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AideDeJeu/Data/HD/srd_monsters_chain_devil.md
2019-04-14 20:42:13 +02:00

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Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows DamageImmunities ConditionImmunities DamageResistances Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO fiend (devil) Medium lawful evil 16 (natural armor) 85 (10d8 + 40) 30 ft. 18 (+4) 15 (+2) 18 (+4) 11 (+0) 12 (+1) 14 (+2) Con +7, Wis +4, Cha +5 fire, poison poisoned cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered darkvision 120 ft., passive Perception 11 Infernal, telepathy 120 ft. 8 (3900 XP) monsters_vo.md#chain-devil monsters_vo.md#monsters-npc-and-animals Chain Devil Monsters, NPC and Animals 1 [Diable des chaînes](hd_monsters_diable_des_chaines.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows Senses Languages Challenge DamageImmunities DamageResistances ConditionImmunities
Chain Devil # <!--Name-->Chain Devil<!--/Name--> - CEO: <!--AltName-->[Diable des chaînes](hd_monsters_diable_des_chaines.md)<!--/AltName--> -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->85 (10d8 + 40)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->| - **Saving Throws** <!--SavingThrows-->Con +7, Wis +4, Cha +5<!--/SavingThrows--> - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses--> - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages--> - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities--> - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances--> - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities--> ## Special Features **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision. **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects. ## Actions **_Multiattack_**. The devil makes two attacks with its chains. **_Chain_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. _Hit_: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns. **_Animate Chains (Recharges after a Short or Long Rest)_**. Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies. ## Reactions **_Unnerving Mask_**. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn. [Diable des chaînes](hd_monsters_diable_des_chaines.md) Medium fiend (devil) lawful evil 16 (natural armor) 85 (10d8 + 40) 30 ft. 18 (+4) 15 (+2) 18 (+4) 11 (+0) 12 (+1) 14 (+2) Con +7, Wis +4, Cha +5 darkvision 120 ft., passive Perception 11 Infernal, telepathy 120 ft. 8 (3900 XP) fire, poison cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered poisoned
Name: Chain Devil Markdown: >+ # <!--Name-->Chain Devil<!--/Name--> - CEO: <!--AltName-->[Diable des chaînes](hd_monsters_diable_des_chaines.md)<!--/AltName--> -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->85 (10d8 + 40)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->| - **Saving Throws** <!--SavingThrows-->Con +7, Wis +4, Cha +5<!--/SavingThrows--> - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses--> - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages--> - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities--> - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances--> - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities--> ## Special Features **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision. **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects. ## Actions **_Multiattack_**. The devil makes two attacks with its chains. **_Chain_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. _Hit_: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns. **_Animate Chains (Recharges after a Short or Long Rest)_**. Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies. ## Reactions **_Unnerving Mask_**. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn. AltName: '[Diable des chaînes](hd_monsters_diable_des_chaines.md)' Size: Medium Type: fiend (devil) Alignment: lawful evil ArmorClass: 16 (natural armor) HitPoints: 85 (10d8 + 40) Speed: 30 ft. Strength: 18 (+4) Dexterity: 15 (+2) Constitution: 18 (+4) Intelligence: 11 (+0) Wisdom: 12 (+1) Charisma: 14 (+2) SavingThrows: Con +7, Wis +4, Cha +5 Senses: darkvision 120 ft., passive Perception 11 Languages: Infernal, telepathy 120 ft. Challenge: 8 (3900 XP) DamageImmunities: fire, poison DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered ConditionImmunities: poisoned

 Monsters, NPC and Animals


Chain Devil

  • CEO: Diable des chaînes
  •  Medium fiend (devil), lawful evil
  • Armor Class 16 (natural armor)
  • Hit Points 85 (10d8 + 40)
  • Speed 30 ft.
STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 18 (+4) 11 (+0) 12 (+1) 14 (+2)
  • Saving Throws Con +7, Wis +4, Cha +5
  • Senses darkvision 120 ft., passive Perception 11
  • Languages Infernal, telepathy 120 ft.
  • Challenge 8 (3900 XP)
  • Damage Immunities fire, poison
  • Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
  • Condition Immunities poisoned

Special Features

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two attacks with its chains.

Chain. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.

Animate Chains (Recharges after a Short or Long Rest). Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.

Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.