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AideDeJeu/Data/HD/srd_monsters_gladiator.md
2019-04-14 20:42:13 +02:00

7.6 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows Skills Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO humanoid (any race) Medium any alignment 16 (studded leather, shield) 112 (15d8 + 45) 30 ft. 18 (+4) 15 (+2) 16 (+3) 10 (+0) 12 (+1) 15 (+2) Str +7, Dex +5, Con +6 Athletics +10, Intimidation +5 passive Perception 11 any one language (usually Common) 5 (1800 XP) monsters_vo.md#gladiator monsters_vo.md#monsters-npc-and-animals Gladiator Monsters, NPC and Animals 1 [Gladiateur](hd_monsters_gladiateur.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows Skills Senses Languages Challenge
Gladiator # <!--Name-->Gladiator<!--/Name--> - CEO: <!--AltName-->[Gladiateur](hd_monsters_gladiateur.md)<!--/AltName--> -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment--> - **Armor Class** <!--ArmorClass-->16 (studded leather, shield)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->112 (15d8 + 45)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->| - **Saving Throws** <!--SavingThrows-->Str +7, Dex +5, Con +6<!--/SavingThrows--> - **Skills** <!--Skills-->Athletics +10, Intimidation +5<!--/Skills--> - **Senses** <!--Senses-->passive Perception 11<!--/Senses--> - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages--> - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge--> ## Special Features **_Brave_**. The gladiator has advantage on saving throws against being frightened. **_Brute_**. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack). ## Actions **_Multiattack_**. The gladiator makes three melee attacks or two ranged attacks. **_Spear_**. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. _Hit_: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack. **_Shield Bash_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. _Hit_: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. ## Reactions **_Parry_**. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon. [Gladiateur](hd_monsters_gladiateur.md) Medium humanoid (any race) any alignment 16 (studded leather, shield) 112 (15d8 + 45) 30 ft. 18 (+4) 15 (+2) 16 (+3) 10 (+0) 12 (+1) 15 (+2) Str +7, Dex +5, Con +6 Athletics +10, Intimidation +5 passive Perception 11 any one language (usually Common) 5 (1800 XP)
Name: Gladiator Markdown: >+ # <!--Name-->Gladiator<!--/Name--> - CEO: <!--AltName-->[Gladiateur](hd_monsters_gladiateur.md)<!--/AltName--> -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment--> - **Armor Class** <!--ArmorClass-->16 (studded leather, shield)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->112 (15d8 + 45)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->| - **Saving Throws** <!--SavingThrows-->Str +7, Dex +5, Con +6<!--/SavingThrows--> - **Skills** <!--Skills-->Athletics +10, Intimidation +5<!--/Skills--> - **Senses** <!--Senses-->passive Perception 11<!--/Senses--> - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages--> - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge--> ## Special Features **_Brave_**. The gladiator has advantage on saving throws against being frightened. **_Brute_**. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack). ## Actions **_Multiattack_**. The gladiator makes three melee attacks or two ranged attacks. **_Spear_**. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. _Hit_: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack. **_Shield Bash_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. _Hit_: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. ## Reactions **_Parry_**. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon. AltName: '[Gladiateur](hd_monsters_gladiateur.md)' Size: Medium Type: humanoid (any race) Alignment: any alignment ArmorClass: 16 (studded leather, shield) HitPoints: 112 (15d8 + 45) Speed: 30 ft. Strength: 18 (+4) Dexterity: 15 (+2) Constitution: 16 (+3) Intelligence: 10 (+0) Wisdom: 12 (+1) Charisma: 15 (+2) SavingThrows: Str +7, Dex +5, Con +6 Skills: Athletics +10, Intimidation +5 Senses: passive Perception 11 Languages: any one language (usually Common) Challenge: 5 (1800 XP)

 Monsters, NPC and Animals


Gladiator

  • CEO: Gladiateur
  •  Medium humanoid (any race), any alignment
  • Armor Class 16 (studded leather, shield)
  • Hit Points 112 (15d8 + 45)
  • Speed 30 ft.
STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 10 (+0) 12 (+1) 15 (+2)
  • Saving Throws Str +7, Dex +5, Con +6
  • Skills Athletics +10, Intimidation +5
  • Senses passive Perception 11
  • Languages any one language (usually Common)
  • Challenge 5 (1800 XP)

Special Features

Brave. The gladiator has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack. The gladiator makes three melee attacks or two ranged attacks.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target.

Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.

Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.