Mercenaries: yet more rules
So many rules..
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<catalogue id="5382cf4f-6e74-72c4-0e90-5366d1192ea7" revision="13" gameSystemId="b978a3ef-974a-4354-b82d-7965f519d3df" gameSystemRevision="3" battleScribeVersion="1.14b" name="Mercenaries- Forces of Warmachine - mkII (2010)" books="Mercenaries- Forces of Warmachine" authorName="Obiken" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
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<catalogue id="5382cf4f-6e74-72c4-0e90-5366d1192ea7" revision="14" gameSystemId="b978a3ef-974a-4354-b82d-7965f519d3df" gameSystemRevision="3" battleScribeVersion="1.14b" name="Mercenaries- Forces of Warmachine - mkII (2010)" books="Mercenaries- Forces of Warmachine" authorName="Obiken" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
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<entries>
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<entry id="8058c02e-db92-21aa-3d1d-a2e86070623a" name="Alexia Ciannor, The Risen, & Thrall Warrior" points="5.0" categoryId="556e697423232344415441232323" type="unit" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="1" minInRoster="0" maxInRoster="1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false" book="Mercenaries - Forces of Warmachine" page="51">
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<entries/>
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@ -321,7 +321,8 @@
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<description>This weapon is a magical weapon (p. 68).</description>
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<modifiers/>
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</rule>
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<rule id="ede5ed5e-c6f7-ecc9-9727-5397ade7b152" name="Nemesis: Weapon Master" hidden="false" book="Warmachine Prime mkII">
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<rule id="ede5ed5e-c6f7-ecc9-9727-5397ade7b152" name="Nemesis: Weapon Master" hidden="false" book="Warmachine Prime mkII" page="36">
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<description>When attacking with this weapon, add and additional die to its damage rolls.</description>
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<modifiers/>
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</rule>
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</rules>
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@ -390,13 +391,15 @@
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<entryGroups/>
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<modifiers/>
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<rules>
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<rule id="05e8dcac-2d9e-56bc-fdf9-52a07d8c8a91" name="Berserk" hidden="false">
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<rule id="05e8dcac-2d9e-56bc-fdf9-52a07d8c8a91" name="Berserk" hidden="false" page="116">
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<description>When this model destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range</description>
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<modifiers/>
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</rule>
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<rule id="97c0922a-bb3e-82c7-85b4-9992e6ac2656" name="Stumbling Drunk" hidden="false">
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<modifiers/>
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</rule>
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<rule id="26a18651-1d9e-dc98-6df5-294beb97a00f" name="Wrapped Fists: Weapon Master" hidden="false" book="Warmachine Prime mkII">
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<rule id="26a18651-1d9e-dc98-6df5-294beb97a00f" name="Wrapped Fists: Weapon Master" hidden="false" book="Warmachine Prime mkII" page="36">
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<description>When attacking with this weapon, add and additional die to its damage rolls.</description>
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<modifiers/>
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</rule>
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<rule id="dadbb1c8-b087-96e7-feae-1c8affd41147" name="Wrapped Fists: Critical Knockdown" hidden="false" book="Mercenaries - Forces of Warmachine" page="54">
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@ -459,10 +462,12 @@
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<entryGroups/>
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<modifiers/>
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<rules>
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<rule id="e7635d66-6ecb-cb67-5ede-038a9b913bf7" name="No Sleepin on the Job" hidden="false">
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<rule id="e7635d66-6ecb-cb67-5ede-038a9b913bf7" name="No Sleepin on the Job [Privateer]" hidden="false">
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<description>This model and friendly Privateer models in its command range cannot be knocked down.</description>
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<modifiers/>
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</rule>
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<rule id="09b70af5-4697-d345-fd2a-feda65ed13f0" name="Giant Hook: Pitch" hidden="false" book="Mercenaries - Forces of Warmachine" page="118">
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<description>Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.</description>
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<modifiers/>
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</rule>
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</rules>
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@ -589,12 +594,11 @@
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<modifiers/>
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<rules>
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<rule id="75cdb7c5-a01d-0619-be1e-b53a74bc1678" name="Feat: Typhoon" hidden="false">
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<description>Advancing enemy models that end their movement in Montador's control area are knocked down. While in Montador's control area, enemy models suffer -3 on attack rolls. Typhoon lasts for one round.</description>
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<modifiers/>
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</rule>
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<rule id="3807f9b0-df34-a2fb-31bf-9d1d40029fb8" name="Blood-Quenched" hidden="false">
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<modifiers/>
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</rule>
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<rule id="45264754-b639-e0b4-c7b0-18e457e605bf" name="Overtake" hidden="false">
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<description>This model gains a cumulative +1 STR and ARM for each living enemy model it destroys with a melee attack during its activation. This bonus lasts for one round.</description>
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<modifiers/>
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</rule>
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<rule id="9d34188b-9a0e-078c-ac5b-360333815c18" name="Red Tide: Magical Weapon" hidden="false" book="Warmachine Prime mkII" page="36">
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@ -674,6 +678,9 @@
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<link id="405c4e0d-90d6-1e1d-e091-40067c775af8" targetId="017a4054-c107-8bd1-46cd-949f98c1cc15" linkType="profile">
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<modifiers/>
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</link>
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<link id="ef4417cc-b6e7-6bbf-8015-0d043418d90b" targetId="a31638c9-9e35-a4b1-9778-f9d030c86c89" linkType="rule">
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<modifiers/>
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</link>
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</links>
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</entry>
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<entry id="f0de2aa0-d913-fbcd-b4df-1c71073b824c" name="Captain Damiano" points="-6.0" categoryId="57617263617374657223232344415441232323" type="model" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="1" minInRoster="0" maxInRoster="1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false" book="Wrath" page="128">
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@ -682,11 +689,15 @@
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<modifiers/>
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<rules>
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<rule id="7581a06e-b3b2-a0ca-53df-9fa9f7d80adb" name="Feat: Conquest" hidden="false">
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<description>While in Damioano's control area, friendly Faction models gain +3 STR and ARM and can only move or be moved during your turn.</description>
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<modifiers/>
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</rule>
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<rule id="84346e8b-28b8-2864-dc15-3ae1ae2676b2" name="Paymaster [Steelhead]" hidden="false">
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<description>- Battle Maneuvers
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- Money Shot</description>
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<description>During this model's activation, you can mark one or more coin boxes on its card. For each coin box you mark, you can use Paymaster once. When you do, choose one of the following incentives. Incentives are RNG CMD and can target only friendly Steelhead units. A Steelhead unit can be affected by an incentive only once per turn. When all five of its coin boxes have been marked, this model loses Paymaster for the rest of the game.
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- Battle Maneuvers - Affected models gain Reform this turn. (After all models in a unit with Reform have completed their actions, each can advance up to 3".)
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- Money Shot - Affected models gain +2 to ranged attack and damage rolls for one turn.</description>
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<modifiers/>
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</rule>
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<rule id="b02503f2-eae5-5812-6bee-faf381d3094d" name="Judgment: Magical Weapon" hidden="false" book="Warmachine Prime mkII" page="36">
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@ -694,6 +705,7 @@
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<modifiers/>
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</rule>
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<rule id="ddeb6ab7-cea3-796a-2a05-b00094b3370b" name="Judgment: Blaster" hidden="false">
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<description>When this model makes an attack with this weapon, before the attack roll it can spend 1 focus point to give the attack a 3" AOE.</description>
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<modifiers/>
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</rule>
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<rule id="0c423568-0a95-1c05-eed6-48a3aeae5dea" name="Glory: Magical Weapon" hidden="false" book="Warmachine Prime mkII" page="36">
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@ -775,12 +787,15 @@
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<modifiers/>
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<rules>
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<rule id="5975f5a4-6119-4d64-0c96-ac3da4ac7402" name="Feat: Godspeed" hidden="false">
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<description>Friendly models currently in Shae's control area immediately advance up to 3". During this movement, affected models gain Pathfinder and cannot be targeted by free strikes.</description>
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<modifiers/>
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</rule>
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<rule id="e28b1ded-a8b5-b571-9f0e-9dcc2c3f1b1b" name="Mercenary" hidden="false" book="">
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<description>Shae can be included only in armies that list him as a possible member.</description>
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<modifiers/>
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</rule>
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<rule id="56698aec-0613-1231-5697-19768b5b29f1" name="Squall: Beat Back" hidden="false" book="Mercenaries - Forces of Warmachine" page="54">
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<description>Immediately after a normal attack with this weapon is resolved during this model's combat action, the nemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".</description>
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<modifiers/>
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</rule>
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<rule id="ffd3e609-2965-95d4-1fca-9eaff5020984" name="Squall: Magical Weapon" hidden="false" book="Warmachine Prime mkII" page="36">
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@ -859,7 +874,8 @@
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<entryGroups/>
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<modifiers/>
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<rules>
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<rule id="e2225d37-3d39-0128-5712-abf19ab4b9ba" name="Sam: 'Jack Marshal" hidden="false" book="Warmachine Prime mkII">
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<rule id="e2225d37-3d39-0128-5712-abf19ab4b9ba" name="Sam: 'Jack Marshal" hidden="false" book="Warmachine Prime mkII" page="34">
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<description> This model is a 'jack marshal (p. 80). If this advantage is on a unit, only the unit commander is a 'jack marshal.</description>
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<modifiers/>
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</rule>
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<rule id="b8cf4af6-662b-a51c-818e-8b4564075cbc" name="Sam: Officer" hidden="false" book="Warmachine Prime mkII" page="34">
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@ -1001,35 +1017,44 @@
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<entryGroups/>
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<modifiers/>
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<rules>
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<rule id="567aa1ba-1719-66ec-0e9c-51fa0e69913f" name="Leader: Advanced Deployment" hidden="false" book="Warmachine Prime mkII">
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<rule id="567aa1ba-1719-66ec-0e9c-51fa0e69913f" name="Leader: Advance Deployment" hidden="false" book="Warmachine Prime mkII" page="33">
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<description>Place this model after normal deployment, up to 6" beyond the established deployment zone.</description>
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<modifiers/>
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</rule>
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<rule id="b562bacf-fe0c-1d23-7487-d17f449abd9c" name="Grunt: Advanced Deployment" hidden="false" book="Warmachine Prime mkII">
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<rule id="b562bacf-fe0c-1d23-7487-d17f449abd9c" name="Grunt: Advance Deployment" hidden="false" book="Warmachine Prime mkII" page="33">
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<description>Place this model after normal deployment, up to 6" beyond the established deployment zone.</description>
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<modifiers/>
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</rule>
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<rule id="b7fc3c36-474b-3c30-a367-33fe9e5ae45e" name="Hiss: Silencer" hidden="false" book="Mercenaries - Forces of Warmachine" page="58">
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<description>A model directly hit by this weapon cannot cast spells for one round.</description>
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<modifiers/>
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</rule>
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<rule id="097651f9-25b8-b314-3e78-f68d71b289b7" name="Hiss: Magical Weapon" hidden="false" book="Warmachine Prime mkII" page="36">
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<description>This weapon is a magical weapon (p. 68).</description>
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<modifiers/>
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</rule>
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<rule id="d1704bf0-a535-eb9e-b7d8-a13052b20367" name="Grunt: Pathfinder" hidden="false" book="Warmachine Prime mkII">
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<rule id="d1704bf0-a535-eb9e-b7d8-a13052b20367" name="Grunt: Pathfinder" hidden="false" book="Warmachine Prime mkII" page="34">
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<description>This model can advance through rough terrain (p. 86) without penalty and can charge and make slam and trample power attacks across obstacles (p. 87).</description>
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<modifiers/>
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</rule>
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<rule id="8ba4e7e9-cee0-9acb-a385-8097ae3989b9" name="Leader: Pathfinder" hidden="false" book="Warmachine Prime mkII">
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<rule id="8ba4e7e9-cee0-9acb-a385-8097ae3989b9" name="Leader: Pathfinder" hidden="false" book="Warmachine Prime mkII" page="34">
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<description>This model can advance through rough terrain (p. 86) without penalty and can charge and make slam and trample power attacks across obstacles (p. 87).</description>
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<modifiers/>
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</rule>
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<rule id="d0dfc90d-5f61-2d90-85eb-40ee0b9f2e9f" name="Grunt: Stealth" hidden="false" book="Warmachine Prime mkII">
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<rule id="d0dfc90d-5f61-2d90-85eb-40ee0b9f2e9f" name="Grunt: Stealth" hidden="false" book="Warmachine Prime mkII" page="36">
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<description>Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5" away automatically miss. This model is not an intervening model (p. 43) when determining line of sight from a model greater than 5" away.</description>
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<modifiers/>
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</rule>
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<rule id="1bf7bfb6-157e-0a54-52c5-ab01ccaadb2e" name="Leader: Stealth" hidden="false" book="Warmachine Prime mkII">
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<rule id="1bf7bfb6-157e-0a54-52c5-ab01ccaadb2e" name="Leader: Stealth" hidden="false" book="Warmachine Prime mkII" page="36">
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<description>Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5" away automatically miss. This model is not an intervening model (p. 43) when determining line of sight from a model greater than 5" away.</description>
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<modifiers/>
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</rule>
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<rule id="2aa2c1cf-bfd8-c8b7-1bf0-c47cc9048c33" name="Leader: Backstab" hidden="false" book="Mercenaries - Forces of Warmachine" page="38">
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<description>One non-character warjack in Magnus' battlegroup can begin the game bonded to him. The warjack gains Backstab.</description>
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<modifiers/>
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</rule>
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<rule id="12da540b-5362-2405-8d5b-1dffadb7752a" name="Grunt: Backstab" hidden="false" book="Mercenaries - Forces of Warmachine" page="38">
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<description>One non-character warjack in Magnus' battlegroup can begin the game bonded to him. The warjack gains Backstab.</description>
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<modifiers/>
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</rule>
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</rules>
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<description>This model is and Officer (p. 70). The Officer is the unit commander of its unit.</description>
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<modifiers/>
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</rule>
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<rule id="57d04c46-2fd8-f409-96b0-bd79c5600fbb" name="Cylena: Pathfinder" hidden="false" book="Warmachine Prime mkII">
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<rule id="57d04c46-2fd8-f409-96b0-bd79c5600fbb" name="Cylena: Pathfinder" hidden="false" book="Warmachine Prime mkII" page="34">
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<description>This model can advance through rough terrain (p. 86) without penalty and can charge and make slam and trample power attacks across obstacles (p. 87).</description>
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<modifiers/>
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</rule>
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<rule id="e914a006-ca39-58a4-233f-f0d401fad39e" name="Grunt: Pathfinder" hidden="false" book="Warmachine Prime mkII">
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<rule id="e914a006-ca39-58a4-233f-f0d401fad39e" name="Grunt: Pathfinder" hidden="false" book="Warmachine Prime mkII" page="34">
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<description>This model can advance through rough terrain (p. 86) without penalty and can charge and make slam and trample power attacks across obstacles (p. 87).</description>
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<modifiers/>
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</rule>
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<rule id="937185f9-8cec-6571-b92d-0a8fc830ea68" name="Cylena: Granted: Combined Ranged Attack" hidden="false">
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<description>While this model is in play, models in its unit gain Combined Ranged Attack.</description>
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<modifiers/>
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</rule>
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<rule id="2c2fdd85-af2e-626b-e007-5e5ebab3351b" name="Cylena: Hunter" hidden="false" book="Mercenaries - Forces of Warmachine" page="62">
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<description>This model ignores forests, concealment, and cover when determining LOS or making a ranged attack.</description>
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<modifiers/>
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</rule>
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<rule id="12fd6859-1a93-22ff-050d-42daf0da2e2d" name="Grunt: Hunter" hidden="false" book="Mercenaries - Forces of Warmachine" page="62">
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<description>This model ignores forests, concealment, and cover when determining LOS or making a ranged attack.</description>
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<modifiers/>
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</rule>
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<rule id="e0f76ae1-ebf3-3bb4-4036-a20df55a3606" name="Nyss Claymore: Weapon Master" hidden="false" book="Warmachine Prime mkII">
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<rule id="e0f76ae1-ebf3-3bb4-4036-a20df55a3606" name="Nyss Claymore: Weapon Master" hidden="false" book="Warmachine Prime mkII" page="36">
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<description>When attacking with this weapon, add and additional die to its damage rolls.</description>
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<modifiers/>
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</rule>
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</rules>
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<entryGroups/>
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<modifiers/>
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<rules>
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<rule id="350c389f-07c8-3131-1e93-a02c3f8b5dc4" name="Blythe: Gunfighter" hidden="false" book="Warmachine Prime mkII">
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<rule id="350c389f-07c8-3131-1e93-a02c3f8b5dc4" name="Blythe: Gunfighter" hidden="false" book="Warmachine Prime mkII" page="34">
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<description>This model is a gunfighter (p. 63). The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range.</description>
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<modifiers/>
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</rule>
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<rule id="2597c239-331b-08d0-4535-887ccf88d557" name="Blythe: Officer" hidden="false" book="Warmachine Prime mkII" page="34">
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<description>This model is and Officer (p. 70). The Officer is the unit commander of its unit.</description>
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<modifiers/>
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</rule>
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<rule id="e72ea379-f7b8-da9e-fc82-c4b499d2c998" name="Bull: Tough" hidden="false" book="Warmachine Prime mkII">
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<rule id="e72ea379-f7b8-da9e-fc82-c4b499d2c998" name="Bull: Tough" hidden="false" book="Warmachine Prime mkII" page="34">
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<description>When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled, and is knocked down.</description>
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<modifiers/>
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</rule>
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<rule id="6f75c033-9429-c8b5-8aeb-0c7f0a26d10b" name="Great Sword: Backswing (* Attack)" hidden="false" book="Mercenaries - Forces of Warmachine" page="49">
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<description>Make two attack with this weapon.</description>
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<modifiers/>
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</rule>
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<rule id="5ca7c5b6-7e15-2f0d-63af-76cfcee4a661" name="Great Sword: Reach" hidden="false" book="Warmachine Prime mkII" page="36">
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@ -1273,15 +1307,19 @@
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<modifiers/>
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</rule>
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<rule id="fe0c6ad8-12b0-1133-6805-55fc95329b31" name="Blythe: Huntsman" hidden="false" book="Mercenaries - Forces of Warmachine" page="54">
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<description>After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey. While this model is in play, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or mreoved from play, choose another model/unit as the prey.</description>
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<modifiers/>
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</rule>
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<rule id="a5a4f1ce-b4af-3198-38da-82e10eb7d482" name="Blythe: Take Down" hidden="false" book="Mercenaries - Forces of Warmachine" page="54">
|
||||
<description>Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="8b5b6593-0705-4077-6ec0-6744cec2b74f" name="Bull: Take Down" hidden="false" book="Mercenaries - Forces of Warmachine" page="54">
|
||||
<description>Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="8a9fa740-ed13-6581-2d64-fcfa4ae417f1" name="Demolisher: Beat Back" hidden="false" book="Mercenaries - Forces of Warmachine" page="54">
|
||||
<description>Immediately after a normal attack with this weapon is resolved during this model's combat action, the nemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="cd52379d-315b-a492-fda0-6db177afdd2e" name="Demolisher: Critical Knockdown" hidden="false" book="Mercenaries - Forces of Warmachine" page="54">
|
||||
|
|
@ -1386,12 +1424,15 @@
|
|||
<modifiers/>
|
||||
<rules>
|
||||
<rule id="424760f7-2b43-928f-9885-aafc77b4dc8c" name="Drive: Off Road" hidden="false" book="Mercenaries - Forces of Warmachine" page="120">
|
||||
<description>This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the warjack gains Pathfinder and must use its normal movement and combat action to charge or make a slam power attack during its activation this turn. If it fails, the warjack does not benefit from 'Jack Marshal this turn.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="be5bdc94-22cc-5479-3fea-90bf638b2311" name="Repair[8] (* Action)" hidden="false" book="Mercenaries - Forces of Warmachine" page="120">
|
||||
<description>This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="636c54b8-de44-08ac-02f3-76d7343a4869" name="Junker: Stall" hidden="false" book="Mercenaries - Forces of Warmachine" page="43">
|
||||
<description>A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
</rules>
|
||||
|
|
@ -1468,6 +1509,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="9ce18155-a17f-fc93-82ba-89154aee47aa" name="Dirty Throwing Knives: Thrown" hidden="false" book="Mercenaries - Forces of Warmachine" page="66">
|
||||
<description>Add this model's STR to the POW of this ranged attack.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
</rules>
|
||||
|
|
@ -1629,9 +1671,11 @@
|
|||
<modifiers/>
|
||||
<rules>
|
||||
<rule id="818a36fb-8da2-94f3-2ffd-1ae19dc99e85" name="Feat: Bombs Away" hidden="false">
|
||||
<description>While in Madhammer's control area, friendly Faction models gain an additional die on blast damage rolls and AOE ranged attack rolls this turn.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="1fb7116c-63bc-2389-175d-d93769a4ca81" name="Blast Armor" hidden="false">
|
||||
<description>When this model would suffer blast damage, it gains 1 focus point instead of suffering the damage. It cannot gain focus points beyond its FOCUS as a result of Blast Armor.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="78c8eea8-c42c-37e5-889f-9a434f3ef3ce" name="Buster: Arcing Fire" hidden="false" book="Mercenaries - Forces of Warmachine" page="42">
|
||||
|
|
@ -1639,9 +1683,11 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="839774d8-1551-417d-9912-8fc02878a5cd" name="Buster: Carpet Bomb (* Attack)" hidden="false">
|
||||
<description>After determining the point of impact, roll deviation for two additional 4" AOEs from that point. A model hit by one of the additional AOEs suffers a POW 7 blast damage roll.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="278a181b-c957-ffdf-6dd2-407eb4d969de" name="Buster: Case Cracker (* Attack)" hidden="false">
|
||||
<description>This weapon's base stats become AOE - and POW 7 for this attack. When calculating damage from this attack, halve the base ARM stats of models with medium or larger bases. For this attack, this model gains +2 to damage rolls against models with small bases.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="1c2b1d15-b9aa-f42a-6985-39efff292129" name="Leveler: Magical Weapon" hidden="false" book="Warmachine Prime mkII" page="36">
|
||||
|
|
@ -1653,6 +1699,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="2e530ffd-b8a3-51de-5c5e-e6f8e45acd32" name="Leveler: Back Blast" hidden="false">
|
||||
<description>When this model h its with an attack with this weapon, it can spend 1 focus point to use Back Blast. If it does, center a 3" AOE on the model hit. Models in the AOE suffer a POW 10 blast damage roll. This damage is not considered to have been caused by a melee attack.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
</rules>
|
||||
|
|
@ -1936,15 +1983,19 @@
|
|||
<modifiers/>
|
||||
<rules>
|
||||
<rule id="be13b0e7-3519-1420-dd55-8a230f2df7fd" name="Animosity [Morrowan]" hidden="false" book="">
|
||||
<description>This model cannot be included in an army that includes one or more models of the listed type.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="81e67663-4222-c96d-0d4a-ff33b0ee5fd7" name="Feat: Dark Omen" hidden="false">
|
||||
<description>For one round, enemy models roll one less die when making attack and damage rolls while in Fiona's control area.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="f32761bd-e786-79b2-2d32-713155522a79" name="Cultists" hidden="false">
|
||||
<description>Choose one friendly Sea Dog unit at the beginning of the game to be Cultists. Cultists are Thamarite models and gain Fearless. During your Control Phase, after replenishing focus, this model gains 1 additional focus point if it is within 1" of one or more friendly Cultists.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="d01179fe-a16f-13bb-6d50-9c57ed4ee011" name="Whiplash" hidden="false">
|
||||
<description>Wh8en an enemy model misses this model with a magic attack, the attacking model becomes the target and is automatically hit by the attack. AOE magic attacks that miss are centered on the attacking model. This model is the point of origin for all these attacks.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="8712d5d9-e15c-3b55-a9f3-be9aa3020620" name="Viper: Magical Weapon" hidden="false" book="Warmachine Prime mkII" page="36">
|
||||
|
|
@ -1960,6 +2011,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="c086539a-4c86-65a7-c33a-2e57cadde13d" name="Viper: Grievous Wounds" hidden="false" book="Mercenaries - Forces of Warmachine" page="36">
|
||||
<description>When a model is hit by this weapon, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
</rules>
|
||||
|
|
@ -2026,6 +2078,7 @@
|
|||
<modifiers/>
|
||||
<rules>
|
||||
<rule id="62b520d6-046e-3e47-cc1e-e90bc2238ddf" name="Inspiration [Sea Dogs]" hidden="false" book="Mercenaries - Forces of Warmachine" page="124">
|
||||
<description>Friendly Sea Dogs models/units in this model's command range never flee and immediately rally.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="d5be31ac-405e-7c24-7a69-80c15916888c" name="Object of Desire" hidden="false" book="Mercenaries - Forces of Warmachine" page="124">
|
||||
|
|
@ -2033,7 +2086,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="8bb951d0-1d73-461c-24de-d8c62dc5f97a" name="Cutlass: Weapon Master" hidden="false" book="Warmachine Prime mkII" page="36">
|
||||
<description>When attacking wiht this weapon, add and additional die to its damage rolls.</description>
|
||||
<description>When attacking with this weapon, add and additional die to its damage rolls.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
</rules>
|
||||
|
|
@ -2096,6 +2149,7 @@
|
|||
<modifiers/>
|
||||
<rules>
|
||||
<rule id="4dec8d66-4d1c-4e1b-9dee-73ccd1bac9d6" name="Jury-Rigged [Speed]" hidden="false">
|
||||
<description>At the start of its activation, this model can spend 1 focus point to use Jury-Rigged. This model gains +2 SPD this activation. At the end of this activation, it suffers 1 damage point to its first available Movement system box. This model cannot use Jury-Rigged if its Movement system is crippled. Jury-Rigged can be used only once per activation.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="68b6d486-2022-89b1-dfe7-4d5f954cebf1" name="Clamp (both): Open Fist" hidden="false" book="Warmachine Prime mkII" page="36">
|
||||
|
|
@ -2103,9 +2157,11 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="ca697f27-3a05-7ef1-99ca-3c10c439a924" name="Clamp (both): Chain Attack: Grab & Smash" hidden="false" book="Mercenaries - Forces of Warmachine" page="103">
|
||||
<description>If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a double-hand throw, head-butt, headlock/weapon lock, push, or throw power attack against that target.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="2d769770-7933-a2a2-f3f1-b60f2bd32d49" name="Clamp (both): Trash" hidden="false" book="Mercenaries - Forces of Warmachine" page="60">
|
||||
<description>Gain an additional damage die against knocked down targets.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
</rules>
|
||||
|
|
@ -2436,7 +2492,8 @@
|
|||
<entryGroups/>
|
||||
<modifiers/>
|
||||
<rules>
|
||||
<rule id="d7327022-4cbb-0890-8c43-8f9d643b7f7e" name="Assault Shield: Shield" hidden="false" book="Warmachine Prime mkII">
|
||||
<rule id="d7327022-4cbb-0890-8c43-8f9d643b7f7e" name="Assault Shield: Shield" hidden="false" book="Warmachine Prime mkII" page="36">
|
||||
<description>This weapon is a shield that gives the model a cumulative +2 ARM bonus; for example, a model with two of them gains a bonus of +4 ARM. A model does not gain this bonus while the weapon system with the shield is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
</rules>
|
||||
|
|
@ -2488,6 +2545,7 @@
|
|||
<modifiers/>
|
||||
<rules>
|
||||
<rule id="c66e6de8-5b0c-7f0e-c31e-39064a815858" name="Battering Ram: Hard Head" hidden="false" book="Mercenaries - Forces of Warmachine" page="143">
|
||||
<description>This model can add this weapon's POW to its head-butt and slam power atack damage rolls.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
</rules>
|
||||
|
|
@ -2896,10 +2954,12 @@
|
|||
<description>This model is and Officer (p. 70). The Officer is the unit commander of its unit.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="476a35f4-863b-2759-0643-b1750bd0241e" name="Boomhowler: Tough" hidden="false" book="Warmachine Prime mkII">
|
||||
<rule id="476a35f4-863b-2759-0643-b1750bd0241e" name="Boomhowler: Tough" hidden="false" book="Warmachine Prime mkII" page="34">
|
||||
<description>When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled, and is knocked down.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="2d4b8acd-d4a3-f312-136d-e3da85804a1f" name="Grunt: Tough" hidden="false" book="Warmachine Prime mkII">
|
||||
<rule id="2d4b8acd-d4a3-f312-136d-e3da85804a1f" name="Grunt: Tough" hidden="false" book="Warmachine Prime mkII" page="34">
|
||||
<description>When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled, and is knocked down.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="0c4b0e90-afe1-cb0d-8a5b-88440277f4da" name="Grunt: Combined Melee Attack" hidden="false" book="Warmachine Prime mkII" page="33">
|
||||
|
|
@ -3566,10 +3626,12 @@
|
|||
<description>This weapon has a 2" melee range (p. 50).</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="0912206d-4512-3b13-4f11-7415bd1ab6b7" name="Mechanikal Hammer: Weapon Master" hidden="false" book="Warmachine Prime mkII">
|
||||
<rule id="0912206d-4512-3b13-4f11-7415bd1ab6b7" name="Mechanikal Hammer: Weapon Master" hidden="false" book="Warmachine Prime mkII" page="36">
|
||||
<description>When attacking with this weapon, add and additional die to its damage rolls.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="f923012f-a9e9-06a0-c34a-11ecafe34bcb" name="Mechanikal Hammer: Critical Smite" hidden="false" book="Mercenaries - Forces of Warmachine" page="136">
|
||||
<description>On a critical hit, this model can slam the model hit instead of rolling damage normally. The model hit is slammed d6" directly away from this model and suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
</rules>
|
||||
|
|
@ -3687,7 +3749,8 @@
|
|||
<entryGroups/>
|
||||
<modifiers/>
|
||||
<rules>
|
||||
<rule id="c413001b-4b3f-e39e-fb32-17ebc25ed321" name="Master Holt: Gunfighter" hidden="false" book="Warmachine Prime mkII">
|
||||
<rule id="c413001b-4b3f-e39e-fb32-17ebc25ed321" name="Master Holt: Gunfighter" hidden="false" book="Warmachine Prime mkII" page="34">
|
||||
<description>This model is a gunfighter (p. 63). The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="16ddf9fd-85b3-fceb-f928-ff261b05d1ef" name="Lady Aiyana: Officer" hidden="false" book="Warmachine Prime mkII" page="34">
|
||||
|
|
@ -4666,16 +4729,20 @@
|
|||
<entryGroups/>
|
||||
<modifiers/>
|
||||
<rules>
|
||||
<rule id="b0569831-b9dd-c958-8933-f4df80c72130" name="Lass: Advance Deployment" hidden="false" book="Warmachine Prime mkII">
|
||||
<rule id="b0569831-b9dd-c958-8933-f4df80c72130" name="Lass: Advance Deployment" hidden="false" book="Warmachine Prime mkII" page="33">
|
||||
<description>Place this model after normal deployment, up to 6" beyond the established deployment zone.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="f0b75db6-857d-17a2-ceec-aa0734bc8365" name="Grunts: Advance Deployment" hidden="false" book="Warmachine Prime mkII">
|
||||
<rule id="f0b75db6-857d-17a2-ceec-aa0734bc8365" name="Grunts: Advance Deployment" hidden="false" book="Warmachine Prime mkII" page="33">
|
||||
<description>Place this model after normal deployment, up to 6" beyond the established deployment zone.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="85c24364-527d-3972-e04c-d5ca2f8369ec" name="Lass: Tough" hidden="false" book="Warmachine Prime mkII">
|
||||
<rule id="85c24364-527d-3972-e04c-d5ca2f8369ec" name="Lass: Tough" hidden="false" book="Warmachine Prime mkII" page="34">
|
||||
<description>When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled, and is knocked down.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="4f8091d4-30d0-6147-21d3-3f2854304bf0" name="Grunts: Tough" hidden="false" book="Warmachine Prime mkII">
|
||||
<rule id="4f8091d4-30d0-6147-21d3-3f2854304bf0" name="Grunts: Tough" hidden="false" book="Warmachine Prime mkII" page="34">
|
||||
<description>When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled, and is knocked down.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="ce59b5cd-f6f8-fd66-ea1c-b923059ca4f5" name="Lass: Officer" hidden="false" book="Warmachine Prime mkII" page="34">
|
||||
|
|
@ -4683,18 +4750,23 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="950826d9-a6a4-e87d-f6a7-9e1996dac3a8" name="Lass: Gang" hidden="false" book="Mercenaries - Forces of Warmachine" page="105">
|
||||
<description>When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="0f521f00-069a-15b7-20b5-d035fd239e3a" name="Lass: Seduction (* Action)" hidden="false" book="">
|
||||
<rule id="0f521f00-069a-15b7-20b5-d035fd239e3a" name="Lass: Seduction (* Action)" hidden="false" book="Mercenaries - Forces of Warmachine" page="105">
|
||||
<description>Take control of a living enemy non-warcaster, non-warlock warrior model B2B with this model. You can immediately make a full advance with the enemy model followed by a normal melee attack, then Seduction expires. The enemy model cannot be targeted by free strikes during this movement.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="1d40aee5-9d06-efa1-0907-810967c2c935" name="Lass: Shanghai" hidden="false">
|
||||
<description>When a living enemy warrior model in the mlee range of two or more models in this unit is boxed by a melee attack made by this model, remove the enemy model from play. You can add one Grunt to a friendly Sea Dog Crew unit in this model's command range. The Grunt must be placed in formation and within 3" of this model.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="7930263a-3a47-47ad-2205-ea9f86948494" name="Grunts: Shanghai" hidden="false">
|
||||
<description>When a living enemy warrior model in the mlee range of two or more models in this unit is boxed by a melee attack made by this model, remove the enemy model from play. You can add one Grunt to a friendly Sea Dog Crew unit in this model's command range. The Grunt must be placed in formation and within 3" of this model.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="04a1b8b7-8503-02b5-9765-b3b496b0d094" name="Grunts: Gang" hidden="false" book="Mercenaries - Forces of Warmachine" page="105">
|
||||
<description>When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
</rules>
|
||||
|
|
@ -5357,7 +5429,8 @@
|
|||
<rule id="fb717e6e-dc0f-a7f9-0717-46bcf88eb927" name="No Quarter" hidden="false">
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="913d5c92-b398-09e6-a193-ebefe4f84eba" name="Tactics: Advance Deployment" hidden="false">
|
||||
<rule id="913d5c92-b398-09e6-a193-ebefe4f84eba" name="Tactics: Advance Deployment" hidden="false" page="33">
|
||||
<description>Place this model after normal deployment, up to 6" beyond the established deployment zone.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
</rules>
|
||||
|
|
@ -6375,7 +6448,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="17ec50e5-06ae-2bc3-4bcc-9c05ecfc1cf4" name="Sledge Cannon: Critical Catastrophic Damage" hidden="false" book="Mercenaries - Forces of Warmachine" page="145">
|
||||
<description>On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged</description>
|
||||
<description>On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
</rules>
|
||||
|
|
@ -6899,6 +6972,10 @@
|
|||
<description>This weapon is an Open Fist. A warjack's Open Fist enables it to make certain power attacks. A warjack with an Open Fist can make arm lock, headlock, and throw power attacks; a warjack with two Open Fists can also make double-hand throw power attacks. A warjack cannot use a crippled Open Fist to make power attacks.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="a31638c9-9e35-a4b1-9778-f9d030c86c89" name="Overtake" hidden="false" book="Mercenaries - Forces of Warmachine" page="98">
|
||||
<description>When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="ad6ef5a7-c76a-7a24-e837-f77a76cc406c" name="Parry" hidden="false" book="Mercenaries - Forces of Warmachine" page="34">
|
||||
<description>This model cannot be targeted by free strikes.</description>
|
||||
<modifiers/>
|
||||
|
|
@ -7031,7 +7108,7 @@
|
|||
<description>This model is a standard bearer (p. 70).</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="e99c4320-7ab1-4678-8245-f6bb01e712e0" name="Stealth" hidden="false" book="Warmachine Prime mkII">
|
||||
<rule id="e99c4320-7ab1-4678-8245-f6bb01e712e0" name="Stealth" hidden="false" book="Warmachine Prime mkII" page="36">
|
||||
<description>Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5" away automatically miss. This model is not an intervening model (p. 43) when determining line of sight from a model greater than 5" away.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
|
|
@ -7099,7 +7176,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="6b49fd32-7ec7-56db-2429-b3ed7592ca45" name="Weapon Master" hidden="false" book="Warmachine Prime mkII" page="36">
|
||||
<description>When attacking wiht this weapon, add and additional die to its damage rolls.</description>
|
||||
<description>When attacking with this weapon, add and additional die to its damage rolls.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
</sharedRules>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue