Mercenaries: even more rules text
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<description>This model can remove friendly Risen in its command range from play to make an additional attack or to boost and attack or damage roll for each Risen model removed. When this model suffers damage, it can remove friendly non-damaged Risen models in its command range from play to heal 1 damage point for each Risen model removed.</description>
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<modifiers/>
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</rule>
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<rule id="c7fffb52-1045-b9a3-e1a6-6575dcd1612c" name="Alexia: Fearless" hidden="false" book="Warmachine Prime mkII">
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<rule id="c7fffb52-1045-b9a3-e1a6-6575dcd1612c" name="Alexia: Fearless" hidden="false" book="Warmachine Prime mkII" page="34">
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<description>This model never flees (p. 85). All warcaster models have this advantage.</description>
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<modifiers/>
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</rule>
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<rule id="faea21af-af20-1bb7-a6da-14f02c26b126" name="Alexia: Officer" hidden="false" book="Warmachine Prime mkII">
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<rule id="faea21af-af20-1bb7-a6da-14f02c26b126" name="Alexia: Officer" hidden="false" book="Warmachine Prime mkII" page="34">
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<description>This model is and Officer (p. 70). The Officer is the unit commander of its unit.</description>
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<modifiers/>
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</rule>
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<rule id="7f667113-c099-8bc1-d413-b7051d817c88" name="Alexia: Magic Ability [8]" hidden="false" book="Mercenaries - Forces of Warmachine" page="51">
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@ -36,7 +38,8 @@
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<description>This model is not a living model and never flees.</description>
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<modifiers/>
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</rule>
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<rule id="3bf8d729-8857-e44f-2a49-76e694900938" name="Risen Grunts: Combined Melee Attack" hidden="false" book="Warmachine Prime mkII">
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<rule id="3bf8d729-8857-e44f-2a49-76e694900938" name="Risen Grunts: Combined Melee Attack" hidden="false" book="Warmachine Prime mkII" page="33">
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<description>This model can participate in combined melee attacks with other models in its unit (p. 62).</description>
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<modifiers/>
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</rule>
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<rule id="02f49733-4ed0-aee2-9bba-54e0f33bb2b6" name="Witchfire: Magical Weapon" hidden="false" book="Warmachine Prime mkII" page="36">
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@ -157,6 +160,7 @@
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</rule>
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<rule id="5b4139a4-1f8f-2e34-e655-1edc1d8084ec" name="Magic Ability [8]" hidden="false" book="Colossal" page="128">
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<description>- Grave Summons (* Action) - When this model uses Grave Summons it can spend any number of soul tokens. For each soul token spent put one friendly Thrall Warrior solo into play anywhere completely within 3" of this model.
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- Hellfire (* Attack) - Hellfire is a RNG 10, POW 14 magic attack. A model/unit hit by Hellfire must pass a command check or flee.</description>
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<modifiers/>
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</rule>
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@ -236,6 +240,7 @@
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<modifiers/>
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<rules>
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<rule id="20c5665d-dac1-cf39-32bc-51044e8290aa" name="Throwing Knives: Thrown" hidden="false" book="Mercenaries - Forces of Warmachine" page="66">
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<description>Add this model's STR to the POW of this ranged attack.</description>
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<modifiers/>
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</rule>
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</rules>
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@ -857,7 +862,8 @@
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<rule id="e2225d37-3d39-0128-5712-abf19ab4b9ba" name="Sam: 'Jack Marshal" hidden="false" book="Warmachine Prime mkII">
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<modifiers/>
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</rule>
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<rule id="b8cf4af6-662b-a51c-818e-8b4564075cbc" name="Sam: Officer" hidden="false" book="Warmachine Prime mkII">
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<rule id="b8cf4af6-662b-a51c-818e-8b4564075cbc" name="Sam: Officer" hidden="false" book="Warmachine Prime mkII" page="34">
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<description>This model is and Officer (p. 70). The Officer is the unit commander of its unit.</description>
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<modifiers/>
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</rule>
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<rule id="71f09d48-be7b-d1c1-cd01-7830417ec08f" name="Sam: Drive: Pronto" hidden="false" book="Mercenaries - Forces of Warmachine" page="60">
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@ -1125,7 +1131,8 @@
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<entryGroups/>
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<modifiers/>
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<rules>
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<rule id="cb0b2b2f-5cf9-ac9d-b822-4b011eabd7ac" name="Cylena: Officer" hidden="false" book="Warmachine Prime mkII">
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<rule id="cb0b2b2f-5cf9-ac9d-b822-4b011eabd7ac" name="Cylena: Officer" hidden="false" book="Warmachine Prime mkII" page="34">
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<description>This model is and Officer (p. 70). The Officer is the unit commander of its unit.</description>
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<modifiers/>
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</rule>
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<rule id="57d04c46-2fd8-f409-96b0-bd79c5600fbb" name="Cylena: Pathfinder" hidden="false" book="Warmachine Prime mkII">
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@ -1251,7 +1258,8 @@
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<rule id="350c389f-07c8-3131-1e93-a02c3f8b5dc4" name="Blythe: Gunfighter" hidden="false" book="Warmachine Prime mkII">
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<modifiers/>
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</rule>
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<rule id="2597c239-331b-08d0-4535-887ccf88d557" name="Blythe: Officer" hidden="false" book="Warmachine Prime mkII">
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<rule id="2597c239-331b-08d0-4535-887ccf88d557" name="Blythe: Officer" hidden="false" book="Warmachine Prime mkII" page="34">
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<description>This model is and Officer (p. 70). The Officer is the unit commander of its unit.</description>
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<modifiers/>
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</rule>
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<rule id="e72ea379-f7b8-da9e-fc82-c4b499d2c998" name="Bull: Tough" hidden="false" book="Warmachine Prime mkII">
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@ -2880,10 +2888,12 @@
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<entryGroups/>
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<modifiers/>
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<rules>
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<rule id="bd18117c-925f-1696-b15c-b4590073d75a" name="Boomhowler: Combined Melee Attack" hidden="false" book="Warmachine Prime mkII">
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<rule id="bd18117c-925f-1696-b15c-b4590073d75a" name="Boomhowler: Combined Melee Attack" hidden="false" book="Warmachine Prime mkII" page="33">
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<description>This model can participate in combined melee attacks with other models in its unit (p. 62).</description>
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<modifiers/>
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</rule>
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<rule id="ff28ead0-fbbf-0e16-9b96-c1440e71e034" name="Boomhowler: Officer" hidden="false" book="Warmachine Prime mkII">
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<rule id="ff28ead0-fbbf-0e16-9b96-c1440e71e034" name="Boomhowler: Officer" hidden="false" book="Warmachine Prime mkII" page="34">
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<description>This model is and Officer (p. 70). The Officer is the unit commander of its unit.</description>
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<modifiers/>
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</rule>
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<rule id="476a35f4-863b-2759-0643-b1750bd0241e" name="Boomhowler: Tough" hidden="false" book="Warmachine Prime mkII">
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@ -2892,7 +2902,8 @@
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<rule id="2d4b8acd-d4a3-f312-136d-e3da85804a1f" name="Grunt: Tough" hidden="false" book="Warmachine Prime mkII">
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<modifiers/>
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</rule>
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<rule id="0c4b0e90-afe1-cb0d-8a5b-88440277f4da" name="Grunt: Combined Melee Attack" hidden="false" book="Warmachine Prime mkII">
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<rule id="0c4b0e90-afe1-cb0d-8a5b-88440277f4da" name="Grunt: Combined Melee Attack" hidden="false" book="Warmachine Prime mkII" page="33">
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<description>This model can participate in combined melee attacks with other models in its unit (p. 62).</description>
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<modifiers/>
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</rule>
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<rule id="5944e9cc-2cd6-359a-95ee-3831c8eff3e2" name="Boomhowler: Fell Howl" hidden="false" book="Mercenaries - Forces of Warmachine" page="56">
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@ -3119,7 +3130,8 @@
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<rule id="391c97c9-55a3-1a18-3d0b-220597381e49" name="Officer: 'Jack Marshal" hidden="false" book="Warmachine Prime mkII">
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<modifiers/>
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</rule>
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<rule id="d758b32c-fd3e-80a5-dbb9-dd49b77f16d0" name="Officer: Officer" hidden="false" book="Warmachine Prime mkII">
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<rule id="d758b32c-fd3e-80a5-dbb9-dd49b77f16d0" name="Officer: Officer" hidden="false" book="Warmachine Prime mkII" page="34">
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<description>This model is and Officer (p. 70). The Officer is the unit commander of its unit.</description>
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<modifiers/>
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</rule>
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<rule id="961aeafc-d67e-aa95-fff7-0a4f8ebd390d" name="Officer: Double Time (Order)" hidden="false">
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@ -3355,7 +3367,8 @@
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<entryGroups/>
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<modifiers/>
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<rules>
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<rule id="dfa76cd8-d3f5-c2c6-8bb9-0c28095485ca" name="Herne: Officer" hidden="false" book="Warmachine Prime mkII">
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<rule id="dfa76cd8-d3f5-c2c6-8bb9-0c28095485ca" name="Herne: Officer" hidden="false" book="Warmachine Prime mkII" page="34">
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<description>This model is and Officer (p. 70). The Officer is the unit commander of its unit.</description>
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<modifiers/>
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</rule>
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<rule id="56acae37-d6cc-7b31-c088-fae9f56a72ed" name="Barrage Aquebus: Range Finder" hidden="false" book="Mercenaries - Forces of Warmachine" page="149">
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@ -3677,7 +3690,8 @@
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<rule id="c413001b-4b3f-e39e-fb32-17ebc25ed321" name="Master Holt: Gunfighter" hidden="false" book="Warmachine Prime mkII">
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<modifiers/>
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</rule>
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<rule id="16ddf9fd-85b3-fceb-f928-ff261b05d1ef" name="Lady Aiyana: Officer" hidden="false" book="Warmachine Prime mkII">
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<rule id="16ddf9fd-85b3-fceb-f928-ff261b05d1ef" name="Lady Aiyana: Officer" hidden="false" book="Warmachine Prime mkII" page="34">
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<description>This model is and Officer (p. 70). The Officer is the unit commander of its unit.</description>
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<modifiers/>
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</rule>
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<rule id="f4f29819-4f38-abef-677d-80e567168606" name="Lady Aiyana: Magic Ability [8]" hidden="false">
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@ -3781,7 +3795,8 @@
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<rule id="f154ffff-1d08-ab6e-5a11-908e916c084b" name="Fire Breather: Continous Effect: Fire" hidden="false" book="Warmachine Prime mk II">
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<modifiers/>
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</rule>
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<rule id="d5084cf4-fb40-cf8b-759c-59f03e93cce0" name="Fire Breather: Damage Type: Fire" hidden="false" book="Warmachine Prime mkII">
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<rule id="d5084cf4-fb40-cf8b-759c-59f03e93cce0" name="Fire Breather: Damage Type: Fire" hidden="false" book="Warmachine Prime mkII" page="36">
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<description>This weapon causes fire damage (p. 68).</description>
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<modifiers/>
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</rule>
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</rules>
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@ -4663,7 +4678,8 @@
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<rule id="4f8091d4-30d0-6147-21d3-3f2854304bf0" name="Grunts: Tough" hidden="false" book="Warmachine Prime mkII">
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<modifiers/>
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</rule>
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<rule id="ce59b5cd-f6f8-fd66-ea1c-b923059ca4f5" name="Lass: Officer" hidden="false" book="Warmachine Prime mkII">
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<rule id="ce59b5cd-f6f8-fd66-ea1c-b923059ca4f5" name="Lass: Officer" hidden="false" book="Warmachine Prime mkII" page="34">
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<description>This model is and Officer (p. 70). The Officer is the unit commander of its unit.</description>
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<modifiers/>
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</rule>
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<rule id="950826d9-a6a4-e87d-f6a7-9e1996dac3a8" name="Lass: Gang" hidden="false" book="Mercenaries - Forces of Warmachine" page="105">
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@ -5644,6 +5660,7 @@
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<modifiers/>
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</rule>
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<rule id="6ff8ccd1-9651-67a4-1b9f-045f1ad97641" name="Halberd: Set Defence" hidden="false" book="Mercenaries - Forces of Warmachine" page="44">
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<description>A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.</description>
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<modifiers/>
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</rule>
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</rules>
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@ -6098,7 +6115,8 @@
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<description>The Commodore Cannon & Crew can be included only in armies that include Captain Phinneus Shae. </description>
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<modifiers/>
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</rule>
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<rule id="e3074775-8ee6-c619-f73a-0e96d6ecc7c2" name="Crewmen: Fearless" hidden="false" book="Warmachine Prime mkII">
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<rule id="e3074775-8ee6-c619-f73a-0e96d6ecc7c2" name="Crewmen: Fearless" hidden="false" book="Warmachine Prime mkII" page="34">
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<description>This model never flees (p. 85). All warcaster models have this advantage.</description>
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<modifiers/>
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</rule>
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<rule id="666c4441-bc42-de86-0d77-f9e61edc7686" name="Crewmen: Cross-Trained" hidden="false">
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@ -6200,10 +6218,12 @@
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<rule id="a4cbf858-05e0-5cf0-9575-be6102c56597" name="Tune Up [Rhulic] (* Action)" hidden="false">
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<modifiers/>
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</rule>
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<rule id="8b2bde0c-aead-6e32-6177-0b7c76211f4f" name="Blowtorch: Continous Effect: Fire" hidden="false" book="Warmachine Prime mk II">
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<rule id="8b2bde0c-aead-6e32-6177-0b7c76211f4f" name="Blowtorch: Continuous Effect: Fire" hidden="false" book="Warmachine Prime mk II" page="35">
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<description>A model hit by this attack suffers the Fire continuous effect (p. 69).</description>
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<modifiers/>
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</rule>
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<rule id="970dffd6-3aa8-79bf-e040-bf44c3bd2c50" name="Blowtorch: Damage Type: Fire" hidden="false" book="Warmachine Prime mkII">
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<rule id="970dffd6-3aa8-79bf-e040-bf44c3bd2c50" name="Blowtorch: Damage Type: Fire" hidden="false" book="Warmachine Prime mkII" page="36">
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<description>This weapon causes fire damage (p. 68).</description>
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<modifiers/>
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</rule>
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</rules>
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<modifiers/>
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</rule>
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<rule id="e3876a98-d052-4f06-138c-ca3d44c6a596" name="Guisarme: Set Defence" hidden="false" book="Mercenaries - Forces of Warmachine" page="44">
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<description>A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.</description>
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<modifiers/>
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</rule>
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</rules>
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<modifiers/>
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</rule>
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<rule id="99ad49b3-d6cc-ff2e-c1a8-c5d38f911ce1" name="Pulverizer: Critical Stagger" hidden="false" book="Mercenaries - Forces of Warmachine" page="145">
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<description>On a critical hit, the model hit loses its initial attacks and cannot make special attacks for one round.</description>
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<modifiers/>
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</rule>
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<rule id="17ec50e5-06ae-2bc3-4bcc-9c05ecfc1cf4" name="Sledge Cannon: Critical Catastrophic Damage" hidden="false" book="Mercenaries - Forces of Warmachine" page="145">
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<description>On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged</description>
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<modifiers/>
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</rule>
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</rules>
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<modifiers/>
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</rule>
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<rule id="f71bfcfc-ca75-d346-8ac7-f8c056b3b6ec" name="Chain Attack: Grab & Smash" hidden="false" book="Mercenaries - Forces of Warmachine" page="103">
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<description>If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a double-hand throw, head-butt, headlock/weapon lock, push or throw power attack against that target.</description>
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<modifiers/>
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</rule>
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<rule id="7aa5787b-85dd-fd13-2384-ec32ad1df31f" name="Chain Weapon" hidden="false" book="Mercenaries - Forces of Warmachine" page="45">
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<modifiers/>
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</rule>
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<rule id="80ca1cee-f0bb-f1f8-ebe7-c30f12c5191a" name="Critical Stagger" hidden="false" book="Mercenaries - Forces of Warmachine" page="145">
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<description>On a critical hit, the model hit loses its initial attacks and cannot make special attacks for one round.</description>
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<modifiers/>
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</rule>
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<rule id="979b5094-8500-5ef8-0050-0ba61ef9eec0" name="Cumbersome" hidden="false" book="Mercenaries - Forces of Warmachine" page="128">
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<description>If this model attack with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.</description>
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<modifiers/>
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</rule>
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<rule id="4cdb58a9-89c7-e86d-6b6b-554a6cee3d42" name="Damage Type: Cold" hidden="false" book="Warmachine Prime mkII" page="35">
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<modifiers/>
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</rule>
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<rule id="4d007e9c-842a-4b8f-56d7-beb6a1b6d903" name="Defensive Line" hidden="false" book="Mercenaries - Forces of Warmachine" page="148">
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<description>While this model is B2B with one or more models in its unit, it gains +2 ARM.</description>
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<modifiers/>
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</rule>
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<rule id="4836e3c0-a23c-7927-1ae5-4724bcf42e11" name="Defensive Strike" hidden="false" book="Mercenaries - Forces of Warmachine" page="68">
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<modifiers/>
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</rule>
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<rule id="2301693f-d6d3-f0a8-4f3f-db8ff0c13e81" name="Drive: Off Road" hidden="false" book="Mercenaries - Forces of Warmachine" page="120">
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<description>This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the warjack gains Pathfinder and must use its normal movement and combat action to charge or make a slam power attack during its activation this turn. If it fails, the warjack does not benefit from 'Jack Marshal this turn.</description>
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<modifiers/>
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</rule>
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<rule id="224e3c4e-6bfc-b50e-288f-27a944abaa3e" name="Drive: Pronto" hidden="false" book="Mercenaries - Forces of Warmachine" page="60">
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<description>This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack immediately makes a full advance. If it fails, the warjack does not benefit from 'Jack Marshal this turn.</description>
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<modifiers/>
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</rule>
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<rule id="659bfdee-0c48-b5e4-5182-eda5c1caeff6" name="Dual Shot" hidden="false" book="Mercenaries - Forces of Warmachine" page="64">
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<modifiers/>
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</rule>
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<rule id="9f54b7ad-2378-e32d-63e8-1698878d6200" name="Flak Field" hidden="false" book="Mercenaries - Forces of Warmachine" page="143">
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<description>This model can use Flak Field once per turn at any time during its activation but cannot interrupt its normal movement to do so. When this model uses Flak Field, models B2B with it suffer an unboostable POW 12 blast damage roll and other models within 2" of it suffer an unboostable POW 6 blast damage roll.</description>
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<modifiers/>
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</rule>
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<rule id="75b6b088-158d-13cf-6110-fc4d6f77997c" name="Flame Burst" hidden="false" book="Vengeance" page="106">
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@ -6668,9 +6698,11 @@
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|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="9ac311c9-e74c-7205-e41d-1c7257e09bf9" name="Follow Up" hidden="false" book="Mercenaries - Forces of Warmachine" page="143">
|
||||
<description>When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="d9bde7b1-fc2e-d6b9-eef3-1a07c166363f" name="Gang" hidden="false" book="Mercenaries - Forces of Warmachine" page="105">
|
||||
<description>When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="df472e7f-e01b-9e08-6aa6-c93b45cffe17" name="Gang Fighter" hidden="false" book="Mercenaries - Forces of Warmachine" page="36">
|
||||
|
|
@ -6682,6 +6714,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="c6d0e5da-8a35-6bdb-1cee-5f819c2951cf" name="Grand Slam" hidden="false" book="Mercenaries - Forces of Warmachine" page="143">
|
||||
<description>This model can make power attack slams without spending focus or being forced. Models slammed bu this model are moved an additional 2".</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="b0ff3d87-fb22-0a4a-aef5-4266187a61ed" name="Grievous Wounds" hidden="false" book="Mercenaries - Forces of Warmachine" page="36">
|
||||
|
|
@ -6701,6 +6734,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="a43386a7-dc53-8a2a-a8dd-f041454dffcf" name="Hard Head" hidden="false" book="Mercenaries - Forces of Warmachine" page="143">
|
||||
<description>This model can add this weapon's POW to its head-butt and slam powe attack damage rolls.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="0bdd1f37-95e2-11ad-334f-ae603a868a24" name="Heavy" hidden="false" book="Mercenaries - Forces of Warmachine" page="60">
|
||||
|
|
@ -6708,6 +6742,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="81cb9f23-b0f8-0281-5ed4-97f9dd018848" name="Heavy Artillery" hidden="false" book="Mercenaries - Forces of Warmachine" page="112">
|
||||
<description>This model is not a warrior model. It does not activate but can advance up to 1" for each Crewman B2B with it at the beginning of its unit's activation. If this model is moved during its unit's activation, Crewmen in the unit cannot make a Fire! special attack that activation. This model is automatically hit by melee attacks. This model cannot be knocked down or made stationary.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="fb1a9703-d9ee-2586-a59f-d2dd4e0b509c" name="Hunter" hidden="false" book="Mercenaries - Forces of Warmachine" page="62">
|
||||
|
|
@ -6762,13 +6797,16 @@
|
|||
<description>When a model is hit by an attack with this weapon, it is knocked down.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="8ee33815-291e-3902-b153-2f6802af64df" name="Lash" hidden="false" book="Mercenaries - Forces of Warmachine" page="103">
|
||||
<rule id="8ee33815-291e-3902-b153-2f6802af64df" name="Lash" hidden="false" book="Mercenaries - Forces of Warmachine" page="104">
|
||||
<description>This model and friendly warrior models B2B with it cannot be knocked down.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="4b21cfe1-b9f8-555d-fd75-98b9d1b1aa12" name="Light Artillery" hidden="false">
|
||||
<rule id="4b21cfe1-b9f8-555d-fd75-98b9d1b1aa12" name="Light Artillery" hidden="false" book="Mercenaries - Forces of Warmachine" page="109">
|
||||
<description>This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking wiht whis model and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="ecb4e0f7-050c-5f26-812f-6b1fd341668a" name="Loader" hidden="false" book="Mercenaries - Forces of Warmachine" page="104">
|
||||
<description>This model must be B2B with a friendly living Faction Warrior model to make an attacks with this weapon.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="fe022d2a-5d02-f3ed-6407-ad1a4443adc7" name="Mage Killer" hidden="false" book="Colossals" page="128">
|
||||
|
|
@ -6794,24 +6832,31 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="400b902b-958e-5f17-8920-0df3fad42c49" name="Mercenary: Cryx" hidden="false">
|
||||
<description>This model will work for Cryx.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="d39899c1-1611-2c72-016f-fe90fec55935" name="Mercenary: Cygnar" hidden="false">
|
||||
<description>This model will work for Cygnar.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="ef2f227e-8e27-31cf-caca-fb88d366db77" name="Mercenary: Four Star" hidden="false">
|
||||
<description>This model will work for the Four Star Contract.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="620138ec-e75c-a8a8-feb9-6b1a5455ef94" name="Mercenary: Khador" hidden="false">
|
||||
<description>This model will work for Khador.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="e63a96fb-d826-f5fa-7600-3578a5121bef" name="Mercenary: Protectorate" hidden="false">
|
||||
<description>This model will work for Protectorate.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="97f58bb9-027c-4bce-dbfa-9bda08bdf183" name="Mercenary: Retribution" hidden="false">
|
||||
<description>This model will work for Retribution.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="17ac3372-3ed3-b409-ca12-b62e19990461" name="Mercenary: Talion" hidden="false">
|
||||
<description>This model will work for the Talion charter contract.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="05776992-f058-cd8b-e073-e047f1d5fcb7" name="Minion Warcaster [Skorne]" hidden="false" book="Mercenaries - Forces of Warmachine" page="40">
|
||||
|
|
@ -6819,18 +6864,23 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="3b8ae9e0-1f73-b467-bcb4-b8233aade5fb" name="Minion: Blindwater Congregation" hidden="false" book="Vengeance" page="108">
|
||||
<description>This model will work for the Blindwater Congregation pact.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="d3174e76-5878-2866-c40c-c82970d04a35" name="Minion: Thornfall Alliance" hidden="false" book="Vengeance" page="108">
|
||||
<description>This model will work for the Thornfall Alliance pact.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="a40a6cef-54cf-810d-c700-0875026d02dc" name="Minions: Circle" hidden="false" book="Mercenaries - Forces of Warmachine">
|
||||
<description>This model will work for Circle.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="4f6a2f32-eef8-3558-9447-6869aa9809ca" name="Minions: Skorne" hidden="false" book="Mercenaries - Forces of Warmachine">
|
||||
<description>This model will work for Skorne.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="adeb487b-f9c2-f579-fd21-98490e39b680" name="Minions: Trollbloods" hidden="false" book="Mercenaries - Forces of Warmachine" page="54">
|
||||
<description>This model will work for Trollbloods.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="07907045-fd54-a779-8c0c-4d8d28bac422" name="Multi-Fire (* Attack)" hidden="false" book="Mercenaries - Forces of Warmachine" page="86">
|
||||
|
|
@ -6858,6 +6908,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="06763b96-e7fe-7393-a080-e44f5d3989a8" name="Pitch" hidden="false" book="Mercenaries - Forces of Warmachine" page="118">
|
||||
<description>Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="edfe05ba-7675-41f8-c5d5-25072a5adb8c" name="Point Blank" hidden="false" book="Mercenaries - Forces of Warmachine" page="106">
|
||||
|
|
@ -6888,10 +6939,12 @@
|
|||
<description>Once during your opponent's turn, when an enemy model within 12" of this model that is in its LOS targets this model with a ranged attack, this model can make a ranged attack against the model beofre it makes its attack roll. If this model's ranged attack hits, the enemy model suffers no damage but its attack automatically misses.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="ab69551f-8198-8e3d-0e3f-b5c8e85ba647" name="Range Finder" hidden="false" book="Mercenaries - Forces of Warmachine" page="149">
|
||||
<rule id="ab69551f-8198-8e3d-0e3f-b5c8e85ba647" name="Range Finder" hidden="false" book="Mercenaries - Forces of Warmachine" page="109">
|
||||
<description>While B2B with one or more grunts in this unit, this model gains +2 to attack rolls with this weapon.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="00bc53bd-0714-2f5b-aba4-765be311af8f" name="Ranked Attacks" hidden="false" book="Mercenaries - Forces of Warmachine" page="146">
|
||||
<description>Friendly Faction models can ignore this model when determining LOS.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="3df75c4b-8e93-31c3-c51f-dda706cfd63c" name="Rapid Fire [d3]" hidden="false" book="Mercenaries - Forces of Warmachine" page="54">
|
||||
|
|
@ -6951,6 +7004,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="54a0b552-0fcb-09a7-56d8-04643de1dd68" name="Shield Wall (Order)" hidden="false" book="Mercenaries - Forces of Warmachine" page="146">
|
||||
<description>For one round, each affected model gains a +4 ARM bonus while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model's back arc. Models in this unit can begin the game affected by Shield Wall.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="51a648ec-bed3-9295-8417-cb916b4bc76a" name="Silencer" hidden="false" book="Mercenaries - Forces of Warmachine" page="58">
|
||||
|
|
@ -7006,6 +7060,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="a1d81d1a-4ecc-53bc-3e7d-83d58b43a1a8" name="Take Up" hidden="false" book="Mercenaries - Forces of Warmachine" page="108">
|
||||
<description>If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="c01cb487-f97a-7246-8f8e-979e2ebf6749" name="Terror" hidden="false" book="Warmachine Prime mkII" page="34">
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue