remove universal rules from CAT (defined in GST)
This commit is contained in:
parent
5d502f261d
commit
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13 changed files with 8099 additions and 11218 deletions
158
Mercenaries.cat
158
Mercenaries.cat
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@ -2031,7 +2031,7 @@ Solos: Mercenary Cephalys solos</description>
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</profile>
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</profiles>
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<infoLinks>
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<infoLink id="20fb-5424-1a7b-5e68" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
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<infoLink id="20fb-5424-1a7b-5e68" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
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<infoLink id="98b9-e044-30d7-28ef" hidden="false" targetId="b23dca36-046b-cd8f-f956-11921b17faeb" type="rule"/>
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<infoLink id="2eea-90a9-dd2f-6897" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
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<infoLink id="160c-0b4c-98e2-6cff" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
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@ -2106,7 +2106,7 @@ Solos: Mercenary Cephalys solos</description>
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<infoLinks>
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<infoLink id="7646-0bf2-f325-8b31" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
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<infoLink id="c183-75b7-22da-0579" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
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<infoLink id="c135-c4d3-79da-c1ba" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
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<infoLink id="c135-c4d3-79da-c1ba" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
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<infoLink id="84c0-82f7-446e-9422" hidden="false" targetId="b23dca36-046b-cd8f-f956-11921b17faeb" type="rule"/>
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</infoLinks>
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<selectionEntries>
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@ -3098,7 +3098,7 @@ Solos: Mercenary Cephalys solos</description>
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<infoLink id="87cd3e6d-31dc-ae97-615c-bcc1bf306641" hidden="false" targetId="d39899c1-1611-2c72-016f-fe90fec55935" type="rule"/>
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<infoLink id="186a1567-2b3c-2459-af72-77fc62d740a0" hidden="false" targetId="620138ec-e75c-a8a8-feb9-6b1a5455ef94" type="rule"/>
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<infoLink id="64720433-eece-abb2-15fd-23a8c9fa6098" hidden="false" targetId="97f58bb9-027c-4bce-dbfa-9bda08bdf183" type="rule"/>
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<infoLink id="69b7c9db-b49d-1bd8-d49e-6447d49184c7" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
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<infoLink id="69b7c9db-b49d-1bd8-d49e-6447d49184c7" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
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<infoLink id="8bda7504-ecb4-a97a-e0d5-be89c9493cc2" hidden="false" targetId="96d5dd34-f0ed-fb33-631b-9a81327caf31" type="rule"/>
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<infoLink id="bb731825-6ee3-649f-086c-d8cdf4958838" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
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<infoLink id="7a3c22c8-578d-ab7f-90e4-019594af0b03" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
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@ -3193,7 +3193,7 @@ Solos: Mercenary Cephalys solos</description>
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<infoLink id="da6ad549-9291-7437-37a1-1497a3645fab" hidden="false" targetId="d39899c1-1611-2c72-016f-fe90fec55935" type="rule"/>
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<infoLink id="490576bd-8ae5-d707-70a1-1eb3d68728d0" hidden="false" targetId="620138ec-e75c-a8a8-feb9-6b1a5455ef94" type="rule"/>
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<infoLink id="0d273458-38c7-2a65-75a3-9033236f3efb" hidden="false" targetId="97f58bb9-027c-4bce-dbfa-9bda08bdf183" type="rule"/>
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<infoLink id="2319c332-42c3-e07e-c957-904f875fd4da" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
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<infoLink id="2319c332-42c3-e07e-c957-904f875fd4da" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
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<infoLink id="3c0a4ad1-b7e6-66a0-42cc-902ca4b9f9fc" hidden="false" targetId="96d5dd34-f0ed-fb33-631b-9a81327caf31" type="rule"/>
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<infoLink id="ac65cfb0-7822-2bd4-4540-d4858c4cd464" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
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<infoLink id="a3512be3-77d4-0cbf-e7e5-ce8cdc16d486" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
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@ -3594,7 +3594,7 @@ Solos: Cephalyx solos</description>
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</profiles>
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<infoLinks>
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<infoLink id="9e2f-b479-b45d-e109" hidden="false" targetId="f71bfcfc-ca75-d346-8ac7-f8c056b3b6ec" type="rule"/>
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<infoLink id="c411-e7af-e6c0-0111" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
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<infoLink id="c411-e7af-e6c0-0111" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
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<infoLink id="aa9a-9887-f3d4-ad92" hidden="false" targetId="987eb0e3-9cd1-6f29-0206-5efb57bb3b86" type="rule"/>
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</infoLinks>
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<costs>
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@ -3620,7 +3620,7 @@ Solos: Cephalyx solos</description>
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</profiles>
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<infoLinks>
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<infoLink id="b84a-0298-7887-6605" hidden="false" targetId="f71bfcfc-ca75-d346-8ac7-f8c056b3b6ec" type="rule"/>
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<infoLink id="0f6a-7a0e-4dd3-5367" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
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<infoLink id="0f6a-7a0e-4dd3-5367" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
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<infoLink id="ef1f-c9e6-06ab-5c15" hidden="false" targetId="987eb0e3-9cd1-6f29-0206-5efb57bb3b86" type="rule"/>
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</infoLinks>
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<costs>
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@ -4166,7 +4166,7 @@ Solos: Cephalyx solos</description>
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</profile>
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</profiles>
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<infoLinks>
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<infoLink id="3564-98e2-7093-950a" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
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<infoLink id="3564-98e2-7093-950a" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
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</infoLinks>
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<costs>
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<cost name="pts" typeId="points" value="0.0"/>
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@ -4280,7 +4280,7 @@ Solos: Cephalyx solos</description>
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</profile>
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</profiles>
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<infoLinks>
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<infoLink id="4e34-b950-ccaa-adb9" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
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<infoLink id="4e34-b950-ccaa-adb9" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
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</infoLinks>
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<costs>
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<cost name="pts" typeId="points" value="0.0"/>
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@ -4304,7 +4304,7 @@ Solos: Cephalyx solos</description>
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</profile>
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</profiles>
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<infoLinks>
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<infoLink id="b2a5-0693-ba2d-2741" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
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<infoLink id="b2a5-0693-ba2d-2741" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
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</infoLinks>
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<costs>
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<cost name="pts" typeId="points" value="0.0"/>
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@ -5093,9 +5093,6 @@ Solos: Cephalyx solos</description>
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<rule id="1d3e7431-909f-ecaf-f4b9-22e6c65ec8a5" name="Attachment [Hammerfall High Shield Gun Corps]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
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<rule id="44c3791b-b6b6-7af1-c7ba-9f238363a816" name="Officer: Combined Ranged Attack" publicationId="4f9d-c0be-1f25-79e3" hidden="false"/>
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<rule id="391c97c9-55a3-1a18-3d0b-220597381e49" name="Officer: 'Jack Marshal" publicationId="4f9d-c0be-1f25-79e3" hidden="false"/>
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<rule id="d758b32c-fd3e-80a5-dbb9-dd49b77f16d0" name="Officer: Officer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>This model is and Officer (p. 70). The Officer is the unit commander of its unit.</description>
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</rule>
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<rule id="961aeafc-d67e-aa95-fff7-0a4f8ebd390d" name="Officer: Double Time (Order)" hidden="false"/>
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<rule id="f6cabfeb-972f-6b93-c865-4bad2cdbf5a7" name="Officer: Guns Blazing" hidden="false"/>
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<rule id="547327f5-3dff-1cd5-43a0-b48a04514494" name="Officer: Ranked Attacks" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
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@ -5216,7 +5213,7 @@ Solos: Cephalyx solos</description>
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<infoLinks>
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<infoLink id="90c8-a3be-3fcc-db36" hidden="false" targetId="d39899c1-1611-2c72-016f-fe90fec55935" type="rule"/>
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<infoLink id="672e-cc04-d0d6-9c93" hidden="false" targetId="620138ec-e75c-a8a8-feb9-6b1a5455ef94" type="rule"/>
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<infoLink id="a4e4-f9ef-9341-084a" hidden="false" targetId="f5eca188-0c78-0183-50d1-4ff2baa25fab" type="rule"/>
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<infoLink id="a4e4-f9ef-9341-084a" hidden="false" targetId="dcd95c51-bc0d-22d8-0a1c-2da797cb25f8" type="rule"/>
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<infoLink id="deb8-0199-f2ce-4d65" hidden="false" targetId="41f4-a6f2-6525-7a04" type="rule"/>
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<infoLink id="99eb-b308-d115-7b5c" hidden="false" targetId="207a-10a3-50f6-827a" type="rule"/>
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<infoLink id="4e5d-2000-7afc-1dfd" hidden="false" targetId="d6e7-9d7c-10af-ebb8" type="rule"/>
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@ -5877,7 +5874,7 @@ Solos: Cephalyx solos</description>
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<infoLinks>
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<infoLink id="751fe64f-ab85-5966-e1ae-e0d80ffffaa6" hidden="false" targetId="620138ec-e75c-a8a8-feb9-6b1a5455ef94" type="rule"/>
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<infoLink id="df2fbe6f-83a4-f689-cd78-130826a20aec" hidden="false" targetId="e63a96fb-d826-f5fa-7600-3578a5121bef" type="rule"/>
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<infoLink id="8c50c7b6-c473-67ef-79f4-336b3b147268" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
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<infoLink id="8c50c7b6-c473-67ef-79f4-336b3b147268" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
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<infoLink id="10d47f46-e054-a1ae-3c7c-acd254177a50" hidden="false" targetId="659bfdee-0c48-b5e4-5182-eda5c1caeff6" type="rule"/>
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<infoLink id="bcc7b90e-f6d1-08d5-a928-71907f5da859" hidden="false" targetId="0bd56eb3-cf8a-d779-47a9-cd05c6fa2bee" type="rule"/>
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<infoLink id="4e8fc82f-004c-a690-3abb-63ca50bf0e2e" hidden="false" targetId="3300c3df-350e-9d5b-094a-ffae33419f0d" type="rule"/>
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@ -6617,7 +6614,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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</profile>
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</profiles>
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<infoLinks>
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<infoLink id="6ae4-fb19-1feb-395d" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
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<infoLink id="6ae4-fb19-1feb-395d" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
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</infoLinks>
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<costs>
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<cost name="pts" typeId="points" value="0.0"/>
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@ -7046,7 +7043,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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</profiles>
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<infoLinks>
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<infoLink id="22a5-7e0c-f637-ae8d" hidden="false" targetId="75d0ccd1-3078-c8f6-a1f0-993a0b441693" type="rule"/>
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<infoLink id="9c31-4646-ab74-39c0" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
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<infoLink id="9c31-4646-ab74-39c0" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
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</infoLinks>
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<costs>
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<cost name="pts" typeId="points" value="0.0"/>
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@ -7480,7 +7477,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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</rules>
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<infoLinks>
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<infoLink id="3152-03a3-19b1-08fa" hidden="false" targetId="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" type="rule"/>
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<infoLink id="3f8d-3850-3900-1c85" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
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<infoLink id="3f8d-3850-3900-1c85" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
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<infoLink id="2e13-c2c7-f29b-79e7" hidden="false" targetId="d9bde7b1-fc2e-d6b9-eef3-1a07c166363f" type="rule"/>
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</infoLinks>
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<selectionEntries>
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@ -7537,7 +7534,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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<infoLinks>
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<infoLink id="c94e-5de8-5016-aed2" hidden="false" targetId="3163f8df-14ce-49e2-f47f-55fd58751325" type="rule"/>
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<infoLink id="c188-c063-ea59-1985" hidden="false" targetId="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" type="rule"/>
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<infoLink id="e094-5fe1-29f3-e932" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
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<infoLink id="e094-5fe1-29f3-e932" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
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<infoLink id="e02b-a96c-962c-cf16" hidden="false" targetId="d9bde7b1-fc2e-d6b9-eef3-1a07c166363f" type="rule"/>
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<infoLink id="83fd-9044-9d64-cabb" hidden="false" targetId="43190c68-0893-f7d9-ad1f-cec11538fc72" type="rule"/>
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</infoLinks>
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@ -9302,7 +9299,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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</profile>
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</profiles>
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<infoLinks>
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<infoLink id="8146-974e-4d09-d5d6" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
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<infoLink id="8146-974e-4d09-d5d6" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
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<infoLink id="743c-f038-126a-be85" hidden="false" targetId="7e1255b7-157e-5025-a1e9-981a9c2e7b16" type="rule"/>
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<infoLink id="42c8-2b72-bec3-8cbf" hidden="false" targetId="8e4642a1-94bf-fc25-1e28-3c0c7c022176" type="rule"/>
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</infoLinks>
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@ -9752,7 +9749,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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</rule>
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</rules>
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<infoLinks>
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<infoLink id="f13b-8997-6522-27dd" hidden="false" targetId="f5eca188-0c78-0183-50d1-4ff2baa25fab" type="rule"/>
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<infoLink id="f13b-8997-6522-27dd" hidden="false" targetId="dcd95c51-bc0d-22d8-0a1c-2da797cb25f8" type="rule"/>
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<infoLink id="ae1d-d1ca-bbab-6659" hidden="false" targetId="81cb9f23-b0f8-0281-5ed4-97f9dd018848" type="rule"/>
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</infoLinks>
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<selectionEntries>
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@ -10073,7 +10070,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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<infoLinks>
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<infoLink id="8808-5fbd-ed28-2c61" hidden="false" targetId="e0f48764-b12b-acca-bb70-726be718b29d" type="rule"/>
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<infoLink id="86b3-9df1-bcb5-8a2e" hidden="false" targetId="6b49fd32-7ec7-56db-2429-b3ed7592ca45" type="rule"/>
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<infoLink id="4277-5cfe-8922-6f58" hidden="false" targetId="aff8-c391-7187-b14e" type="rule"/>
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<infoLink id="4277-5cfe-8922-6f58" hidden="false" targetId="2f6c-0b32-80cc-af10" type="rule"/>
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</infoLinks>
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<costs>
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<cost name="pts" typeId="points" value="0.0"/>
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@ -10392,7 +10389,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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</profile>
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</profiles>
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<infoLinks>
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<infoLink id="08d0-0443-9d34-f868" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
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<infoLink id="08d0-0443-9d34-f868" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
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</infoLinks>
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<costs>
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<cost name="pts" typeId="points" value="0.0"/>
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@ -13951,18 +13948,9 @@ cannot be moved by a slam or throw.</description>
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</selectionEntry>
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</sharedSelectionEntries>
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<sharedRules>
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<rule id="d485f991-df61-4cad-0d14-ab2aa75bb361" name="'Jack Marshal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description> This model is a 'jack marshal (p. 80). If this advantage is on a unit, only the unit commander is a 'jack marshal.</description>
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</rule>
|
||||
<rule id="ef15e40b-6b87-20c8-8e6e-ecc3a787c5e4" name="Abomination" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>The model is a terrifying entity (p. 84). Models and units - friendly and enemy - within 3" of this model must pass a command check or flee.</description>
|
||||
</rule>
|
||||
<rule id="e302df5b-0331-d4fa-50d1-f5c890076c02" name="Acrobatics" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can advance through other model if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge attack.</description>
|
||||
</rule>
|
||||
<rule id="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" name="Advance Deployment" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Place this model after normal deployment, up to 6" beyond the established deployment zone.</description>
|
||||
</rule>
|
||||
<rule id="086e1cfe-ad3d-07a6-be9d-df9a64c916b3" name="Advisor" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>While B2B with this model, friendly warcastes and solos gain +1 CMD.</description>
|
||||
</rule>
|
||||
|
|
@ -13981,9 +13969,6 @@ cannot be moved by a slam or throw.</description>
|
|||
<rule id="1675cd32-e8ad-7aa1-f5ca-58f6322668d1" name="Animosity [X]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model cannot be included in an army that includes one or more models of the listed type.</description>
|
||||
</rule>
|
||||
<rule id="4cc50386-4b6b-fd8e-b3b6-8d44b9354a0d" name="Arc Node" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model is a channeler (p. 79).</description>
|
||||
</rule>
|
||||
<rule id="0ba7de66-e56e-ebf5-686b-9f281c74d8c8" name="Arcane Assist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>If its warcaster is in this model's command range during your Control Phase, the warcaster can upkeep one spell without spending focus.</description>
|
||||
</rule>
|
||||
|
|
@ -14020,12 +14005,6 @@ cannot be moved by a slam or throw.</description>
|
|||
<rule id="a682afa5-bbdf-8e04-3d1b-b947b6339237" name="Battle Wizard" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.</description>
|
||||
</rule>
|
||||
<rule id="815c41c2-2359-9a1f-23c0-c7e13bb126a7" name="Beat Back" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Immediately after a normal attack with this weapon is resolved during this model's combat action, the nemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".</description>
|
||||
</rule>
|
||||
<rule id="aff8-c391-7187-b14e" name="Black Penny" hidden="false">
|
||||
<description>This attack ignores the firing into melee penalty.</description>
|
||||
</rule>
|
||||
<rule id="bdb2fc15-8d1f-5e9f-c518-2b7b55abdb4a" name="Blessed" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.</description>
|
||||
</rule>
|
||||
|
|
@ -14038,9 +14017,6 @@ cannot be moved by a slam or throw.</description>
|
|||
<rule id="f9810b50-8fea-40b9-5628-9fe47f087e16" name="Brutal Charge" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model gains +2 to charge attack damage rolls with this weapon.</description>
|
||||
</rule>
|
||||
<rule id="75d0ccd1-3078-c8f6-a1f0-993a0b441693" name="Buckler" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This weaspon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 arm. A model does not gain this bonus while the weapon system with the buckler is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.</description>
|
||||
</rule>
|
||||
<rule id="41f4-a6f2-6525-7a04" name="Bulldoze" hidden="false">
|
||||
<description>When this model advances into B2B contact with an enemy model during its activation, it can push that model up to 2˝ directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.</description>
|
||||
</rule>
|
||||
|
|
@ -14097,42 +14073,18 @@ Damaging a colossal
|
|||
<rule id="01b6e1d8-ec1e-54a2-a2ae-373b4ada0078" name="Combined Arms" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When this model misses and attack roll for a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.</description>
|
||||
</rule>
|
||||
<rule id="a25ad4f2-ec5d-7dbd-c929-cd95c4fda530" name="Combined Melee Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can participate in combined melee attacks with other models in its unit (p. 62).</description>
|
||||
</rule>
|
||||
<rule id="a72f45ed-6bd7-cb33-4400-49e12b434fee" name="Combined Ranged Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can participate in combined ranged attacks with other models in its unit (p. 62).</description>
|
||||
</rule>
|
||||
<rule id="8c67-cc20-f2ea-c735" name="Combo Strike (* Attack)" hidden="false">
|
||||
<description>Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model’s STR plus twice the POW of this weapon.</description>
|
||||
</rule>
|
||||
<rule id="1abe39ec-9a1b-3cd1-ea3a-f4623024026f" name="Commander" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>A friendly Faction model or unit in this model's command range can replace its current CMD with current CMD of the commander when making command checks (p. 84). Models with the Commander advantage should not be confused with units commanders that lead individual units (p. 71). All warcaster models have this advantage.</description>
|
||||
</rule>
|
||||
<rule id="f5eca188-0c78-0183-50d1-4ff2baa25fab" name="Construct" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model is not a living model, never flees, and automatically passes command checks. All warjack models have this advantage.</description>
|
||||
</rule>
|
||||
<rule id="3f45d97a-a610-d64f-07e7-14f53fb15d38" name="Continuous Effect: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>A model hit by this attack suffers the Corrosion continuous effect (p. 69).</description>
|
||||
</rule>
|
||||
<rule id="08e8ccc0-f0de-5579-5f9f-ffe8507684ba" name="Continuous Effect: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>A model hit by this attack suffers the Fire continuous effect (p. 69).</description>
|
||||
</rule>
|
||||
<rule id="3e698f29-ec13-c41b-7a6a-e7785ddd1601" name="Critical Catastrophic Damage" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.</description>
|
||||
</rule>
|
||||
<rule id="7bc77567-e5bf-0454-f09c-e1585cee886f" name="Critical Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>On a critical hit, the model hit by this attack suffers the Corrosion continuous effect(p. 69).</description>
|
||||
</rule>
|
||||
<rule id="ead0d9b8-a55d-2e8a-b3c4-e5300235727a" name="Critical Decapitation" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>On a critical hit, double the damage exceeding the ARM of the model hit. A model disabled by this attack cannot make a Tough roll.</description>
|
||||
</rule>
|
||||
<rule id="e54182e1-ce0b-cb6f-f54a-23595ae98d20" name="Critical Devastation" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>On a critical hit, instead of suffering a normal damage roll, each model in the AOE is thrown d6" directly away from the attacker regardlessof its base size. Move models furthest from the attacker first. The model directly hit by the attack sufers a POW 15 damage roll. Other model shit by the attack suffer a POW 8 damage roll. The POW of collateral damage is equal to the POW of the damage roll suffered by the thrown model.</description>
|
||||
</rule>
|
||||
<rule id="327708b6-72f9-6e01-d872-b00f3d1aa6fb" name="Critical Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>On a critical hit, the model hit by this attack suffers the Fire continuous effect (p.69).</description>
|
||||
</rule>
|
||||
<rule id="107dd7f7-39ae-6416-0421-1406d4ea886b" name="Critical Knockdown" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>On a critical hit, the model hit is knocked down.</description>
|
||||
</rule>
|
||||
|
|
@ -14148,18 +14100,6 @@ Damaging a colossal
|
|||
<rule id="979b5094-8500-5ef8-0050-0ba61ef9eec0" name="Cumbersome" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>If this model attack with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.</description>
|
||||
</rule>
|
||||
<rule id="4cdb58a9-89c7-e86d-6b6b-554a6cee3d42" name="Damage Type: Cold" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This weapon causes cold damage (p.68).</description>
|
||||
</rule>
|
||||
<rule id="a97181c0-e9ea-5063-8069-ecf1bb286402" name="Damage Type: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This weapon causes corrosion damage (p. 68).</description>
|
||||
</rule>
|
||||
<rule id="f4dce6be-217f-0c24-6f50-d00d547dd53c" name="Damage Type: Electricitiy" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This weapon causes electrical damage (p. 68).</description>
|
||||
</rule>
|
||||
<rule id="e7563dcc-d2ea-74ef-fba7-f1ebc160d64b" name="Damage Type: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This weapon causes fire damage (p. 68).</description>
|
||||
</rule>
|
||||
<rule id="4d007e9c-842a-4b8f-56d7-beb6a1b6d903" name="Defensive Line" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>While this model is B2B with one or more models in its unit, it gains +2 ARM.</description>
|
||||
</rule>
|
||||
|
|
@ -14187,12 +14127,6 @@ Damaging a colossal
|
|||
<rule id="79d00749-2d75-1015-d228-b23ab19ded71" name="Espionage (* Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>RNG 5. Target enemy warcaster or warlock. If the enemy warcazster or warlock is in range, firendly models/units in this model's command range can immediately make a full advance and a normal attack.</description>
|
||||
</rule>
|
||||
<rule id="88fe4770-1b4a-45fc-3368-ebc1dfdf8095" name="Eyeless Sight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model ignores cloud effects (p. 69) and forests (p. 87) when determining line of sight. This model ignores concealment (p. 57) and Stealth when making attacks.</description>
|
||||
</rule>
|
||||
<rule id="96d5dd34-f0ed-fb33-631b-9a81327caf31" name="Fearless" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model never flees (p. 85). All warcaster models have this advantage.</description>
|
||||
</rule>
|
||||
<rule id="ec7176be-683f-c244-4ea4-0ce6b83805c6" name="Feign Death" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model cannot be targeted by ranged or magic attacks while knocked down.</description>
|
||||
</rule>
|
||||
|
|
@ -14235,9 +14169,6 @@ Damaging a colossal
|
|||
<rule id="7c458fa2-7926-0ece-ab44-c1f529fdab16" name="Guard Dog" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>While this model is within 3" of its warcaster and is not knocked down or stationary, its warcaster cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.</description>
|
||||
</rule>
|
||||
<rule id="0f37354d-35b3-56bc-f761-9232ddb34687" name="Gunfighter" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model is a gunfighter (p. 63). The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range.</description>
|
||||
</rule>
|
||||
<rule id="a43386a7-dc53-8a2a-a8dd-f041454dffcf" name="Hard Head" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can add this weapon's POW to its head-butt and slam powe attack damage rolls.</description>
|
||||
</rule>
|
||||
|
|
@ -14253,21 +14184,6 @@ Damaging a colossal
|
|||
<rule id="84c4ec15-4682-6935-ddb9-b7cda05d33fb" name="Huntsman" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey. While this model is in play, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or mreoved from play, choose another model/unit as the prey.</description>
|
||||
</rule>
|
||||
<rule id="a6b32d6a-2924-cc8b-c5d5-c8062443b105" name="Immunity: Cold" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model does not suffer cold damage (p. 68).</description>
|
||||
</rule>
|
||||
<rule id="7834cc43-076a-eb30-b774-9bd146307ab6" name="Immunity: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model does not suffer corrosion damage and is immune to the Corrosion continuous effect (p. 68).</description>
|
||||
</rule>
|
||||
<rule id="da2f1b89-2efb-b8a7-851d-3d22b25dd7e0" name="Immunity: Electricity" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model does not suffer electrical damage (p. 68).</description>
|
||||
</rule>
|
||||
<rule id="b8369371-48fb-3195-4861-cb0c15a94307" name="Immunity: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model does not suffer fire damage and is immune to the Fire continuous effect (p. 68).</description>
|
||||
</rule>
|
||||
<rule id="6271732a-5465-02f2-d4ca-f3f7e3cea9d8" name="Incorporeal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them. Other models, including slammed, pushed, or thrown models, can move through this model without effect if they have enough movement to move completely past it. This model does not count as an intervening model. This model suffers damage and effects only from magical weapons, magic attacks, animi, spells, and feats and is immune to continous effects. This model cannot be move by a slam. When this model makes a melee or ranged attack, before the attack roll is made it loses Incorporeal for one round.</description>
|
||||
</rule>
|
||||
<rule id="0aa30333-beb3-2fd8-6f93-eb5881cf9383" name="Inspiration [X]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Friendly X models/units in this model's command range never flee and immediately rally.</description>
|
||||
</rule>
|
||||
|
|
@ -14299,9 +14215,6 @@ Damaging a colossal
|
|||
<description>Gain an additional damage die on this weapon's damage rolls against models with Spellcaster or Magic Ability.</description>
|
||||
</rule>
|
||||
<rule id="02c53d03-05a0-0c80-4e45-473c92102dd0" name="Magic Ability []" hidden="false"/>
|
||||
<rule id="e0f48764-b12b-acca-bb70-726be718b29d" name="Magical Weapon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This weapon is a magical weapon (p. 68).</description>
|
||||
</rule>
|
||||
<rule id="6e472eb2-2f98-cf4e-d92e-aefe63a7eb77" name="Martial Discipline" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model's command range when determining LOS and can advance through friendly Faction warrior models in this model's command range if they have enough movement to move completely past them.</description>
|
||||
</rule>
|
||||
|
|
@ -14351,24 +14264,15 @@ Damaging a colossal
|
|||
<rule id="07907045-fd54-a779-8c0c-4d8d28bac422" name="Multi-Fire (* Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Make an attack with this weapon. On a hit, after resolving the attack this model can immediately make one additional attack with this weapon targeting the last model hit or another model within 2" of the last model hit, ignoring ROF. This model can make up to four attacks during its activation as a result of Multi-Fire.</description>
|
||||
</rule>
|
||||
<rule id="43190c68-0893-f7d9-ad1f-cec11538fc72" name="Officer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model is and Officer (p. 70). The Officer is the unit commander of its unit.</description>
|
||||
</rule>
|
||||
<rule id="067df19b-201e-b79b-8873-52afef15474d" name="One Shot" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>An attack with this weapon can be made only once per game.</description>
|
||||
</rule>
|
||||
<rule id="f1ebe717-5e03-7003-60f4-1b14bc6103a1" name="Open Fist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This weapon is an Open Fist. A warjack's Open Fist enables it to make certain power attacks. A warjack with an Open Fist can make arm lock, headlock, and throw power attacks; a warjack with two Open Fists can also make double-hand throw power attacks. A warjack cannot use a crippled Open Fist to make power attacks.</description>
|
||||
</rule>
|
||||
<rule id="a31638c9-9e35-a4b1-9778-f9d030c86c89" name="Overtake" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".</description>
|
||||
</rule>
|
||||
<rule id="ad6ef5a7-c76a-7a24-e837-f77a76cc406c" name="Parry" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model cannot be targeted by free strikes.</description>
|
||||
</rule>
|
||||
<rule id="052e99e9-4d49-0010-76c1-fdf68b96ed66" name="Pathfinder" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can advance through rough terrain (p. 86) without penalty and can charge and make slam and trample power attacks across obstacles (p. 87).</description>
|
||||
</rule>
|
||||
<rule id="06763b96-e7fe-7393-a080-e44f5d3989a8" name="Pitch" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.</description>
|
||||
</rule>
|
||||
|
|
@ -14405,9 +14309,6 @@ Damaging a colossal
|
|||
<rule id="3df75c4b-8e93-31c3-c51f-dda706cfd63c" name="Rapid Fire [d3]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.</description>
|
||||
</rule>
|
||||
<rule id="c950cf4c-33a0-1369-1946-ff2bb9ca7528" name="Reach" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This weapon has a 2" melee range (p. 50).</description>
|
||||
</rule>
|
||||
<rule id="6c07-c06c-d421-f927" name="Reanimation" hidden="false">
|
||||
<description>When this model boxes a living enemy warrior model with a melee attack, add one Grunt to this unit and then remove the boxed model from play. The Grunt must be placed in formation and within 3˝ of this model. The Grunt cannot
|
||||
activate this turn.</description>
|
||||
|
|
@ -14451,9 +14352,6 @@ activate this turn.</description>
|
|||
<rule id="5258690f-6843-cf78-d51e-1c0a2d7224e8" name="Set Defense" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.</description>
|
||||
</rule>
|
||||
<rule id="31938085-8f8f-ecbc-1282-4d5071791dc9" name="Shield" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This weapon is a shield that gives the model a cumulative +2 ARM bonus; for example, a model with two of them gains a bonus of +4 ARM. A model does not gain this bonus while the weapon system with the shield is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.</description>
|
||||
</rule>
|
||||
<rule id="4158ad6a-dee0-b6de-4f0f-79440d26d798" name="Shield Guard" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Once per round, when a friendly model is directly hit by a ranged attack during your opponent's turn while within 2" of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.</description>
|
||||
</rule>
|
||||
|
|
@ -14478,15 +14376,9 @@ activate this turn.</description>
|
|||
<rule id="c6bcf30f-c558-19a6-d099-8a6213aa189e" name="Stall" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.</description>
|
||||
</rule>
|
||||
<rule id="ea4b6c9d-9e17-58f3-8163-8ea99d5db0fe" name="Standard bearer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model is a standard bearer (p. 70).</description>
|
||||
</rule>
|
||||
<rule id="5633-ee36-0654-ea6b" name="Steady" hidden="false">
|
||||
<description>This model cannot be knocked down.</description>
|
||||
</rule>
|
||||
<rule id="e99c4320-7ab1-4678-8245-f6bb01e712e0" name="Stealth" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5" away automatically miss. This model is not an intervening model (p. 43) when determining line of sight from a model greater than 5" away.</description>
|
||||
</rule>
|
||||
<rule id="f5b6f1f0-a386-5b3a-5615-fa215e79d478" name="Steam Pressure" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.</description>
|
||||
</rule>
|
||||
|
|
@ -14508,24 +14400,15 @@ activate this turn.</description>
|
|||
<rule id="a1d81d1a-4ecc-53bc-3e7d-83d58b43a1a8" name="Take Up" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.</description>
|
||||
</rule>
|
||||
<rule id="c01cb487-f97a-7246-8f8e-979e2ebf6749" name="Terror" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model is a terrifying entity (p. 84). Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.</description>
|
||||
</rule>
|
||||
<rule id="579ab18e-eb22-6aae-f01d-28868792128f" name="Thresher (* Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.</description>
|
||||
</rule>
|
||||
<rule id="19bbdf49-10f8-f841-3a28-29826fe83d7d" name="Thrown" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Add this model's STR to the POW of this ranged attack.</description>
|
||||
</rule>
|
||||
<rule id="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" name="Tough" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled, and is knocked down.</description>
|
||||
</rule>
|
||||
<rule id="987eb0e3-9cd1-6f29-0206-5efb57bb3b86" name="Trash" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Gain an additional damage die against knocked down targets.</description>
|
||||
</rule>
|
||||
<rule id="21b0922f-4ce2-396f-8960-5747cf7bddca" name="Undead" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model is not a living model and never flees.</description>
|
||||
</rule>
|
||||
<rule id="bfc7d9b7-b37f-6c3a-ebe4-e15026e94d2d" name="Unyielding" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>While engaging an enemy model, this model gains +2 ARM.</description>
|
||||
</rule>
|
||||
|
|
@ -14536,9 +14419,6 @@ activate this turn.</description>
|
|||
<rule id="eafd-9ef0-b93e-6132" name="Weaken" hidden="false">
|
||||
<description>A living model hit by this weapon suffers –2 STR and DEF for one round.</description>
|
||||
</rule>
|
||||
<rule id="6b49fd32-7ec7-56db-2429-b3ed7592ca45" name="Weapon Master" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When attacking with this weapon, add and additional die to its damage rolls.</description>
|
||||
</rule>
|
||||
<rule id="d6e7-9d7c-10af-ebb8" name="Weapon Platform" hidden="false">
|
||||
<description>This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.</description>
|
||||
</rule>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue