WIP: define special rules in GST and delete duplicate in CAT

This commit is contained in:
Maximator 2023-01-04 15:02:45 +01:00
parent a9566b3693
commit 6348510540
13 changed files with 542 additions and 2541 deletions

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@ -639,10 +639,7 @@
<rule id="4e448139-df22-66f9-5bff-5e010861dc36" name="Companion (Brun Cragback)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is included in any army tht includes Brun Cragback. If Cragback is destroyed or removed from play, remove this model from play. This model is part of Cragback&apos;s battlegroup.</description>
</rule>
<rule id="38993345-2eb3-8ed1-b5f8-1aeb0d29d87b" name="Flank (Brun Cragback)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.</description>
</rule>
<rule id="c3b0bf0e-6a93-3ba8-82bb-9e7fe1b46180" name="Warbeast Bond (Brun Cragback)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<rule id="c3b0bf0e-6a93-3ba8-82bb-9e7fe1b46180" name="Warbeast Bond (Brun Cragback)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is bonded to Brun Cragback. While it is within 3&quot; of Cragback and is not stationary, Cragback cannot be targeted by free strikes and gains +2 DEF against melee attacks, and models do not gain back strike bonuses while attacks Cragback.</description>
</rule>
<rule id="ddeaa81a-c36e-bac9-2921-21d6dc7d60c9" name="Lug: Claw - Open Fist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
@ -654,7 +651,7 @@
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@ -1789,13 +1786,6 @@
</profile>
</profiles>
<rules>
<rule id="0349691c-d898-5dca-be30-a3ac385588de" name="Magic Ability (6)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>• Arcane Bolt (*Attack) - Arcane Bolt is RNG 12, POW 11 magic attack.
• Bone Magic (*Action or Attack) - This model casts the animus of one friendly destroyed warbeast as a spell with out spending fury points. This model Cannot cast an animus with a RNG of SELF. This model must make a special attack to cast an offensive spell. Other spells are cast by making a specail action.
• Craft Tailsman (*Action) - Target a friendly warlock within 3&quot; of a model in this unit that is in formation. If the warlock is in range, when he casts a spell and is its point of origin, the spell gains +2 RNG. Spells with RNG SELF, SP, or CTRL are not affected. Craft Tailsman lasts for one turn.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="796fadc3-872d-ddc2-d1b4-197e57599ea6" hidden="false" targetId="92ee0fe1-f5c2-b4dc-ccc5-99d64e2e8441" type="rule"/>
@ -2490,13 +2480,7 @@
</profile>
</profiles>
<rules>
<rule id="7e25-74b5-94c0-7436" name="Magic Ability (7)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>• Dominate Undead (*Attack)
• Sacrificial Strike (*Action)
• Zombify (*Action)
</description>
</rule>
<rule id="bb2b-ea4f-9d3a-bf65" name="Sacral Blade: Magical Weapon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="bb2b-ea4f-9d3a-bf65" name="Sacral Blade: Magical Weapon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
</rules>
<infoLinks>
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@ -2542,8 +2526,6 @@
</profile>
</profiles>
<rules>
<rule id="41a2-5f47-b9a9-8522" name="Mechanikally Adept" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="3f5d-e64e-8b59-72cf" name="Repair [8] (*Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
</rules>
<infoLinks>
<infoLink id="964f-c1b6-da3d-49ab" hidden="false" targetId="1858-9e43-b25e-7761" type="rule"/>
@ -2802,9 +2784,6 @@
<rule id="fdcc-0470-9ab9-6ffe" name="Feat: Call of Valor" hidden="false">
<description>While within Bloodsong&apos;s control area, friendly Faction models gain Hyper Aggressive and Unyielding. Call of Valor lasts for one round. (When a model with Hyper Aggressive suffers damage from an enemy attack anytime except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.) (While engaging an enemy model, a model with Unyielding gains +2 ARM.)</description>
</rule>
<rule id="d955-9a02-b202-a590" name="Inspiration [Faction]" hidden="false">
<description>Friendly Faction models/units in this model&apos;s command range never flee and immediately rally.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="e774-d6bb-376f-d6de" hidden="false" targetId="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" type="rule"/>
@ -3721,12 +3700,7 @@
<rule id="b2bc-560a-f525-9f89" name="Leadership [Runeshapers]" hidden="false">
<description>While in this model&apos;s command range, friendly Runeshaper models gain Force Lock.</description>
</rule>
<rule id="c87c-fec6-e558-6487" name="Magic Ability [8]" hidden="false">
<description>* Rock Hammer (*Attack) - Rock Hammer is a RNG 8, AOE 3, POW 14 magic attack. On a critical hit, models hit are knocked down.
* Tectonic shift (*Action) - Choose a table edge. Enemy models currently within 3&quot; of this model are pushed 3&quot; directly toward the chosen table edge in the order you choose.
* Wall of Stone (*Action) - Place a wall template anywhere completely within 5&quot; of this model where it does not touch a model&apos;s base, an obstruction, or an obstacle. The wall is a linear obstacle that provides cover. Wall of Stone lasts for one round.</description>
</rule>
</rules>
</rules>
<infoLinks>
<infoLink id="f378-fecd-f2d0-6fbd" hidden="false" targetId="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" type="rule"/>
<infoLink id="0643-8daf-e4c5-042f" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
@ -3941,10 +3915,7 @@
<rule id="58a4-6f9f-6650-651c" name="In Step" hidden="false">
<description>While this model is within 3&quot; of it, the unit commander gains +3&quot; to its command range.</description>
</rule>
<rule id="b646-f4f0-765c-15b5" name="Take Up" hidden="false">
<description>If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1&quot; of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.</description>
</rule>
</rules>
</rules>
<infoLinks>
<infoLink id="373f-d022-3820-d21b" hidden="false" targetId="a25ad4f2-ec5d-7dbd-c929-cd95c4fda530" type="rule"/>
<infoLink id="194b-aae4-403f-b0a9" hidden="false" targetId="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" type="rule"/>
@ -4033,9 +4004,6 @@
</profile>
</profiles>
<rules>
<rule id="4c18-30b6-d9ff-852f" name="Take Up" hidden="false">
<description>If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1&quot; of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="6880-8add-f7b1-c6b7" hidden="false" targetId="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" type="rule"/>
@ -4232,13 +4200,6 @@
<rule id="afb4d932-18df-80a2-032e-5349b26a73ba" name="Animosity (Legion or Blighte)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be included in an army that includes one or more models of the listed type.</description>
</rule>
<rule id="c27d135b-2ecc-0da9-2cc7-3dfde100f6d2" name="Magic Ability (7)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>• Hunter&apos;s Mark (*Attack) - Hunter&apos;s Mark is RNG 10 mgaic attack that causes no damage. Friendly models can charge or make a slam power attack against an enemy model hit by Hunter&apos;s Mark without being forced or spending forcus. A friendly model charging an enemy model hit b Hunter&apos;s Mark gains +2&quot; of movement. Hunter&apos;s Mark lasts for one turn.
• Ice Bolt (*Action) - Ice Bolt is RNG 10 magic attack. A model hit suffers a POW 12 cold damge roll. On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.
• Winter Storm (*Action) - Enemy models that begin their activation in this model&apos;s command range lose Eyeless Sight, Flight, and Pathfinder during their activations. Winter Storm lasts for one round.</description>
</rule>
<rule id="646854be-6e75-5830-2d30-281eaeb3170d" name="Sorrow: Magical Weapon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="e4eac46c-2324-71f7-0ae5-d9c33ee61b90" name="Sorrow: Critical Freeze" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, th model hit becomes stationary for one round unless it has Immunity: Cold.</description>
@ -4321,7 +4282,7 @@
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@ -4756,10 +4717,7 @@
<rule id="8072-8b42-2680-5901" name="Grinding Wheel" hidden="false">
<description>This weapon gains an additional die on attack rolls against small-based models.</description>
</rule>
<rule id="2917-5693-c6d5-14ba" name="Trash" hidden="false">
<description>Gain an additional damge die against knocked down targets.</description>
</rule>
</rules>
</rules>
<infoLinks>
<infoLink id="7b28-f8d7-6aab-f752" hidden="false" targetId="ffe6a837-697b-00ec-b808-057d08b5ba0a" type="rule"/>
</infoLinks>
@ -4850,9 +4808,6 @@
</profile>
</profiles>
<rules>
<rule id="e732-03ca-f486-a4cc" name="Kill Shot" hidden="false">
<description>Once per activation, when a living enemy model is destroyed or removed from play as a result of a melee attack made by this model during its activation, immediately after that attack is resolved this model can make one normal ranged attack ignoring ROF.</description>
</rule>
<rule id="c141-c794-4a95-cb21" name="Whelp Shedding" hidden="false">
<description>When this model suffers damage from enemy attack anytime except during its activation, immediately after the attack has been resolved you can place a Troll Whelp model into B2B with this model if there is enough room for the Whelp&apos;s base.</description>
</rule>
@ -7146,7 +7101,6 @@
</profile>
</profiles>
<rules>
<rule id="0ce9-12ce-8128-8ccd" name="Ancillary Attack (*Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
</rules>
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@ -7750,9 +7704,6 @@
</profile>
</profiles>
<rules>
<rule id="548c-82c2-5235-a3ee" name="Tactician [Trollkin Champion]" hidden="false">
<description>While in this model&apos;s command range, friendly Trollkin Champion models ignore other friendly Trollkin Champion models when determining LOS. Friendly Trollkin Champion models can advance through other friendly Trollkin Champion models in this model&apos;s command range without effect if they have enough movement to move completely past them. </description>
</rule>
</rules>
<infoLinks>
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@ -8086,9 +8037,6 @@
<rule id="786a-f134-e0dc-fd16" name="In Step" hidden="false">
<description>While this model is within 3&quot; of it, the unit commander gains +3&quot; to its command range.</description>
</rule>
<rule id="50c2-3ecb-7817-e842" name="Take Up" hidden="false">
<description>If this model is destroyed or removed from play, you can choose a Grunt in htis unit within 1&quot; of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="4e8a-4d7e-fe95-cf3c" hidden="false" targetId="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" type="rule"/>
@ -8570,9 +8518,6 @@
<rule id="2ee5-5b4e-3e88-5880" name="Adjunct: [Trollkin]" hidden="false">
<description>Before the start of the game, choose one friendly unit made up entirely of Trollkin models to be this models client. This model cannot have the same client as another Adjunct. If this models client unit has Advance Deployment, this model gains Advance Deployment.</description>
</rule>
<rule id="1fbe-3851-8403-892f" name="Battle Wizard" hidden="false">
<description>Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.</description>
</rule>
<rule id="030b-c896-9072-5a29" name="Magical Ability [6]" hidden="false">
<description>- Arcane Antidote (* Action) - RNG 5. Target this model or this model&apos;s client model/unit. If the target is in range, enemy upkeep spells on the target immediately expire.
- Ice Bolt (* Attack) - Ice Bolt is a RNG 10 magic attack. A model hit suffers a POW 12 cold damage roll. On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.