stealth +4 darkvision 30 ft., passive Perception 12 - 0 (10 XP)
Name: Octopus Markdown: >+ # <!--Name-->Octopus<!--/Name--> - CEO: <!--AltName-->[Pieuvre](hd_monsters_pieuvre.md)<!--/AltName--> -  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment--> - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints--> - **Speed** <!--Speed-->5 ft., swim 30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->| - **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills--> - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 12<!--/Senses--> - **Languages** <!--Languages-->-<!--/Languages--> - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge--> ## Special Features **_Hold Breath_**. While out of water, the octopus can hold its breath for 30 minutes. **_Underwater Camouflage_**. The octopus has advantage on Dexterity (Stealth) checks made while underwater. **_Water Breathing_**. The octopus can breathe only underwater. ## Actions **_Tentacles_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. _Hit_: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target. **_Ink Cloud (Recharges after a Short or Long Rest)_**. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action. AltName: '[Pieuvre](hd_monsters_pieuvre.md)' Size: Small Type: beast Alignment: unaligned ArmorClass: 12 HitPoints: 3 (1d6) Speed: 5 ft., swim 30 ft. Strength: ' 4 (-3)' Dexterity: 15 (+2) Constitution: 11 (+0) Intelligence: ' 3 (-4)' Wisdom: 10 (+0) Charisma: ' 4 (-3)' Skills: Perception +2, Stealth +4 Senses: darkvision 30 ft., passive Perception 12 Languages: '-' Challenge: 0 (10 XP)

 Monsters, NPC and Animals


Octopus

  • CEO: Pieuvre
  •  Small beast, unaligned
  • Armor Class 12
  • Hit Points 3 (1d6)
  • Speed 5 ft., swim 30 ft.
STR DEX CON INT WIS CHA
4 (-3) 15 (+2) 11 (+0) 3 (-4) 10 (+0) 4 (-3)
  • Skills Perception +2, Stealth +4
  • Senses darkvision 30 ft., passive Perception 12
  • Languages -
  • Challenge 0 (10 XP)

Special Features

Hold Breath. While out of water, the octopus can hold its breath for 30 minutes.

Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest). A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.