WIP: define special rules in GST and delete duplicate in CAT

This commit is contained in:
Maximator 2023-01-04 15:02:45 +01:00
parent a9566b3693
commit 6348510540
13 changed files with 542 additions and 2541 deletions

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@ -232,13 +232,6 @@ Stealth . While its controlling warcaster is B2B with this model, that warcaster
<rule id="3bb0-cd1e-b6f8-d998" name="Death Magic" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can remove friendly Risen in its command range from play to make an additional attack or to boost and attack or damage roll for each Risen model removed. When this model suffers damage, it can remove friendly non-damaged Risen models in its command range from play to heal 1 damage point for each Risen model removed.</description>
</rule>
<rule id="b9f5-1271-4953-1f61" name="Magic Ability [8]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>* Craft Thrall Rune (* Action) - Choose a Risen Grunt in this unit in formation and replace it with a Thrall Warrior solo. Remove the Risen Grunt model from play.
* Disbinding (* Action) - Enemy upkeep spells on this model and/or its unit immediately expire.
* Dominate Undead (* Attack) - Dominate Undead is a RNG 10 magic attack. Take control of target enemy non-warcaster, non-warlock undead model hit. You can immediately make a full advance with the undead model followed by a nomral melee attack, then Dominate Undead expires. The undead model cannot be targeted by free strikes during this movement.</description>
</rule>
<rule id="5d89-9e7f-e66d-4c4a" name="Raise Dead" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When a living model is destroyed in this model&apos;s command range, this model gains one corpse token. At the end of your next Control Phase, remove all corpse tokens from this model and add one Risen Grunt to this unit for each corpse token removed. Risen Grunts must be place in formation. This unit cannot h ave more than 20 Risen Grunts in play at a time.</description>
</rule>
@ -437,12 +430,7 @@ Stealth . While its controlling warcaster is B2B with this model, that warcaster
<rule id="34263541-8fc0-e821-c751-6ba584416e6f" name="Animosity [Morrowan]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be included in an army that includes one or more models of the listed type.</description>
</rule>
<rule id="5b4139a4-1f8f-2e34-e655-1edc1d8084ec" name="Magic Ability [8]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>- Grave Summons (* Action) - When this model uses Grave Summons it can spend any number of soul tokens. For each soul token spent put one friendly Thrall Warrior solo into play anywhere completely within 3&quot; of this model.
- Hellfire (* Attack) - Hellfire is a RNG 10, POW 14 magic attack. A model/unit hit by Hellfire must pass a command check or flee.</description>
</rule>
<rule id="341ce7a8-0917-091f-b2f3-ad58dba95057" name="Witchfire: Mage Killer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<rule id="341ce7a8-0917-091f-b2f3-ad58dba95057" name="Witchfire: Mage Killer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Gain an additional damage die on this weapon&apos;s damage rolls against models with Spellcaster or Magic Ability.</description>
</rule>
<rule id="b42fa09d-0796-724c-f35d-330da6ec9584" name="Witchfire: Magical Weapon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
@ -2297,7 +2285,7 @@ Power Booster (*Action) - RNG 5. Target friendly Faction warjack. If the target
</rules>
<infoLinks>
<infoLink id="0259-7eea-9fe4-75a4" hidden="false" targetId="da2f1b89-2efb-b8a7-851d-3d22b25dd7e0" type="rule"/>
<infoLink id="b218-7717-8e28-4c83" hidden="false" targetId="c998cab4-f50e-434b-9858-9851b5d4a237" type="rule">
<infoLink id="b218-7717-8e28-4c83" hidden="false" targetId="16d1ece1-d456-63ca-5c0c-74ea34967e03" type="rule">
<modifiers>
<modifier type="set" field="name" value="Repair [10] (* Action)"/>
</modifiers>
@ -2701,9 +2689,6 @@ Power Booster (*Action) - RNG 5. Target friendly Faction warjack. If the target
<rule id="85cb-a1ed-bc9b-42c5" name="Crane (* Action)" hidden="false">
<description>Knocked down friendly models within 2&quot; of this model immediately stand up and can activate normally this tum. Additionally, you can choose one friendly model within 2&quot; of this model and place that model anywhere within 1&quot; of its current location.</description>
</rule>
<rule id="d5c4-cb19-13dc-8122" name="Repair [9] (* Action)" hidden="false">
<description>This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model mllst be B2B with the damaged warjack and make a skill check. If sllccessful, remove d6 damage points from the warjack&apos;s damage grid.</description>
</rule>
</rules>
<selectionEntries>
<selectionEntry id="8a5c-688c-8e5d-3dcf" name="Steam Cannon" hidden="false" collective="false" import="true" type="upgrade">
@ -3520,13 +3505,7 @@ Solos: Journeyman Warcaster</description>
</profile>
</profiles>
<rules>
<rule id="4af8-9bb2-4e93-2433" name="Drive: Pronto" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can attempt to Drive each warjack under its control in its command range. To Drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack immediately makes a full advance. If the check fails, the warjack does not benefit from &apos;Jack Marshal this turn.</description>
</rule>
<rule id="9b6d-319d-fcf6-1e70" name="Iron Wall" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model gains +2 ARM for each warjack it controls B2B with it. When this model is directly hti by an enemy ranged or magic attack, you can choose to have one of those warjacks become the target and automatically be hit by the attack instead.</description>
</rule>
</rules>
</rules>
<infoLinks>
<infoLink id="30fc-2bdb-a490-98b9" hidden="false" targetId="43190c68-0893-f7d9-ad1f-cec11538fc72" type="rule"/>
</infoLinks>
@ -3775,7 +3754,7 @@ during their activations this tum regardless of a weapon&apos;s ROF.</descriptio
</rule>
</rules>
<infoLinks>
<infoLink id="49fe-2cb3-507a-1717" hidden="false" targetId="b0ce-2445-708d-0cc5" type="rule"/>
<infoLink id="49fe-2cb3-507a-1717" hidden="false" targetId="bdfa34c9-ec11-901f-51a8-10e3b9d8bf89" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="c0f9-2da5-26d7-7b86-57617263617374657223232344415441232323" hidden="false" targetId="57617263617374657223232344415441232323" primary="true"/>
@ -4459,14 +4438,7 @@ Solos: Journeyman Warcaster, Squire, Storm Knight solos, Stormsmith solos</descr
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<rules>
<rule id="2906-c676-fb44-84cf" name="Combined Arms" hidden="false">
<description>Warjacks: Cygnar non-character warjacks, Ol&apos; Rowdy
Units: Field Mechaniks, Long Gunner Infantry, Trencher Infantry, Stormblade Infantry
Solos: Journeyman Warcaster, Stormblade solos</description>
</rule>
<rule id="da1a-c513-cc7d-3c6d" name="Tier 1 Benefit" hidden="true">
<rule id="da1a-c513-cc7d-3c6d" name="Tier 1 Benefit" hidden="true">
<modifiers>
<modifier type="set" field="hidden" value="false">
<conditionGroups>
@ -4625,7 +4597,7 @@ Solos: Journeyman Warcaster, Stormblade solos</description>
<infoLinks>
<infoLink id="d054-bb1d-970d-81c1" hidden="false" targetId="e0f48764-b12b-acca-bb70-726be718b29d" type="rule"/>
<infoLink id="f901-a3f8-e38d-7531" hidden="false" targetId="c950cf4c-33a0-1369-1946-ff2bb9ca7528" type="rule"/>
<infoLink id="3e13-d0d0-d3ff-cec1" hidden="false" targetId="3139-277d-a0c8-ddd8" type="rule"/>
<infoLink id="3e13-d0d0-d3ff-cec1" hidden="false" targetId="c141-9739-8a81-4d10" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -4834,12 +4806,12 @@ Battle Engines: Storm Strider</description>
<modifier type="append" field="name" value="[Tharamite or Undead]"/>
</modifiers>
</infoLink>
<infoLink id="3736-b253-e062-af68" hidden="false" targetId="af045b4a-1dc3-466e-83ce-b890418a9bb0" type="rule">
<infoLink id="3736-b253-e062-af68" hidden="false" targetId="d9214b3b-a77a-fc26-a692-a75b12a9136e" type="rule">
<modifiers>
<modifier type="append" field="name" value="[non-warcaster Morrowan]"/>
</modifiers>
</infoLink>
<infoLink id="57a4-ea46-da79-b170" hidden="false" targetId="d9c4d6c4-08b5-47c8-b0a7-18dbd0c48a47" type="rule">
<infoLink id="57a4-ea46-da79-b170" hidden="false" targetId="0aa30333-beb3-2fd8-6f93-eb5881cf9383" type="rule">
<modifiers>
<modifier type="append" field="name" value="[Morrowan]"/>
</modifiers>
@ -5625,12 +5597,6 @@ Solos: Journeyman Warcaster, Archduke Alain Runewood, Morrowan solos</descriptio
</profile>
</profiles>
<rules>
<rule id="424760f7-2b43-928f-9885-aafc77b4dc8c" name="Drive: Off Road" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the warjack gains Pathfinder and must use its normal movement and combat action to charge or make a slam power attack during its activation this turn. If it fails, the warjack does not benefit from &apos;Jack Marshal this turn.</description>
</rule>
<rule id="be5bdc94-22cc-5479-3fea-90bf638b2311" name="Repair[8] (* Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack&apos;s damage grid.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="76a005fd-bbd9-f547-93b7-5c9986010a0d" hidden="false" targetId="620138ec-e75c-a8a8-feb9-6b1a5455ef94" type="rule"/>
@ -6150,9 +6116,6 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
</profile>
</profiles>
<rules>
<rule id="4bdc-6a70-6716-9dca" name="Multi-Fire (* Attack)" hidden="false">
<description>Make an attack with this weapon. On a hit, after resolving the attack this model can immediately make one additional attack with this weapon targeting the last model hit or another model within 2˝ of the last model hit, ignoring ROF. This model can make up to four attacks during its activation as a result of Multi-Fire.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="3d17-8388-2c7a-0144" hidden="false" targetId="f4dce6be-217f-0c24-6f50-d00d547dd53c" type="rule"/>
@ -6460,7 +6423,7 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
</profile>
</profiles>
<infoLinks>
<infoLink id="0975-769b-7737-fdfa" hidden="false" targetId="c998cab4-f50e-434b-9858-9851b5d4a237" type="rule">
<infoLink id="0975-769b-7737-fdfa" hidden="false" targetId="16d1ece1-d456-63ca-5c0c-74ea34967e03" type="rule">
<modifiers>
<modifier type="set" field="name" value="Repair [9] (* Action)"/>
</modifiers>
@ -6540,7 +6503,7 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
</profiles>
<infoLinks>
<infoLink id="e438-a088-f453-9be2" hidden="false" targetId="4261-4855-6f7d-2c3b" type="rule"/>
<infoLink id="2236-4bed-ed53-6f05" hidden="false" targetId="c998cab4-f50e-434b-9858-9851b5d4a237" type="rule">
<infoLink id="2236-4bed-ed53-6f05" hidden="false" targetId="16d1ece1-d456-63ca-5c0c-74ea34967e03" type="rule">
<modifiers>
<modifier type="set" field="name" value="Repair [9] (* Action)"/>
<modifier type="set" field="name" value="Repair[6] (* Action)"/>
@ -6882,10 +6845,7 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
</profile>
</profiles>
<rules>
<rule id="62b520d6-046e-3e47-cc1e-e90bc2238ddf" name="Inspiration [Sea Dogs]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Friendly Sea Dogs models/units in this model&apos;s command range never flee and immediately rally.</description>
</rule>
<rule id="d5be31ac-405e-7c24-7a69-80c15916888c" name="Object of Desire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<rule id="d5be31ac-405e-7c24-7a69-80c15916888c" name="Object of Desire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While in this model&apos;s command range, friendly Sea Dog models gain an additional damage die on Hand Weapon attacks against warrior models.</description>
</rule>
</rules>
@ -7110,10 +7070,7 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
</profile>
</profiles>
<rules>
<rule id="7b528a4d-e28f-64ef-7d1c-e1cce9ded613" name="Flank [warjack]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.</description>
</rule>
<rule id="dbe9f4c4-c695-16c7-c214-e37e8d98ae5f" name="Scavenger [Vanguard]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<rule id="dbe9f4c4-c695-16c7-c214-e37e8d98ae5f" name="Scavenger [Vanguard]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Reduce the point cost of Vanguard warjacks in this model&apos;s battlegroup by 1.</description>
</rule>
</rules>
@ -7542,9 +7499,6 @@ Solos: Journeyman Warcaster, Squire, Stormsmith solos</description>
</profile>
</profiles>
<rules>
<rule id="e31be8f5-4874-cbb1-0951-48141b31fb6b" name="Alchemical Mask" hidden="false">
<description>This model ignores gas effect. When determining LOS or resolving attacks, this model ignores cloud effects.</description>
</rule>
<rule id="5c101566-172a-e49d-9521-e6835199ea38" name="Attack Type" hidden="false">
<description>Each time this model makes a norma lranged attack, choose one of the following abilities:
@ -7695,9 +7649,6 @@ Solos: Journeyman Warcaster, Squire, Stormsmith solos</description>
</profile>
</profiles>
<rules>
<rule id="521b-cbf7-9fd6-11c9" name="Both Barrels (* Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation it makes a Both Barrels attack.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -9677,13 +9628,6 @@ Snipe - This attack gains +4 RNG.</description>
</profile>
</profiles>
<rules>
<rule id="0ef4-1aca-1b33-c9a3" name="Magic Ability [8]" hidden="false">
<description>- Ayisla&apos;s Veil (* Action) - This model gains Stealth. While Holt is B2B with her, he also gains Stealth, Ayisla&apos;s Veil lasts for one round.
- Kiss of Lyliss (* Attack) - Kiss of Lyliss is a RNG 10 magic attack. For one round, when a model/unit hit by Kiss of Lyliss suffers a damage roll add +2 to the roll.
- Lurynsar&apos;s Touch (* Action) - RNG CMD. Target friendly model/unit. If the model /unit is in range, its weapons gain Magical Weapon for one turn.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="904e-78d1-dc6d-9ef0" hidden="false" targetId="43190c68-0893-f7d9-ad1f-cec11538fc72" type="rule"/>
@ -10221,7 +10165,7 @@ Solos: Arcane Tempest Solos
</rules>
<infoLinks>
<infoLink id="7ee8-6ca1-0c5e-a05a" hidden="false" targetId="a72f45ed-6bd7-cb33-4400-49e12b434fee" type="rule"/>
<infoLink id="1552-20b5-c837-46a2" hidden="false" targetId="733c1f4b-ea8e-42b9-a6d9-4e0908702ebb" type="rule"/>
<infoLink id="1552-20b5-c837-46a2" hidden="false" targetId="7ba0-a08b-761e-a765" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="216d-005e-dcc4-78ad-556e697423232344415441232323" hidden="false" targetId="556e697423232344415441232323" primary="true"/>
@ -10303,7 +10247,7 @@ Solos: Arcane Tempest Solos
</profiles>
<infoLinks>
<infoLink id="cd17-53ac-f4f6-a02c" hidden="false" targetId="a72f45ed-6bd7-cb33-4400-49e12b434fee" type="rule"/>
<infoLink id="0ae0-55b8-7903-6c82" hidden="false" targetId="733c1f4b-ea8e-42b9-a6d9-4e0908702ebb" type="rule"/>
<infoLink id="0ae0-55b8-7903-6c82" hidden="false" targetId="7ba0-a08b-761e-a765" type="rule"/>
<infoLink id="1777-80fa-4d6b-3e3a" hidden="false" targetId="cfbd-0b76-7dd8-7d9c" type="rule"/>
<infoLink id="fa9f-2f9f-fad4-43fc" hidden="false" targetId="95ca-64ee-44c7-62f5" type="rule">
<modifiers>
@ -10547,9 +10491,6 @@ Solos: Arcane Tempest Solos
<description>After all friendly models have completed their activations this turn, friendly Faction models/ units currently in Stryker&apos;s
control area can advance up to 3&quot; and then can make one normal melee attack. When resolving these attacks, affected models can spend focus points to boost attack and damage rolls at 1 focus point per boost.</description>
</rule>
<rule id="d7be-7dc3-5dc2-8df1" name="Warjack Bond" hidden="false">
<description>One non-character warjack in Stryker&apos;s battlegroup can begin the game bonded to him. The bonded warjack gains an additional die on its first melee attack roll during its activation each tum.</description>
</rule>
<rule id="c7c8-5c8a-eb37-80ec" name="Charge of the Storm Brigade Tier 4 Benefit" hidden="true">
<modifiers>
<modifier type="set" field="hidden" value="false">
@ -11967,10 +11908,7 @@ Solos: Journeyman Warcaster, Trencher solos</description>
<description>During your opponent&apos;s next Activation Phase, enemy models/units activating while in Haley&apos;s control area forfeit either their movement or their action during their activations, as their controller chooses. Affected
models/ units activate at the start of their controller&apos;s next Activation Phase in the order you choose. Temporal Shift lasts for one round.</description>
</rule>
<rule id="4889-31e9-d57c-d734" name="Warjack Bond" hidden="false">
<description>One r,on-character warjack in HaJey&apos;s battJegroup can begin the game bonded to her. If this warjack begins its activation in Haley&apos;s control area, it gains +2&quot; movement that activation.</description>
</rule>
</rules>
</rules>
<infoLinks>
<infoLink id="68e5-c4c2-7727-9615" hidden="false" targetId="5a17-faff-04a1-7611" type="rule"/>
</infoLinks>
@ -12471,7 +12409,7 @@ Battle Engines: Storm Strider</description>
</profiles>
<infoLinks>
<infoLink id="efd9-0c87-506b-81a1" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="51af-5bd2-0161-a5e4" hidden="false" targetId="8057a02d-2d66-41b6-b0eb-c8ae379bd025" type="rule"/>
<infoLink id="51af-5bd2-0161-a5e4" hidden="false" targetId="9f54b7ad-2378-e32d-63e8-1698878d6200" type="rule"/>
<infoLink id="fc3b-5550-6a8a-f469" hidden="false" targetId="067a-e5d1-3275-edd2" type="rule"/>
</infoLinks>
<categoryLinks>
@ -13514,10 +13452,7 @@ Battle Engines: Storm Strider</description>
<rule id="1c55e139-3e8a-5412-1996-310e0bfc0da4" name="Drive: Hog Wild" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can attempt to Drive each warjack under its control in its command range. To Drive a warjack, thjis model must make a command check at any time during its activation. If it passes, the warjack can make one ranged attack this activation before its normal movement. After its normal movement, the warjack can only make melee attacks that activation. If it fails, the warjack does not benefit from &apos;Jack Marshal this turn. </description>
</rule>
<rule id="603d93f0-6c6f-7cd6-cb55-4204d24912a7" name="Repair[8] (* Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack&apos;s damage grid.</description>
</rule>
</rules>
</rules>
<infoLinks>
<infoLink id="ed203f9d-b2f9-3b81-c9d0-5b1c60ded5e7" hidden="false" targetId="400b902b-958e-5f17-8920-0df3fad42c49" type="rule"/>
<infoLink id="0c28f078-2174-1c60-b421-073e0a0725a3" hidden="false" targetId="1858-9e43-b25e-7761" type="rule"/>
@ -14853,9 +14788,6 @@ Battle Engines: Storm Strider</description>
</profile>
</profiles>
<rules>
<rule id="91ca14ba-bf7f-6cdf-556e-3c7cdeb17971" name="Flank [Steelhead Halberdiers]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="8d60f5ac-96aa-1d96-bb69-93f78fda96b8" hidden="false" targetId="15394bb5-f072-9d85-05c4-0c7367a07c85" type="profile"/>
@ -15415,7 +15347,7 @@ Battle Engines: Storm Strider</description>
<modifier type="append" field="name" value="[Storm Knights]"/>
</modifiers>
</infoLink>
<infoLink id="e5f8-1c09-b63c-32ce" hidden="false" targetId="5f5e-c826-a2ae-8972" type="rule"/>
<infoLink id="e5f8-1c09-b63c-32ce" hidden="false" targetId="f6fd-c11f-a266-f36d" type="rule"/>
<infoLink id="d2d6-ce95-4504-9166" hidden="false" targetId="3d2f-1883-37aa-6889" type="rule"/>
</infoLinks>
<categoryLinks>
@ -16546,7 +16478,7 @@ this model cannot use Activate Lightning Pod.
</profile>
</profiles>
<infoLinks>
<infoLink id="b29d-ad99-d27a-4133" hidden="false" targetId="398b-5bc1-57cd-3dce" type="rule"/>
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<costs>
@ -16596,7 +16528,7 @@ this model cannot use Activate Lightning Pod.
</profile>
</profiles>
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@ -16713,7 +16645,7 @@ this model cannot use Activate Lightning Pod.
</profile>
</profiles>
<infoLinks>
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<modifiers>
<modifier type="append" field="name" value="[Faction Warjack]"/>
</modifiers>
@ -16780,7 +16712,7 @@ this model cannot use Activate Lightning Pod.
</profile>
</profiles>
<infoLinks>
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<modifiers>
<modifier type="append" field="name" value="[Faction Warjack]"/>
<modifier type="append" field="name" value="[Faction Warjack]"/>
@ -17061,12 +16993,7 @@ this model cannot use Activate Lightning Pod.
</profile>
</profiles>
<rules>
<rule id="d6ed5b96-4694-28e3-182b-64335d52952d" name="Magic Ability [7]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>- Flame Blast (* Attack) - Flame Blast is a RNG 10, AOE 3, POW 13 magic attack that causes fire damage. On a critical hit, models hit suffer the Fire continuous effect.
- Smoke Bombs (* Action) - Place a 3&quot; AOE cloud effect in play. It&apos;s center point must be within 1&quot; of this model. This AOE remains in play for one round.
- Vortex of Flames (* Action) - This model gains Righteous Flames for one round. (An enemy model that ends its activation within 2&quot; of a model with Righteous Flames suffers thge Fire continuous effect.)</description>
</rule>
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@ -17404,10 +17331,7 @@ Electro Leap When a model is hit with this weapon, you can have lightning ar
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<rules>
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<description>This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack&apos;s damage grid.</description>
</rule>
<rule id="a4cbf858-05e0-5cf0-9575-be6102c56597" name="Tune Up [Rhulic] (* Action)" hidden="false">
<rule id="a4cbf858-05e0-5cf0-9575-be6102c56597" name="Tune Up [Rhulic] (* Action)" hidden="false">
<description>RNG 5. Target friendly Mercenary Rhulic warjack. If the warjack is in range, its attack or damage rolls are boosted this turn.</description>
</rule>
</rules>
@ -17751,7 +17675,7 @@ Electro Leap When a model is hit with this weapon, you can have lightning ar
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<modifier type="append" field="name" value="[Trencher]"/>
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@ -17782,7 +17706,7 @@ Electro Leap When a model is hit with this weapon, you can have lightning ar
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<cost name="pts" typeId="points" value="0.0"/>
@ -18142,7 +18066,7 @@ Electro Leap When a model is hit with this weapon, you can have lightning ar
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