remove universal rules from CAT (defined in GST)

This commit is contained in:
Maximator 2022-12-31 16:26:51 +01:00
parent 5d502f261d
commit 68689d9c49
13 changed files with 8099 additions and 11218 deletions

View file

@ -115,7 +115,7 @@
</rule>
</rules>
<infoLinks>
<infoLink id="1781-4d15-a006-451a" hidden="false" targetId="c9c8987e-c80f-ed4e-222c-5abde09b04e6" type="rule"/>
<infoLink id="1781-4d15-a006-451a" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="7c55-7c31-ffcb-587e" hidden="false" targetId="fa78-87c3-f6fa-c901" type="rule"/>
</infoLinks>
<categoryLinks>
@ -238,7 +238,7 @@
</rule>
</rules>
<infoLinks>
<infoLink id="3f3480ee-c7a9-d2a0-1c87-3d39ee8ceb59" hidden="false" targetId="c9c8987e-c80f-ed4e-222c-5abde09b04e6" type="rule"/>
<infoLink id="3f3480ee-c7a9-d2a0-1c87-3d39ee8ceb59" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="d622f656-5cdb-feec-c7a8-4add0a87934b" hidden="false" targetId="538da519-951a-d9b8-576d-a3a08acc8152" type="profile"/>
<infoLink id="d96db8ba-dc09-25a9-dff2-02e66d6c135e" hidden="false" targetId="a140c16a-08af-76a8-8732-31ec43f92abf" type="profile"/>
<infoLink id="d9c2014e-5b6b-2fd8-edeb-82e9641811eb" hidden="false" targetId="e58de353-0297-80dd-b04f-e6b9e02110e9" type="profile"/>
@ -408,7 +408,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="59a3f4dc-3aab-aea9-e66d-d1846efa5a5f" hidden="false" targetId="c9c8987e-c80f-ed4e-222c-5abde09b04e6" type="rule"/>
<infoLink id="59a3f4dc-3aab-aea9-e66d-d1846efa5a5f" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="23170d37-bc5b-9642-e0db-9752fcb402e0" hidden="false" targetId="f9ad70b8-0e0e-fcee-26d1-66dcb2f54931" type="profile"/>
<infoLink id="6033beae-ab39-955a-698b-60cb314a1a5b" hidden="false" targetId="e0ec3ab2-698e-cf69-87fc-7bd4d55b37ce" type="profile"/>
<infoLink id="0c8f389d-a6ef-e1d6-3527-10454922e42c" hidden="false" targetId="1a8aa0fa-dad4-8f76-2997-9da362e5371f" type="profile"/>
@ -464,11 +464,11 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
<rule id="aea1f02b-bc60-24f0-5104-eedacdb400e8" name="Voulge: Reach" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
</rules>
<infoLinks>
<infoLink id="3066db82-3f72-7692-8da3-fb56a6628591" hidden="false" targetId="074f3e15-f85d-734a-281e-870abc6d569a" type="rule"/>
<infoLink id="9b017ee4-e207-cd2b-bec9-7f2ede3f6e59" hidden="false" targetId="8a45f759-0b5e-eea2-6a90-50000bff4a76" type="rule"/>
<infoLink id="eb0b06c8-dd78-0f18-2b9a-3df8b73e8878" hidden="false" targetId="77af9a8f-5ef0-6667-39f5-8c8a0bda5727" type="rule"/>
<infoLink id="0a80d731-6283-21c0-ff66-77af9740816a" hidden="false" targetId="ca9320d5-a4e0-ade4-02ec-59878720f1ff" type="rule"/>
<infoLink id="b4894cf7-7098-2ac7-605c-20564105dc09" hidden="false" targetId="c9c8987e-c80f-ed4e-222c-5abde09b04e6" type="rule"/>
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<infoLink id="0a80d731-6283-21c0-ff66-77af9740816a" hidden="false" targetId="b8369371-48fb-3195-4861-cb0c15a94307" type="rule"/>
<infoLink id="b4894cf7-7098-2ac7-605c-20564105dc09" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="06cd9cad-6bc9-e856-86fb-df8e9981c6b1-536f6c6f23232344415441232323" hidden="false" targetId="536f6c6f23232344415441232323" primary="true"/>
@ -513,7 +513,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="7403-5e50-ba70-1a4d" hidden="false" targetId="c9c8987e-c80f-ed4e-222c-5abde09b04e6" type="rule"/>
<infoLink id="7403-5e50-ba70-1a4d" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="576c-39fb-40d9-993a" hidden="false" targetId="96d4f411-5e97-be5e-bf42-70d268ed1180" type="rule"/>
</infoLinks>
<categoryLinks>
@ -538,7 +538,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</profile>
</profiles>
<infoLinks>
<infoLink id="3fe8-fa3a-ebfe-4a64" hidden="false" targetId="22d5-28c1-1b65-17ac" type="rule"/>
<infoLink id="3fe8-fa3a-ebfe-4a64" hidden="false" targetId="815c41c2-2359-9a1f-23c0-c7e13bb126a7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -562,8 +562,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</profile>
</profiles>
<infoLinks>
<infoLink id="67ec-4dbb-4cff-196d" hidden="false" targetId="235edb2e-4fd5-533d-d1d8-c10a7348e7bb" type="rule"/>
<infoLink id="e71f-5abf-84c8-6bdf" hidden="false" targetId="22d5-28c1-1b65-17ac" type="rule"/>
<infoLink id="67ec-4dbb-4cff-196d" hidden="false" targetId="c950cf4c-33a0-1369-1946-ff2bb9ca7528" type="rule"/>
<infoLink id="e71f-5abf-84c8-6bdf" hidden="false" targetId="815c41c2-2359-9a1f-23c0-c7e13bb126a7" type="rule"/>
<infoLink id="7ddd-b91a-0910-dfc8" hidden="false" targetId="7676-c89b-da25-a5af" type="rule"/>
</infoLinks>
<costs>
@ -608,7 +608,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="da0e-7a87-1b2b-46fe" hidden="false" targetId="c9c8987e-c80f-ed4e-222c-5abde09b04e6" type="rule"/>
<infoLink id="da0e-7a87-1b2b-46fe" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="08b6-27e2-7ec9-8152-576172626561737423232344415441232323" hidden="false" targetId="576172626561737423232344415441232323" primary="true"/>
@ -663,7 +663,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="d0b0-62a4-bf86-a949" hidden="false" targetId="65867f1e-a644-6147-6430-81e9e8ac932c" type="rule"/>
<infoLink id="d0b0-62a4-bf86-a949" hidden="false" targetId="e0f48764-b12b-acca-bb70-726be718b29d" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -711,8 +711,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</profile>
</profiles>
<infoLinks>
<infoLink id="2275-a5aa-c551-853f" hidden="false" targetId="65867f1e-a644-6147-6430-81e9e8ac932c" type="rule"/>
<infoLink id="72cd-c351-0f6e-c1f7" hidden="false" targetId="235edb2e-4fd5-533d-d1d8-c10a7348e7bb" type="rule"/>
<infoLink id="2275-a5aa-c551-853f" hidden="false" targetId="e0f48764-b12b-acca-bb70-726be718b29d" type="rule"/>
<infoLink id="72cd-c351-0f6e-c1f7" hidden="false" targetId="c950cf4c-33a0-1369-1946-ff2bb9ca7528" type="rule"/>
<infoLink id="d452-b74f-456a-a09f" hidden="false" targetId="ac79-6c3d-bffd-156f" type="rule"/>
</infoLinks>
<costs>
@ -802,7 +802,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="a646e607-6aa6-051a-2655-6892d0ba2a49" hidden="false" targetId="c9c8987e-c80f-ed4e-222c-5abde09b04e6" type="rule"/>
<infoLink id="a646e607-6aa6-051a-2655-6892d0ba2a49" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="79b381f0-546e-2848-2184-ebfafb4d4a66" hidden="false" targetId="79dd5e47-d892-deca-ba25-30c9af5a2465" type="profile"/>
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@ -891,11 +891,11 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="17f329e7-6a25-30c4-1e00-f1ef662ec00d" hidden="false" targetId="fd764118-7b63-7b7f-9d7c-6db3196ccfd6" type="rule"/>
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<infoLink id="46033d62-a299-d403-6225-bfe07c73d346" hidden="false" targetId="77af9a8f-5ef0-6667-39f5-8c8a0bda5727" type="rule"/>
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<infoLink id="46033d62-a299-d403-6225-bfe07c73d346" hidden="false" targetId="da2f1b89-2efb-b8a7-851d-3d22b25dd7e0" type="rule"/>
<infoLink id="92d72505-98f5-44db-ded5-70dd6f8adec6" hidden="false" targetId="b8369371-48fb-3195-4861-cb0c15a94307" type="rule"/>
</infoLinks>
<categoryLinks>
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@ -1033,7 +1033,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
<rule id="0bf6b4d6-e24e-9a42-8e25-524b5079f772" name="Staff: Reach" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
</rules>
<infoLinks>
<infoLink id="a3751701-3c61-e14a-7250-8379daf45e86" hidden="false" targetId="c9c8987e-c80f-ed4e-222c-5abde09b04e6" type="rule"/>
<infoLink id="a3751701-3c61-e14a-7250-8379daf45e86" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="d172ca5e-68bd-6e59-145c-866d72498779-536f6c6f23232344415441232323" hidden="false" targetId="536f6c6f23232344415441232323" primary="true"/>
@ -1102,7 +1102,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
<rule id="832939a9-63c9-c36f-5880-925f9e331ba6" name="Voulge: Reach" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
</rules>
<infoLinks>
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<infoLink id="801baec2-3cee-0855-560e-7fd79cfc1856" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="6e17308a-d11c-6952-dc2f-10d6105864a8-556e697423232344415441232323" hidden="false" targetId="556e697423232344415441232323" primary="true"/>
@ -1163,8 +1163,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
<rule id="2a62-fbb5-8e6c-475e" name="Voulge: Reach" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
</rules>
<infoLinks>
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<infoLink id="b942-8878-4aff-3505" hidden="false" targetId="43190c68-0893-f7d9-ad1f-cec11538fc72" type="rule"/>
<infoLink id="5347-8756-119b-6e7b" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="2305-b26d-7602-f6ce-536f6c6f23232344415441232323" hidden="false" targetId="536f6c6f23232344415441232323" primary="true"/>
@ -1359,7 +1359,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rules>
<infoLinks>
<infoLink id="87e558a0-38d9-f348-b76a-385b4a5ac480" hidden="false" targetId="f956664c-bb46-c33c-1957-1419ccf2f000" type="profile"/>
<infoLink id="e91f8b4b-d2e9-7b0b-f879-a2b559071a13" hidden="false" targetId="3426071f-b0da-a79b-e390-5db585750870" type="rule"/>
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</infoLinks>
<categoryLinks>
<categoryLink id="ce391b70-e0ec-4228-f96a-7ff2eb2f85b1-576172626561737423232344415441232323" hidden="false" targetId="576172626561737423232344415441232323" primary="true"/>
@ -1534,8 +1534,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
<rule id="0fa85323-9f42-fdb6-0c18-a927c086e59d" name="Hunting Blades: Weapon Master" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
</rules>
<infoLinks>
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<infoLink id="93cded19-cd0e-2553-53df-58abcfc2fd4e" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
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@ -1633,7 +1633,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
<infoLink id="40b71a48-698c-57b9-6e0f-00cbf9b1ca33" hidden="false" targetId="96ea6fb5-69ab-7470-dff9-9478e1787cb1" type="profile"/>
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</infoLinks>
<categoryLinks>
@ -1693,7 +1693,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="da4d17b0-e9a6-77f8-e439-5755ce6b29d5" hidden="false" targetId="c9c8987e-c80f-ed4e-222c-5abde09b04e6" type="rule"/>
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<infoLink id="26572cdb-1239-e80e-d018-4ba583356595" hidden="false" targetId="d9248106-b612-c4ff-f6a1-91043aaec90c" type="profile"/>
@ -1840,9 +1840,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</profile>
</profiles>
<rules>
<rule id="aefecd4f-7804-8eed-0cc1-debbfb7f0593" name="Flight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movement to move completely past them. This model ignores intervening models whn declaring its charge target.</description>
</rule>
<rule id="a587bd35-df75-85e2-5e26-c84eb7e3cfd3" name="inspiration (Circle)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Friendly Ciricle models/units in this model&apos;s command range never flee and immediately rally.</description>
</rule>
@ -1861,7 +1858,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="234753e1-e31a-1b21-867a-14d002d43e85" hidden="false" targetId="77af9a8f-5ef0-6667-39f5-8c8a0bda5727" type="rule"/>
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@ -1932,8 +1929,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
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@ -2000,10 +1997,10 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rules>
<infoLinks>
<infoLink id="815e95e1-03e9-407c-4fbc-130d1e7f4bde" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
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<categoryLinks>
@ -2070,8 +2067,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="dc9f7bc5-73ec-ea4d-d318-678d082719da" hidden="false" targetId="fd764118-7b63-7b7f-9d7c-6db3196ccfd6" type="rule"/>
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@ -2139,8 +2136,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="56f73193-39e5-9a07-af0d-75f643c27f25" hidden="false" targetId="f32ea3ed-9aa5-4db5-5ca3-8c3cd7130664" type="rule"/>
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@ -2198,7 +2195,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="b8bd408d-1f4e-7a97-5afa-99ef6def8904" hidden="false" targetId="c9c8987e-c80f-ed4e-222c-5abde09b04e6" type="rule"/>
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@ -2274,7 +2271,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="1413f69f-0da4-aea8-d28c-086d981952ce" hidden="false" targetId="c9c8987e-c80f-ed4e-222c-5abde09b04e6" type="rule"/>
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@ -2426,7 +2423,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rules>
<infoLinks>
<infoLink id="066954a4-ae8f-6aab-03b0-dd9393b6fefc" hidden="false" targetId="b1ee2ad9-615b-ba86-b4c1-6f0a5245013a" type="profile"/>
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@ -2509,7 +2506,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="a2f8dc61-0675-2740-4e5f-ebcd953a592a" hidden="false" targetId="c9c8987e-c80f-ed4e-222c-5abde09b04e6" type="rule"/>
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@ -2565,8 +2562,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
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<infoLink id="e771f073-4acd-9631-1888-8a7e5baeea12" hidden="false" targetId="fd8a9aa4-a0ea-cdf3-98c7-8d082a9994be" type="rule"/>
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@ -2779,7 +2776,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="bb12-68d6-9002-8787" hidden="false" targetId="c03455ab-b474-a3fd-d7f2-0197ec33bde8" type="rule"/>
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@ -2829,7 +2826,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</profile>
</profiles>
<infoLinks>
<infoLink id="1aa5-0bec-85ee-34fd" hidden="false" targetId="19ffcb89-0239-5b03-d164-4ae137a6f0df" type="rule"/>
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<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -2853,7 +2850,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</profile>
</profiles>
<infoLinks>
<infoLink id="5034-3320-2e53-9e6d" hidden="false" targetId="19ffcb89-0239-5b03-d164-4ae137a6f0df" type="rule"/>
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<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -2918,9 +2915,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rules>
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@ -3136,7 +3133,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rules>
<infoLinks>
<infoLink id="4672e97d-2845-7842-f0c3-6578f6b9b37e" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
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@ -3194,8 +3191,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rules>
<infoLinks>
<infoLink id="6482-3569-55ce-c70a" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
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@ -3253,8 +3250,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
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<infoLink id="2d461195-1daa-176b-1128-46cb1d92c6aa" hidden="false" targetId="348c3769-37fa-8a92-3e7d-48835184fc30" type="rule"/>
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@ -3342,8 +3339,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rules>
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@ -3409,9 +3406,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rules>
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@ -3492,8 +3489,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
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@ -3542,8 +3539,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
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@ -3596,8 +3593,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
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@ -3651,9 +3648,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
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@ -3721,8 +3718,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
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@ -3833,7 +3830,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
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@ -3908,9 +3905,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
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@ -3932,7 +3929,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</profile>
</profiles>
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<infoLink id="4f5c-2710-33e9-bdd6" hidden="false" targetId="235edb2e-4fd5-533d-d1d8-c10a7348e7bb" type="rule"/>
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<cost name="pts" typeId="points" value="0.0"/>
@ -3971,8 +3968,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
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@ -4034,8 +4031,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rules>
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<selectionEntry id="bf1a-1fcb-0a5f-7c66" name="Iron Claw" hidden="false" collective="false" import="true" type="upgrade">
@ -4056,7 +4053,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</profile>
</profiles>
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<infoLink id="88cb-e36b-d906-1921" hidden="false" targetId="65867f1e-a644-6147-6430-81e9e8ac932c" type="rule"/>
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@ -4103,8 +4100,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
</rules>
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@ -4129,7 +4126,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</profile>
</profiles>
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<infoLink id="32b6-ecb7-f178-bf87" hidden="false" targetId="51da-2e83-a0eb-af09" type="rule"/>
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<cost name="pts" typeId="points" value="0.0"/>
@ -4153,8 +4150,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</profile>
</profiles>
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<cost name="pts" typeId="points" value="0.0"/>
@ -4209,7 +4206,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rule>
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@ -4256,10 +4253,10 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
<rule id="7e8a86c7-633a-5990-1e75-4ab1b3101656" name="Pole Axe: Reach" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
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@ -4316,11 +4313,11 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
<rule id="f607-0345-123e-e7d5" name="Pole Axe: Reach" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
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@ -4413,7 +4410,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
<rule id="959fb143-4490-4bf9-9697-c2f4d92c5832" name="Claw: Open Fist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
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@ -4490,7 +4487,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
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@ -4548,8 +4545,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
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@ -4611,8 +4608,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rules>
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@ -4686,8 +4683,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
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@ -4761,8 +4758,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</rules>
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@ -4808,9 +4805,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
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@ -4872,9 +4869,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
<rule id="fb9cd1a8-65e5-ef65-c587-61a0f331f67b" name="Cleft Blade: Weapon Master" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
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@ -4918,8 +4915,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
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@ -5238,177 +5235,37 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.</description>
</selectionEntry>
</sharedSelectionEntries>
<sharedRules>
<rule id="d5728e53-db64-4cbf-caeb-11266c522103" name="&apos;Jack Marshal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>In WARMACHINE, this denotes a non-warcaster model that can control warjacks.</description>
</rule>
<rule id="dc58005c-14f4-78a8-450a-eff13ec36b12" name="Abomination" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a terrifying entity. Models and units-friendly and enemy-within 3&quot; of this model must pass a command check or flee</description>
</rule>
<rule id="b2a35539-271b-a334-e50f-0cf74dcafc82" name="Advance Deployment" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Place this model after normal deployment, up to 6&quot; beyond the established deployment zone.</description>
</rule>
<rule id="c763d4f8-31e6-7b42-bccb-fb490235d22e" name="Aggressive" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can run or charge without spending focus or being forced.</description>
</rule>
<rule id="5ea56d9d-3812-5de8-1a6c-a4328fd58fc9" name="Arc Node" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>In WARMACHINE, this advantage denotes a warjack with an Arc Node. Arc Nodes enable warjacks to channel spells.</description>
</rule>
<rule id="22d5-28c1-1b65-17ac" name="Beat Back" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Immediately after a normal attack with this weapon is resolved during this model&apos;s combat action, the enemy model hit can be pushed 1&quot; directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1&quot;.</description>
</rule>
<rule id="51da-2e83-a0eb-af09" name="Black Penny" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This attack ignores the firing into melee penalty</description>
</rule>
<rule id="3f7fe8a3-58d9-9fc2-04d0-6d3a3feb1b7d" name="Buckler" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus. A model does not gain this bonus while the location the buckler is in is being held in a weapon lock or when resolving damage that orgiinates in its back arc.</description>
</rule>
<rule id="fa78-87c3-f6fa-c901" name="Circular Vision" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model&apos;s front arc extends to 360 degrees.</description>
</rule>
<rule id="18dabff9-2f10-607e-660f-bc2ece30b36c" name="Combined Melee Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Thi model can particaipate in combined melee attacks with othr models in its unit.</description>
</rule>
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<description>This model can participate in combined ranged attacks with other models in its unit.</description>
</rule>
<rule id="068b-7986-d386-4514" name="Combo Strike (* Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model&apos;s STR plus twice the POW of this weapon.</description>
</rule>
<rule id="074f3e15-f85d-734a-281e-870abc6d569a" name="Commander" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A friendly faction model or unit in this model&apos;s command range can replace its current CMD with the current CMD of the commander when making command checks.</description>
</rule>
<rule id="fd764118-7b63-7b7f-9d7c-6db3196ccfd6" name="Construct" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is not a living model, never flees, and automatically passes comand checks.</description>
</rule>
<rule id="aeb8bf94-a585-0876-76ec-55c9876ef9bb" name="Continuous Effect: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model hit by this attack suffers the Corrosion continuous effect.</description>
</rule>
<rule id="20d6cd7e-2ca7-6a21-8222-d2a8506a87f4" name="Continuous Effect: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model hit by this atack suffers the Fire continuous effect.</description>
</rule>
<rule id="f094ee7d-7bac-a826-5702-450752b1240c" name="Critical Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit by this attack suffers the Corrosion continuous effect.</description>
</rule>
<rule id="5485eaf5-115b-fbe8-524a-48a74e38d7d2" name="Critical Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>on a critical hit, the model hit by this attack suffers the Fire continuous effect.</description>
</rule>
<rule id="3080-9112-bf03-1e04" name="Critical Pitch" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="7676-c89b-da25-a5af" name="Critical Smite" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, this model can slam the model hit instead of rolling damage normally. The model hit is slammed d6&quot; directly away from this model and suffers a damage rollw ith POW equal to this model&apos;s STR plus the POW of this weapon. The POW of collateral damage is equal to this model&apos;s STR.</description>
</rule>
<rule id="ed8ef287-618b-e7ca-6caa-7a307abdb2f6" name="Damage Type: Cold" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes cold damage</description>
</rule>
<rule id="373ffefb-83fd-1d5d-72e7-afed7105caad" name="Damage Type: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes corrosion damage.</description>
</rule>
<rule id="f6fb041d-7b3b-8bc2-c34e-2a0b1aadb413" name="Damage Type: Electricity" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes electrical damage.</description>
</rule>
<rule id="06f5118e-4098-0b3c-8d77-7f3d758a8e36" name="Damage Type: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes fire damage.</description>
</rule>
<rule id="f32ea3ed-9aa5-4db5-5ca3-8c3cd7130664" name="Eyeless Sight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model ignores cloud effects and forests when determining line of sight. This model ignores concealment and stealth.</description>
</rule>
<rule id="348c3769-37fa-8a92-3e7d-48835184fc30" name="Fearless" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model never flees.</description>
</rule>
<rule id="c03455ab-b474-a3fd-d7f2-0197ec33bde8" name="Flight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movemnt to move completely past them. This model ignores intervening models when declaring its charge target.</description>
</rule>
<rule id="5c45-52ff-b360-fa40" name="Gargantuan" publicationId="4f9d-c0be-1f25-79e3" page="16-18" hidden="false">
<description>- Huge base
Occupies the space from its base to a height of 5&quot;
- Facing and Line of sight
Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field.
- Targeting a gargantuan
A gargantuan never gains a DEF bonus from concealment, cover, or elevation.
Cloud effects and forest terrain do not block line of sight to a gargantuan.
A model targeting a gargantuan with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a gargantuan in melee, that miss is not rerolled against another model. It misses completely.
- Predeployment
Gargantuans must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order.
- Massive
A gargantuan cannot be slammed, pushed, thrown, knocked down, or made stationary.
- Gargantuan movement
A gargantuan can only advance during its normal movement and cannot be placed.
- Pathfinder
All gargantuans have Pathfinder
- Controlling a gargantuan
Gargantuans must be assigned to a battlegroup, and your opponent can never take control of your gargantuan by any means.
- Great Beast
A gargantuan can never gain Advance Deployment, Incorporeal, or Stealth.
- Ranged attacks while in melee
A gargantuan can make ranged attacks while in melee. A gargantuan never suffers the firing in melee penalty when targeting a model it is in melee with. A gargantuan cannot gain the aiming bonus when engaged.
- Gargantuan melee range
Gargantuan melee weapons and gargantuan melee attacks have a 2&quot; melee range unless otherwise noted. This includes all power attacks made by a gargantuan.
- Gargantuan power attacks
A gargantuan can make all the power attacks available to a warbeast along with two additional attacks available only to gargantuans: power strike and sweep.
Power Strike - at least one Open fist. Its target must be in the Open Fist&apos;s field of fire and have a smaller base than the gargantuan. Melee attack, if hits slammed d6+2&quot; directly away. POW of slam and collateral damage rolls equal to STR.
Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon&apos;s field of fire and within its 2&quot; melee range. Models hit suffer damage roll with POW equal STR.</description>
</rule>
<rule id="be653cfe-d0fd-5dd4-bd3f-9979450ba2a5" name="Gunfighter" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a gunfighter. The gunfighter has a melee range of 0.5&quot; and can make ranged attacks targeting models in its melee range.</description>
</rule>
<rule id="047a84fb-966c-a0d0-e472-f0164c57ce74" name="Heart Eater" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model gains a corpse token each time it destorys a living enemy model with a melee attack. This model can have up to three corpse tokens at a time. It can spend corpse tokens during its activation to boost an attack or damage roll or to make an additional melee attack at one token per boost or additional attack.</description>
</rule>
<rule id="7d2ffd1c-0815-c2c4-6dac-3c0fdcab5d79" name="Hunter" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model ignores forests, concealment, and cover when determining LOS or making a ranged attack.</description>
</rule>
<rule id="8075d42f-7091-11a3-c9cc-dcc3fa69bfda" name="Immunity: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer corrosion damage and is immune to the Corrosion continuous effect.</description>
</rule>
<rule id="77af9a8f-5ef0-6667-39f5-8c8a0bda5727" name="Immunity: Electricity" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer electricla damage.</description>
</rule>
<rule id="ca9320d5-a4e0-ade4-02ec-59878720f1ff" name="Immunity: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer fire damage and is immune to the fire continuous effect.</description>
</rule>
<rule id="8a45f759-0b5e-eea2-6a90-50000bff4a76" name="Immuniy: Cold" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer cold damge.</description>
</rule>
<rule id="9df764bf-bab9-9913-aee3-25fd072d09f4" name="Incorporeal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them.</description>
</rule>
<rule id="bc44-1e24-ed39-3dd0" name="Lesser Warlock" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing and Spellcaster.</description>
</rule>
<rule id="ac79-6c3d-bffd-156f" name="Mage Killer" hidden="false">
<description>Gain an additional damage die on this weapon&apos;s damage rolls against models with Spellcaster or Magic Ability.</description>
</rule>
<rule id="65867f1e-a644-6147-6430-81e9e8ac932c" name="Magical Weapon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A magical weapon can damage and affect models with the Incoreal ability.
Attacks made with magical weapons are not magic attacks.</description>
</rule>
<rule id="13d258da-eb9d-2620-09ce-f171fb0c5d94" name="Massive" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A battle engine cannot be slammed, pushed, thrown, kncoked down, or made stationary.</description>
</rule>
<rule id="a245f1e0-8f34-d44d-7889-b90ca7029b1b" name="Officer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is an Officer. The Officer is the unit commander of its unit.</description>
</rule>
<rule id="19ffcb89-0239-5b03-d164-4ae137a6f0df" name="Open Fist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is an Open Fist. A warbeast&apos;s Open Fist enables it to make certain power attacks. A warbeast with an Open Fist can make arm lock, headlock, and throw power attacks; a warbeast with two Open Fists can also make double-hand throw power attacks.s</description>
</rule>
<rule id="c9c8987e-c80f-ed4e-222c-5abde09b04e6" name="Pathfinder" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles.</description>
</rule>
<rule id="ac5a-2186-3901-0823" name="Powerful Charge" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model gains +2 to charge attack rolls with this weapon.</description>
</rule>
<rule id="865a33ae-499f-f299-282e-991c9b077449" name="Predeployment" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Battle engines must be placed before normal deployment. If both player have models to predeploy, they predeploy their models in standard deployment order.</description>
</rule>
<rule id="235edb2e-4fd5-533d-d1d8-c10a7348e7bb" name="Reach" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon has a 2&quot; melee range.</description>
</rule>
<rule id="961f72a0-c716-386b-722e-518fbefc13e3" name="Serviceable" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Friendly Faction models with the Repair ability can attempt to repair damaged battle engines. To attempt repairs, the model with Repair must be in B2B contact with the damaged battle engine and make a skill check. If successful, remove d6 damage points from the battle engine.</description>
</rule>
<rule id="552fdf9e-4037-6639-9aec-e18fa0c55505" name="Shield" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is a shield that gives the model a cumulative +2 ARM bonus.
</description>
</rule>
<rule id="5bd9d53a-f5a5-5db1-ce92-495ab9b9c48c" name="Special Issue" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model with the Special Issue rule can be inclued in the Theme Forces of th warlock specified on on its card. this applies to all versions of a particlar warlock and any versions of the warlock&apos;s Theme Forces.
@ -5417,27 +5274,12 @@ The model can also be bonded to the warlock specified on its card. This only giv
<rule id="16b88166-2565-4762-8799-91b6d89f3163" name="Sprint" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>At the end of this model&apos;s activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance.</description>
</rule>
<rule id="424995e9-a541-8a99-a20b-ecfbadb1d03d" name="Standard bearer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a standard bearer.</description>
</rule>
<rule id="96d4f411-5e97-be5e-bf42-70d268ed1180" name="Steady" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be kncoked down.</description>
</rule>
<rule id="94c1371d-a183-9b7d-8aa7-6024f427ad39" name="Stealth" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Ranged and magic attacks declared against this model when the point of orgin of the attack is greater than 5&quot; away automatically miss.</description>
</rule>
<rule id="3426071f-b0da-a79b-e390-5db585750870" name="Terror" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a terrifying enitity. Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.</description>
</rule>
<rule id="e5d0e73a-fc38-2f5a-9d6a-0371cb84f04a" name="Tough" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description> When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled and is knocked down.</description>
</rule>
<rule id="bd72c665-ad4b-c14d-f4f4-6e9521779a6a" name="Treewalker" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model ignores forests when determining LOS. While in a forest, this model gains +2 DEF against melee attack rolls and can advance through obstructions and other models if it has enough movement to move completely past them.</description>
</rule>
<rule id="7c6a0418-47ce-fa1d-330b-87b99130c865" name="Undead" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is not a living model and never flees.</description>
</rule>
<rule id="8b0d-8819-ec97-d89d" name="Warlock unit" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Granted: Fearless
A warlock that is part of a warlock unit always has the Granted: Fearless ability. While the warlock is in play, the models in its unit gain Fearless.
@ -5448,9 +5290,6 @@ Battlegroup
Atachments
Warlock units cannot have unit and weapon attachments like other units, but they can have warlock attachments like standard warlocks. If a warlock unit has a warlock attachment, the atachment remains a solo and does not become part of the warlock unit.</description>
</rule>
<rule id="dc5d5a5d-b5d8-0524-3681-9125068ccbff" name="Weapon Master" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When attacking with this weapon, add an additional die to its damage rolls.</description>
</rule>
</sharedRules>
<sharedProfiles>
<profile id="b1ee2ad9-615b-ba86-b4c1-6f0a5245013a" name="Amuck" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false" typeId="5370656c6c23232344415441232323" typeName="Spell">

View file

@ -31,7 +31,7 @@
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@ -91,7 +91,7 @@
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@ -140,7 +140,7 @@
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@ -158,7 +158,7 @@
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@ -254,7 +254,7 @@
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</profiles>
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@ -283,8 +283,8 @@
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</rules>
<infoLinks>
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@ -355,7 +355,7 @@
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@ -380,7 +380,7 @@
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@ -512,8 +512,8 @@
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@ -541,7 +541,7 @@
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@ -565,7 +565,7 @@
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@ -598,7 +598,7 @@
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@ -623,7 +623,7 @@
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@ -648,7 +648,7 @@
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@ -692,7 +692,7 @@
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@ -826,8 +826,8 @@
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@ -894,7 +894,7 @@
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@ -1023,7 +1023,7 @@
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<infoLinks>
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@ -1051,8 +1051,8 @@
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</profiles>
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@ -1086,7 +1086,7 @@
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@ -1114,7 +1114,7 @@
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<costs>
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@ -1249,7 +1249,7 @@
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@ -1324,7 +1324,7 @@
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@ -1351,7 +1351,7 @@
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@ -1400,7 +1400,7 @@
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<selectionEntries>
@ -1539,8 +1539,8 @@
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@ -1569,7 +1569,7 @@
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@ -1598,7 +1598,7 @@
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@ -1747,7 +1747,7 @@
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@ -1775,7 +1775,7 @@
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</profiles>
<infoLinks>
<infoLink id="8262-9b9e-c9c6-1aad" hidden="false" targetId="3317-7ff4-4974-5a3e" type="rule"/>
<infoLink id="8262-9b9e-c9c6-1aad" hidden="false" targetId="c950cf4c-33a0-1369-1946-ff2bb9ca7528" type="rule"/>
<infoLink id="8480-352b-4b19-86bb" hidden="false" targetId="ed70-ce4c-ca59-2cbf" type="rule"/>
</infoLinks>
<costs>
@ -2200,7 +2200,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="ed8a-fe65-af85-ad05" hidden="false" targetId="3317-7ff4-4974-5a3e" type="rule"/>
<infoLink id="ed8a-fe65-af85-ad05" hidden="false" targetId="c950cf4c-33a0-1369-1946-ff2bb9ca7528" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -2363,9 +2363,9 @@
<rule id="0679-38ca-ef24-254b" name="3 Reflex Servitors" hidden="false"/>
</rules>
<infoLinks>
<infoLink id="7a9f-1fa3-fe68-365d" hidden="false" targetId="137b368a-ff78-db3d-2fea-5dec4fc6d250" type="rule"/>
<infoLink id="7a9f-1fa3-fe68-365d" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="2bb0-d7ab-89f4-8baf" hidden="false" targetId="dcd95c51-bc0d-22d8-0a1c-2da797cb25f8" type="rule"/>
<infoLink id="96a5-dd89-a222-0459" hidden="false" targetId="bbd8a6eb-2793-1454-fc0f-81ef8aaef586" type="rule"/>
<infoLink id="96a5-dd89-a222-0459" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="9e69-7251-e949-8df6" hidden="false" targetId="c159fd34-1725-218c-1de7-4945f08b63d6" type="rule"/>
<infoLink id="a244-f725-92f4-fb91" hidden="false" targetId="e19274cb-2bb9-e63f-fa4c-13dd53981741" type="rule"/>
<infoLink id="4292-3376-d0f7-f88e" hidden="false" targetId="4139-a70b-2274-56f7" type="rule"/>
@ -2458,7 +2458,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="f1ef-59fe-9893-b897" hidden="false" targetId="3317-7ff4-4974-5a3e" type="rule"/>
<infoLink id="f1ef-59fe-9893-b897" hidden="false" targetId="c950cf4c-33a0-1369-1946-ff2bb9ca7528" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -2570,7 +2570,7 @@
<infoLinks>
<infoLink id="0c51-cc15-8277-6f64" hidden="false" targetId="4139-a70b-2274-56f7" type="rule"/>
<infoLink id="ed55-0845-2367-e4c9" hidden="false" targetId="dcd95c51-bc0d-22d8-0a1c-2da797cb25f8" type="rule"/>
<infoLink id="04d4-03df-ed48-6edc" hidden="false" targetId="bbd8a6eb-2793-1454-fc0f-81ef8aaef586" type="rule"/>
<infoLink id="04d4-03df-ed48-6edc" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -2615,8 +2615,8 @@
</rule>
</rules>
<infoLinks>
<infoLink id="b3a1-f95a-1f20-1a83" hidden="false" targetId="1825eb84-75bc-45d1-075a-73923524097d" type="rule"/>
<infoLink id="b3ba-1f00-5043-504d" hidden="false" targetId="0185cef5-a3c9-603c-100d-c470bee8d29f" type="rule"/>
<infoLink id="b3a1-f95a-1f20-1a83" hidden="false" targetId="96d5dd34-f0ed-fb33-631b-9a81327caf31" type="rule"/>
<infoLink id="b3ba-1f00-5043-504d" hidden="false" targetId="43190c68-0893-f7d9-ad1f-cec11538fc72" type="rule"/>
<infoLink id="cc6b-4dec-92ce-ad0b" hidden="false" targetId="17e9-791d-573a-02a1" type="rule"/>
<infoLink id="3232-7cfa-dda3-29c1" hidden="false" targetId="0f32-da1b-7e20-2aa9" type="rule"/>
</infoLinks>
@ -2642,8 +2642,8 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="217d-20c2-84b2-11d0" hidden="false" targetId="9af05fc0-9296-c765-7ed3-8e5fa3340af0" type="rule"/>
<infoLink id="a0d6-6a66-4aa3-c34d" hidden="false" targetId="940f810a-0924-49b2-f014-0c5dfeeee1b1" type="rule"/>
<infoLink id="217d-20c2-84b2-11d0" hidden="false" targetId="08e8ccc0-f0de-5579-5f9f-ffe8507684ba" type="rule"/>
<infoLink id="a0d6-6a66-4aa3-c34d" hidden="false" targetId="e7563dcc-d2ea-74ef-fba7-f1ebc160d64b" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -2667,7 +2667,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="66d9-4c7b-b4d7-8306" hidden="false" targetId="3317-7ff4-4974-5a3e" type="rule"/>
<infoLink id="66d9-4c7b-b4d7-8306" hidden="false" targetId="c950cf4c-33a0-1369-1946-ff2bb9ca7528" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -4810,12 +4810,6 @@
</selectionEntry>
</sharedSelectionEntries>
<sharedRules>
<rule id="630f3385-6dd9-2bd5-26a3-a9567011daf1" name="Abomination" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a terrifying entity. Models and units-friendly and enemy-within 3&quot; of this model must pass a command check or flee</description>
</rule>
<rule id="137b368a-ff78-db3d-2fea-5dec4fc6d250" name="Advance Deployment" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Place this model after normal deployment, up to 6&quot; beyond the established deployment zone.</description>
</rule>
<rule id="95df7b04-129d-981b-08e0-66b51dce97df" name="Aggression Dial" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can be forced during its activation to gain +2 STR for one turn but suffers d3 damage points.</description>
</rule>
@ -4876,18 +4870,12 @@ Servicable. Friendly Faction models with the Repair ability can attempt to repai
<rule id="bdac-34f8-86bc-6c5b" name="Beast Master" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
<description>This model can force friendly Faction warbeasts in its command range as if it were their controlling warlock.</description>
</rule>
<rule id="0c35-0907-6cf2-1bae" name="Beat Back" hidden="false">
<description>Immediately after a normal attack with this weapon is resolved during this model&apos;s combat action, the enemy model hit can be pushed 1&quot; directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1&quot;.</description>
</rule>
<rule id="8c1bf52e-7c41-988f-bfe1-b98c33c04183" name="Berserk" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee against another model in its melee range.</description>
</rule>
<rule id="0a7d14a5-fcfe-ce5d-14b8-c42a4094a30b" name="Binge Drinking" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per game during its activation, this model can use Binge Drinking. this model is knocked down.</description>
</rule>
<rule id="2f6c-0b32-80cc-af10" name="Black Penny" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This attack ignores the firing into melee penalty. </description>
</rule>
<rule id="dee240d6-7846-bd77-3e36-b8d0a4f2b6e4" name="Blind Spot" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When an enemy warbeast misses this model with a melee attack, immediately after the attack is resolved this model can mak one normal melee attack the warbeast.</description>
</rule>
@ -4903,9 +4891,6 @@ Servicable. Friendly Faction models with the Repair ability can attempt to repai
<rule id="65be-ff72-5eac-c16c" name="Brutal Charge" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model gains +2 to charge attack damage rolls with this weapon.</description>
</rule>
<rule id="b909fea5-5674-7b5a-ff48-8808557496a3" name="Buckler" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus. A model does not gain this bonus while the location the buckler is in is being held in a weapon lock or when resolving damage that orgiinates in its back arc.</description>
</rule>
<rule id="d9de-6cdc-519e-ad6c" name="Bull Rush" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can make slam power attacks. A slammed model suffers a damage roll with POW equal to the current POW of this model&apos;s mount. The POW of collateral from a slam is equal to the current POW of the Mount. If this model makes a successful slam but moved less than 3&quot;, it makes an attack roll agtainst its target. If the target is hit, it suffers a damage roll with POW equal to the current POW of this model&apos;s Mount but is not slammed. After resolving a slam power attack, this model can make one normal melee attack.</description>
</rule>
@ -4975,30 +4960,12 @@ Damaging a colossal
<rule id="5919-77b2-fbea-5e11" name="Combat Rider" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>During a combat action it did not make a charge attack, this model can make one melee attack with its Mount.</description>
</rule>
<rule id="065896cb-39a3-dc86-8c07-d7a0f2951ba0" name="Combined Melee Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Thi model can participate in combined melee attacks with other models in its unit.</description>
</rule>
<rule id="e925ecc8-9ef3-b643-f4df-1de4caffe2c2" name="Combined Ranged Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can participate in combined ranged attacks with other models in its unit.</description>
</rule>
<rule id="a2e91979-52da-72d9-1860-437f3518a266" name="Commander" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A friendly faction model or unit in this model&apos;s command range can replace its current CMD with the current CMD of the commander when making command checks.</description>
</rule>
<rule id="df1a8ef2-dd11-afb6-6ea1-e1438036150d" name="Companion (Rorsh)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is included in any army that includes Rorsh. If Rorsh is Destroyed or removed from play, remove this model is part of Rorsh&apos;s battlegroupl.</description>
</rule>
<rule id="92ee0fe1-f5c2-b4dc-ccc5-99d64e2e8441" name="Confluence" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model gains a cumulative +1 on magic attack rolls for each other model in this unit that is within 1&quot; of it.</description>
</rule>
<rule id="dcd95c51-bc0d-22d8-0a1c-2da797cb25f8" name="Construct" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is not a living model, never flees, and automatically passes comand checks.</description>
</rule>
<rule id="9c5d3ab7-2bef-7d10-187a-9c5c9cdf9cbe" name="Continuous Effect: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model hit by this attack suffers the Corrosion continuous effect.</description>
</rule>
<rule id="9af05fc0-9296-c765-7ed3-8e5fa3340af0" name="Continuous Effect: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model hit by this atack suffers the Fire continuous effect.</description>
</rule>
<rule id="9a85-e603-3a30-4e62" name="Convergence Heavy Vector" hidden="false"/>
<rule id="da54-e57e-4412-035a" name="Convergence Light Vector" hidden="false"/>
<rule id="0ba5-9030-5507-b882" name="Convergence Solo" hidden="false"/>
@ -5016,15 +4983,9 @@ Damaging a colossal
<rule id="72c1-4a89-6195-e28b" name="Critical Consume" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, if the attack hit a small-based non-warlock/warcaster model the model hit is removed from play.</description>
</rule>
<rule id="37043cde-5bca-90a0-d098-86227a09abc7" name="Critical Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit by this attack suffers the Corrosion continuous effect.</description>
</rule>
<rule id="4ddf-324b-6f26-d3d6" name="Critical Disruption" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit on a warjack, it suffers Disruption. (A warjack suffering Disruption loses its focus points and cannot be allocated focus or channel spells for one round.)</description>
</rule>
<rule id="7de3eb8f-f50f-bb41-9d72-2fbbe539c48f" name="Critical Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>on a critical hit, the model hit by this attack suffers the Fire continuous effect.</description>
</rule>
<rule id="5d53-b0b8-7a59-d3aa" name="Critical Freeze" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.</description>
</rule>
@ -5049,18 +5010,6 @@ Damaging a colossal
<rule id="2c01-8d0e-ae5a-f038" name="Cumbersome" hidden="false">
<description>If this model atacks with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.</description>
</rule>
<rule id="ce91d015-7c9b-5951-ce65-e7d36a8168bb" name="Damage Type: Cold" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes cold damage</description>
</rule>
<rule id="95ae7d22-1963-d933-3bf1-a39de7c3aef3" name="Damage Type: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes corrosion damage.</description>
</rule>
<rule id="a259588f-7c17-0379-fd36-b9c47244d72b" name="Damage Type: Electricity" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes electrical damage.</description>
</rule>
<rule id="940f810a-0924-49b2-f014-0c5dfeeee1b1" name="Damage Type: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes fire damage.</description>
</rule>
<rule id="f8c7f945-51c6-4d23-83a7-4b05c1420216" name="Defensive Line" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While this model is B2B with one or more models in its unit, it gains +2 ARM.</description>
</rule>
@ -5109,15 +5058,9 @@ Damaging a colossal
<rule id="7686-1c0b-c8ca-30f8" name="Evasive" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be targeted by free strikes. This model can advance up to 2&quot; immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing.</description>
</rule>
<rule id="7dd8637b-f4e8-4620-a8c2-6d96bff35569" name="Eyeless Sight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model ignores cloud effects and forests when determining line of sight. This model ignores concealment and stealth.</description>
</rule>
<rule id="8e65f3fa-9e03-2dbb-bb8d-4ff654d154ac" name="Farrow Warlock" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can have only Minion Farrow warbeasts in its battlegroup.</description>
</rule>
<rule id="1825eb84-75bc-45d1-075a-73923524097d" name="Fearless" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model never flees.</description>
</rule>
<rule id="2d108831-85b1-c0dd-0058-00e9b5bdc80b" name="Feign Death" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This models cannot be targeted by ranged or magic attacks while knocked down.</description>
</rule>
@ -5131,9 +5074,6 @@ Damaging a colossal
<rule id="6462-e8a8-c9c1-1b1f" name="Flare" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Models hit by this attack suffer -2 DEF for one round.</description>
</rule>
<rule id="3ddc945e-f75e-4b8a-f2e1-ccb4ae31f748" name="Flight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movemnt to move completely past them. This model ignores intervening models when declaring its charge target.</description>
</rule>
<rule id="9b94-ee9d-7cd0-ce34" name="Follow Up" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.</description>
</rule>
@ -5150,36 +5090,6 @@ Damaging a colossal
<rule id="97789744-5fe5-47d6-d70d-f8f00321c102" name="Gang Fighter" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.</description>
</rule>
<rule id="42e1-b253-3ce6-daa1" name="Gargantuan" publicationId="4f9d-c0be-1f25-79e3" page="16-18" hidden="false">
<description>- Huge base
Occupies the space from its base to a height of 5&quot;
- Facing and Line of sight
Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field.
- Targeting a gargantuan
A gargantuan never gains a DEF bonus from concealment, cover, or elevation.
Cloud effects and forest terrain do not block line of sight to a gargantuan.
A model targeting a gargantuan with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a gargantuan in melee, that miss is not rerolled against another model. It misses completely.
- Predeployment
Gargantuans must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order.
- Massive
A gargantuan cannot be slammed, pushed, thrown, knocked down, or made stationary.
- Gargantuan movement
A gargantuan can only advance during its normal movement and cannot be placed.
- Pathfinder
All gargantuans have Pathfinder
- Controlling a gargantuan
Gargantuans must be assigned to a battlegroup, and your opponent can never take control of your gargantuan by any means.
- Great Beast
A gargantuan can never gain Advance Deployment, Incorporeal, or Stealth.
- Ranged attacks while in melee
A gargantuan can make ranged attacks while in melee. A gargantuan never suffers the firing in melee penalty when targeting a model it is in melee with. A gargantuan cannot gain the aiming bonus when engaged.
- Gargantuan melee range
Gargantuan melee weapons and gargantuan melee attacks have a 2&quot; melee range unless otherwise noted. This includes all power attacks made by a gargantuan.
- Gargantuan power attacks
A gargantuan can make all the power attacks available to a warbeast along with two additional attacks available only to gargantuans: power strike and sweep.
Power Strike - at least one Open fist. Its target must be in the Open Fist&apos;s field of fire and have a smaller base than the gargantuan. Melee attack, if hits slammed d6+2&quot; directly away. POW of slam and collateral damage rolls equal to STR.
Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon&apos;s field of fire and within its 2&quot; melee range. Models hit suffer damage roll with POW equal STR.</description>
</rule>
<rule id="0e846fe2-c33a-938b-b0d0-ef4d0cc497fe" name="Gatorman Warlock" hidden="false">
<description>This model can have only Minion Gatorman warbeasts in its battlegroup.</description>
</rule>
@ -5195,9 +5105,6 @@ Damaging a colossal
<rule id="87be-2105-ec17-c347" name="Gun Platform" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can make ranged attacks even while in melee. </description>
</rule>
<rule id="5e6058fb-90ea-a457-dbc7-66469fd1147a" name="Gunfighter" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a gunfighter. The gunfighter has a melee range of 0.5&quot; and can make ranged attacks targeting models in its melee range.</description>
</rule>
<rule id="24655d4c-5048-934f-381a-d836fd31a680" name="Hangover" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>The first time this model is disabled by an enemy attack, it heals all damage and is knocked down.</description>
</rule>
@ -5219,18 +5126,6 @@ Damaging a colossal
<rule id="21be4179-2a42-15df-3ac2-a8bffe09dd62" name="Hyper Regeneration" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model automatically heals d3 damage points at the start each of its activations.</description>
</rule>
<rule id="9888f92b-b1dc-6f8a-ce21-0a8f1a4c1712" name="Immunity: Cold" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer cold damage.</description>
</rule>
<rule id="afc33d44-b84e-3c52-b038-2627b078d151" name="Immunity: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer corrosion damage and is immune to the Corrosion continuous effect.</description>
</rule>
<rule id="3900e5dd-83a2-b361-98a3-0ac05fd6f8fa" name="Immunity: Electricity" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer electrical damage.</description>
</rule>
<rule id="d9cdf8ec-b323-d500-df78-bcaa1d5912bd" name="Immunity: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer fire damage and is immune to the fire continuous effect.</description>
</rule>
<rule id="b042-41d9-d04d-66d1" name="Imperil" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>For one round, when a model/unit hit by this attack suffers a damage roll add +2 to the roll.</description>
</rule>
@ -5238,9 +5133,6 @@ Damaging a colossal
<rule id="b684-6dee-ca0e-6317" name="Inaccurate" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model suffers -4 to attack rolls with this weapon.</description>
</rule>
<rule id="63966615-88bf-94be-d96d-276b6eca3e30" name="Incorporeal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them.</description>
</rule>
<rule id="782a-3ec5-e2e5-262a" name="Inflict Pain" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.</description>
</rule>
@ -5280,10 +5172,6 @@ Damaging a colossal
<rule id="e8f0-6877-aba3-b4e5" name="Luck" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can reroll missed attack rolls with this weapon. Eachg attack roll can be rerolled only once as a result of Luck.</description>
</rule>
<rule id="baad9a5e-ea83-201b-ad39-67517e0e9768" name="Magical Weapon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A magical weapon can damage and affect models with the Incorporeal ability.
Attacks made with magical weapons are not magic attacks.</description>
</rule>
<rule id="b915f125-05d2-bbb0-4579-85d84b54028f" name="Maltreatment" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per turn during its activation this model can remove 1 fuy point from warbeast in its battlegroup that is in its control area and add 1 fury point to its own current total. The warbeast suffers d3 damage points.</description>
</rule>
@ -5364,12 +5252,6 @@ Attacks made with magical weapons are not magic attacks.</description>
<rule id="6cd9f9ff-355b-e565-f514-d52fe54bd3cf" name="Monster Hunter" hidden="false">
<description>When this model hits a warbeast with an attack, the warbeast suffers d6 points of damage to a branch of your choice.</description>
</rule>
<rule id="0185cef5-a3c9-603c-100d-c470bee8d29f" name="Officer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is an Officer. The Officer is the unit commander of its unit.</description>
</rule>
<rule id="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" name="Open Fist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is an Open Fist. A warbeast&apos;s Open Fist enables it to make certain power attacks. A warbeast with an Open Fist can make arm lock, headlock, and throw power attacks; a warbeast with two Open Fists can also make double-hand throw power attacks.s</description>
</rule>
<rule id="08f5-2be7-5259-33b6" name="Opportunist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While a moidel with Opportunist is completely within the back arc of an enemy model, it gains an additional die on its attack and damage rolls against that enemy model.</description>
</rule>
@ -5379,9 +5261,6 @@ Attacks made with magical weapons are not magic attacks.</description>
<rule id="fb603f60-81d4-5762-713e-5efe068c05c6" name="Parry" hidden="false">
<description>This model cannot be targeted by free strikes.</description>
</rule>
<rule id="bbd8a6eb-2793-1454-fc0f-81ef8aaef586" name="Pathfinder" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles.</description>
</rule>
<rule id="8c1b2ab5-c715-46f9-29e5-a3c1f1443b44" name="Pigheaded" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>If this model is destroyed by an enemy attack or if Rorsh is destroyed or removed from play by an enemy attack, before this model is removed from the table it can advance up to 3&quot; and make one melee attack it ignores the effects of lost aspects. It cannot be targeted b free strikes during this movement.</description>
</rule>
@ -5446,9 +5325,6 @@ Attacks made with magical weapons are not magic attacks.</description>
<rule id="acd3-2a77-60b4-ed71" name="Rapid Strike" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can make one additional melee attack each combat action.</description>
</rule>
<rule id="3317-7ff4-4974-5a3e" name="Reach" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon has a 2&quot; melee range (p. 50).</description>
</rule>
<rule id="d9a68ccc-b7c8-b4e4-d061-73354636fef8" name="Reconnaissance (*Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>RNG 5. Target friendly warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.</description>
</rule>
@ -5482,9 +5358,6 @@ Attacks made with magical weapons are not magic attacks.</description>
<rule id="6f03-3aa1-a4f3-ffa3" name="Set Defence" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model in this model&apos;s front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.</description>
</rule>
<rule id="67d5d9a9-0be3-5fa3-cde7-3f05d149b9a3" name="Shield" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is a shield that gives the model a cumulative +2 ARM bonus.</description>
</rule>
<rule id="b0f0-249b-8b96-b37a" name="Shield Guard" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per round, when a friendly model is directly hit by a ranged attack during your opponents turn while within 2˝ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.</description>
</rule>
@ -5516,13 +5389,7 @@ Attacks made with magical weapons are not magic attacks.</description>
<rule id="48c2-1e98-4a63-0cd3" name="Stall" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.</description>
</rule>
<rule id="aa16b9c3-ace9-d8c9-0367-118d75968827" name="Standard bearer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a standard bearer.</description>
</rule>
<rule id="4139-a70b-2274-56f7" name="Steady" publicationId="4f9d-c0be-1f25-79e3" hidden="false"/>
<rule id="5df7a975-be60-19ff-331c-41aaaeced0a7" name="Stealth" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5&quot; away automatically miss.</description>
</rule>
<rule id="7e43-de76-d455-08ba" name="Sturm: Farrow Warlock" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Refer to page 88.</description>
</rule>
@ -5548,9 +5415,6 @@ Attacks made with magical weapons are not magic attacks.</description>
<rule id="bee5e6b1-bcf4-349f-deca-18e988bfd0bc" name="Telemetry" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Other friendly Faction models gain +2 to magic attack rolls against enemy models within 5&quot; of this model.</description>
</rule>
<rule id="0d331277-2786-797d-84cd-472d4e205fdb" name="Terror" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a terrifying entity. Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.</description>
</rule>
<rule id="c4762ce0-7230-fa9e-4c34-4ce165b24708" name="The Feeding" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When it destroys a living enemy model with a melee attack, remove the enemy model from play, and this model gains a corpse token. This model can have up to three corpse tokens at a time. During its activation, this model can spend corpse tokens to boost attack or damage rolls at one token per boost.</description>
</rule>
@ -5563,9 +5427,6 @@ Attacks made with magical weapons are not magic attacks.</description>
<rule id="220e756b-28c7-339b-2025-405b812e54a5" name="Torpid" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>If this model destroys a living enemy model with a normal melee attack, this model&apos;s activation ends immediately after the attack is resolved and you can remove 1 fury point from this model.</description>
</rule>
<rule id="33d0e5dc-aa1b-8b03-c4e7-fbfef9a4646a" name="Tough" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description> When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled and is knocked down.</description>
</rule>
<rule id="0f83-7723-beee-793f" name="Trampling Hooves" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can charge and make charge attacks with this weapon. During a combat action it did not make a charge attack, this model can make one melee attacks with this weapon.</description>
</rule>
@ -5578,9 +5439,6 @@ Attacks made with magical weapons are not magic attacks.</description>
<rule id="92ac7d35-bd3d-9bdc-950f-5b121814d67c" name="Unconquerable" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While in this model&apos;s command range, friendly Faction warrior models gain Unyielding. (While engaging an enemy model, a model with Unyielding gains +2 ARM.)</description>
</rule>
<rule id="1d857562-59bc-02fc-a523-195a55b657c5" name="Undead" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is not a living model and never flees.</description>
</rule>
<rule id="ee67a666-c361-2a14-9b85-1999ad89e8c9" name="Unyielding" hidden="false">
<description>While engaging an enemy model, this model gains +2 ARM.</description>
</rule>
@ -5617,9 +5475,6 @@ Battlegroup
Attachments
Warlock units cannot have unit and weapon attachments like other units, but they can have warlock attachments like standard warlocks. If a warlock unit has a warlock attachment, the atachment remains a solo and does not become part of the warlock unit.</description>
</rule>
<rule id="5fb2bb66-ca62-8659-18ee-17da0d80ff92" name="Weapon Master" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When attacking with this weapon, add an additional die to its damage rolls.</description>
</rule>
<rule id="2a30c3a8-4ffe-ac80-959b-877cbd53e7b2" name="Weapon Platform" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.</description>
</rule>

195
Cryx.cat
View file

@ -490,7 +490,7 @@
<infoLink id="ebe0-fdc0-7b87-59ab" hidden="false" targetId="ea89-9b47-4f27-7185" type="rule"/>
<infoLink id="1fb5-bb55-6476-29ec" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
<infoLink id="0e93-45a1-fd05-90fc" hidden="false" targetId="21b0922f-4ce2-396f-8960-5747cf7bddca" type="rule"/>
<infoLink id="0a44-c9bb-d658-96b3" hidden="false" targetId="ea4b6c9d-9e17-58f3-8163-8ea99d5db0fe" type="rule"/>
<infoLink id="0a44-c9bb-d658-96b3" hidden="false" targetId="aa16b9c3-ace9-d8c9-0367-118d75968827" type="rule"/>
</infoLinks>
<selectionEntries>
<selectionEntry id="c0af-9c2f-c948-dd39" name="War Axe" hidden="false" collective="false" import="true" type="upgrade">
@ -609,7 +609,7 @@
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="false" includeChildSelections="true" includeChildForces="false" id="maxInRoster" type="max"/>
</constraints>
<infoLinks>
<infoLink id="a88d-a696-5e40-9877" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="a88d-a696-5e40-9877" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="cd08-f027-ed61-d40e" hidden="false" targetId="c01cb487-f97a-7246-8f8e-979e2ebf6749" type="rule"/>
<infoLink id="695d-d636-32b1-8059" hidden="false" targetId="00e2-75d1-02f0-50a0" type="rule"/>
<infoLink id="e83e-6a4d-2e54-7c68" hidden="false" targetId="0a1b-3b0a-2a0a-6a39" type="rule"/>
@ -1081,7 +1081,7 @@
<rule id="639d-6db1-490d-55d7" name="Cryx Character Bonejack" hidden="false"/>
</rules>
<infoLinks>
<infoLink id="35f9-e05e-6f77-84fe" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="35f9-e05e-6f77-84fe" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="cbe7-6554-7364-e488" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="51f6-7611-97c7-7611" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
</infoLinks>
@ -1393,7 +1393,7 @@
</selectionEntry>
<selectionEntry id="91b9-ad2d-dfde-a219" name="Necrojector" hidden="false" collective="false" import="true" type="upgrade">
<infoLinks>
<infoLink id="62fd-df17-93a4-98bf" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="62fd-df17-93a4-98bf" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -1424,7 +1424,7 @@
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<infoLinks>
<infoLink id="8817-57d6-52ac-1672" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="8817-57d6-52ac-1672" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="46b7-d125-ca2b-eefc" hidden="false" targetId="b23dca36-046b-cd8f-f956-11921b17faeb" type="rule"/>
<infoLink id="930b-0764-4014-12ba" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="bcd6-2200-f93b-e2a6" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
@ -1461,7 +1461,7 @@
<infoLinks>
<infoLink id="217b-8a5a-44c6-961c" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
<infoLink id="6029-128b-7f78-d076" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="88fe-7155-46b5-6c32" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="88fe-7155-46b5-6c32" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="d5d7-4f39-b8dc-838a" hidden="false" targetId="b23dca36-046b-cd8f-f956-11921b17faeb" type="rule"/>
</infoLinks>
<selectionEntries>
@ -1731,8 +1731,8 @@
<rule id="0b43-a2ac-49e2-ec6b" name="Cryx Character Helljack" hidden="false"/>
</rules>
<infoLinks>
<infoLink id="9ff2-3076-1789-767c" hidden="false" targetId="ef15e40b-6b87-20c8-8e6e-ecc3a787c5e4" type="rule"/>
<infoLink id="e425-e123-035f-f853" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="9ff2-3076-1789-767c" hidden="false" targetId="dc58005c-14f4-78a8-450a-eff13ec36b12" type="rule"/>
<infoLink id="e425-e123-035f-f853" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="f0e1-6416-17b0-39a3" hidden="false" targetId="bc4c-dedb-0275-bd9a" type="rule"/>
</infoLinks>
<categoryLinks>
@ -1745,7 +1745,7 @@
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<infoLinks>
<infoLink id="dbb8-8b14-ebe6-b174" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="dbb8-8b14-ebe6-b174" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -1766,7 +1766,7 @@
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<infoLinks>
<infoLink id="3b82-25a5-7c08-8812" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="3b82-25a5-7c08-8812" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -1856,7 +1856,7 @@
<infoLinks>
<infoLink id="2407-da36-0580-5361" hidden="false" targetId="21b0922f-4ce2-396f-8960-5747cf7bddca" type="rule"/>
<infoLink id="0afb-b619-4b1a-2dc0" hidden="false" targetId="bc4c-dedb-0275-bd9a" type="rule"/>
<infoLink id="4a8c-2259-2de7-d664" hidden="false" targetId="a515-797b-94b7-02af" type="rule"/>
<infoLink id="4a8c-2259-2de7-d664" hidden="false" targetId="3ddc945e-f75e-4b8a-f2e1-ccb4ae31f748" type="rule"/>
<infoLink id="39ae-b8bc-e8a0-592c" hidden="false" targetId="23ae-2e56-b712-7798" type="rule"/>
<infoLink id="36ec-5664-2da0-d16d" hidden="false" targetId="2687-7743-fd5e-495f" type="rule"/>
</infoLinks>
@ -2047,7 +2047,7 @@
</constraints>
<infoLinks>
<infoLink id="2390-4716-0bba-bd5f" hidden="false" targetId="bf4e-9c33-3009-f780" type="rule"/>
<infoLink id="97b8-a0c0-6fc4-9799" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="97b8-a0c0-6fc4-9799" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -2060,7 +2060,7 @@
</constraints>
<infoLinks>
<infoLink id="4f1d-fd0a-9279-abf1" hidden="false" targetId="bf4e-9c33-3009-f780" type="rule"/>
<infoLink id="ca60-f83d-0619-b45d" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="ca60-f83d-0619-b45d" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -2567,7 +2567,7 @@
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<infoLinks>
<infoLink id="bd49-a8a7-5c86-e18b" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="bd49-a8a7-5c86-e18b" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="b9b7-300f-ace0-c177" hidden="false" targetId="31938085-8f8f-ecbc-1282-4d5071791dc9" type="rule"/>
</infoLinks>
<costs>
@ -2769,7 +2769,7 @@
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<infoLinks>
<infoLink id="b8db-4ad2-6894-1f8c" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="b8db-4ad2-6894-1f8c" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="45a4-1762-6677-98f5" hidden="false" targetId="7aa5787b-85dd-fd13-2384-ec32ad1df31f" type="rule"/>
<infoLink id="4b74-c619-cdb5-0244" hidden="false" targetId="a41b-2239-fa9f-5efd" type="rule"/>
</infoLinks>
@ -2809,7 +2809,7 @@
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<infoLinks>
<infoLink id="a1b4-2e08-7d5c-5b78" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="a1b4-2e08-7d5c-5b78" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -2912,9 +2912,9 @@
<rule id="9e73-a9c6-ab8e-72a2" name="Cryx Warcaster" hidden="false"/>
</rules>
<infoLinks>
<infoLink id="0349-a40b-64b1-d6a4" hidden="false" targetId="ef15e40b-6b87-20c8-8e6e-ecc3a787c5e4" type="rule"/>
<infoLink id="0349-a40b-64b1-d6a4" hidden="false" targetId="dc58005c-14f4-78a8-450a-eff13ec36b12" type="rule"/>
<infoLink id="fb13-509e-63de-acab" hidden="false" targetId="bc4c-dedb-0275-bd9a" type="rule"/>
<infoLink id="3186-5bec-4811-6267" hidden="false" targetId="a515-797b-94b7-02af" type="rule"/>
<infoLink id="3186-5bec-4811-6267" hidden="false" targetId="3ddc945e-f75e-4b8a-f2e1-ccb4ae31f748" type="rule"/>
<infoLink id="eaee-5e0e-b247-cde9" hidden="false" targetId="21b0922f-4ce2-396f-8960-5747cf7bddca" type="rule"/>
</infoLinks>
<categoryLinks>
@ -3186,7 +3186,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
</constraints>
<infoLinks>
<infoLink id="e5c9-df98-c2d6-a23e" hidden="false" targetId="e0f48764-b12b-acca-bb70-726be718b29d" type="rule"/>
<infoLink id="b572-0d92-fef7-9ac8" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="b572-0d92-fef7-9ac8" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -3595,7 +3595,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<infoLinks>
<infoLink id="417e-565d-a911-a787" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="417e-565d-a911-a787" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="4ff5-0ad5-66db-b96d" hidden="false" targetId="c950cf4c-33a0-1369-1946-ff2bb9ca7528" type="rule"/>
<infoLink id="d186-78ad-48da-c916" hidden="false" targetId="bf4e-9c33-3009-f780" type="rule"/>
</infoLinks>
@ -3609,7 +3609,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<infoLinks>
<infoLink id="ff89-4ad8-224b-ad65" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="ff89-4ad8-224b-ad65" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="60db-7df0-1e12-3c73" hidden="false" targetId="c950cf4c-33a0-1369-1946-ff2bb9ca7528" type="rule"/>
<infoLink id="469a-bb6a-fd2a-f31a" hidden="false" targetId="bf4e-9c33-3009-f780" type="rule"/>
</infoLinks>
@ -3825,7 +3825,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
</rules>
<infoLinks>
<infoLink id="9dd7-d18c-b1eb-3203" hidden="false" targetId="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" type="rule"/>
<infoLink id="9b82-d16b-fd72-77ac" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="9b82-d16b-fd72-77ac" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="91d4-9779-75c4-6387" hidden="false" targetId="d9bde7b1-fc2e-d6b9-eef3-1a07c166363f" type="rule"/>
</infoLinks>
<selectionEntries>
@ -3856,7 +3856,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
<infoLinks>
<infoLink id="46e1-3f4b-2358-1a7c" hidden="false" targetId="3163f8df-14ce-49e2-f47f-55fd58751325" type="rule"/>
<infoLink id="1a25-122f-5534-5e67" hidden="false" targetId="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" type="rule"/>
<infoLink id="4fd1-ec8f-ca49-d723" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="4fd1-ec8f-ca49-d723" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="6c8d-cc2f-ea28-5548" hidden="false" targetId="d9bde7b1-fc2e-d6b9-eef3-1a07c166363f" type="rule"/>
<infoLink id="f1a4-a7f1-c727-4861" hidden="false" targetId="43190c68-0893-f7d9-ad1f-cec11538fc72" type="rule"/>
</infoLinks>
@ -4359,7 +4359,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
<rule id="fa20-d4a7-cdf9-af7b" name="Cryx Solo" hidden="false"/>
</rules>
<infoLinks>
<infoLink id="4d53-f641-7b3b-77a7" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="4d53-f641-7b3b-77a7" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="3e38-0253-accb-c705" hidden="false" targetId="1abe39ec-9a1b-3cd1-ea3a-f4623024026f" type="rule"/>
<infoLink id="767e-c74e-5d1e-7fc6" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="1bf0-c6d0-2786-10f5" hidden="false" targetId="5282-da44-29bd-0100" type="rule"/>
@ -4429,7 +4429,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
<rule id="8df3-a011-3b0e-e657" name="Cryx Unit" hidden="false"/>
</rules>
<infoLinks>
<infoLink id="b61a-ff70-a5dc-11d2" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="b61a-ff70-a5dc-11d2" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="c10a-6eb8-add0-1498" hidden="false" targetId="a25ad4f2-ec5d-7dbd-c929-cd95c4fda530" type="rule"/>
</infoLinks>
<categoryLinks>
@ -4457,7 +4457,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
<rule id="1a60-9a34-f81c-b41d" name="Cryx Unit Attachment" hidden="false"/>
</rules>
<infoLinks>
<infoLink id="9201-c92b-83dd-52c4" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="9201-c92b-83dd-52c4" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="8603-a417-5bc8-fb3e" hidden="false" targetId="a25ad4f2-ec5d-7dbd-c929-cd95c4fda530" type="rule"/>
<infoLink id="a6b0-9388-a5b7-e85d" hidden="false" targetId="43190c68-0893-f7d9-ad1f-cec11538fc72" type="rule"/>
</infoLinks>
@ -4559,7 +4559,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
</rules>
<infoLinks>
<infoLink id="a3d4-0409-8133-3e34" hidden="false" targetId="a450-d2a1-cfdd-81e2" type="rule"/>
<infoLink id="e7df-96b8-ec08-870a" hidden="false" targetId="a515-797b-94b7-02af" type="rule"/>
<infoLink id="e7df-96b8-ec08-870a" hidden="false" targetId="3ddc945e-f75e-4b8a-f2e1-ccb4ae31f748" type="rule"/>
<infoLink id="f4c6-dd8f-c885-43fa" hidden="false" targetId="5282-da44-29bd-0100" type="rule"/>
</infoLinks>
<categoryLinks>
@ -4853,7 +4853,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
</rules>
<infoLinks>
<infoLink id="da6c-40cc-bd46-e934" hidden="false" targetId="c01cb487-f97a-7246-8f8e-979e2ebf6749" type="rule"/>
<infoLink id="0de3-b4d8-70af-c0ec" hidden="false" targetId="afd8-f7b3-ed4f-a67b" type="rule"/>
<infoLink id="0de3-b4d8-70af-c0ec" hidden="false" targetId="c763d4f8-31e6-7b42-bccb-fb490235d22e" type="rule"/>
<infoLink id="0718-38b7-da1f-3f1a" hidden="false" targetId="1096-8459-2ae1-2923" type="rule"/>
</infoLinks>
<categoryLinks>
@ -4866,7 +4866,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<infoLinks>
<infoLink id="baff-3ea1-1ff2-f4fc" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="baff-3ea1-1ff2-f4fc" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="2bce-e0bc-7106-374d" hidden="false" targetId="f71bfcfc-ca75-d346-8ac7-f8c056b3b6ec" type="rule"/>
</infoLinks>
<costs>
@ -4879,7 +4879,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<infoLinks>
<infoLink id="1fba-ed80-2bfb-b26c" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="1fba-ed80-2bfb-b26c" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="e7b1-c36e-b54c-eb48" hidden="false" targetId="f71bfcfc-ca75-d346-8ac7-f8c056b3b6ec" type="rule"/>
</infoLinks>
<costs>
@ -4950,7 +4950,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
<infoLinks>
<infoLink id="65e6-1866-e401-f5f6" hidden="false" targetId="a41b-2239-fa9f-5efd" type="rule"/>
<infoLink id="c487-2f5c-3b9a-e191" hidden="false" targetId="7aa5787b-85dd-fd13-2384-ec32ad1df31f" type="rule"/>
<infoLink id="1cfc-e4d0-7677-65e2" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="1cfc-e4d0-7677-65e2" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="5657-7945-f82f-00d4" hidden="false" targetId="2e52-67e4-38d5-e42b" type="rule"/>
</infoLinks>
<costs>
@ -4979,7 +4979,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
</constraints>
<infoLinks>
<infoLink id="9fae-4de0-0c02-3284" hidden="false" targetId="0595-28ab-5075-3bf0" type="rule"/>
<infoLink id="9b15-ae92-ac3f-e90a" hidden="false" targetId="a515-797b-94b7-02af" type="rule"/>
<infoLink id="9b15-ae92-ac3f-e90a" hidden="false" targetId="3ddc945e-f75e-4b8a-f2e1-ccb4ae31f748" type="rule"/>
<infoLink id="82bf-ba49-16de-938e" hidden="false" targetId="445c-1750-6824-4a98" type="rule"/>
</infoLinks>
<categoryLinks>
@ -5213,7 +5213,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<infoLinks>
<infoLink id="ace4-3bd8-760f-9f09" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="ace4-3bd8-760f-9f09" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="cede-9982-ff21-91d0" hidden="false" targetId="bf4e-9c33-3009-f780" type="rule"/>
</infoLinks>
<costs>
@ -5226,7 +5226,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<infoLinks>
<infoLink id="5399-205f-846c-a830" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="5399-205f-846c-a830" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="8ed8-243c-2b09-d8a8" hidden="false" targetId="bf4e-9c33-3009-f780" type="rule"/>
</infoLinks>
<costs>
@ -5719,9 +5719,6 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
<constraint field="selections" scope="parent" value="2.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<rules>
<rule id="d8c1-c937-f601-5961" name="Black Penny" hidden="false">
<description>This attack ignores the firing into melee penalty.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="e938-3525-8e1f-3e60" hidden="false" targetId="e0f48764-b12b-acca-bb70-726be718b29d" type="rule"/>
@ -5783,7 +5780,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
</rules>
<infoLinks>
<infoLink id="551c-fecc-074c-819e" hidden="false" targetId="ee3f-03f0-f430-b1d7" type="rule"/>
<infoLink id="2ecc-55ac-45cb-9a79" hidden="false" targetId="f5eca188-0c78-0183-50d1-4ff2baa25fab" type="rule"/>
<infoLink id="2ecc-55ac-45cb-9a79" hidden="false" targetId="dcd95c51-bc0d-22d8-0a1c-2da797cb25f8" type="rule"/>
<infoLink id="d180-6cd0-5be8-7f3d" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="3185-eda0-5706-8a17" hidden="false" targetId="a0a1-ccf8-2f26-5c17" type="rule"/>
<infoLink id="6b2f-45d3-17ae-3a1c" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
@ -6824,7 +6821,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<infoLinks>
<infoLink id="2f3d-659e-9410-7c55" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule">
<infoLink id="2f3d-659e-9410-7c55" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
@ -9178,27 +9175,12 @@ model and/or its unit immediately expire.</description>
</selectionEntry>
</sharedSelectionEntries>
<sharedRules>
<rule id="faad-6bc5-c024-c88d" name="&apos;Jack Hunter" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model gains an additional die to its melee and ranged damage rolls against warjacks.</description>
</rule>
<rule id="d485f991-df61-4cad-0d14-ab2aa75bb361" name="&apos;Jack Marshal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description> This model is a &apos;jack marshal (p. 80). If this advantage is on a unit, only the unit commander is a &apos;jack marshal.</description>
</rule>
<rule id="ef15e40b-6b87-20c8-8e6e-ecc3a787c5e4" name="Abomination" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>The model is a terrifying entity (p. 84). Models and units - friendly and enemy - within 3&quot; of this model must pass a command check or flee.</description>
</rule>
<rule id="e302df5b-0331-d4fa-50d1-f5c890076c02" name="Acrobatics" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through other model if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge attack.</description>
</rule>
<rule id="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" name="Advance Deployment" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Place this model after normal deployment, up to 6&quot; beyond the established deployment zone.</description>
</rule>
<rule id="086e1cfe-ad3d-07a6-be9d-df9a64c916b3" name="Advisor" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While B2B with this model, friendly warcastes and solos gain +1 CMD.</description>
</rule>
<rule id="afd8-f7b3-ed4f-a67b" name="Aggressive" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can run or charge without spending focus or being forced.</description>
</rule>
<rule id="3e65-90fb-9a26-da2a" name="Alchemical Mask" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model ignores gas effects. When determining LOS or resolving attacks, this model ignores cloud effects.</description>
</rule>
@ -9217,9 +9199,6 @@ model and/or its unit immediately expire.</description>
<rule id="1675cd32-e8ad-7aa1-f5ca-58f6322668d1" name="Animosity [X]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be included in an army that includes one or more models of the listed type.</description>
</rule>
<rule id="4cc50386-4b6b-fd8e-b3b6-8d44b9354a0d" name="Arc Node" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a channeler (p. 79).</description>
</rule>
<rule id="44f0-7f2b-313e-c68d" name="Arcane Assassin" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When making attacks, ignore focus points overboosting the target&apos;s Power Field and spell effects adding to its ARM or DEF.</description>
</rule>
@ -9265,9 +9244,6 @@ model and/or its unit immediately expire.</description>
<rule id="a682afa5-bbdf-8e04-3d1b-b947b6339237" name="Battle Wizard" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.</description>
</rule>
<rule id="815c41c2-2359-9a1f-23c0-c7e13bb126a7" name="Beat Back" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Immediately after a normal attack with this weapon is resolved during this model&apos;s combat action, the nemy model hit can be pushed 1&quot; directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1&quot;.</description>
</rule>
<rule id="efa4-7595-f68d-c955" name="Berserk" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range.</description>
</rule>
@ -9289,9 +9265,6 @@ model and/or its unit immediately expire.</description>
<rule id="f9810b50-8fea-40b9-5628-9fe47f087e16" name="Brutal Charge" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model gains +2 to charge attack damage rolls with this weapon.</description>
</rule>
<rule id="75d0ccd1-3078-c8f6-a1f0-993a0b441693" name="Buckler" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weaspon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 arm. A model does not gain this bonus while the weapon system with the buckler is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.</description>
</rule>
<rule id="e28d-6a06-8d10-5578" name="Bulldoze" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model advances into B2B contact with an enemy model, it can push that model up to 2&quot; directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.</description>
</rule>
@ -9360,30 +9333,12 @@ Damaging a colossal
<rule id="01b6e1d8-ec1e-54a2-a2ae-373b4ada0078" name="Combined Arms" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model misses and attack roll for a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.</description>
</rule>
<rule id="a25ad4f2-ec5d-7dbd-c929-cd95c4fda530" name="Combined Melee Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can participate in combined melee attacks with other models in its unit (p. 62).</description>
</rule>
<rule id="a72f45ed-6bd7-cb33-4400-49e12b434fee" name="Combined Ranged Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can participate in combined ranged attacks with other models in its unit (p. 62).</description>
</rule>
<rule id="d6d5-1697-fb97-59b2" name="Combo Smite (* Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Make a melee attack. On a hit, instead of making a normal damage roll the target model is slammed d6&quot; directly away from this model and suffers a damage roll with POW equal to the STR of this model plus twice the POW of this weapon. The POW of collateral damage is equal to this model&apos;s STR.</description>
</rule>
<rule id="bf4e-9c33-3009-f780" name="Combo Strike (* Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model&apos;s STR plus twice the POW of this weapon.</description>
</rule>
<rule id="1abe39ec-9a1b-3cd1-ea3a-f4623024026f" name="Commander" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A friendly Faction model or unit in this model&apos;s command range can replace its current CMD with current CMD of the commander when making command checks (p. 84). Models with the Commander advantage should not be confused with units commanders that lead individual units (p. 71). All warcaster models have this advantage.</description>
</rule>
<rule id="f5eca188-0c78-0183-50d1-4ff2baa25fab" name="Construct" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is not a living model, never flees, and automatically passes command checks. All warjack models have this advantage.</description>
</rule>
<rule id="3f45d97a-a610-d64f-07e7-14f53fb15d38" name="Continuous Effect: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model hit by this attack suffers the Corrosion continuous effect (p. 69).</description>
</rule>
<rule id="08e8ccc0-f0de-5579-5f9f-ffe8507684ba" name="Continuous Effect: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model hit by this attack suffers the Fire continuous effect (p. 69).</description>
</rule>
<rule id="00e2-75d1-02f0-50a0" name="Counter Charge" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When an enemy model advances and ends its movement within 6&quot; of this model and in its LOS, this model can immediately charge it. If it does, it cannot make another counter charge until after your next turn. This model cannot make a counter charge while engaged.</description>
</rule>
@ -9399,18 +9354,12 @@ Damaging a colossal
<rule id="c6b3-7c73-0ca5-ae39" name="Critical Consume" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, if the attack hit a small-based non-warlock/warcaster model the model hit is removed from play.</description>
</rule>
<rule id="7bc77567-e5bf-0454-f09c-e1585cee886f" name="Critical Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit by this attack suffers the Corrosion continuous effect(p. 69).</description>
</rule>
<rule id="ead0d9b8-a55d-2e8a-b3c4-e5300235727a" name="Critical Decapitation" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, double the damage exceeding the ARM of the model hit. A model disabled by this attack cannot make a Tough roll.</description>
</rule>
<rule id="e54182e1-ce0b-cb6f-f54a-23595ae98d20" name="Critical Devastation" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, instead of suffering a normal damage roll, each model in the AOE is thrown d6&quot; directly away from the attacker regardlessof its base size. Move models furthest from the attacker first. The model directly hit by the attack sufers a POW 15 damage roll. Other model shit by the attack suffer a POW 8 damage roll. The POW of collateral damage is equal to the POW of the damage roll suffered by the thrown model.</description>
</rule>
<rule id="327708b6-72f9-6e01-d872-b00f3d1aa6fb" name="Critical Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit by this attack suffers the Fire continuous effect (p.69).</description>
</rule>
<rule id="dc12-8c92-f4d5-862b" name="Critical Freeze" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.</description>
</rule>
@ -9444,18 +9393,6 @@ Damaging a colossal
<rule id="979b5094-8500-5ef8-0050-0ba61ef9eec0" name="Cumbersome" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>If this model attack with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.</description>
</rule>
<rule id="4cdb58a9-89c7-e86d-6b6b-554a6cee3d42" name="Damage Type: Cold" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes cold damage (p.68).</description>
</rule>
<rule id="a97181c0-e9ea-5063-8069-ecf1bb286402" name="Damage Type: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes corrosion damage (p. 68).</description>
</rule>
<rule id="f4dce6be-217f-0c24-6f50-d00d547dd53c" name="Damage Type: Electricitiy" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes electrical damage (p. 68).</description>
</rule>
<rule id="e7563dcc-d2ea-74ef-fba7-f1ebc160d64b" name="Damage Type: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes fire damage (p. 68).</description>
</rule>
<rule id="b5d5-e5f4-35c1-7145" name="Dark Banishment" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model damages an enemy model with this weapon during its activation, after the attack is resolved you can place the enemy model anywhere completely within d6&quot; of its current location, plus 1&quot; for each focus point on this model. </description>
</rule>
@ -9511,12 +9448,6 @@ a living enemy model, this model can use Drag Below. The boxed model is removed
<rule id="79d00749-2d75-1015-d228-b23ab19ded71" name="Espionage (* Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>RNG 5. Target enemy warcaster or warlock. If the enemy warcazster or warlock is in range, firendly models/units in this model&apos;s command range can immediately make a full advance and a normal attack.</description>
</rule>
<rule id="88fe4770-1b4a-45fc-3368-ebc1dfdf8095" name="Eyeless Sight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model ignores cloud effects (p. 69) and forests (p. 87) when determining line of sight. This model ignores concealment (p. 57) and Stealth when making attacks.</description>
</rule>
<rule id="96d5dd34-f0ed-fb33-631b-9a81327caf31" name="Fearless" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model never flees (p. 85). All warcaster models have this advantage.</description>
</rule>
<rule id="c141-9739-8a81-4d10" name="Feedback" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>If this weapon damage a warjack that is part of a battlegroup, its controller suffers 1 damage point.</description>
</rule>
@ -9541,9 +9472,6 @@ a living enemy model, this model can use Drag Below. The boxed model is removed
<rule id="44ba-bcc6-7a41-3636" name="Fleet" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>At the start of this model&apos;s activation, it can spend 1 focus point once to gain +2&quot; movement for one turn.</description>
</rule>
<rule id="a515-797b-94b7-02af" name="Flight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movement to move completely past them. This model ignores intervening models when declaring its charge target.</description>
</rule>
<rule id="9ac311c9-e74c-7205-e41d-1c7257e09bf9" name="Follow Up" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.</description>
</rule>
@ -9580,9 +9508,6 @@ a living enemy model, this model can use Drag Below. The boxed model is removed
<rule id="7c458fa2-7926-0ece-ab44-c1f529fdab16" name="Guard Dog" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While this model is within 3&quot; of its warcaster and is not knocked down or stationary, its warcaster cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.</description>
</rule>
<rule id="0f37354d-35b3-56bc-f761-9232ddb34687" name="Gunfighter" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a gunfighter (p. 63). The gunfighter has a melee range of 0.5&quot; and can make ranged attacks targeting models in its melee range.</description>
</rule>
<rule id="a43386a7-dc53-8a2a-a8dd-f041454dffcf" name="Hard Head" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can add this weapon&apos;s POW to its head-butt and slam powe attack damage rolls.</description>
</rule>
@ -9598,24 +9523,9 @@ a living enemy model, this model can use Drag Below. The boxed model is removed
<rule id="84c4ec15-4682-6935-ddb9-b7cda05d33fb" name="Huntsman" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>After deployment but before the first player&apos;s turn, choose an enemy model/unit to be this unit&apos;s prey. While this model is in play, each model in its unit beginning its activation within 10&quot; of the prey gains +2&quot; movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or mreoved from play, choose another model/unit as the prey.</description>
</rule>
<rule id="a6b32d6a-2924-cc8b-c5d5-c8062443b105" name="Immunity: Cold" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer cold damage (p. 68).</description>
</rule>
<rule id="7834cc43-076a-eb30-b774-9bd146307ab6" name="Immunity: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer corrosion damage and is immune to the Corrosion continuous effect (p. 68).</description>
</rule>
<rule id="da2f1b89-2efb-b8a7-851d-3d22b25dd7e0" name="Immunity: Electricity" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer electrical damage (p. 68).</description>
</rule>
<rule id="b8369371-48fb-3195-4861-cb0c15a94307" name="Immunity: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer fire damage and is immune to the Fire continuous effect (p. 68).</description>
</rule>
<rule id="4207-c3a1-6de8-3053" name="Inaccurate" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model suffers -4 to attack rolls with this weapon.</description>
</rule>
<rule id="6271732a-5465-02f2-d4ca-f3f7e3cea9d8" name="Incorporeal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them. Other models, including slammed, pushed, or thrown models, can move through this model without effect if they have enough movement to move completely past it. This model does not count as an intervening model. This model suffers damage and effects only from magical weapons, magic attacks, animi, spells, and feats and is immune to continous effects. This model cannot be move by a slam. When this model makes a melee or ranged attack, before the attack roll is made it loses Incorporeal for one round.</description>
</rule>
<rule id="0aa30333-beb3-2fd8-6f93-eb5881cf9383" name="Inspiration [X]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Friendly X models/units in this model&apos;s command range never flee and immediately rally.</description>
</rule>
@ -9665,9 +9575,6 @@ a living enemy model, this model can use Drag Below. The boxed model is removed
<description>Gain an additional damage die on this weapon&apos;s damage rolls against models with Spellcaster or Magic Ability.</description>
</rule>
<rule id="02c53d03-05a0-0c80-4e45-473c92102dd0" name="Magic Ability []" publicationId="4f9d-c0be-1f25-79e3" hidden="false"/>
<rule id="e0f48764-b12b-acca-bb70-726be718b29d" name="Magical Weapon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is a magical weapon (p. 68).</description>
</rule>
<rule id="6e472eb2-2f98-cf4e-d92e-aefe63a7eb77" name="Martial Discipline" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model&apos;s command range when determining LOS and can advance through friendly Faction warrior models in this model&apos;s command range if they have enough movement to move completely past them.</description>
</rule>
@ -9724,24 +9631,15 @@ a living enemy model, this model can use Drag Below. The boxed model is removed
<description>Once per turn during its activation, you can remove corpse tokens from this model to
add models to a friendly Mechanithrall unit. You can remove up to three corpse tokens to add one Grunt per token removed, or you can remove three corpse tokens to add one Brute Thrall. Added models must be placed in formation and within 3˝ of this model.</description>
</rule>
<rule id="43190c68-0893-f7d9-ad1f-cec11538fc72" name="Officer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is and Officer (p. 70). The Officer is the unit commander of its unit.</description>
</rule>
<rule id="067df19b-201e-b79b-8873-52afef15474d" name="One Shot" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>An attack with this weapon can be made only once per game.</description>
</rule>
<rule id="f1ebe717-5e03-7003-60f4-1b14bc6103a1" name="Open Fist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is an Open Fist. A warjack&apos;s Open Fist enables it to make certain power attacks. A warjack with an Open Fist can make arm lock, headlock, and throw power attacks; a warjack with two Open Fists can also make double-hand throw power attacks. A warjack cannot use a crippled Open Fist to make power attacks.</description>
</rule>
<rule id="a31638c9-9e35-a4b1-9778-f9d030c86c89" name="Overtake" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1&quot;.</description>
</rule>
<rule id="ad6ef5a7-c76a-7a24-e837-f77a76cc406c" name="Parry" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be targeted by free strikes.</description>
</rule>
<rule id="052e99e9-4d49-0010-76c1-fdf68b96ed66" name="Pathfinder" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through rough terrain (p. 86) without penalty and can charge and make slam and trample power attacks across obstacles (p. 87).</description>
</rule>
<rule id="06763b96-e7fe-7393-a080-e44f5d3989a8" name="Pitch" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model&apos;s STR plus the POW of this weapon. The POW of collateral damage is equal to this model&apos;s STR.</description>
</rule>
@ -9793,9 +9691,6 @@ add models to a friendly Mechanithrall unit. You can remove up to three corpse t
<rule id="3df75c4b-8e93-31c3-c51f-dda706cfd63c" name="Rapid Fire [d3]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When you decide to make initial attacks with this weapon at the beginning of this model&apos;s combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.</description>
</rule>
<rule id="c950cf4c-33a0-1369-1946-ff2bb9ca7528" name="Reach" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon has a 2&quot; melee range (p. 50).</description>
</rule>
<rule id="4a9d-8ef8-b539-5580" name="Reform" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>After the models in this unit have completed their actions, each can advance up to 3&quot;.</description>
</rule>
@ -9903,15 +9798,9 @@ tokens from the chosen model and place one soul token on this model for each tok
<rule id="c6bcf30f-c558-19a6-d099-8a6213aa189e" name="Stall" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.</description>
</rule>
<rule id="ea4b6c9d-9e17-58f3-8163-8ea99d5db0fe" name="Standard bearer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a standard bearer (p. 70).</description>
</rule>
<rule id="a0a1-ccf8-2f26-5c17" name="Steady" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be knocked down.</description>
</rule>
<rule id="e99c4320-7ab1-4678-8245-f6bb01e712e0" name="Stealth" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5&quot; away automatically miss. This model is not an intervening model (p. 43) when determining line of sight from a model greater than 5&quot; away.</description>
</rule>
<rule id="f5b6f1f0-a386-5b3a-5615-fa215e79d478" name="Steam Pressure" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.</description>
</rule>
@ -9939,9 +9828,6 @@ tokens from the chosen model and place one soul token on this model for each tok
<rule id="a1d81d1a-4ecc-53bc-3e7d-83d58b43a1a8" name="Take Up" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1&quot; of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.</description>
</rule>
<rule id="c01cb487-f97a-7246-8f8e-979e2ebf6749" name="Terror" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a terrifying entity (p. 84). Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.</description>
</rule>
<rule id="579ab18e-eb22-6aae-f01d-28868792128f" name="Thresher (* Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model makes one melee attack with this weapon against each model in its LOS and this weapon&apos;s melee range.</description>
</rule>
@ -9951,18 +9837,12 @@ tokens from the chosen model and place one soul token on this model for each tok
<rule id="19bbdf49-10f8-f841-3a28-29826fe83d7d" name="Thrown" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Add this model&apos;s STR to the POW of this ranged attack.</description>
</rule>
<rule id="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" name="Tough" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled, and is knocked down.</description>
</rule>
<rule id="987eb0e3-9cd1-6f29-0206-5efb57bb3b86" name="Trash" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Gain an additional damage die against knocked down targets.</description>
</rule>
<rule id="6adc-844a-bb47-932b" name="True Sight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model ignores conceleament, Camouflage, and Stealth.</description>
</rule>
<rule id="21b0922f-4ce2-396f-8960-5747cf7bddca" name="Undead" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is not a living model and never flees.</description>
</rule>
<rule id="bfc7d9b7-b37f-6c3a-ebe4-e15026e94d2d" name="Unyielding" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While engaging an enemy model, this model gains +2 ARM.</description>
</rule>
@ -9973,9 +9853,6 @@ tokens from the chosen model and place one soul token on this model for each tok
<description>This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and melee attacks.</description>
</rule>
<rule id="6d802814-ea85-2b83-91cd-befd3e7b1757" name="Warjack Bond" publicationId="4f9d-c0be-1f25-79e3" hidden="false"/>
<rule id="6b49fd32-7ec7-56db-2429-b3ed7592ca45" name="Weapon Master" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When attacking with this weapon, add and additional die to its damage rolls.</description>
</rule>
<rule id="cc26-542b-7113-8aaa" name="Weapon Platform" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.</description>
</rule>

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@ -882,7 +882,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="1f46-5847-6c91-ed06" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="1f46-5847-6c91-ed06" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -1002,7 +1002,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="527c-c509-1bdc-ddee" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="527c-c509-1bdc-ddee" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="094f-795c-b3aa-0801" hidden="false" targetId="f8c1-d9bd-6c70-b19a" type="rule"/>
</infoLinks>
<costs>
@ -1032,9 +1032,6 @@
</profile>
</profiles>
<rules>
<rule id="d14c-c87f-dc5a-12d6" name="Aggressive" hidden="false">
<description>This model can run or charge without spending focus or being forced.</description>
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@ -1191,7 +1188,7 @@
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@ -1732,7 +1729,7 @@
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@ -1756,7 +1753,7 @@
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@ -1834,7 +1831,7 @@
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@ -1909,7 +1906,7 @@
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@ -2599,7 +2596,7 @@
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@ -2623,7 +2620,7 @@
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@ -2760,7 +2757,7 @@
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@ -2784,7 +2781,7 @@
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@ -3018,8 +3015,8 @@
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@ -3090,7 +3087,7 @@
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@ -3161,9 +3158,6 @@
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<description>This model can run or charge without spending focus or being forced.</description>
</rule>
<rule id="aa6b-4ef2-2ee7-27d2" name="Affinity [Vladimir]" hidden="false">
<description>While Drago is in Vladimir&apos;s control area, you can choose to not to make Unstable rolls for it. When Drago is in Vladimir&apos;s control area and makes an attack, gain an additional die on attack and damage rolls. Discard the lowest die of each roll.</description>
</rule>
@ -3560,7 +3554,7 @@
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@ -3663,7 +3657,7 @@
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@ -3717,7 +3711,7 @@
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@ -5077,7 +5071,7 @@
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@ -5148,7 +5142,7 @@
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@ -5383,9 +5377,6 @@
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<description>This model is and Officer (p. 70). The Officer is the unit commander of its unit.</description>
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@ -6041,7 +6032,7 @@ turn, models in this unit other than this one can make a full advance, any previ
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@ -6150,7 +6141,7 @@ turn, models in this unit other than this one can make a full advance, any previ
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@ -6347,7 +6338,7 @@ turn, models in this unit other than this one can make a full advance, any previ
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@ -6473,7 +6464,7 @@ turn, models in this unit other than this one can make a full advance, any previ
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@ -6765,7 +6756,7 @@ turn, models in this unit other than this one can make a full advance, any previ
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@ -6870,7 +6861,7 @@ turn, models in this unit other than this one can make a full advance, any previ
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@ -6895,7 +6886,7 @@ turn, models in this unit other than this one can make a full advance, any previ
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@ -8511,7 +8502,7 @@ Rigged. This model gains +2 SPD this activation. At the end of this activation,
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@ -9474,7 +9465,7 @@ Rigged. This model gains +2 SPD this activation. At the end of this activation,
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@ -9833,7 +9824,7 @@ Rigged. This model gains +2 SPD this activation. At the end of this activation,
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@ -10560,7 +10551,7 @@ Solos: Doom Reaver solos, Greylord solos</description>
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<infoLink id="3152-03a3-19b1-08fa" hidden="false" targetId="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" type="rule"/>
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<infoLink id="3f8d-3850-3900-1c85" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="2e13-c2c7-f29b-79e7" hidden="false" targetId="d9bde7b1-fc2e-d6b9-eef3-1a07c166363f" type="rule"/>
</infoLinks>
<selectionEntries>
@ -10617,7 +10608,7 @@ Solos: Doom Reaver solos, Greylord solos</description>
<infoLinks>
<infoLink id="c94e-5de8-5016-aed2" hidden="false" targetId="3163f8df-14ce-49e2-f47f-55fd58751325" type="rule"/>
<infoLink id="c188-c063-ea59-1985" hidden="false" targetId="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" type="rule"/>
<infoLink id="e094-5fe1-29f3-e932" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="e094-5fe1-29f3-e932" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="e02b-a96c-962c-cf16" hidden="false" targetId="d9bde7b1-fc2e-d6b9-eef3-1a07c166363f" type="rule"/>
<infoLink id="83fd-9044-9d64-cabb" hidden="false" targetId="43190c68-0893-f7d9-ad1f-cec11538fc72" type="rule"/>
</infoLinks>
@ -10697,7 +10688,7 @@ Solos: Doom Reaver solos, Greylord solos</description>
</profile>
</profiles>
<infoLinks>
<infoLink id="c9b6-0e07-079d-c9a9" hidden="false" targetId="ac66-1d66-e2c6-41af" type="rule"/>
<infoLink id="c9b6-0e07-079d-c9a9" hidden="false" targetId="c763d4f8-31e6-7b42-bccb-fb490235d22e" type="rule"/>
<infoLink id="3168-588a-bd64-acc7" hidden="false" targetId="4158ad6a-dee0-b6de-4f0f-79440d26d798" type="rule"/>
<infoLink id="8a66-2566-ab70-c6c5" hidden="false" targetId="a40e-77cc-d8bf-3159" type="rule"/>
</infoLinks>
@ -11060,7 +11051,7 @@ damage rolls at one token per attack or boost.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="9fbf-f5ed-c4a0-39c8" hidden="false" targetId="ef15e40b-6b87-20c8-8e6e-ecc3a787c5e4" type="rule"/>
<infoLink id="9fbf-f5ed-c4a0-39c8" hidden="false" targetId="dc58005c-14f4-78a8-450a-eff13ec36b12" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="df59-8123-3f3c-d2ab-5761726a61636b23232344415441232323" hidden="false" targetId="5761726a61636b23232344415441232323" primary="true"/>
@ -11084,7 +11075,7 @@ damage rolls at one token per attack or boost.</description>
</profile>
</profiles>
<infoLinks>
<infoLink id="fd78-cf99-5439-07dc" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="fd78-cf99-5439-07dc" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -12643,7 +12634,7 @@ damage rolls at one token per attack or boost.</description>
</profile>
</profiles>
<infoLinks>
<infoLink id="3fd1-938d-79cf-cf41" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="3fd1-938d-79cf-cf41" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -12915,7 +12906,7 @@ Incendiary This attack causes fire damage, and models hit suffer the Fire co
</profile>
</profiles>
<infoLinks>
<infoLink id="bdd8-8648-1e9b-ca8f" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="bdd8-8648-1e9b-ca8f" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -13453,7 +13444,7 @@ Incendiary This attack causes fire damage, and models hit suffer the Fire co
</rule>
</rules>
<infoLinks>
<infoLink id="e5dc-d66a-66c1-3f34" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="e5dc-d66a-66c1-3f34" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="3d46-a9ba-0285-59df" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="f85c-0d0f-70cc-527b" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
<infoLink id="4ecc-ba8c-9487-8bd6" hidden="false" targetId="7e1255b7-157e-5025-a1e9-981a9c2e7b16" type="rule"/>
@ -13542,7 +13533,7 @@ Incendiary This attack causes fire damage, and models hit suffer the Fire co
</profiles>
<infoLinks>
<infoLink id="e0f2-7a1e-06b2-8951" hidden="false" targetId="34ec-2baa-72b3-31f0" type="rule"/>
<infoLink id="970e-55b6-0748-2e6b" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="970e-55b6-0748-2e6b" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="ecce-8ca8-489a-89f8" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="3c48-3bdd-3ead-ed5e" hidden="false" targetId="7e1255b7-157e-5025-a1e9-981a9c2e7b16" type="rule"/>
<infoLink id="4efd-8f4b-83c9-ada2" hidden="false" targetId="3300c3df-350e-9d5b-094a-ffae33419f0d" type="rule"/>
@ -13940,7 +13931,7 @@ Incendiary This attack causes fire damage, and models hit suffer the Fire co
</rules>
<infoLinks>
<infoLink id="e60d-f6e5-84dd-409c" hidden="false" targetId="a72f45ed-6bd7-cb33-4400-49e12b434fee" type="rule"/>
<infoLink id="f787-7166-9652-27c6" hidden="false" targetId="ea4b6c9d-9e17-58f3-8163-8ea99d5db0fe" type="rule"/>
<infoLink id="f787-7166-9652-27c6" hidden="false" targetId="aa16b9c3-ace9-d8c9-0367-118d75968827" type="rule"/>
</infoLinks>
<selectionEntries>
<selectionEntry id="dc28-869c-d527-6364" name="Blunderbuss" hidden="false" collective="false" import="true" type="upgrade">
@ -14445,7 +14436,7 @@ movement, place an AOE completely within 14˝ of all participants, with its cent
</rule>
</rules>
<infoLinks>
<infoLink id="e6b6-0313-400f-a279" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="e6b6-0313-400f-a279" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="7c3d-a533-bfae-78af" hidden="false" targetId="96d5dd34-f0ed-fb33-631b-9a81327caf31" type="rule"/>
<infoLink id="cc98-3785-d560-d864" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="61dc-1cee-6eec-dc04" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
@ -18921,27 +18912,12 @@ normal melee attack.)</description>
</selectionEntry>
</sharedSelectionEntries>
<sharedRules>
<rule id="faad-6bc5-c024-c88d" name="&apos;Jack Hunter" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model gains an additional die to its melee and ranged damage rolls against warjacks.</description>
</rule>
<rule id="d485f991-df61-4cad-0d14-ab2aa75bb361" name="&apos;Jack Marshal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description> This model is a &apos;jack marshal (p. 80). If this advantage is on a unit, only the unit commander is a &apos;jack marshal.</description>
</rule>
<rule id="ef15e40b-6b87-20c8-8e6e-ecc3a787c5e4" name="Abomination" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>The model is a terrifying entity (p. 84). Models and units - friendly and enemy - within 3&quot; of this model must pass a command check or flee.</description>
</rule>
<rule id="e302df5b-0331-d4fa-50d1-f5c890076c02" name="Acrobatics" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through other model if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge attack.</description>
</rule>
<rule id="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" name="Advance Deployment" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Place this model after normal deployment, up to 6&quot; beyond the established deployment zone.</description>
</rule>
<rule id="086e1cfe-ad3d-07a6-be9d-df9a64c916b3" name="Advisor" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While B2B with this model, friendly warcastes and solos gain +1 CMD.</description>
</rule>
<rule id="ac66-1d66-e2c6-41af" name="Aggressive" hidden="false">
<description>This model can run or charge without spending focus or being forced.</description>
</rule>
<rule id="3e65-90fb-9a26-da2a" name="Alchemical Mask" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model ignores gas effects. When determining LOS or resolving attacks, this model ignores cloud effects.</description>
</rule>
@ -18960,9 +18936,6 @@ normal melee attack.)</description>
<rule id="1675cd32-e8ad-7aa1-f5ca-58f6322668d1" name="Animosity [X]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be included in an army that includes one or more models of the listed type.</description>
</rule>
<rule id="4cc50386-4b6b-fd8e-b3b6-8d44b9354a0d" name="Arc Node" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a channeler (p. 79).</description>
</rule>
<rule id="44f0-7f2b-313e-c68d" name="Arcane Assassin" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When making attacks, ignore focus points overboosting the target&apos;s Power Field and spell effects adding to its ARM or DEF.</description>
</rule>
@ -19008,9 +18981,6 @@ normal melee attack.)</description>
<rule id="a682afa5-bbdf-8e04-3d1b-b947b6339237" name="Battle Wizard" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.</description>
</rule>
<rule id="815c41c2-2359-9a1f-23c0-c7e13bb126a7" name="Beat Back" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Immediately after a normal attack with this weapon is resolved during this model&apos;s combat action, the nemy model hit can be pushed 1&quot; directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1&quot;.</description>
</rule>
<rule id="efa4-7595-f68d-c955" name="Berserk" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range.</description>
</rule>
@ -19023,9 +18993,6 @@ normal melee attack.)</description>
<rule id="f9810b50-8fea-40b9-5628-9fe47f087e16" name="Brutal Charge" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model gains +2 to charge attack damage rolls with this weapon.</description>
</rule>
<rule id="75d0ccd1-3078-c8f6-a1f0-993a0b441693" name="Buckler" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weaspon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 arm. A model does not gain this bonus while the weapon system with the buckler is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.</description>
</rule>
<rule id="e28d-6a06-8d10-5578" name="Bulldoze" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model advances into B2B contact with an enemy model during its activation, it can push that model up to 2˝ directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.</description>
</rule>
@ -19085,30 +19052,12 @@ Damaging a colossal
<rule id="01b6e1d8-ec1e-54a2-a2ae-373b4ada0078" name="Combined Arms" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model misses and attack roll for a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.</description>
</rule>
<rule id="a25ad4f2-ec5d-7dbd-c929-cd95c4fda530" name="Combined Melee Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can participate in combined melee attacks with other models in its unit (p. 62).</description>
</rule>
<rule id="a72f45ed-6bd7-cb33-4400-49e12b434fee" name="Combined Ranged Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can participate in combined ranged attacks with other models in its unit (p. 62).</description>
</rule>
<rule id="d6d5-1697-fb97-59b2" name="Combo Smite (★ Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Make a melee attack. On a hit, instead of making a normal damage roll the target model is slammed d6&quot; directly away from this model and suffers a damage roll with POW equal to the STR of this model plus twice the POW of this weapon. The POW of collateral damage is equal to this model&apos;s STR.</description>
</rule>
<rule id="bf4e-9c33-3009-f780" name="Combo Strike (★ Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model&apos;s STR plus twice the POW of this weapon.</description>
</rule>
<rule id="1abe39ec-9a1b-3cd1-ea3a-f4623024026f" name="Commander" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A friendly Faction model or unit in this model&apos;s command range can replace its current CMD with current CMD of the commander when making command checks (p. 84). Models with the Commander advantage should not be confused with units commanders that lead individual units (p. 71). All warcaster models have this advantage.</description>
</rule>
<rule id="f5eca188-0c78-0183-50d1-4ff2baa25fab" name="Construct" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is not a living model, never flees, and automatically passes command checks. All warjack models have this advantage.</description>
</rule>
<rule id="3f45d97a-a610-d64f-07e7-14f53fb15d38" name="Continuous Effect: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model hit by this attack suffers the Corrosion continuous effect (p. 69).</description>
</rule>
<rule id="08e8ccc0-f0de-5579-5f9f-ffe8507684ba" name="Continuous Effect: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model hit by this attack suffers the Fire continuous effect (p. 69).</description>
</rule>
<rule id="00e2-75d1-02f0-50a0" name="Counter Charge" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When an enemy model advances and ends its movement within 6&quot; of this model and in its LOS, this model can immediately charge it. If it does, it cannot make another counter charge until after your next turn. This model cannot make a counter charge while engaged.</description>
</rule>
@ -19124,18 +19073,12 @@ Damaging a colossal
<rule id="c6b3-7c73-0ca5-ae39" name="Critical Consume" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, if the attack hit a small-based non-warlock/warcaster model the model hit is removed from play.</description>
</rule>
<rule id="7bc77567-e5bf-0454-f09c-e1585cee886f" name="Critical Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit by this attack suffers the Corrosion continuous effect(p. 69).</description>
</rule>
<rule id="ead0d9b8-a55d-2e8a-b3c4-e5300235727a" name="Critical Decapitation" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, double the damage exceeding the ARM of the model hit. A model disabled by this attack cannot make a Tough roll.</description>
</rule>
<rule id="e54182e1-ce0b-cb6f-f54a-23595ae98d20" name="Critical Devastation" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, instead of suffering a normal damage roll, each model in the AOE is thrown d6&quot; directly away from the attacker regardlessof its base size. Move models furthest from the attacker first. The model directly hit by the attack sufers a POW 15 damage roll. Other model shit by the attack suffer a POW 8 damage roll. The POW of collateral damage is equal to the POW of the damage roll suffered by the thrown model.</description>
</rule>
<rule id="327708b6-72f9-6e01-d872-b00f3d1aa6fb" name="Critical Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit by this attack suffers the Fire continuous effect (p.69).</description>
</rule>
<rule id="dc12-8c92-f4d5-862b" name="Critical Freeze" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.</description>
</rule>
@ -19160,18 +19103,6 @@ Damaging a colossal
<rule id="979b5094-8500-5ef8-0050-0ba61ef9eec0" name="Cumbersome" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>If this model attack with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.</description>
</rule>
<rule id="4cdb58a9-89c7-e86d-6b6b-554a6cee3d42" name="Damage Type: Cold" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes cold damage (p.68).</description>
</rule>
<rule id="a97181c0-e9ea-5063-8069-ecf1bb286402" name="Damage Type: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes corrosion damage (p. 68).</description>
</rule>
<rule id="f4dce6be-217f-0c24-6f50-d00d547dd53c" name="Damage Type: Electricitiy" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes electrical damage (p. 68).</description>
</rule>
<rule id="e7563dcc-d2ea-74ef-fba7-f1ebc160d64b" name="Damage Type: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes fire damage (p. 68).</description>
</rule>
<rule id="4d007e9c-842a-4b8f-56d7-beb6a1b6d903" name="Defensive Line" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While this model is B2B with one or more models in its unit, it gains +2 ARM.</description>
</rule>
@ -19217,12 +19148,6 @@ Damaging a colossal
<rule id="79d00749-2d75-1015-d228-b23ab19ded71" name="Espionage (★ Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>RNG 5. Target enemy warcaster or warlock. If the enemy warcazster or warlock is in range, firendly models/units in this model&apos;s command range can immediately make a full advance and a normal attack.</description>
</rule>
<rule id="88fe4770-1b4a-45fc-3368-ebc1dfdf8095" name="Eyeless Sight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model ignores cloud effects (p. 69) and forests (p. 87) when determining line of sight. This model ignores concealment (p. 57) and Stealth (p. 34) when making attacks.</description>
</rule>
<rule id="96d5dd34-f0ed-fb33-631b-9a81327caf31" name="Fearless" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model never flees (p. 85). All warcaster models have this advantage.</description>
</rule>
<rule id="ec7176be-683f-c244-4ea4-0ce6b83805c6" name="Feign Death" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be targeted by ranged or magic attacks while knocked down.</description>
</rule>
@ -19244,9 +19169,6 @@ Damaging a colossal
<rule id="44ba-bcc6-7a41-3636" name="Fleet" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>At the start of this model&apos;s activation, it can spend 1 focus point once to gain +2&quot; movement for one turn.</description>
</rule>
<rule id="a515-797b-94b7-02af" name="Flight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movement to move completely past them. This model ignores intervening models when declaring its charge target.</description>
</rule>
<rule id="9ac311c9-e74c-7205-e41d-1c7257e09bf9" name="Follow Up" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.</description>
</rule>
@ -19277,9 +19199,6 @@ Damaging a colossal
<rule id="7c458fa2-7926-0ece-ab44-c1f529fdab16" name="Guard Dog" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While this model is within 3&quot; of its warcaster and is not knocked down or stationary, its warcaster cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.</description>
</rule>
<rule id="0f37354d-35b3-56bc-f761-9232ddb34687" name="Gunfighter" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a gunfighter (p. 63). The gunfighter has a melee range of 0.5&quot; and can make ranged attacks targeting models in its melee range.</description>
</rule>
<rule id="a43386a7-dc53-8a2a-a8dd-f041454dffcf" name="Hard Head" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can add this weapon&apos;s POW to its head-butt and slam powe attack damage rolls.</description>
</rule>
@ -19295,24 +19214,9 @@ Damaging a colossal
<rule id="84c4ec15-4682-6935-ddb9-b7cda05d33fb" name="Huntsman" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>After deployment but before the first player&apos;s turn, choose an enemy model/unit to be this unit&apos;s prey. While this model is in play, each model in its unit beginning its activation within 10&quot; of the prey gains +2&quot; movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or mreoved from play, choose another model/unit as the prey.</description>
</rule>
<rule id="a6b32d6a-2924-cc8b-c5d5-c8062443b105" name="Immunity: Cold" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer cold damage (p. 68).</description>
</rule>
<rule id="7834cc43-076a-eb30-b774-9bd146307ab6" name="Immunity: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer corrosion damage and is immune to the Corrosion continuous effect (p. 68).</description>
</rule>
<rule id="da2f1b89-2efb-b8a7-851d-3d22b25dd7e0" name="Immunity: Electricity" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer electrical damage (p. 68).</description>
</rule>
<rule id="b8369371-48fb-3195-4861-cb0c15a94307" name="Immunity: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer fire damage and is immune to the Fire continuous effect (p. 68).</description>
</rule>
<rule id="4207-c3a1-6de8-3053" name="Inaccurate" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model suffers -4 to attack rolls with this weapon.</description>
</rule>
<rule id="6271732a-5465-02f2-d4ca-f3f7e3cea9d8" name="Incorporeal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them. Other models, including slammed, pushed, or thrown models, can move through this model without effect if they have enough movement to move completely past it. This model does not count as an intervening model. This model suffers damage and effects only from magical weapons, magic attacks, animi, spells, and feats and is immune to continous effects. This model cannot be move by a slam. When this model makes a melee or ranged attack, before the attack roll is made it loses Incorporeal for one round.</description>
</rule>
<rule id="0aa30333-beb3-2fd8-6f93-eb5881cf9383" name="Inspiration [X]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Friendly X models/units in this model&apos;s command range never flee and immediately rally.</description>
</rule>
@ -19362,9 +19266,6 @@ Damaging a colossal
<description>Gain an additional damage die on this weapon&apos;s damage rolls against models with Spellcaster or Magic Ability.</description>
</rule>
<rule id="02c53d03-05a0-0c80-4e45-473c92102dd0" name="Magic Ability []" hidden="false"/>
<rule id="e0f48764-b12b-acca-bb70-726be718b29d" name="Magical Weapon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is a magical weapon (p. 68).</description>
</rule>
<rule id="6e472eb2-2f98-cf4e-d92e-aefe63a7eb77" name="Martial Discipline" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model&apos;s command range when determining LOS and can advance through friendly Faction warrior models in this model&apos;s command range if they have enough movement to move completely past them.</description>
</rule>
@ -19417,24 +19318,12 @@ Damaging a colossal
<rule id="bf7d-8a97-95fc-837c" name="Myrmidon Arcantrik Field" page="" hidden="false">
<description>Myrmidons have two damage tracks: a set of boxes representing their force fields and another representing their damage grids.Mark the field boxes before marking the damage grids.The G Boxes of a myrmidon&apos;sdamage grid represent its Field Generator.Once per turn during its activation, a myrmidon can spend 1 focus point to remove d3 damage points from its field damage track unless its Field Generator is crippled.</description>
</rule>
<rule id="43190c68-0893-f7d9-ad1f-cec11538fc72" name="Officer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is and Officer (p. 70). The Officer is the unit commander of its unit.</description>
</rule>
<rule id="067df19b-201e-b79b-8873-52afef15474d" name="One Shot" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>An attack with this weapon can be made only once per game.</description>
</rule>
<rule id="f1ebe717-5e03-7003-60f4-1b14bc6103a1" name="Open Fist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is an Open Fist. A warjack&apos;s Open Fist enables it to make certain power attacks. A warjack with an Open Fist can make arm lock, headlock, and throw power attacks; a warjack with two Open Fists can also make double-hand throw power attacks. A warjack cannot use a crippled Open Fist to make power attacks.</description>
</rule>
<rule id="a31638c9-9e35-a4b1-9778-f9d030c86c89" name="Overtake" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1&quot;.</description>
</rule>
<rule id="ad6ef5a7-c76a-7a24-e837-f77a76cc406c" name="Parry" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be targeted by free strikes.</description>
</rule>
<rule id="052e99e9-4d49-0010-76c1-fdf68b96ed66" name="Pathfinder" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through rough terrain (p. 86) without penalty and can charge and make slam and trample power attacks across obstacles (p. 87).</description>
</rule>
<rule id="06763b96-e7fe-7393-a080-e44f5d3989a8" name="Pitch" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model&apos;s STR plus the POW of this weapon. The POW of collateral damage is equal to this model&apos;s STR.</description>
</rule>
@ -19480,9 +19369,6 @@ Damaging a colossal
<rule id="3df75c4b-8e93-31c3-c51f-dda706cfd63c" name="Rapid Fire [d3]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When you decide to make initial attacks with this weapon at the beginning of this model&apos;s combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.</description>
</rule>
<rule id="c950cf4c-33a0-1369-1946-ff2bb9ca7528" name="Reach" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon has a 2&quot; melee range (p. 50).</description>
</rule>
<rule id="4a9d-8ef8-b539-5580" name="Reform" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>After the models in this unit have completed their actions, each can advance up to 3&quot;.</description>
</rule>
@ -19522,9 +19408,6 @@ Damaging a colossal
<rule id="5258690f-6843-cf78-d51e-1c0a2d7224e8" name="Set Defence" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model in this model&apos;s front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.</description>
</rule>
<rule id="31938085-8f8f-ecbc-1282-4d5071791dc9" name="Shield" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is a shield that gives the model a cumulative +2 ARM bonus; for example, a model with two of them gains a bonus of +4 ARM. A model does not gain this bonus while the weapon system with the shield is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.</description>
</rule>
<rule id="4158ad6a-dee0-b6de-4f0f-79440d26d798" name="Shield Guard" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per round, when a friendly model is directly hit by a ranged attack during your opponent&apos;s turn while within 2&quot; of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.</description>
</rule>
@ -19564,15 +19447,9 @@ Damaging a colossal
<rule id="c6bcf30f-c558-19a6-d099-8a6213aa189e" name="Stall" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.</description>
</rule>
<rule id="ea4b6c9d-9e17-58f3-8163-8ea99d5db0fe" name="Standard bearer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a standard bearer (p. 70).</description>
</rule>
<rule id="a0a1-ccf8-2f26-5c17" name="Steady" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be knocked down.</description>
</rule>
<rule id="e99c4320-7ab1-4678-8245-f6bb01e712e0" name="Stealth" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5&quot; away automatically miss. This model is not an intervening model (p. 43) when determining line of sight from a model greater than 5&quot; away.</description>
</rule>
<rule id="f5b6f1f0-a386-5b3a-5615-fa215e79d478" name="Steam Pressure" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.</description>
</rule>
@ -19597,27 +19474,18 @@ Damaging a colossal
<rule id="a1d81d1a-4ecc-53bc-3e7d-83d58b43a1a8" name="Take Up" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1&quot; of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.</description>
</rule>
<rule id="c01cb487-f97a-7246-8f8e-979e2ebf6749" name="Terror" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a terrifying entity (p. 84). Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.</description>
</rule>
<rule id="579ab18e-eb22-6aae-f01d-28868792128f" name="Thresher (★ Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model makes one melee attack with this weapon against each model in its LOS and this weapon&apos;s melee range.</description>
</rule>
<rule id="19bbdf49-10f8-f841-3a28-29826fe83d7d" name="Thrown" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Add this model&apos;s STR to the POW of this ranged attack.</description>
</rule>
<rule id="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" name="Tough" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled, and is knocked down.</description>
</rule>
<rule id="987eb0e3-9cd1-6f29-0206-5efb57bb3b86" name="Trash" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Gain an additional damage die against knocked down targets.</description>
</rule>
<rule id="6adc-844a-bb47-932b" name="True Sight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model ignores conceleament, Camouflage, and Stealth.</description>
</rule>
<rule id="21b0922f-4ce2-396f-8960-5747cf7bddca" name="Undead" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is not a living model and never flees.</description>
</rule>
<rule id="a40e-77cc-d8bf-3159" name="Unstable" hidden="false">
<description>At the end of any activation in which this model spent 1 or more focus points, roll a d6. If the roll is equal to or less than the number of focus points spent, this model explodes and models within 3˝ of it suffer an unboostable POW 14 blast damage roll. Remove this model from play.</description>
</rule>
@ -19628,9 +19496,6 @@ Damaging a colossal
<description>This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and melee attacks.</description>
</rule>
<rule id="6d802814-ea85-2b83-91cd-befd3e7b1757" name="Warjack Bond" publicationId="4f9d-c0be-1f25-79e3" hidden="false"/>
<rule id="6b49fd32-7ec7-56db-2429-b3ed7592ca45" name="Weapon Master" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When attacking with this weapon, add and additional die to its damage rolls.</description>
</rule>
<rule id="cc26-542b-7113-8aaa" name="Weapon Platform" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.</description>
</rule>

View file

@ -49,8 +49,8 @@
</rule>
</rules>
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<categoryLinks>
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@ -74,7 +74,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="2adc-d445-f71e-dff5" hidden="false" targetId="abbf151c-2ff4-328d-175e-a112112cc55b" type="rule"/>
<infoLink id="2adc-d445-f71e-dff5" hidden="false" targetId="e0f48764-b12b-acca-bb70-726be718b29d" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -98,7 +98,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="a95f-150b-1753-5c40" hidden="false" targetId="abbf151c-2ff4-328d-175e-a112112cc55b" type="rule"/>
<infoLink id="a95f-150b-1753-5c40" hidden="false" targetId="e0f48764-b12b-acca-bb70-726be718b29d" type="rule"/>
<infoLink id="6f16-cb1a-81c5-c26f" hidden="false" targetId="be5d-9873-9197-c2c6" type="rule"/>
</infoLinks>
<costs>
@ -206,9 +206,9 @@
</rules>
<infoLinks>
<infoLink id="a23dc153-c74c-0ddd-ce19-61add1689c52" hidden="false" targetId="1d25fad9-b318-d89d-d344-05521532cfc2" type="profile"/>
<infoLink id="2a154944-0aa3-a3a1-8155-8c573dcbff34" hidden="false" targetId="09656b93-6b46-99af-9956-93ebd8fed95d" type="rule"/>
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<infoLink id="c6cdf567-9f39-f382-375f-fc72be4de5c9" hidden="false" targetId="3ddc945e-f75e-4b8a-f2e1-ccb4ae31f748" type="rule"/>
<infoLink id="684bc23d-22cc-fb21-d899-e5bcb1068890" hidden="false" targetId="d5a12942-b702-a0fc-61e8-faba8bbe248f" type="rule"/>
<infoLink id="812fe33e-168d-10af-eee3-2c558d08fd11" hidden="false" targetId="9ee2b179-9139-cebf-e2f5-692edf34f349" type="rule"/>
</infoLinks>
@ -256,9 +256,9 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="ab36ebd5-ae67-f0da-6210-36c87ab750f0" hidden="false" targetId="09656b93-6b46-99af-9956-93ebd8fed95d" type="rule"/>
<infoLink id="ab36ebd5-ae67-f0da-6210-36c87ab750f0" hidden="false" targetId="88fe4770-1b4a-45fc-3368-ebc1dfdf8095" type="rule"/>
<infoLink id="62b0399e-900b-d6bb-adaf-cbe08b501ada" hidden="false" targetId="1bafc185-c888-dc8d-c448-68a14a42579d" type="rule"/>
<infoLink id="f61dcdd5-3239-013f-4273-76f72f9695dd" hidden="false" targetId="e5861d64-2f93-38d6-09e1-30195198e4e1" type="rule"/>
<infoLink id="f61dcdd5-3239-013f-4273-76f72f9695dd" hidden="false" targetId="3ddc945e-f75e-4b8a-f2e1-ccb4ae31f748" type="rule"/>
<infoLink id="0a63b48b-8e3a-8906-6050-bbe5275ada2d" hidden="false" targetId="a288f332-0574-92f2-45d9-ab4e43fe759f" type="rule"/>
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<infoLink id="398d1ef8-65ce-5b80-3ee1-76c1ee7be270" hidden="false" targetId="9ee2b179-9139-cebf-e2f5-692edf34f349" type="rule"/>
@ -314,8 +314,8 @@
</rule>
</rules>
<infoLinks>
<infoLink id="f725d4e0-21e3-a4e6-bbf4-7de6a99246ca" hidden="false" targetId="483ea263-c83a-57ac-3626-92d4624cb0b2" type="rule"/>
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@ -399,13 +399,13 @@
<rule id="903b98a2-2514-d1c1-c5e6-9d331827de00" name="Claws: Open Fist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
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@ -464,9 +464,9 @@
</rule>
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@ -507,8 +507,8 @@
<infoLinks>
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@ -759,7 +759,7 @@
<rule id="fc40b6a6-fb27-9b47-dbbd-cfa0d8d4378a" name="Nyss Claymore: Weapon Master" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
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@ -820,9 +820,9 @@
</rule>
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@ -939,7 +939,6 @@
<description>This attachment can be added to a Blighted Nyss Archers unit.</description>
</rule>
<rule id="bf5d2540-0ae1-6ea7-de39-42b8f1834e4a" name="Officer: Combined Ranged Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
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<description>While this model is in play, models in its unit gain Combined Arms. (When a model with Combined Arms missed an attack roll for a combed ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms).</description>
</rule>
@ -999,7 +998,7 @@
</profile>
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@ -1064,8 +1063,8 @@
</profile>
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@ -1136,8 +1135,8 @@
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@ -1205,8 +1204,8 @@
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@ -1298,7 +1297,7 @@
<rule id="14a07108-335e-085a-f792-9f6368621be3" name="Nyss Claymore: Weapon Master" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
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@ -1497,7 +1496,7 @@
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@ -1582,7 +1581,6 @@
</rule>
<rule id="d7c4e2a5-4570-2b8d-7749-04a1115d126e" name="Officer: Advanced Deployment" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
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@ -1648,10 +1646,10 @@
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@ -1774,8 +1772,8 @@
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@ -1858,8 +1856,8 @@
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@ -1950,9 +1948,9 @@
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@ -2028,8 +2026,8 @@
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@ -2070,7 +2068,7 @@
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@ -2097,7 +2095,7 @@
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@ -2138,9 +2136,9 @@
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@ -2183,7 +2181,7 @@
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@ -2304,8 +2302,8 @@
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@ -2396,7 +2394,7 @@
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@ -2453,8 +2451,8 @@
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@ -2515,8 +2513,8 @@
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@ -2563,8 +2561,8 @@
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@ -2618,7 +2616,7 @@
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@ -2660,7 +2658,7 @@
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@ -2703,8 +2701,8 @@
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@ -2733,9 +2731,9 @@
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@ -2896,8 +2894,8 @@
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@ -2950,9 +2948,9 @@
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@ -3021,8 +3019,8 @@
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@ -3207,8 +3205,8 @@
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@ -3267,8 +3265,8 @@
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@ -3307,7 +3305,7 @@
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@ -3368,7 +3366,7 @@
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@ -3437,7 +3435,7 @@
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@ -3495,7 +3493,7 @@
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@ -3531,9 +3529,9 @@
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@ -3608,9 +3606,9 @@
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@ -3699,9 +3697,9 @@
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@ -3774,7 +3772,7 @@
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@ -3855,10 +3853,10 @@
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@ -3901,8 +3899,8 @@
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@ -3978,13 +3976,13 @@
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@ -4041,8 +4039,8 @@
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@ -4100,8 +4098,8 @@
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@ -4151,7 +4149,7 @@
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@ -4177,7 +4175,7 @@
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@ -4241,9 +4239,9 @@
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<infoLink id="db12a374-941a-ecb3-74e4-cfd306fc94ff" hidden="false" targetId="3adfaae2-5ba8-7f76-615e-7c2843fbbdcb" type="rule"/>
<infoLink id="3b3d753a-22c8-3cf7-294c-0b8f09f57c90" hidden="false" targetId="bedaf286-95dc-ac58-36b6-4f2a442ae8a6" type="rule"/>
<infoLink id="b5ccdbe4-f07b-1235-bf93-bbbf8d103d29" hidden="false" targetId="96d5dd34-f0ed-fb33-631b-9a81327caf31" type="rule"/>
<infoLink id="db12a374-941a-ecb3-74e4-cfd306fc94ff" hidden="false" targetId="43190c68-0893-f7d9-ad1f-cec11538fc72" type="rule"/>
<infoLink id="3b3d753a-22c8-3cf7-294c-0b8f09f57c90" hidden="false" targetId="c01cb487-f97a-7246-8f8e-979e2ebf6749" type="rule"/>
<infoLink id="ec086056-ff1f-36e4-b9a9-b51c8d925932" hidden="false" targetId="2e3a8405-0214-c2a8-bdc3-ef9d1c772ee2" type="rule"/>
<infoLink id="030c9f5e-ef9d-7557-92c2-ce76e7f4aca4" hidden="false" targetId="3aae2ec0-b8b2-5b40-1240-fc37a8918de9" type="rule"/>
</infoLinks>
@ -4287,9 +4285,9 @@
</rule>
</rules>
<infoLinks>
<infoLink id="0bfb-fa7c-03ff-a361" hidden="false" targetId="09656b93-6b46-99af-9956-93ebd8fed95d" type="rule"/>
<infoLink id="83a3-5852-cf71-df33" hidden="false" targetId="b42638de-960c-d0e5-874c-e09e5d438cf2" type="rule"/>
<infoLink id="f175-ab9d-d159-34cf" hidden="false" targetId="e5861d64-2f93-38d6-09e1-30195198e4e1" type="rule"/>
<infoLink id="0bfb-fa7c-03ff-a361" hidden="false" targetId="88fe4770-1b4a-45fc-3368-ebc1dfdf8095" type="rule"/>
<infoLink id="83a3-5852-cf71-df33" hidden="false" targetId="0f37354d-35b3-56bc-f761-9232ddb34687" type="rule"/>
<infoLink id="f175-ab9d-d159-34cf" hidden="false" targetId="3ddc945e-f75e-4b8a-f2e1-ccb4ae31f748" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="43f3-e37c-4a26-d916-576172626561737423232344415441232323" hidden="false" targetId="576172626561737423232344415441232323" primary="true"/>
@ -4313,8 +4311,8 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="9431-3c24-4b53-7341" hidden="false" targetId="03d87790-89f6-0100-d5bc-d0f8f780d9ad" type="rule"/>
<infoLink id="796f-c724-d506-9170" hidden="false" targetId="1276a889-8baf-32cd-f6fd-a567d2c67564" type="rule"/>
<infoLink id="9431-3c24-4b53-7341" hidden="false" targetId="08e8ccc0-f0de-5579-5f9f-ffe8507684ba" type="rule"/>
<infoLink id="796f-c724-d506-9170" hidden="false" targetId="e7563dcc-d2ea-74ef-fba7-f1ebc160d64b" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -4511,15 +4509,9 @@
</selectionEntry>
</sharedSelectionEntries>
<sharedRules>
<rule id="dd7c752a-3375-96c7-70a4-e80202b66249" name="Abomination" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a terrifying entity. Models and units-friendly and enemy-within 3&quot; of this model must pass a command check or flee</description>
</rule>
<rule id="7920144b-b347-cdf3-8533-0c7d55567f5d" name="Acrobatics" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through other models if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge target.</description>
</rule>
<rule id="c9756aa2-b300-3490-698b-b2bc8a7ebbdc" name="Advance Deployment" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Place this model after normal deployment, up to 6&quot; beyond the established deployment zone.</description>
</rule>
<rule id="2fa34f20-d2f9-47b5-2918-a1083217ff90" name="Aerial Coordination" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Friendly Faction warbeasts with Flight beginning their activations in this model&apos;s command range can charge without being forced.</description>
</rule>
@ -4577,9 +4569,6 @@
<rule id="f2c3c397-0259-0f79-ef18-b62228f8c329" name="Bounding Leap" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per activation, after making a full advance but before performing an action, this model can be forced to be placed completely within 5&quot; of its current location. Any effects that prevent charging also prevent charging also prevent this model from using Bounding Leap.</description>
</rule>
<rule id="8cf5b927-b668-240e-c7ee-f1ee1d4f16de" name="Buckler" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus. A model does not gain this bonus while the location the buckler is in is being held in a weapon lock or when resolving damage that orgiinates in its back arc.</description>
</rule>
<rule id="04c6f12d-5d1e-5fd6-ff4f-849f21aee2d1" name="Carried" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is not a warrior model. It can advance only during its unit&apos;s normal movement. When it advances, it can move up to 1&quot; for each Grunt in this unit within 2&quot; of it at the beginning of this unit&apos;s activation. This model is automatically hit by melee attacks. It cannot be knocked down or made stationary.</description>
</rule>
@ -4607,51 +4596,15 @@
<rule id="5bd8-68bf-57ea-cb6f" name="Coil" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model directly hits a model with this weapon, its melee attacks against that model automatically hit for one turn.</description>
</rule>
<rule id="582d7b21-343a-6a4c-cd1c-b6c783dfe910" name="Combined Melee Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Thi model can particaipate in combined melee attacks with othr models in its unit.</description>
</rule>
<rule id="7775edf2-de0e-73ac-565b-02bf223278c0" name="Combined Ranged Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can participate in combined ranged attacks with other models in its unit.</description>
</rule>
<rule id="39e9e4d7-0a7e-d385-c0c1-ae66077951ff" name="Commander" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A friendly faction model or unit in this model&apos;s command range can replace its current CMD with the current CMD of the commander when making command checks.</description>
</rule>
<rule id="ee5cd2b1-7bae-17bd-4585-84259c9a68ac" name="Construct" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is not a living model, never flees, and automatically passes comand checks.</description>
</rule>
<rule id="d2d1ad6a-9d87-4f09-e753-7147c9eb452b" name="Consume Fury (*Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>RNG CMD. Target friendly Faction warbeast. If the warbeast is in range, remove up to 5 fury points from it andput them on this model. This model can have up to 5 fury points at a time.</description>
</rule>
<rule id="2d4d9249-165d-932d-d02b-0ec76b840d1a" name="Continuous Effect: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model hit by this attack suffers the Corrosion continuous effect.</description>
</rule>
<rule id="03d87790-89f6-0100-d5bc-d0f8f780d9ad" name="Continuous Effect: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model hit by this atack suffers the Fire continuous effect.</description>
</rule>
<rule id="7fa729e3-69a7-8115-acf2-65c82682197f" name="Critical Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit by this attack suffers the Corrosion continuous effect.</description>
</rule>
<rule id="1be9c74c-366c-6d64-e76e-0a2cbb7e2803" name="Critical Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>on a critical hit, the model hit by this attack suffers the Fire continuous effect.</description>
</rule>
<rule id="f0e7-18d1-84d0-e3ae" name="Critical Grievous Wounds" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit by this weapon loses Tough, cannot heal or be healed, and cannot transfer damage for one round.</description>
</rule>
<rule id="8b36-3141-672a-1f51" name="Critical Poison" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, gain an additional die on this weapon&apos;s damage rolls against living models.</description>
</rule>
<rule id="8f3bd0c1-da26-885e-2be7-0f7f61b549a6" name="Damage Type: Cold" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes cold damage</description>
</rule>
<rule id="7aa55f6c-13ac-044c-1162-b707c90c7d6e" name="Damage Type: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes corrosion damage.</description>
</rule>
<rule id="798122e9-53dd-e3ba-7b5a-f675535dc7a1" name="Damage Type: Electricity" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes electrical damage.</description>
</rule>
<rule id="1276a889-8baf-32cd-f6fd-a567d2c67564" name="Damage Type: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes fire damage.</description>
</rule>
<rule id="e87fb862-4a55-926a-cd24-4b643807f54a" name="Dark Sentinel" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per turn, when an enemy model ends its normal movement within 5&quot; of this model can immediately make a full advance followed by a normal melee or ranged attack targeting the enemy model. The warbeast gains boosted attack and damage rolls against the enemy model.</description>
</rule>
@ -4676,12 +4629,6 @@
<rule id="38bf-0f67-cc03-17bd" name="Evasive" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be targeted by free strikes. This model can advance up to 2&quot; immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing.</description>
</rule>
<rule id="09656b93-6b46-99af-9956-93ebd8fed95d" name="Eyeless Sight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model ignores cloud effects and forests when determining line of sight. This model ignores concealment and stealth.</description>
</rule>
<rule id="925b2e88-9202-c7ed-de82-0a0017a50157" name="Fearless" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model never flees.</description>
</rule>
<rule id="73c702e9-ba69-4ca7-297f-8056463d1746" name="Ferocious" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>During its activation, this model can spend fury points to gain additional attacks or to boost attack or damage rolls, at 1 fury point per attack or boost.</description>
</rule>
@ -4691,9 +4638,6 @@
<rule id="690e2a9e-fc46-d891-a40e-fb02d778c284" name="Flank (lesser warbeast)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model makes a melee attack against an enemy model within the meee range of a friendly model of the type indicated, thsi model gains +2 to attack rolls and gains an additional damage die.</description>
</rule>
<rule id="e5861d64-2f93-38d6-09e1-30195198e4e1" name="Flight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movemnt to move completely past them. This model ignores intervening models when declaring its charge target.</description>
</rule>
<rule id="7a247396-9639-b2a9-8940-9ffdecf47f3e" name="Focal Point" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model&apos;s unit has no unit commander. Models in this unit within 8&quot; of thsi model are in formation. If a model in this model&apos;s unit is out of formation when begining its normal movement, it must either advance toward this model. If this model is destoryed or removed from play, remove te remaining models in this unit from play.</description>
</rule>
@ -4703,42 +4647,9 @@
<rule id="102070c8-b4b1-b4fb-0de7-9315ecd35a90" name="Gang" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When making a melee attack targeting an enemy model in melee range or another model in this unit, this model gains +2 to melee attack and melee damage rolls.</description>
</rule>
<rule id="1e1d-5ab8-f9dc-1e6f" name="Gargantuan" publicationId="4f9d-c0be-1f25-79e3" page="16-18" hidden="false">
<description>- Huge base
Occupies the space from its base to a height of 5&quot;
- Facing and Line of sight
Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field.
- Targeting a gargantuan
A gargantuan never gains a DEF bonus from concealment, cover, or elevation.
Cloud effects and forest terrain do not block line of sight to a gargantuan.
A model targeting a gargantuan with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a gargantuan in melee, that miss is not rerolled against another model. It misses completely.
- Predeployment
Gargantuans must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order.
- Massive
A gargantuan cannot be slammed, pushed, thrown, knocked down, or made stationary.
- Gargantuan movement
A gargantuan can only advance during its normal movement and cannot be placed.
- Pathfinder
All gargantuans have Pathfinder
- Controlling a gargantuan
Gargantuans must be assigned to a battlegroup, and your opponent can never take control of your gargantuan by any means.
- Great Beast
A gargantuan can never gain Advance Deployment, Incorporeal, or Stealth.
- Ranged attacks while in melee
A gargantuan can make ranged attacks while in melee. A gargantuan never suffers the firing in melee penalty when targeting a model it is in melee with. A gargantuan cannot gain the aiming bonus when engaged.
- Gargantuan melee range
Gargantuan melee weapons and gargantuan melee attacks have a 2&quot; melee range unless otherwise noted. This includes all power attacks made by a gargantuan.
- Gargantuan power attacks
A gargantuan can make all the power attacks available to a warbeast along with two additional attacks available only to gargantuans: power strike and sweep.
Power Strike - at least one Open fist. Its target must be in the Open Fist&apos;s field of fire and have a smaller base than the gargantuan. Melee attack, if hits slammed d6+2&quot; directly away. POW of slam and collateral damage rolls equal to STR.
Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon&apos;s field of fire and within its 2&quot; melee range. Models hit suffer damage roll with POW equal STR.</description>
</rule>
<rule id="88db204a-46d9-539d-f43d-5507a647757c" name="Gross Anatomy" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>During its activation, this model can spend corpse token to heal damage. For each corpse token spent remove d3 damage from this model.</description>
</rule>
<rule id="b42638de-960c-d0e5-874c-e09e5d438cf2" name="Gunfighter" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a gunfighter. The gunfighter has a melee range of 0.5&quot; and can make ranged attacks targeting models in its melee range.</description>
</rule>
<rule id="fe7b8aaf-3cf0-d419-cd40-626db7f0b48d" name="Heart Eater" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
<description>This model gains a corpse token each time it destorys a living enemy model with a melee attack. This model can have up to three corpse tokens at a time. It can spend corpse tokens during its activation to boost an attack or damage roll or to make an additional melee attack at one token per boost or additional attack.</description>
</rule>
@ -4757,21 +4668,6 @@
<rule id="2e3a8405-0214-c2a8-bdc3-ef9d1c772ee2" name="Huntsman" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>After deployment but before the first player&apos;s turn, choose an enemy model/unit to be this unit&apos;s prey, each model in its unit beginning its activation within 10&quot; of the prey gains +2&quot; movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or removed from play, choose another model/unit as the prey.</description>
</rule>
<rule id="34d0b706-0f64-dd4b-2edf-760155458519" name="Immunity: Cold" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer cold damge.</description>
</rule>
<rule id="3d0addb5-0ec0-3ef4-9633-d1c9fcc6fb5c" name="Immunity: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer corrosion damage and is immune to the Corrosion continuous effect.</description>
</rule>
<rule id="905bf3a5-2d9a-93bd-3d37-b7fc3fc84e76" name="Immunity: Electricity" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer electricla damage.</description>
</rule>
<rule id="707250e6-91df-89b6-4035-34c9a11f1925" name="Immunity: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer fire damage and is immune to the fire continuous effect.</description>
</rule>
<rule id="7ca4a720-f6df-bdc0-85be-91fb907d1ed7" name="Incorporeal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them.</description>
</rule>
<rule id="d5a12942-b702-a0fc-61e8-faba8bbe248f" name="Inscrutable" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Opponents cannot take control of this model.</description>
</rule>
@ -4790,31 +4686,15 @@
<rule id="9e7eca24-18c1-0d0b-90a7-9c76c08fa2cb" name="Lesser Warbeast" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot make power attacks.</description>
</rule>
<rule id="abbf151c-2ff4-328d-175e-a112112cc55b" name="Magical Weapon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A magical weapon can damage and affect models with the Incoreal ability.
Attacks made with magical weapons are not magic attacks.</description>
</rule>
<rule id="c885e3f0-c44d-d9c5-f684-c0283b2512bc" name="Massive" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
<description>A battle engine cannot be slammed, pushed, thrown, kncoked down, or made stationary.</description>
</rule>
<rule id="096d100c-eaf4-f1b3-e080-999ff3395eac" name="Multiple Heads" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can make three initial attacks each combat action, using any combination of Blight Breath and Bite attacks. This model loses one initial attack for each aspect it has lost. This model cannot be forced to make additional Blight Breath attacks.</description>
</rule>
<rule id="3adfaae2-5ba8-7f76-615e-7c2843fbbdcb" name="Officer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is an Officer. The Officer is the unit commander of its unit.</description>
</rule>
<rule id="ec2f43cf-28ed-0e0a-2db7-268bf05974b8" name="Open Fist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is an Open Fist. A warbeast&apos;s Open Fist enables it to make certain power attacks. A warbeast with an Open Fist can make arm lock, headlock, and throw power attacks; a warbeast with two Open Fists can also make double-hand throw power attacks.s</description>
</rule>
<rule id="a288f332-0574-92f2-45d9-ab4e43fe759f" name="Overtake" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediatly advanced up to 1&quot;.</description>
</rule>
<rule id="b8ee51a6-3b40-df06-30d0-b73c6e8a2d10" name="Parry" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be targeted by free strikes.</description>
</rule>
<rule id="483ea263-c83a-57ac-3626-92d4624cb0b2" name="Pathfinder" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles.</description>
</rule>
<rule id="f20cbde4-6c1e-73e5-af85-8af5742fe797" name="Perfect Balance" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be targeted byh combined melee attakcs, combined ranged attacks, or free strikes. Models do not gain back strike bonuses against this model. When kncoked down, this model can stand up during its activation without forfeiting its movement or action if it is able to forfeit its movement or action to stand up.</description>
</rule>
@ -4842,9 +4722,6 @@ Attacks made with magical weapons are not magic attacks.</description>
<rule id="f084-0765-ad28-cf1f" name="Rapid Strike" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can make one additional melee attack each combat action.</description>
</rule>
<rule id="68790af6-c6f9-92ca-13da-d97a3f1c5853" name="Reach" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon has a 2&quot; melee range.</description>
</rule>
<rule id="9a03c51a-1c62-d53b-d8d8-ec73fb8f7842" name="Recycle" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When a living model is destroyed within 4&quot; of ths model +1&quot; for each Grunt in this unit that is in formation, place one corpse token on this model. This model can have up o three corpse tokens at a time.</description>
</rule>
@ -4869,10 +4746,6 @@ Attacks made with magical weapons are not magic attacks.</description>
<rule id="e6cb0ccd-696c-a1c8-9b15-4cb6eff7bc0a" name="Serviceable" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
<description>Friendly Faction models with the Repair ability can attempt to repair damaged battle engines. To attempt repairs, the model with Repair must be in B2B contact with the damaged battle engine and make a skill check. If successful, remove d6 damage points from the battle engine.</description>
</rule>
<rule id="ad077181-b70f-289a-a3b8-0d9806080b2e" name="Shield" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is a shield that gives the model a cumulative +2 ARM bonus.
</description>
</rule>
<rule id="e1b0056c-3e17-1168-9185-614f2908008c" name="Shield Guard" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per round, when a friendly model is directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.</description>
</rule>
@ -4920,15 +4793,9 @@ The model can also be bonded to the warlock specified on its card. This only giv
<rule id="3270b8b9-37bd-4d5a-d05d-5601758a2039" name="Sprint" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
<description>At the end of this model&apos;s activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance.</description>
</rule>
<rule id="a2daf20c-4865-8c12-5a93-d1209afbd57c" name="Standard bearer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a standard bearer.</description>
</rule>
<rule id="ee903160-9a9b-cdf8-1c00-231c59419327" name="Steady" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
<description>This model cannot be kncoked down.</description>
</rule>
<rule id="c699b679-5bae-ce2b-7141-2ecdd46e25e2" name="Stealth" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Ranged and magic attacks declared against this model when the point of orgin of the attack is greater than 5&quot; away automatically miss.</description>
</rule>
<rule id="545f1ca7-55b8-947a-d141-12bb9663922c" name="Suppressing Fire (Order)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This order can be issued only if two or more models with ranged weapons in this unit in formation are able to forfeit their action. Each model in this unit in formation must forfeit its action. Other than the Standard Bearer, those models that do are participants. Place an AOE completely within 12&quot; of all participants, with its center point in LOS of all participants, ignoring intervening models. The size of the AOE is based on the umber of participants. If there are 2-4, the AOE is 3&quot;. if there are 5-7, the AOE is 4&quot;. If there are 8 or more, the AOE is 5&quot;. WHen a model enters or ends its activation within the AOE, it suffers a POW 10 damage roll. Suppressing Fire lasts for one round or until all participants have been destroyed or removed from play.</description>
</rule>
@ -4950,24 +4817,15 @@ The model can also be bonded to the warlock specified on its card. This only giv
<rule id="8fec2a8e-5f76-317e-3fce-925e8f3a0646" name="Telemetry" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Other friendly Faction models gain +2 to magic attack rolls against enemy models within 5&quot; of this model.</description>
</rule>
<rule id="bedaf286-95dc-ac58-36b6-4f2a442ae8a6" name="Terror" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a terrifying enitity. Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.</description>
</rule>
<rule id="bc918f7b-84ee-0c95-54fb-90ede21b4fca" name="The Feeding" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When it destroys a living enemy model with a melee attack, remove the enemy model from play, and this model gains a corpse token. This model can have up to three corpse tokens at a time. Durin its activation, this model can spend corpse tokens to boost attack or damage rolls at one token per boost.</description>
</rule>
<rule id="fa058260-6960-0924-40b2-97cf7d0a4b61" name="Tough" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description> When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled and is knocked down.</description>
</rule>
<rule id="b69171cc-3689-fb8c-d4af-7e7f8ae2529a" name="Treewalker" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
<description>This model ignores forests when determining LOS. While in a forest, this model gains +2 DEF against melee attack rolls and can advance through obstructions and other models if it has enough movement to move completely past them.</description>
</rule>
<rule id="dbf38305-c614-e1f1-15a0-1b4c7d5f76be" name="Unconquerable" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While in this model&apos;s command range, friendly Faction warrior models gain Unyielding. (While engaging an enemy model, a model with Unyiedling gains +2 ARM.)</description>
</rule>
<rule id="3ca647bf-38c8-5f44-a37d-6da1dc149013" name="Undead" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is not a living model and never flees.</description>
</rule>
<rule id="d0807552-bba8-f4ea-1c9a-e584276c7780" name="Vengeance" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>During your Maintenance Phase, if one or more models in this unit were destoryed or removed from play by enemy attacks during your opponent&apos;s last turn, each model in the unit can advance 3&quot; and make one normal melee attack.</description>
</rule>
@ -4990,9 +4848,6 @@ Atachments
<rule id="fec03a1c-42f2-b561-6d40-6d8e5ef47f92" name="Warp Strength" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model gains +2 STR</description>
</rule>
<rule id="ad115b9e-12c5-fc1b-c478-bfc77de61467" name="Weapon Master" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When attacking with this weapon, add an additional die to its damage rolls.</description>
</rule>
<rule id="dda24fd3-f2ec-36a6-09c8-d4204b3314d6" name="Weapon Platform" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attakcs or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.</description>
</rule>

View file

@ -2031,7 +2031,7 @@ Solos: Mercenary Cephalys solos</description>
</profile>
</profiles>
<infoLinks>
<infoLink id="20fb-5424-1a7b-5e68" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="20fb-5424-1a7b-5e68" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="98b9-e044-30d7-28ef" hidden="false" targetId="b23dca36-046b-cd8f-f956-11921b17faeb" type="rule"/>
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@ -2106,7 +2106,7 @@ Solos: Mercenary Cephalys solos</description>
<infoLinks>
<infoLink id="7646-0bf2-f325-8b31" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
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<infoLink id="c135-c4d3-79da-c1ba" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="84c0-82f7-446e-9422" hidden="false" targetId="b23dca36-046b-cd8f-f956-11921b17faeb" type="rule"/>
</infoLinks>
<selectionEntries>
@ -3098,7 +3098,7 @@ Solos: Mercenary Cephalys solos</description>
<infoLink id="87cd3e6d-31dc-ae97-615c-bcc1bf306641" hidden="false" targetId="d39899c1-1611-2c72-016f-fe90fec55935" type="rule"/>
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<infoLink id="64720433-eece-abb2-15fd-23a8c9fa6098" hidden="false" targetId="97f58bb9-027c-4bce-dbfa-9bda08bdf183" type="rule"/>
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<infoLink id="69b7c9db-b49d-1bd8-d49e-6447d49184c7" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="8bda7504-ecb4-a97a-e0d5-be89c9493cc2" hidden="false" targetId="96d5dd34-f0ed-fb33-631b-9a81327caf31" type="rule"/>
<infoLink id="bb731825-6ee3-649f-086c-d8cdf4958838" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="7a3c22c8-578d-ab7f-90e4-019594af0b03" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
@ -3193,7 +3193,7 @@ Solos: Mercenary Cephalys solos</description>
<infoLink id="da6ad549-9291-7437-37a1-1497a3645fab" hidden="false" targetId="d39899c1-1611-2c72-016f-fe90fec55935" type="rule"/>
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<infoLink id="2319c332-42c3-e07e-c957-904f875fd4da" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="3c0a4ad1-b7e6-66a0-42cc-902ca4b9f9fc" hidden="false" targetId="96d5dd34-f0ed-fb33-631b-9a81327caf31" type="rule"/>
<infoLink id="ac65cfb0-7822-2bd4-4540-d4858c4cd464" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="a3512be3-77d4-0cbf-e7e5-ce8cdc16d486" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
@ -3594,7 +3594,7 @@ Solos: Cephalyx solos</description>
</profiles>
<infoLinks>
<infoLink id="9e2f-b479-b45d-e109" hidden="false" targetId="f71bfcfc-ca75-d346-8ac7-f8c056b3b6ec" type="rule"/>
<infoLink id="c411-e7af-e6c0-0111" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="c411-e7af-e6c0-0111" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="aa9a-9887-f3d4-ad92" hidden="false" targetId="987eb0e3-9cd1-6f29-0206-5efb57bb3b86" type="rule"/>
</infoLinks>
<costs>
@ -3620,7 +3620,7 @@ Solos: Cephalyx solos</description>
</profiles>
<infoLinks>
<infoLink id="b84a-0298-7887-6605" hidden="false" targetId="f71bfcfc-ca75-d346-8ac7-f8c056b3b6ec" type="rule"/>
<infoLink id="0f6a-7a0e-4dd3-5367" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="0f6a-7a0e-4dd3-5367" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="ef1f-c9e6-06ab-5c15" hidden="false" targetId="987eb0e3-9cd1-6f29-0206-5efb57bb3b86" type="rule"/>
</infoLinks>
<costs>
@ -4166,7 +4166,7 @@ Solos: Cephalyx solos</description>
</profile>
</profiles>
<infoLinks>
<infoLink id="3564-98e2-7093-950a" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="3564-98e2-7093-950a" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -4280,7 +4280,7 @@ Solos: Cephalyx solos</description>
</profile>
</profiles>
<infoLinks>
<infoLink id="4e34-b950-ccaa-adb9" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="4e34-b950-ccaa-adb9" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -4304,7 +4304,7 @@ Solos: Cephalyx solos</description>
</profile>
</profiles>
<infoLinks>
<infoLink id="b2a5-0693-ba2d-2741" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="b2a5-0693-ba2d-2741" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -5093,9 +5093,6 @@ Solos: Cephalyx solos</description>
<rule id="1d3e7431-909f-ecaf-f4b9-22e6c65ec8a5" name="Attachment [Hammerfall High Shield Gun Corps]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="44c3791b-b6b6-7af1-c7ba-9f238363a816" name="Officer: Combined Ranged Attack" publicationId="4f9d-c0be-1f25-79e3" hidden="false"/>
<rule id="391c97c9-55a3-1a18-3d0b-220597381e49" name="Officer: &apos;Jack Marshal" publicationId="4f9d-c0be-1f25-79e3" hidden="false"/>
<rule id="d758b32c-fd3e-80a5-dbb9-dd49b77f16d0" name="Officer: Officer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is and Officer (p. 70). The Officer is the unit commander of its unit.</description>
</rule>
<rule id="961aeafc-d67e-aa95-fff7-0a4f8ebd390d" name="Officer: Double Time (Order)" hidden="false"/>
<rule id="f6cabfeb-972f-6b93-c865-4bad2cdbf5a7" name="Officer: Guns Blazing" hidden="false"/>
<rule id="547327f5-3dff-1cd5-43a0-b48a04514494" name="Officer: Ranked Attacks" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
@ -5216,7 +5213,7 @@ Solos: Cephalyx solos</description>
<infoLinks>
<infoLink id="90c8-a3be-3fcc-db36" hidden="false" targetId="d39899c1-1611-2c72-016f-fe90fec55935" type="rule"/>
<infoLink id="672e-cc04-d0d6-9c93" hidden="false" targetId="620138ec-e75c-a8a8-feb9-6b1a5455ef94" type="rule"/>
<infoLink id="a4e4-f9ef-9341-084a" hidden="false" targetId="f5eca188-0c78-0183-50d1-4ff2baa25fab" type="rule"/>
<infoLink id="a4e4-f9ef-9341-084a" hidden="false" targetId="dcd95c51-bc0d-22d8-0a1c-2da797cb25f8" type="rule"/>
<infoLink id="deb8-0199-f2ce-4d65" hidden="false" targetId="41f4-a6f2-6525-7a04" type="rule"/>
<infoLink id="99eb-b308-d115-7b5c" hidden="false" targetId="207a-10a3-50f6-827a" type="rule"/>
<infoLink id="4e5d-2000-7afc-1dfd" hidden="false" targetId="d6e7-9d7c-10af-ebb8" type="rule"/>
@ -5877,7 +5874,7 @@ Solos: Cephalyx solos</description>
<infoLinks>
<infoLink id="751fe64f-ab85-5966-e1ae-e0d80ffffaa6" hidden="false" targetId="620138ec-e75c-a8a8-feb9-6b1a5455ef94" type="rule"/>
<infoLink id="df2fbe6f-83a4-f689-cd78-130826a20aec" hidden="false" targetId="e63a96fb-d826-f5fa-7600-3578a5121bef" type="rule"/>
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<infoLink id="8c50c7b6-c473-67ef-79f4-336b3b147268" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="10d47f46-e054-a1ae-3c7c-acd254177a50" hidden="false" targetId="659bfdee-0c48-b5e4-5182-eda5c1caeff6" type="rule"/>
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<infoLink id="4e8fc82f-004c-a690-3abb-63ca50bf0e2e" hidden="false" targetId="3300c3df-350e-9d5b-094a-ffae33419f0d" type="rule"/>
@ -6617,7 +6614,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
</profile>
</profiles>
<infoLinks>
<infoLink id="6ae4-fb19-1feb-395d" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="6ae4-fb19-1feb-395d" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -7046,7 +7043,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
</profiles>
<infoLinks>
<infoLink id="22a5-7e0c-f637-ae8d" hidden="false" targetId="75d0ccd1-3078-c8f6-a1f0-993a0b441693" type="rule"/>
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<infoLink id="9c31-4646-ab74-39c0" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -7480,7 +7477,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
</rules>
<infoLinks>
<infoLink id="3152-03a3-19b1-08fa" hidden="false" targetId="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" type="rule"/>
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<selectionEntries>
@ -7537,7 +7534,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
<infoLinks>
<infoLink id="c94e-5de8-5016-aed2" hidden="false" targetId="3163f8df-14ce-49e2-f47f-55fd58751325" type="rule"/>
<infoLink id="c188-c063-ea59-1985" hidden="false" targetId="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" type="rule"/>
<infoLink id="e094-5fe1-29f3-e932" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="e094-5fe1-29f3-e932" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="e02b-a96c-962c-cf16" hidden="false" targetId="d9bde7b1-fc2e-d6b9-eef3-1a07c166363f" type="rule"/>
<infoLink id="83fd-9044-9d64-cabb" hidden="false" targetId="43190c68-0893-f7d9-ad1f-cec11538fc72" type="rule"/>
</infoLinks>
@ -9302,7 +9299,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
</profile>
</profiles>
<infoLinks>
<infoLink id="8146-974e-4d09-d5d6" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="8146-974e-4d09-d5d6" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="743c-f038-126a-be85" hidden="false" targetId="7e1255b7-157e-5025-a1e9-981a9c2e7b16" type="rule"/>
<infoLink id="42c8-2b72-bec3-8cbf" hidden="false" targetId="8e4642a1-94bf-fc25-1e28-3c0c7c022176" type="rule"/>
</infoLinks>
@ -9752,7 +9749,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
</rule>
</rules>
<infoLinks>
<infoLink id="f13b-8997-6522-27dd" hidden="false" targetId="f5eca188-0c78-0183-50d1-4ff2baa25fab" type="rule"/>
<infoLink id="f13b-8997-6522-27dd" hidden="false" targetId="dcd95c51-bc0d-22d8-0a1c-2da797cb25f8" type="rule"/>
<infoLink id="ae1d-d1ca-bbab-6659" hidden="false" targetId="81cb9f23-b0f8-0281-5ed4-97f9dd018848" type="rule"/>
</infoLinks>
<selectionEntries>
@ -10073,7 +10070,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
<infoLinks>
<infoLink id="8808-5fbd-ed28-2c61" hidden="false" targetId="e0f48764-b12b-acca-bb70-726be718b29d" type="rule"/>
<infoLink id="86b3-9df1-bcb5-8a2e" hidden="false" targetId="6b49fd32-7ec7-56db-2429-b3ed7592ca45" type="rule"/>
<infoLink id="4277-5cfe-8922-6f58" hidden="false" targetId="aff8-c391-7187-b14e" type="rule"/>
<infoLink id="4277-5cfe-8922-6f58" hidden="false" targetId="2f6c-0b32-80cc-af10" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -10392,7 +10389,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
</profile>
</profiles>
<infoLinks>
<infoLink id="08d0-0443-9d34-f868" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="08d0-0443-9d34-f868" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -13951,18 +13948,9 @@ cannot be moved by a slam or throw.</description>
</selectionEntry>
</sharedSelectionEntries>
<sharedRules>
<rule id="d485f991-df61-4cad-0d14-ab2aa75bb361" name="&apos;Jack Marshal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description> This model is a &apos;jack marshal (p. 80). If this advantage is on a unit, only the unit commander is a &apos;jack marshal.</description>
</rule>
<rule id="ef15e40b-6b87-20c8-8e6e-ecc3a787c5e4" name="Abomination" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>The model is a terrifying entity (p. 84). Models and units - friendly and enemy - within 3&quot; of this model must pass a command check or flee.</description>
</rule>
<rule id="e302df5b-0331-d4fa-50d1-f5c890076c02" name="Acrobatics" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through other model if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge attack.</description>
</rule>
<rule id="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" name="Advance Deployment" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Place this model after normal deployment, up to 6&quot; beyond the established deployment zone.</description>
</rule>
<rule id="086e1cfe-ad3d-07a6-be9d-df9a64c916b3" name="Advisor" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While B2B with this model, friendly warcastes and solos gain +1 CMD.</description>
</rule>
@ -13981,9 +13969,6 @@ cannot be moved by a slam or throw.</description>
<rule id="1675cd32-e8ad-7aa1-f5ca-58f6322668d1" name="Animosity [X]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be included in an army that includes one or more models of the listed type.</description>
</rule>
<rule id="4cc50386-4b6b-fd8e-b3b6-8d44b9354a0d" name="Arc Node" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a channeler (p. 79).</description>
</rule>
<rule id="0ba7de66-e56e-ebf5-686b-9f281c74d8c8" name="Arcane Assist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>If its warcaster is in this model&apos;s command range during your Control Phase, the warcaster can upkeep one spell without spending focus.</description>
</rule>
@ -14020,12 +14005,6 @@ cannot be moved by a slam or throw.</description>
<rule id="a682afa5-bbdf-8e04-3d1b-b947b6339237" name="Battle Wizard" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.</description>
</rule>
<rule id="815c41c2-2359-9a1f-23c0-c7e13bb126a7" name="Beat Back" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Immediately after a normal attack with this weapon is resolved during this model&apos;s combat action, the nemy model hit can be pushed 1&quot; directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1&quot;.</description>
</rule>
<rule id="aff8-c391-7187-b14e" name="Black Penny" hidden="false">
<description>This attack ignores the firing into melee penalty.</description>
</rule>
<rule id="bdb2fc15-8d1f-5e9f-c518-2b7b55abdb4a" name="Blessed" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When making an attack with this weapon, ignore spell effects that add to a model&apos;s ARM or DEF.</description>
</rule>
@ -14038,9 +14017,6 @@ cannot be moved by a slam or throw.</description>
<rule id="f9810b50-8fea-40b9-5628-9fe47f087e16" name="Brutal Charge" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model gains +2 to charge attack damage rolls with this weapon.</description>
</rule>
<rule id="75d0ccd1-3078-c8f6-a1f0-993a0b441693" name="Buckler" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weaspon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 arm. A model does not gain this bonus while the weapon system with the buckler is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.</description>
</rule>
<rule id="41f4-a6f2-6525-7a04" name="Bulldoze" hidden="false">
<description>When this model advances into B2B contact with an enemy model during its activation, it can push that model up to 2˝ directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.</description>
</rule>
@ -14097,42 +14073,18 @@ Damaging a colossal
<rule id="01b6e1d8-ec1e-54a2-a2ae-373b4ada0078" name="Combined Arms" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model misses and attack roll for a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.</description>
</rule>
<rule id="a25ad4f2-ec5d-7dbd-c929-cd95c4fda530" name="Combined Melee Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can participate in combined melee attacks with other models in its unit (p. 62).</description>
</rule>
<rule id="a72f45ed-6bd7-cb33-4400-49e12b434fee" name="Combined Ranged Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can participate in combined ranged attacks with other models in its unit (p. 62).</description>
</rule>
<rule id="8c67-cc20-f2ea-c735" name="Combo Strike (* Attack)" hidden="false">
<description>Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this models STR plus twice the POW of this weapon.</description>
</rule>
<rule id="1abe39ec-9a1b-3cd1-ea3a-f4623024026f" name="Commander" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A friendly Faction model or unit in this model&apos;s command range can replace its current CMD with current CMD of the commander when making command checks (p. 84). Models with the Commander advantage should not be confused with units commanders that lead individual units (p. 71). All warcaster models have this advantage.</description>
</rule>
<rule id="f5eca188-0c78-0183-50d1-4ff2baa25fab" name="Construct" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is not a living model, never flees, and automatically passes command checks. All warjack models have this advantage.</description>
</rule>
<rule id="3f45d97a-a610-d64f-07e7-14f53fb15d38" name="Continuous Effect: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model hit by this attack suffers the Corrosion continuous effect (p. 69).</description>
</rule>
<rule id="08e8ccc0-f0de-5579-5f9f-ffe8507684ba" name="Continuous Effect: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model hit by this attack suffers the Fire continuous effect (p. 69).</description>
</rule>
<rule id="3e698f29-ec13-c41b-7a6a-e7785ddd1601" name="Critical Catastrophic Damage" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.</description>
</rule>
<rule id="7bc77567-e5bf-0454-f09c-e1585cee886f" name="Critical Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit by this attack suffers the Corrosion continuous effect(p. 69).</description>
</rule>
<rule id="ead0d9b8-a55d-2e8a-b3c4-e5300235727a" name="Critical Decapitation" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, double the damage exceeding the ARM of the model hit. A model disabled by this attack cannot make a Tough roll.</description>
</rule>
<rule id="e54182e1-ce0b-cb6f-f54a-23595ae98d20" name="Critical Devastation" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, instead of suffering a normal damage roll, each model in the AOE is thrown d6&quot; directly away from the attacker regardlessof its base size. Move models furthest from the attacker first. The model directly hit by the attack sufers a POW 15 damage roll. Other model shit by the attack suffer a POW 8 damage roll. The POW of collateral damage is equal to the POW of the damage roll suffered by the thrown model.</description>
</rule>
<rule id="327708b6-72f9-6e01-d872-b00f3d1aa6fb" name="Critical Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit by this attack suffers the Fire continuous effect (p.69).</description>
</rule>
<rule id="107dd7f7-39ae-6416-0421-1406d4ea886b" name="Critical Knockdown" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit is knocked down.</description>
</rule>
@ -14148,18 +14100,6 @@ Damaging a colossal
<rule id="979b5094-8500-5ef8-0050-0ba61ef9eec0" name="Cumbersome" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>If this model attack with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.</description>
</rule>
<rule id="4cdb58a9-89c7-e86d-6b6b-554a6cee3d42" name="Damage Type: Cold" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes cold damage (p.68).</description>
</rule>
<rule id="a97181c0-e9ea-5063-8069-ecf1bb286402" name="Damage Type: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes corrosion damage (p. 68).</description>
</rule>
<rule id="f4dce6be-217f-0c24-6f50-d00d547dd53c" name="Damage Type: Electricitiy" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes electrical damage (p. 68).</description>
</rule>
<rule id="e7563dcc-d2ea-74ef-fba7-f1ebc160d64b" name="Damage Type: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes fire damage (p. 68).</description>
</rule>
<rule id="4d007e9c-842a-4b8f-56d7-beb6a1b6d903" name="Defensive Line" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While this model is B2B with one or more models in its unit, it gains +2 ARM.</description>
</rule>
@ -14187,12 +14127,6 @@ Damaging a colossal
<rule id="79d00749-2d75-1015-d228-b23ab19ded71" name="Espionage (* Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>RNG 5. Target enemy warcaster or warlock. If the enemy warcazster or warlock is in range, firendly models/units in this model&apos;s command range can immediately make a full advance and a normal attack.</description>
</rule>
<rule id="88fe4770-1b4a-45fc-3368-ebc1dfdf8095" name="Eyeless Sight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model ignores cloud effects (p. 69) and forests (p. 87) when determining line of sight. This model ignores concealment (p. 57) and Stealth when making attacks.</description>
</rule>
<rule id="96d5dd34-f0ed-fb33-631b-9a81327caf31" name="Fearless" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model never flees (p. 85). All warcaster models have this advantage.</description>
</rule>
<rule id="ec7176be-683f-c244-4ea4-0ce6b83805c6" name="Feign Death" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be targeted by ranged or magic attacks while knocked down.</description>
</rule>
@ -14235,9 +14169,6 @@ Damaging a colossal
<rule id="7c458fa2-7926-0ece-ab44-c1f529fdab16" name="Guard Dog" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While this model is within 3&quot; of its warcaster and is not knocked down or stationary, its warcaster cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.</description>
</rule>
<rule id="0f37354d-35b3-56bc-f761-9232ddb34687" name="Gunfighter" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a gunfighter (p. 63). The gunfighter has a melee range of 0.5&quot; and can make ranged attacks targeting models in its melee range.</description>
</rule>
<rule id="a43386a7-dc53-8a2a-a8dd-f041454dffcf" name="Hard Head" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can add this weapon&apos;s POW to its head-butt and slam powe attack damage rolls.</description>
</rule>
@ -14253,21 +14184,6 @@ Damaging a colossal
<rule id="84c4ec15-4682-6935-ddb9-b7cda05d33fb" name="Huntsman" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>After deployment but before the first player&apos;s turn, choose an enemy model/unit to be this unit&apos;s prey. While this model is in play, each model in its unit beginning its activation within 10&quot; of the prey gains +2&quot; movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or mreoved from play, choose another model/unit as the prey.</description>
</rule>
<rule id="a6b32d6a-2924-cc8b-c5d5-c8062443b105" name="Immunity: Cold" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer cold damage (p. 68).</description>
</rule>
<rule id="7834cc43-076a-eb30-b774-9bd146307ab6" name="Immunity: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer corrosion damage and is immune to the Corrosion continuous effect (p. 68).</description>
</rule>
<rule id="da2f1b89-2efb-b8a7-851d-3d22b25dd7e0" name="Immunity: Electricity" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer electrical damage (p. 68).</description>
</rule>
<rule id="b8369371-48fb-3195-4861-cb0c15a94307" name="Immunity: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer fire damage and is immune to the Fire continuous effect (p. 68).</description>
</rule>
<rule id="6271732a-5465-02f2-d4ca-f3f7e3cea9d8" name="Incorporeal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them. Other models, including slammed, pushed, or thrown models, can move through this model without effect if they have enough movement to move completely past it. This model does not count as an intervening model. This model suffers damage and effects only from magical weapons, magic attacks, animi, spells, and feats and is immune to continous effects. This model cannot be move by a slam. When this model makes a melee or ranged attack, before the attack roll is made it loses Incorporeal for one round.</description>
</rule>
<rule id="0aa30333-beb3-2fd8-6f93-eb5881cf9383" name="Inspiration [X]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Friendly X models/units in this model&apos;s command range never flee and immediately rally.</description>
</rule>
@ -14299,9 +14215,6 @@ Damaging a colossal
<description>Gain an additional damage die on this weapon&apos;s damage rolls against models with Spellcaster or Magic Ability.</description>
</rule>
<rule id="02c53d03-05a0-0c80-4e45-473c92102dd0" name="Magic Ability []" hidden="false"/>
<rule id="e0f48764-b12b-acca-bb70-726be718b29d" name="Magical Weapon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is a magical weapon (p. 68).</description>
</rule>
<rule id="6e472eb2-2f98-cf4e-d92e-aefe63a7eb77" name="Martial Discipline" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model&apos;s command range when determining LOS and can advance through friendly Faction warrior models in this model&apos;s command range if they have enough movement to move completely past them.</description>
</rule>
@ -14351,24 +14264,15 @@ Damaging a colossal
<rule id="07907045-fd54-a779-8c0c-4d8d28bac422" name="Multi-Fire (* Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Make an attack with this weapon. On a hit, after resolving the attack this model can immediately make one additional attack with this weapon targeting the last model hit or another model within 2&quot; of the last model hit, ignoring ROF. This model can make up to four attacks during its activation as a result of Multi-Fire.</description>
</rule>
<rule id="43190c68-0893-f7d9-ad1f-cec11538fc72" name="Officer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is and Officer (p. 70). The Officer is the unit commander of its unit.</description>
</rule>
<rule id="067df19b-201e-b79b-8873-52afef15474d" name="One Shot" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>An attack with this weapon can be made only once per game.</description>
</rule>
<rule id="f1ebe717-5e03-7003-60f4-1b14bc6103a1" name="Open Fist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is an Open Fist. A warjack&apos;s Open Fist enables it to make certain power attacks. A warjack with an Open Fist can make arm lock, headlock, and throw power attacks; a warjack with two Open Fists can also make double-hand throw power attacks. A warjack cannot use a crippled Open Fist to make power attacks.</description>
</rule>
<rule id="a31638c9-9e35-a4b1-9778-f9d030c86c89" name="Overtake" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1&quot;.</description>
</rule>
<rule id="ad6ef5a7-c76a-7a24-e837-f77a76cc406c" name="Parry" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be targeted by free strikes.</description>
</rule>
<rule id="052e99e9-4d49-0010-76c1-fdf68b96ed66" name="Pathfinder" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through rough terrain (p. 86) without penalty and can charge and make slam and trample power attacks across obstacles (p. 87).</description>
</rule>
<rule id="06763b96-e7fe-7393-a080-e44f5d3989a8" name="Pitch" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model&apos;s STR plus the POW of this weapon. The POW of collateral damage is equal to this model&apos;s STR.</description>
</rule>
@ -14405,9 +14309,6 @@ Damaging a colossal
<rule id="3df75c4b-8e93-31c3-c51f-dda706cfd63c" name="Rapid Fire [d3]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When you decide to make initial attacks with this weapon at the beginning of this model&apos;s combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.</description>
</rule>
<rule id="c950cf4c-33a0-1369-1946-ff2bb9ca7528" name="Reach" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon has a 2&quot; melee range (p. 50).</description>
</rule>
<rule id="6c07-c06c-d421-f927" name="Reanimation" hidden="false">
<description>When this model boxes a living enemy warrior model with a melee attack, add one Grunt to this unit and then remove the boxed model from play. The Grunt must be placed in formation and within 3˝ of this model. The Grunt cannot
activate this turn.</description>
@ -14451,9 +14352,6 @@ activate this turn.</description>
<rule id="5258690f-6843-cf78-d51e-1c0a2d7224e8" name="Set Defense" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model in this model&apos;s front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.</description>
</rule>
<rule id="31938085-8f8f-ecbc-1282-4d5071791dc9" name="Shield" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is a shield that gives the model a cumulative +2 ARM bonus; for example, a model with two of them gains a bonus of +4 ARM. A model does not gain this bonus while the weapon system with the shield is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.</description>
</rule>
<rule id="4158ad6a-dee0-b6de-4f0f-79440d26d798" name="Shield Guard" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per round, when a friendly model is directly hit by a ranged attack during your opponent&apos;s turn while within 2&quot; of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.</description>
</rule>
@ -14478,15 +14376,9 @@ activate this turn.</description>
<rule id="c6bcf30f-c558-19a6-d099-8a6213aa189e" name="Stall" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.</description>
</rule>
<rule id="ea4b6c9d-9e17-58f3-8163-8ea99d5db0fe" name="Standard bearer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a standard bearer (p. 70).</description>
</rule>
<rule id="5633-ee36-0654-ea6b" name="Steady" hidden="false">
<description>This model cannot be knocked down.</description>
</rule>
<rule id="e99c4320-7ab1-4678-8245-f6bb01e712e0" name="Stealth" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5&quot; away automatically miss. This model is not an intervening model (p. 43) when determining line of sight from a model greater than 5&quot; away.</description>
</rule>
<rule id="f5b6f1f0-a386-5b3a-5615-fa215e79d478" name="Steam Pressure" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.</description>
</rule>
@ -14508,24 +14400,15 @@ activate this turn.</description>
<rule id="a1d81d1a-4ecc-53bc-3e7d-83d58b43a1a8" name="Take Up" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1&quot; of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.</description>
</rule>
<rule id="c01cb487-f97a-7246-8f8e-979e2ebf6749" name="Terror" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a terrifying entity (p. 84). Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.</description>
</rule>
<rule id="579ab18e-eb22-6aae-f01d-28868792128f" name="Thresher (* Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model makes one melee attack with this weapon against each model in its LOS and this weapon&apos;s melee range.</description>
</rule>
<rule id="19bbdf49-10f8-f841-3a28-29826fe83d7d" name="Thrown" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Add this model&apos;s STR to the POW of this ranged attack.</description>
</rule>
<rule id="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" name="Tough" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled, and is knocked down.</description>
</rule>
<rule id="987eb0e3-9cd1-6f29-0206-5efb57bb3b86" name="Trash" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Gain an additional damage die against knocked down targets.</description>
</rule>
<rule id="21b0922f-4ce2-396f-8960-5747cf7bddca" name="Undead" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is not a living model and never flees.</description>
</rule>
<rule id="bfc7d9b7-b37f-6c3a-ebe4-e15026e94d2d" name="Unyielding" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While engaging an enemy model, this model gains +2 ARM.</description>
</rule>
@ -14536,9 +14419,6 @@ activate this turn.</description>
<rule id="eafd-9ef0-b93e-6132" name="Weaken" hidden="false">
<description>A living model hit by this weapon suffers 2 STR and DEF for one round.</description>
</rule>
<rule id="6b49fd32-7ec7-56db-2429-b3ed7592ca45" name="Weapon Master" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When attacking with this weapon, add and additional die to its damage rolls.</description>
</rule>
<rule id="d6e7-9d7c-10af-ebb8" name="Weapon Platform" hidden="false">
<description>This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.</description>
</rule>

View file

@ -41,8 +41,8 @@
<rule id="1ee5-0a1a-4207-06a0" name="Mercenary Minion Character Solo" hidden="false"/>
</rules>
<infoLinks>
<infoLink id="afab8e92-6bc6-1ac2-21ad-dd1e7feb8726" hidden="false" targetId="137b368a-ff78-db3d-2fea-5dec4fc6d250" type="rule"/>
<infoLink id="aec2ca5a-7af8-99a8-2d6a-ef66a7d51dc6" hidden="false" targetId="bbd8a6eb-2793-1454-fc0f-81ef8aaef586" type="rule"/>
<infoLink id="afab8e92-6bc6-1ac2-21ad-dd1e7feb8726" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="aec2ca5a-7af8-99a8-2d6a-ef66a7d51dc6" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="7778ad40-6a1b-26af-a4ea-2282c3299fae" hidden="false" targetId="ab9f1b48-943b-5dd7-7788-039d101d536c" type="rule"/>
<infoLink id="31a34f30-8c6e-ff83-f7cc-699ebd32ef73" hidden="false" targetId="6cd9f9ff-355b-e565-f514-d52fe54bd3cf" type="rule"/>
<infoLink id="a90511ae-67ae-c4da-ad07-cdcb3eac18d4" hidden="false" targetId="126eb320-89f4-82cf-21c6-7b882af379e5" type="rule"/>
@ -261,7 +261,7 @@
<rule id="f554-9b08-de63-062b" name="Minion Gatorman Warlock" hidden="false"/>
</rules>
<infoLinks>
<infoLink id="ad41196c-dbab-01cd-0fe9-b18dee757efb" hidden="false" targetId="33d0e5dc-aa1b-8b03-c4e7-fbfef9a4646a" type="rule"/>
<infoLink id="ad41196c-dbab-01cd-0fe9-b18dee757efb" hidden="false" targetId="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" type="rule"/>
<infoLink id="3c4815c7-4305-4532-d099-62bc392797e5" hidden="false" targetId="07eda051-a145-4f77-23c3-1dbfa4d8e24b" type="rule"/>
<infoLink id="d8fd72be-e262-ad03-283f-a58094f068b6" hidden="false" targetId="c159fd34-1725-218c-1de7-4945f08b63d6" type="rule"/>
<infoLink id="1c324802-07fc-1a75-9331-2b5526b31ea6" hidden="false" targetId="0e846fe2-c33a-938b-b0d0-ef4d0cc497fe" type="rule"/>
@ -322,8 +322,8 @@
</rule>
</rules>
<infoLinks>
<infoLink id="2bf2-8dac-5eae-1a9b" hidden="false" targetId="baad9a5e-ea83-201b-ad39-67517e0e9768" type="rule"/>
<infoLink id="da96-caeb-2907-a909" hidden="false" targetId="3317-7ff4-4974-5a3e" type="rule"/>
<infoLink id="2bf2-8dac-5eae-1a9b" hidden="false" targetId="e0f48764-b12b-acca-bb70-726be718b29d" type="rule"/>
<infoLink id="da96-caeb-2907-a909" hidden="false" targetId="c950cf4c-33a0-1369-1946-ff2bb9ca7528" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -383,8 +383,8 @@
<rule id="0abc-c509-7cfe-b413" name="Minion Unit" hidden="false"/>
</rules>
<infoLinks>
<infoLink id="b03ba01a-eeca-554a-e650-cc1994126573" hidden="false" targetId="065896cb-39a3-dc86-8c07-d7a0f2951ba0" type="rule"/>
<infoLink id="23e35c4f-ac7b-1fbd-3f58-c07e727c5296" hidden="false" targetId="bbd8a6eb-2793-1454-fc0f-81ef8aaef586" type="rule"/>
<infoLink id="b03ba01a-eeca-554a-e650-cc1994126573" hidden="false" targetId="a25ad4f2-ec5d-7dbd-c929-cd95c4fda530" type="rule"/>
<infoLink id="23e35c4f-ac7b-1fbd-3f58-c07e727c5296" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="1e49255c-aca2-6513-5db8-ae86bd6d0315" hidden="false" targetId="154edc3e-acbc-cca3-35cb-c319d6b24400" type="rule"/>
<infoLink id="09fd223c-8e30-d18c-fa46-eb30a7c4e97b" hidden="false" targetId="07eda051-a145-4f77-23c3-1dbfa4d8e24b" type="rule"/>
<infoLink id="f339f515-0f84-b7a3-0f9b-c0b27b87a624" hidden="false" targetId="ab9f1b48-943b-5dd7-7788-039d101d536c" type="rule"/>
@ -416,7 +416,7 @@
</profiles>
<infoLinks>
<infoLink id="8e69-3370-8320-2403" hidden="false" targetId="1542-77a3-6d2d-9de2" type="rule"/>
<infoLink id="4283-8730-ec42-2983" hidden="false" targetId="3317-7ff4-4974-5a3e" type="rule"/>
<infoLink id="4283-8730-ec42-2983" hidden="false" targetId="c950cf4c-33a0-1369-1946-ff2bb9ca7528" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -473,8 +473,8 @@
<rule id="8958-ef26-5316-0fd2" name="Minion Gatorman Light Warbeast" hidden="false"/>
</rules>
<infoLinks>
<infoLink id="76e7-e130-4084-9fce" hidden="false" targetId="0d331277-2786-797d-84cd-472d4e205fdb" type="rule"/>
<infoLink id="7318-bf3b-5bd1-ebd4" hidden="false" targetId="1d857562-59bc-02fc-a523-195a55b657c5" type="rule"/>
<infoLink id="76e7-e130-4084-9fce" hidden="false" targetId="c01cb487-f97a-7246-8f8e-979e2ebf6749" type="rule"/>
<infoLink id="7318-bf3b-5bd1-ebd4" hidden="false" targetId="21b0922f-4ce2-396f-8960-5747cf7bddca" type="rule"/>
<infoLink id="d17b-0f59-428d-d956" hidden="false" targetId="07eda051-a145-4f77-23c3-1dbfa4d8e24b" type="rule"/>
<infoLink id="ee7f-c456-a3e2-4088" hidden="false" targetId="663f-347e-7424-91b7" type="rule"/>
<infoLink id="8708-2ea1-a704-1367" hidden="false" targetId="0e846fe2-c33a-938b-b0d0-ef4d0cc497fe" type="rule"/>
@ -582,9 +582,9 @@
</rule>
</rules>
<infoLinks>
<infoLink id="d7cc-55d0-74b9-f4ec" hidden="false" targetId="1825eb84-75bc-45d1-075a-73923524097d" type="rule"/>
<infoLink id="8b38-bdca-e020-10cb" hidden="false" targetId="9888f92b-b1dc-6f8a-ce21-0a8f1a4c1712" type="rule"/>
<infoLink id="63f4-6e1f-d7ec-3d47" hidden="false" targetId="bbd8a6eb-2793-1454-fc0f-81ef8aaef586" type="rule"/>
<infoLink id="d7cc-55d0-74b9-f4ec" hidden="false" targetId="96d5dd34-f0ed-fb33-631b-9a81327caf31" type="rule"/>
<infoLink id="8b38-bdca-e020-10cb" hidden="false" targetId="a6b32d6a-2924-cc8b-c5d5-c8062443b105" type="rule"/>
<infoLink id="63f4-6e1f-d7ec-3d47" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="20bd-ac59-6358-8ad9" hidden="false" targetId="0b98debc-b835-c33d-41a5-47260bb34f30" type="rule"/>
<infoLink id="1b9c-6313-c8fa-4ab2" hidden="false" targetId="85c2bd22-3a2f-e4df-8f23-2d0830e3d324" type="rule"/>
</infoLinks>
@ -922,7 +922,7 @@
</rule>
</rules>
<infoLinks>
<infoLink id="dce3-479c-d452-4664" hidden="false" targetId="baad9a5e-ea83-201b-ad39-67517e0e9768" type="rule"/>
<infoLink id="dce3-479c-d452-4664" hidden="false" targetId="e0f48764-b12b-acca-bb70-726be718b29d" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -975,8 +975,8 @@
</rule>
</rules>
<infoLinks>
<infoLink id="e1a7-6ceb-30d0-e97e" hidden="false" targetId="baad9a5e-ea83-201b-ad39-67517e0e9768" type="rule"/>
<infoLink id="d341-08db-9a5c-db27" hidden="false" targetId="3317-7ff4-4974-5a3e" type="rule"/>
<infoLink id="e1a7-6ceb-30d0-e97e" hidden="false" targetId="e0f48764-b12b-acca-bb70-726be718b29d" type="rule"/>
<infoLink id="d341-08db-9a5c-db27" hidden="false" targetId="c950cf4c-33a0-1369-1946-ff2bb9ca7528" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -1016,10 +1016,10 @@
<rule id="d8d0-a2e3-05af-9e98" name="Minion Solo" hidden="false"/>
</rules>
<infoLinks>
<infoLink id="8b559b5d-998f-aa63-9d6f-89402ca26fc6" hidden="false" targetId="137b368a-ff78-db3d-2fea-5dec4fc6d250" type="rule"/>
<infoLink id="7f1670b6-f561-efa6-64e9-efa1039d2317" hidden="false" targetId="afc33d44-b84e-3c52-b038-2627b078d151" type="rule"/>
<infoLink id="0a40dd38-a86e-399c-7970-89c67b9c27a2" hidden="false" targetId="bbd8a6eb-2793-1454-fc0f-81ef8aaef586" type="rule"/>
<infoLink id="7c2cd6c4-a96e-c654-7327-a694e0be2e26" hidden="false" targetId="5df7a975-be60-19ff-331c-41aaaeced0a7" type="rule"/>
<infoLink id="8b559b5d-998f-aa63-9d6f-89402ca26fc6" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="7f1670b6-f561-efa6-64e9-efa1039d2317" hidden="false" targetId="7834cc43-076a-eb30-b774-9bd146307ab6" type="rule"/>
<infoLink id="0a40dd38-a86e-399c-7970-89c67b9c27a2" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="7c2cd6c4-a96e-c654-7327-a694e0be2e26" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
<infoLink id="d99b5e0f-dfb8-4da0-5ec4-0ca47ceddf03" hidden="false" targetId="07eda051-a145-4f77-23c3-1dbfa4d8e24b" type="rule"/>
<infoLink id="2d01f09e-7c24-7f39-b393-c281d2c87948" hidden="false" targetId="97789744-5fe5-47d6-d70d-f8f00321c102" type="rule"/>
<infoLink id="f0aa847f-f7bf-fc10-37d9-336646db57c9" hidden="false" targetId="20647711-2c73-e59a-fe43-6d40d880a3e3" type="rule"/>
@ -1077,7 +1077,7 @@
</profiles>
<infoLinks>
<infoLink id="b61e-13bb-2c45-4ba8" hidden="false" targetId="b154-b561-974f-72b4" type="rule"/>
<infoLink id="1463-96d4-b997-037e" hidden="false" targetId="3317-7ff4-4974-5a3e" type="rule"/>
<infoLink id="1463-96d4-b997-037e" hidden="false" targetId="c950cf4c-33a0-1369-1946-ff2bb9ca7528" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -1126,7 +1126,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="f010-8066-42bf-af96" hidden="false" targetId="1825eb84-75bc-45d1-075a-73923524097d" type="rule"/>
<infoLink id="f010-8066-42bf-af96" hidden="false" targetId="96d5dd34-f0ed-fb33-631b-9a81327caf31" type="rule"/>
<infoLink id="54b7-18d7-1bf5-fc29" hidden="false" targetId="85c2bd22-3a2f-e4df-8f23-2d0830e3d324" type="rule"/>
<infoLink id="e7ef-e9ae-054c-61e9" hidden="false" targetId="3b4d8b1c-0a06-e4ec-f2d4-f9537b52e86c" type="rule"/>
<infoLink id="de16-b4e2-20aa-c3cc" hidden="false" targetId="13947fae-d41f-d4dd-c68b-530ca84a7a57" type="rule"/>
@ -1265,8 +1265,8 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="52ba-9c05-fcba-4110" hidden="false" targetId="9c5d3ab7-2bef-7d10-187a-9c5c9cdf9cbe" type="rule"/>
<infoLink id="5476-6568-669d-dc17" hidden="false" targetId="95ae7d22-1963-d933-3bf1-a39de7c3aef3" type="rule"/>
<infoLink id="52ba-9c05-fcba-4110" hidden="false" targetId="3f45d97a-a610-d64f-07e7-14f53fb15d38" type="rule"/>
<infoLink id="5476-6568-669d-dc17" hidden="false" targetId="a97181c0-e9ea-5063-8069-ecf1bb286402" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -1290,7 +1290,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="f1cb-360f-a08b-ac62" hidden="false" targetId="3317-7ff4-4974-5a3e" type="rule"/>
<infoLink id="f1cb-360f-a08b-ac62" hidden="false" targetId="c950cf4c-33a0-1369-1946-ff2bb9ca7528" type="rule"/>
<infoLink id="04f1-91fd-656d-9018" hidden="false" targetId="27f1-5ba4-6460-59c0" type="rule"/>
</infoLinks>
<costs>
@ -1376,7 +1376,7 @@
</rule>
</rules>
<infoLinks>
<infoLink id="2313-7f67-38a7-1ea3" hidden="false" targetId="baad9a5e-ea83-201b-ad39-67517e0e9768" type="rule"/>
<infoLink id="2313-7f67-38a7-1ea3" hidden="false" targetId="e0f48764-b12b-acca-bb70-726be718b29d" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -1419,7 +1419,7 @@
<infoLink id="ea47-c32d-92d9-8412" hidden="false" targetId="5c51-0f3e-1de6-ecc1" type="rule"/>
<infoLink id="8cfe-1b0b-748c-57b3" hidden="false" targetId="68bf-ebc8-bcca-92a7" type="rule"/>
<infoLink id="c57d-e6e5-1530-2462" hidden="false" targetId="6c8a-d806-0a4d-4c7d" type="rule"/>
<infoLink id="756c-ac15-5c19-8a52" hidden="false" targetId="bbd8a6eb-2793-1454-fc0f-81ef8aaef586" type="rule"/>
<infoLink id="756c-ac15-5c19-8a52" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="3f5a-021d-cf26-02a5" hidden="false" targetId="ab9f1b48-943b-5dd7-7788-039d101d536c" type="rule"/>
<infoLink id="90e9-80cc-bb87-1de6" hidden="false" targetId="8537-fed7-4f57-4a7b" type="rule"/>
</infoLinks>
@ -1914,8 +1914,8 @@
<rule id="b084-cff5-1d7f-7760" name="Minion Unit" hidden="false"/>
</rules>
<infoLinks>
<infoLink id="ce00-759c-bfff-5f1b" hidden="false" targetId="1825eb84-75bc-45d1-075a-73923524097d" type="rule"/>
<infoLink id="ca43-af97-e997-e0f8" hidden="false" targetId="33d0e5dc-aa1b-8b03-c4e7-fbfef9a4646a" type="rule"/>
<infoLink id="ce00-759c-bfff-5f1b" hidden="false" targetId="96d5dd34-f0ed-fb33-631b-9a81327caf31" type="rule"/>
<infoLink id="ca43-af97-e997-e0f8" hidden="false" targetId="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" type="rule"/>
<infoLink id="9b66-7e4d-5b23-071c" hidden="false" targetId="bbfb-398a-4577-85ac" type="rule"/>
<infoLink id="d837-636c-c154-e123" hidden="false" targetId="5f770008-d674-b09e-edbb-65dc86f256ff" type="rule"/>
<infoLink id="46be-ddab-e783-8ed2" hidden="false" targetId="5c51-0f3e-1de6-ecc1" type="rule"/>
@ -1945,7 +1945,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="8fe1-5138-e3ff-f437" hidden="false" targetId="3317-7ff4-4974-5a3e" type="rule"/>
<infoLink id="8fe1-5138-e3ff-f437" hidden="false" targetId="c950cf4c-33a0-1369-1946-ff2bb9ca7528" type="rule"/>
<infoLink id="9de2-46f2-f1ad-e6de" hidden="false" targetId="1542-77a3-6d2d-9de2" type="rule"/>
</infoLinks>
<costs>
@ -1979,8 +1979,8 @@
<rule id="e50c-9fd9-154e-a86d" name="Minion Solo" hidden="false"/>
</rules>
<infoLinks>
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@ -2038,9 +2038,9 @@
<rule id="e352-2df0-b8a9-0d9f" name="Raise Dead" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
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<selectionEntry id="c3cd-cd2b-ca3b-3d2d" name="Bite" hidden="false" collective="false" import="true" type="upgrade">
@ -2110,8 +2110,8 @@
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@ -2168,7 +2168,7 @@
<rule id="c80e-e4fe-f1b9-a36d" name="Minion Unit" hidden="false"/>
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@ -2221,7 +2221,7 @@
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<cost name="pts" typeId="points" value="0.0"/>
@ -2336,7 +2336,7 @@
</profile>
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@ -2550,9 +2550,9 @@
<rule id="1275-ac73-871d-c0fb" name="Mercenary Minion Ogrun Character Solo" hidden="false"/>
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@ -2587,7 +2587,7 @@
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@ -2632,7 +2632,7 @@
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@ -2678,8 +2678,8 @@
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@ -2745,8 +2745,8 @@
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@ -2908,7 +2908,7 @@
</profile>
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@ -2960,7 +2960,7 @@
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@ -2990,7 +2990,7 @@
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@ -3038,7 +3038,7 @@
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@ -3088,8 +3088,8 @@
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@ -3130,8 +3130,8 @@
<rule id="fca3-f645-2123-5263" name="FEAT: Spirit World" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
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@ -3165,7 +3165,7 @@
<rule id="7fcd-efbf-372f-252d" name="Spirit Eater" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
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@ -3189,7 +3189,7 @@
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@ -3233,9 +3233,9 @@
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@ -3263,9 +3263,9 @@
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@ -3436,7 +3436,7 @@
<rule id="8704-59c2-7765-9c34" name="Soul Food" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
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@ -3515,7 +3515,7 @@
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@ -3539,7 +3539,7 @@
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@ -3684,8 +3684,8 @@
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@ -3813,8 +3813,8 @@
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@ -4092,7 +4092,7 @@
<infoLink id="28be-74c3-3056-ed18" hidden="false" targetId="28f3-34f9-13c8-5a83" type="rule"/>
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<categoryLinks>
<categoryLink id="9bcd-1d51-50f9-33c3-426174746c6520456e67696e6523232344415441232323" hidden="false" targetId="426174746c6520456e67696e6523232344415441232323" primary="true"/>
@ -4124,7 +4124,7 @@
</rule>
</rules>
<infoLinks>
<infoLink id="9b21-5862-0284-fd6d" hidden="false" targetId="baad9a5e-ea83-201b-ad39-67517e0e9768" type="rule"/>
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</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -4158,10 +4158,10 @@
<rule id="a278-a727-138e-341b" name="Mercenary Minion Character Solo" hidden="false"/>
</rules>
<infoLinks>
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@ -4314,7 +4314,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="1a28-23ab-f96d-44f8" hidden="false" targetId="baad9a5e-ea83-201b-ad39-67517e0e9768" type="rule"/>
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</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -4615,7 +4615,7 @@
<rule id="8084-e1f4-eec3-c8f7" name="Minion Farrow Solo" hidden="false"/>
</rules>
<infoLinks>
<infoLink id="0df3-7026-408c-ab36" hidden="false" targetId="33d0e5dc-aa1b-8b03-c4e7-fbfef9a4646a" type="rule"/>
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<infoLink id="8df3-cf83-2cf4-6882" hidden="false" targetId="433e-0e83-0487-28da" type="rule"/>
@ -4676,8 +4676,8 @@
<rule id="808c-8e00-6e12-901f" name="Minion Solo" hidden="false"/>
</rules>
<infoLinks>
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@ -4708,7 +4708,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="5fb4-83c8-bcfa-fb6a" hidden="false" targetId="baad9a5e-ea83-201b-ad39-67517e0e9768" type="rule"/>
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</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -4732,8 +4732,8 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="4dc0-11a1-aee6-6c50" hidden="false" targetId="baad9a5e-ea83-201b-ad39-67517e0e9768" type="rule"/>
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<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -4763,9 +4763,9 @@
</profile>
</profiles>
<infoLinks>
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@ -4797,7 +4797,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="0b2a-4bbf-e93b-6321" hidden="false" targetId="3317-7ff4-4974-5a3e" type="rule"/>
<infoLink id="0b2a-4bbf-e93b-6321" hidden="false" targetId="c950cf4c-33a0-1369-1946-ff2bb9ca7528" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -4855,9 +4855,9 @@
<rule id="6cc7-6107-6218-3afb" name="Cygnar Ally Minion Character Solo" hidden="false"/>
</rules>
<infoLinks>
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@ -4935,7 +4935,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="2377-1b69-b53a-0d55" hidden="false" targetId="baad9a5e-ea83-201b-ad39-67517e0e9768" type="rule"/>
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<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -5101,7 +5101,7 @@
</profile>
</profiles>
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<infoLink id="bb4a-e679-2060-4757" hidden="false" targetId="1825eb84-75bc-45d1-075a-73923524097d" type="rule"/>
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@ -5151,7 +5151,7 @@
</profile>
</profiles>
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<infoLink id="886a-b770-e8c2-e9e5" hidden="false" targetId="3317-7ff4-4974-5a3e" type="rule"/>
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<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -5231,7 +5231,7 @@
</profile>
</profiles>
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<infoLink id="a1ae-8db9-734a-9ca6" hidden="false" targetId="3317-7ff4-4974-5a3e" type="rule"/>
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<infoLink id="d9c1-ff3a-daee-e172" hidden="false" targetId="6788-8b80-0b2e-f758" type="rule"/>
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<costs>
@ -7590,12 +7590,6 @@
</selectionEntry>
</sharedSelectionEntries>
<sharedRules>
<rule id="630f3385-6dd9-2bd5-26a3-a9567011daf1" name="Abomination" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a terrifying entity. Models and units-friendly and enemy-within 3&quot; of this model must pass a command check or flee</description>
</rule>
<rule id="137b368a-ff78-db3d-2fea-5dec4fc6d250" name="Advance Deployment" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Place this model after normal deployment, up to 6&quot; beyond the established deployment zone.</description>
</rule>
<rule id="95df7b04-129d-981b-08e0-66b51dce97df" name="Aggression Dial" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can be forced during its activation to gain +2 STR for one turn but suffers d3 damage points.</description>
</rule>
@ -7654,9 +7648,6 @@
<rule id="7a91-4fe0-7657-31f0" name="Brutal Charge" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model gains +2 to charge attack damage rolls with this weapon.</description>
</rule>
<rule id="b909fea5-5674-7b5a-ff48-8808557496a3" name="Buckler" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus. A model does not gain this bonus while the location the buckler is in is being held in a weapon lock or when resolving damage that orgiinates in its back arc.</description>
</rule>
<rule id="7766-031a-34b0-be67" name="Bulldoze" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model advances into B2B contact with an enemy model during its activation, it can push that model up to 2&quot; directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.</description>
</rule>
@ -7682,42 +7673,18 @@
<rule id="11489071-7aef-4429-3e17-d176726ff261" name="Cloud Cover (Order)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Models who received this order must forfeit their actions. After this units normal movement, place a 3&quot; AOE cloud effect in play with its center point within 1&quot; of the Leader. If the Grunt is B2B with the Leader, place a 5&quot; AOE instead. This AOE remains in play for one round.</description>
</rule>
<rule id="065896cb-39a3-dc86-8c07-d7a0f2951ba0" name="Combined Melee Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Thi model can participate in combined melee attacks with other models in its unit.</description>
</rule>
<rule id="e925ecc8-9ef3-b643-f4df-1de4caffe2c2" name="Combined Ranged Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can participate in combined ranged attacks with other models in its unit.</description>
</rule>
<rule id="a2e91979-52da-72d9-1860-437f3518a266" name="Commander" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A friendly faction model or unit in this model&apos;s command range can replace its current CMD with the current CMD of the commander when making command checks.</description>
</rule>
<rule id="df1a8ef2-dd11-afb6-6ea1-e1438036150d" name="Companion (Rorsh)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is included in any army that includes Rorsh. If Rorsh is Destroyed or removed from play, remove this model is part of Rorsh&apos;s battlegroupl.</description>
</rule>
<rule id="92ee0fe1-f5c2-b4dc-ccc5-99d64e2e8441" name="Confluence" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model gains a cumulative +1 on magic attack rolls for each other model in this unit that is within 1&quot; of it.</description>
</rule>
<rule id="dcd95c51-bc0d-22d8-0a1c-2da797cb25f8" name="Construct" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is not a living model, never flees, and automatically passes comand checks.</description>
</rule>
<rule id="9c5d3ab7-2bef-7d10-187a-9c5c9cdf9cbe" name="Continuous Effect: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model hit by this attack suffers the Corrosion continuous effect.</description>
</rule>
<rule id="9af05fc0-9296-c765-7ed3-8e5fa3340af0" name="Continuous Effect: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model hit by this atack suffers the Fire continuous effect.</description>
</rule>
<rule id="c159fd34-1725-218c-1de7-4945f08b63d6" name="Counter Charge" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When an enemy model advances and ends its movement within 6&quot; of this model and in its LOS, this model can immediately charge it. it cannot make another counter charge until after your next turn. This model cannot make a counter charge while engaged.</description>
</rule>
<rule id="27f1-5ba4-6460-59c0" name="Critical Consume" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, if the attack hit small-based non-warlock/warcaster model the model hit is removed from play.</description>
</rule>
<rule id="37043cde-5bca-90a0-d098-86227a09abc7" name="Critical Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit by this attack suffers the Corrosion continuous effect.</description>
</rule>
<rule id="7de3eb8f-f50f-bb41-9d72-2fbbe539c48f" name="Critical Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>on a critical hit, the model hit by this attack suffers the Fire continuous effect.</description>
</rule>
<rule id="d16c-11ab-984c-da32" name="Critical Freeze" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, th model hit becomes stationary for one round unless it has Immunity: Cold.</description>
</rule>
@ -7731,18 +7698,6 @@
<rule id="ef14-41bf-6242-3790" name="Cumbersome" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>If this model attacks with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.</description>
</rule>
<rule id="ce91d015-7c9b-5951-ce65-e7d36a8168bb" name="Damage Type: Cold" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes cold damage</description>
</rule>
<rule id="95ae7d22-1963-d933-3bf1-a39de7c3aef3" name="Damage Type: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes corrosion damage.</description>
</rule>
<rule id="a259588f-7c17-0379-fd36-b9c47244d72b" name="Damage Type: Electricity" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes electrical damage.</description>
</rule>
<rule id="940f810a-0924-49b2-f014-0c5dfeeee1b1" name="Damage Type: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes fire damage.</description>
</rule>
<rule id="f8c7f945-51c6-4d23-83a7-4b05c1420216" name="Defensive Line" hidden="false">
<description>While this model is B2B with one or more models in its unit, it gains +2 ARM.</description>
</rule>
@ -7779,18 +7734,12 @@
<rule id="07eea1bc-7623-9c72-b642-ec66c14d56ed" name="Elite Cadre (Farrow Brigands)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Friendly Farrow Brigand models gain Combined Ranged Attack.</description>
</rule>
<rule id="7dd8637b-f4e8-4620-a8c2-6d96bff35569" name="Eyeless Sight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model ignores cloud effects and forests when determining line of sight. This model ignores concealment and stealth.</description>
</rule>
<rule id="24b4-7460-411d-fe3b" name="Farrow Warbeast" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can be included only in a battlegroup controlled by a Minion Farrow warlock.</description>
</rule>
<rule id="8e65f3fa-9e03-2dbb-bb8d-4ff654d154ac" name="Farrow Warlock" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can have only Minion Farrow warbeasts in its battlegroup.</description>
</rule>
<rule id="1825eb84-75bc-45d1-075a-73923524097d" name="Fearless" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model never flees.</description>
</rule>
<rule id="2d108831-85b1-c0dd-0058-00e9b5bdc80b" name="Feign Death" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This models cannot be targeted by ranged or magic attacks while knocked down.</description>
</rule>
@ -7801,43 +7750,10 @@
<rule id="0b98debc-b835-c33d-41a5-47260bb34f30" name="Flank (Lug)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.</description>
</rule>
<rule id="3ddc945e-f75e-4b8a-f2e1-ccb4ae31f748" name="Flight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movemnt to move completely past them. This model ignores intervening models when declaring its charge target.</description>
</rule>
<rule id="00a7-1b07-76e9-0e44" name="Full Boar" publicationId="4f9d-c0be-1f25-79e3" hidden="false"/>
<rule id="97789744-5fe5-47d6-d70d-f8f00321c102" name="Gang Fighter" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.</description>
</rule>
<rule id="5ecf-96ce-b908-9176" name="Gargantuan" publicationId="4f9d-c0be-1f25-79e3" page="16-18" hidden="false">
<description>- Huge base
Occupies the space from its base to a height of 5&quot;
- Facing and Line of sight
Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field.
- Targeting a gargantuan
A gargantuan never gains a DEF bonus from concealment, cover, or elevation.
Cloud effects and forest terrain do not block line of sight to a gargantuan.
A model targeting a gargantuan with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a gargantuan in melee, that miss is not rerolled against another model. It misses completely.
- Predeployment
Gargantuans must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order.
- Massive
A gargantuan cannot be slammed, pushed, thrown, knocked down, or made stationary.
- Gargantuan movement
A gargantuan can only advance during its normal movement and cannot be placed.
- Pathfinder
All gargantuans have Pathfinder
- Controlling a gargantuan
Gargantuans must be assigned to a battlegroup, and your opponent can never take control of your gargantuan by any means.
- Great Beast
A gargantuan can never gain Advance Deployment, Incorporeal, or Stealth.
- Ranged attacks while in melee
A gargantuan can make ranged attacks while in melee. A gargantuan never suffers the firing in melee penalty when targeting a model it is in melee with. A gargantuan cannot gain the aiming bonus when engaged.
- Gargantuan melee range
Gargantuan melee weapons and gargantuan melee attacks have a 2&quot; melee range unless otherwise noted. This includes all power attacks made by a gargantuan.
- Gargantuan power attacks
A gargantuan can make all the power attacks available to a warbeast along with two additional attacks available only to gargantuans: power strike and sweep.
Power Strike - at least one Open fist. Its target must be in the Open Fist&apos;s field of fire and have a smaller base than the gargantuan. Melee attack, if hits slammed d6+2&quot; directly away. POW of slam and collateral damage rolls equal to STR.
Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon&apos;s field of fire and within its 2&quot; melee range. Models hit suffer damage roll with POW equal STR.</description>
</rule>
<rule id="0e846fe2-c33a-938b-b0d0-ef4d0cc497fe" name="Gatorman Warlock" hidden="false">
<description>This model can have only Minion Gatorman warbeasts in its battlegroup.</description>
</rule>
@ -7848,9 +7764,6 @@
<rule id="3b3063ad-db80-8f06-075b-1b52d906b221" name="Gross Anatomy" publicationId="4f9d-c0be-1f25-79e3" page="80,90" hidden="false">
<description>During its activation, this model can spend corpse token to heal damage. For each corpse token spent remove d3 damage from this model.</description>
</rule>
<rule id="5e6058fb-90ea-a457-dbc7-66469fd1147a" name="Gunfighter" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a gunfighter. The gunfighter has a melee range of 0.5&quot; and can make ranged attacks targeting models in its melee range.</description>
</rule>
<rule id="24655d4c-5048-934f-381a-d836fd31a680" name="Hangover" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>The first time this model is disabled by an enemy attack, it heals all damage and is knocked down.</description>
</rule>
@ -7869,22 +7782,7 @@
<rule id="21be4179-2a42-15df-3ac2-a8bffe09dd62" name="Hyper Regeneration" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model automatically heals d3 damage points at the start each of its activations.</description>
</rule>
<rule id="9888f92b-b1dc-6f8a-ce21-0a8f1a4c1712" name="Immunity: Cold" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer cold damage.</description>
</rule>
<rule id="afc33d44-b84e-3c52-b038-2627b078d151" name="Immunity: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer corrosion damage and is immune to the Corrosion continuous effect.</description>
</rule>
<rule id="3900e5dd-83a2-b361-98a3-0ac05fd6f8fa" name="Immunity: Electricity" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer electrical damage.</description>
</rule>
<rule id="d9cdf8ec-b323-d500-df78-bcaa1d5912bd" name="Immunity: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer fire damage and is immune to the fire continuous effect.</description>
</rule>
<rule id="b316-dc10-9d63-2277" name="Impervios Flesh" publicationId="4f9d-c0be-1f25-79e3" hidden="false"/>
<rule id="63966615-88bf-94be-d96d-276b6eca3e30" name="Incorporeal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them.</description>
</rule>
<rule id="57c5-1033-d4d4-4617" name="Inflict Pain" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.</description>
</rule>
@ -7918,10 +7816,6 @@
<rule id="6d3c-cb7c-7a6e-3e53" name="Luck" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can reroll missed attack rolls with this weapon. Each attack roll can be rerolled onlhy once as a result of Luck.</description>
</rule>
<rule id="baad9a5e-ea83-201b-ad39-67517e0e9768" name="Magical Weapon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A magical weapon can damage and affect models with the Incorporeal ability.
Attacks made with magical weapons are not magic attacks.</description>
</rule>
<rule id="b915f125-05d2-bbb0-4579-85d84b54028f" name="Maltreatment" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per turn during its activation this model can remove 1 fuy point from warbeast in its battlegroup that is in its control area and add 1 fury point to its own current total. The warbeast suffers d3 damage points.</description>
</rule>
@ -7960,21 +7854,12 @@ Attacks made with magical weapons are not magic attacks.</description>
<rule id="6cd9f9ff-355b-e565-f514-d52fe54bd3cf" name="Monster Hunter" hidden="false">
<description>When this model hits a warbeast with an attack, the warbeast suffers d6 points of damage to a branch of your choice.</description>
</rule>
<rule id="0185cef5-a3c9-603c-100d-c470bee8d29f" name="Officer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is an Officer. The Officer is the unit commander of its unit.</description>
</rule>
<rule id="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" name="Open Fist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is an Open Fist. A warbeast&apos;s Open Fist enables it to make certain power attacks. A warbeast with an Open Fist can make arm lock, headlock, and throw power attacks; a warbeast with two Open Fists can also make double-hand throw power attacks.s</description>
</rule>
<rule id="09731aa7-1624-926c-be27-f85ac902e751" name="Pain Response" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While damaged this model can charge or make power attacks without being forced.</description>
</rule>
<rule id="fb603f60-81d4-5762-713e-5efe068c05c6" name="Parry" hidden="false">
<description>This model cannot be targeted by free strikes.</description>
</rule>
<rule id="bbd8a6eb-2793-1454-fc0f-81ef8aaef586" name="Pathfinder" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles.</description>
</rule>
<rule id="8c1b2ab5-c715-46f9-29e5-a3c1f1443b44" name="Pigheaded" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>If this model is destroyed by an enemy attack or if Rorsh is destroyed or removed from play by an enemy attack, before this model is removed from the table it can advance up to 3&quot; and make one melee attack it ignores the effects of lost aspects. It cannot be targeted b free strikes during this movement.</description>
</rule>
@ -8021,9 +7906,6 @@ Attacks made with magical weapons are not magic attacks.</description>
<rule id="39d0-f15b-e283-7110" name="Range Finder" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While B2B with one or more grunts in this unit, this model gains +2 to attack rolls with this weapon.</description>
</rule>
<rule id="3317-7ff4-4974-5a3e" name="Reach" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon has a 2&quot; melee range (p. 50).</description>
</rule>
<rule id="d9a68ccc-b7c8-b4e4-d061-73354636fef8" name="Reconnaissance (*Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>RNG 5. Target friendly warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.</description>
</rule>
@ -8045,9 +7927,6 @@ Attacks made with magical weapons are not magic attacks.</description>
<rule id="0cb5-42f2-b9b2-7e1d" name="Set Defence" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model in this model&apos;s front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.</description>
</rule>
<rule id="67d5d9a9-0be3-5fa3-cde7-3f05d149b9a3" name="Shield" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is a shield that gives the model a cumulative +2 ARM bonus.</description>
</rule>
<rule id="77ed6523-406c-32cd-fc8e-fba871164b9f" name="Snacking" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model boxes a living model with a melee attack, this model can heal d3 damage points. If this model heals, the boxed model is removed from play.</description>
</rule>
@ -8064,13 +7943,7 @@ Attacks made with magical weapons are not magic attacks.</description>
<rule id="ce0d40c3-081e-b4a9-7c10-9235c7451950" name="Sprint" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
<description>At the end of this model&apos;s activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance.</description>
</rule>
<rule id="aa16b9c3-ace9-d8c9-0367-118d75968827" name="Standard bearer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a standard bearer.</description>
</rule>
<rule id="4139-a70b-2274-56f7" name="Steady" publicationId="4f9d-c0be-1f25-79e3" hidden="false"/>
<rule id="5df7a975-be60-19ff-331c-41aaaeced0a7" name="Stealth" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5&quot; away automatically miss.</description>
</rule>
<rule id="894b-bb34-5bc4-91e5" name="Strum: Struggle of Wills" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Refer to page 88.</description>
</rule>
@ -8095,9 +7968,6 @@ Attacks made with magical weapons are not magic attacks.</description>
<rule id="bee5e6b1-bcf4-349f-deca-18e988bfd0bc" name="Telemetry" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Other friendly Faction models gain +2 to magic attack rolls against enemy models within 5&quot; of this model.</description>
</rule>
<rule id="0d331277-2786-797d-84cd-472d4e205fdb" name="Terror" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a terrifying entity. Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.</description>
</rule>
<rule id="c4762ce0-7230-fa9e-4c34-4ce165b24708" name="The Feeding" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When it destroys a living enemy model with a melee attack, remove the enemy model from play, and this model gains a corpse token. This model can have up to three corpse tokens at a time. During its activation, this model can spend corpse tokens to boost attack or damage rolls at one token per boost.</description>
</rule>
@ -8107,15 +7977,9 @@ Attacks made with magical weapons are not magic attacks.</description>
<rule id="220e756b-28c7-339b-2025-405b812e54a5" name="Torpid" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>If this model destroys a living enemy model with a normal melee attack, this model&apos;s activation ends immediately after the attack is resolved and you can remove 1 fury point from this model.</description>
</rule>
<rule id="33d0e5dc-aa1b-8b03-c4e7-fbfef9a4646a" name="Tough" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description> When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled and is knocked down.</description>
</rule>
<rule id="92ac7d35-bd3d-9bdc-950f-5b121814d67c" name="Unconquerable" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While in this model&apos;s command range, friendly Faction warrior models gain Unyielding. (While engaging an enemy model, a model with Unyielding gains +2 ARM.)</description>
</rule>
<rule id="1d857562-59bc-02fc-a523-195a55b657c5" name="Undead" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is not a living model and never flees.</description>
</rule>
<rule id="ee67a666-c361-2a14-9b85-1999ad89e8c9" name="Unyielding" hidden="false">
<description>While engaging an enemy model, this model gains +2 ARM.</description>
</rule>
@ -8128,9 +7992,6 @@ Attacks made with magical weapons are not magic attacks.</description>
<rule id="d9189e0e-16c9-a6cf-407b-8b84eed92692" name="Warbeast Bond (Rorsh)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Brine is bonded to Rorsh. During its activation, this model can charge or make a slam power attack against an enemy model that was damaged by a melee or ranged attack made by Rorsh this turn without being forced.</description>
</rule>
<rule id="5fb2bb66-ca62-8659-18ee-17da0d80ff92" name="Weapon Master" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When attacking with this weapon, add an additional die to its damage rolls.</description>
</rule>
<rule id="2a30c3a8-4ffe-ac80-959b-877cbd53e7b2" name="Weapon Platform" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.</description>
</rule>

View file

@ -64,7 +64,7 @@
<infoLinks>
<infoLink id="28524491-5e4f-32e0-0d94-f3c6e000e6ec" hidden="false" targetId="0121fd98-9dc9-eb02-0f26-f5cae3060235" type="rule"/>
<infoLink id="72696f9d-9f49-923a-e128-46b675e58381" hidden="false" targetId="4dceae0a-5e09-99ec-bc1e-6cb774942a85" type="rule"/>
<infoLink id="7a1854ff-090a-f79b-2d17-d7a414139307" hidden="false" targetId="e7e47eff-a54f-c748-2169-447ab696702a" type="rule"/>
<infoLink id="7a1854ff-090a-f79b-2d17-d7a414139307" hidden="false" targetId="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="5aad16ac-aec7-5983-4a1c-7a1e80cb083b-536f6c6f23232344415441232323" hidden="false" targetId="536f6c6f23232344415441232323" primary="true"/>
@ -125,7 +125,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="afab8e92-6bc6-1ac2-21ad-dd1e7feb8726" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="afab8e92-6bc6-1ac2-21ad-dd1e7feb8726" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="aec2ca5a-7af8-99a8-2d6a-ef66a7d51dc6" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="7778ad40-6a1b-26af-a4ea-2282c3299fae" hidden="false" targetId="7e1255b7-157e-5025-a1e9-981a9c2e7b16" type="rule"/>
<infoLink id="31a34f30-8c6e-ff83-f7cc-699ebd32ef73" hidden="false" targetId="6cd9f9ff-355b-e565-f514-d52fe54bd3cf" type="rule"/>
@ -203,7 +203,7 @@
<infoLink id="acb01cb8-6fd8-acfd-ec10-2a6ea9456203" hidden="false" targetId="1858-9e43-b25e-7761" type="rule"/>
<infoLink id="90d8891f-125d-91ab-a6d3-7299a7ef64af" hidden="false" targetId="e63a96fb-d826-f5fa-7600-3578a5121bef" type="rule"/>
<infoLink id="5da0d393-d2af-2d24-e06a-9c05798a80b5" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="c9fa645c-b898-d75a-5566-60aef19d77de" hidden="false" targetId="0eed6ee5-1fae-0a81-ab5f-ca9859fd5cc6" type="rule"/>
<infoLink id="c9fa645c-b898-d75a-5566-60aef19d77de" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
<infoLink id="aa37683c-4b2c-927f-ae7e-a0e847bd04fd" hidden="false" targetId="4786ddd1-859f-a9f6-b6dc-19077c82fd91" type="rule"/>
<infoLink id="cbd23af5-d552-a40d-dfe3-0f0da542bcee" hidden="false" targetId="79d00749-2d75-1015-d228-b23ab19ded71" type="rule"/>
<infoLink id="0d752f0d-27bc-0e82-5b64-9298cf026195" hidden="false" targetId="0be66501-7a0b-e9bc-f5e7-f72d525f9223" type="rule"/>
@ -283,9 +283,9 @@
</rule>
</rules>
<infoLinks>
<infoLink id="0da2-755d-fa4f-2419" hidden="false" targetId="b91d002b-8f8e-16b0-46ab-24590db21389" type="rule"/>
<infoLink id="d90c-1616-7905-3e5a" hidden="false" targetId="2e8800ea-525d-7fb2-4a8a-80d28e663379" type="rule"/>
<infoLink id="c706-a76e-f3f0-b6c7" hidden="false" targetId="fd1409c1-2624-934f-c3ad-769bfc50c337" type="rule"/>
<infoLink id="0da2-755d-fa4f-2419" hidden="false" targetId="e0f48764-b12b-acca-bb70-726be718b29d" type="rule"/>
<infoLink id="d90c-1616-7905-3e5a" hidden="false" targetId="c950cf4c-33a0-1369-1946-ff2bb9ca7528" type="rule"/>
<infoLink id="c706-a76e-f3f0-b6c7" hidden="false" targetId="6b49fd32-7ec7-56db-2429-b3ed7592ca45" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -476,7 +476,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
<rule id="248e8e2a-bd5b-2faa-89a3-8bf9bbf4dd3f" name="Battle Staff: Reach" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
</rules>
<infoLinks>
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@ -533,7 +533,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
<rule id="411e25a5-1e4c-47a3-900c-fe4e9859ee59" name="Burning Wrath: Flame Burst" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
</rules>
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@ -558,7 +558,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
</profile>
</profiles>
<infoLinks>
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<entryLinks>
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@ -787,7 +787,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
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@ -861,7 +861,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
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@ -939,7 +939,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
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@ -1243,7 +1243,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
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@ -1517,7 +1517,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
</profile>
</profiles>
<rules>
<rule id="60e33b70-1345-7b4a-d9f0-fa4c3ca40c3d" name="Open Fist: Open Fist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
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@ -1703,7 +1702,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
</profiles>
<infoLinks>
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@ -2048,7 +2047,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
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@ -2126,7 +2125,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
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@ -2198,7 +2197,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
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@ -2388,10 +2387,10 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
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@ -2483,10 +2482,10 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
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@ -2710,7 +2709,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
<infoLinks>
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@ -2785,7 +2784,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
<infoLinks>
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@ -2826,7 +2825,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
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@ -2836,7 +2834,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
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</infoLinks>
@ -3108,7 +3106,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
</profile>
</profiles>
<rules>
<rule id="0523ee8e-3bee-e99a-0112-dc36a0b90b77" name="Immunity: Fire" page="" hidden="false"/>
<rule id="809b88f3-dcc3-42c4-ef2f-aba31f557c84" name="Consequence: Critical Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="3769be16-226d-c6b9-7df4-57730a717772" name="Consequence: Magical Weapon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="a0ce84b0-664f-5c85-9c9e-69e6c98d3f89" name="Feat: Scorched Earth" page="" hidden="false"/>
@ -3233,7 +3230,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
</profile>
</profiles>
<rules>
<rule id="0921db3f-f3e6-7559-6a90-2bdbe051f4b7" name="Immunity: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="1931346f-fda2-e3a3-1b45-cd5080c01a5b" name="Caustic presence [Fire]" page="" hidden="false"/>
<rule id="3a30480c-8667-ac58-ae60-530a065a0ec5" name="Inspiration [Flameguard]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="5e4282bf-e237-bb11-156e-420657b0c1ee" name="Righteous Flames" page="" hidden="false"/>
@ -3305,7 +3301,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
<rules>
<rule id="a1d57f00-1b1e-a90d-ae22-2f681b816ab9" name="Affinity [Kreoss]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="80806143-0c69-2160-2a6d-a7986ef7e511" name="Imprint: Holy Fervor" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="bb6f2062-d029-f1f8-0fff-b5f92f38bd74" name="Open Fist: Open Fist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="26fcd85c-3154-7e58-4179-51ad699c12b3" name="Absolver: Continuous Effect: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
</rules>
<infoLinks>
@ -3379,7 +3374,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
<infoLink id="97c169cc-7de7-71ff-5f44-c33c51cf82ae" hidden="false" targetId="d53b-5887-97e1-e7ea" type="rule"/>
<infoLink id="6a6d0c95-f322-0525-2a46-545648d8f1ae" hidden="false" targetId="e63a96fb-d826-f5fa-7600-3578a5121bef" type="rule"/>
<infoLink id="61882dfd-1b7d-5f4b-009f-d65699ca9c6b" hidden="false" targetId="1abe39ec-9a1b-3cd1-ea3a-f4623024026f" type="rule"/>
<infoLink id="8a54824c-5a1a-c8ec-f707-1bb9d9408219" hidden="false" targetId="e7e47eff-a54f-c748-2169-447ab696702a" type="rule"/>
<infoLink id="8a54824c-5a1a-c8ec-f707-1bb9d9408219" hidden="false" targetId="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" type="rule"/>
<infoLink id="b57da019-2f43-f724-8965-6dfdd06cfe23" hidden="false" targetId="e302df5b-0331-d4fa-50d1-f5c890076c02" type="rule"/>
<infoLink id="9302877d-ae04-58a0-e93e-2f8947e332a6" hidden="false" targetId="48272ed3-828b-3003-5a54-ef50d72c746d" type="rule"/>
</infoLinks>
@ -3444,19 +3439,9 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
<rule id="ce9a961b-9324-442c-6029-a3071c3cb086" name="Incinerate (Order)" page="" hidden="false"/>
<rule id="8fe321da-e033-b708-c5c3-5561333e909f" name="Purifier: Continuous Effect: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="d1ddfb2d-ae7a-a439-5c58-254fa58bb788" name="Purifier: Damage Type: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="3678-3848-87fb-e319" name="Advance Deployment" hidden="false">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="roster" value="2.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="af69-0073-fcd4-5e43" type="lessThan"/>
</conditions>
</modifier>
</modifiers>
<description>Place this model after normal deployment, up to 6&quot; beyond the established deployment zone.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="b92a3103-0af3-e1fb-5cef-df2978e27d08" hidden="false" targetId="5a870a67-ec3d-4cc8-536b-df3d8697337d" type="rule"/>
<infoLink id="b92a3103-0af3-e1fb-5cef-df2978e27d08" hidden="false" targetId="b8369371-48fb-3195-4861-cb0c15a94307" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="9f95cfb0-c39d-2ec2-28c9-6c1b0928c0d0-556e697423232344415441232323" hidden="false" targetId="556e697423232344415441232323" primary="true"/>
@ -3509,8 +3494,8 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
<rule id="d41bcfea-a9f9-3b13-95b0-26da44e4b0eb" name="Purifier: Damage Type: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
</rules>
<infoLinks>
<infoLink id="42067ea3-eb74-97ca-af79-0541fc73979b" hidden="false" targetId="5a870a67-ec3d-4cc8-536b-df3d8697337d" type="rule"/>
<infoLink id="4a535cc6-bab2-7ee6-56cc-a6c2a86c5548" hidden="false" targetId="4f0e892d-eb41-f3f4-00f7-06b2f8ea7bac" type="rule"/>
<infoLink id="42067ea3-eb74-97ca-af79-0541fc73979b" hidden="false" targetId="b8369371-48fb-3195-4861-cb0c15a94307" type="rule"/>
<infoLink id="4a535cc6-bab2-7ee6-56cc-a6c2a86c5548" hidden="false" targetId="43190c68-0893-f7d9-ad1f-cec11538fc72" type="rule"/>
<infoLink id="764c5b8a-d98c-13ef-b148-064b3f449b33" hidden="false" targetId="070e5a76-d293-5daf-4cd5-c3b48168fe5d" type="rule"/>
</infoLinks>
<categoryLinks>
@ -3791,8 +3776,8 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
<infoLink id="86a15cfc-f2a7-ac27-6936-75016720b9b2" hidden="false" targetId="d53b-5887-97e1-e7ea" type="rule"/>
<infoLink id="1755b55c-ef09-90b9-8233-d9846fec11b6" hidden="false" targetId="e63a96fb-d826-f5fa-7600-3578a5121bef" type="rule"/>
<infoLink id="66fff025-8513-cd88-ff1a-5b8b489e36c7" hidden="false" targetId="7834cc43-076a-eb30-b774-9bd146307ab6" type="rule"/>
<infoLink id="5baddc2d-e734-a927-5ca6-d1b6dea2f25b" hidden="false" targetId="5a870a67-ec3d-4cc8-536b-df3d8697337d" type="rule"/>
<infoLink id="100c98a2-ea14-21bf-31af-5970ed11645d" hidden="false" targetId="0eed6ee5-1fae-0a81-ab5f-ca9859fd5cc6" type="rule"/>
<infoLink id="5baddc2d-e734-a927-5ca6-d1b6dea2f25b" hidden="false" targetId="b8369371-48fb-3195-4861-cb0c15a94307" type="rule"/>
<infoLink id="100c98a2-ea14-21bf-31af-5970ed11645d" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="33e9d586-6784-7eeb-c098-1007627895d1-536f6c6f23232344415441232323" hidden="false" targetId="536f6c6f23232344415441232323" primary="true"/>
@ -4073,7 +4058,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
</profiles>
<rules>
<rule id="8e0dad34-3730-a434-b7f2-44a0f910efce" name="Flame Pike: Reach" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="4f25da67-d731-de6d-8c86-7d826417901a" name="Open Fist: Open Fist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="e760f91f-22bc-4923-85c4-97e024f2ccf9" name="Flame Pike: Critical Pitch" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="4d2ba4d3-0649-9c12-c819-9811790c8044" name="Flame Pike: Powerful Charge" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
</rules>
@ -4129,7 +4113,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
</rule>
</rules>
<infoLinks>
<infoLink id="1287-af03-d7ca-4c6c" hidden="false" targetId="5a870a67-ec3d-4cc8-536b-df3d8697337d" type="rule"/>
<infoLink id="1287-af03-d7ca-4c6c" hidden="false" targetId="b8369371-48fb-3195-4861-cb0c15a94307" type="rule"/>
<infoLink id="35c9-98e3-6c7c-b921" hidden="false" targetId="47ec-633a-cc17-23f5" type="rule"/>
<infoLink id="bf70-7af7-e202-7677" hidden="false" targetId="2075-09d8-c1c6-bd85" type="rule"/>
</infoLinks>
@ -4155,8 +4139,8 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
</profile>
</profiles>
<infoLinks>
<infoLink id="7b37-a0ea-7335-a605" hidden="false" targetId="376a12f2-5b6c-a40d-4a10-08b9c5103847" type="rule"/>
<infoLink id="142a-73e5-fee5-c5df" hidden="false" targetId="d50f482e-11ab-3628-b838-6458b5e339d2" type="rule"/>
<infoLink id="7b37-a0ea-7335-a605" hidden="false" targetId="08e8ccc0-f0de-5579-5f9f-ffe8507684ba" type="rule"/>
<infoLink id="142a-73e5-fee5-c5df" hidden="false" targetId="e7563dcc-d2ea-74ef-fba7-f1ebc160d64b" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -4180,8 +4164,8 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
</profile>
</profiles>
<infoLinks>
<infoLink id="3d47-2664-33fc-8fef" hidden="false" targetId="4ba519ac-c428-addb-7da4-ad56e6704ea3" type="rule"/>
<infoLink id="bfc6-2be5-c8c5-aadd" hidden="false" targetId="2e8800ea-525d-7fb2-4a8a-80d28e663379" type="rule"/>
<infoLink id="3d47-2664-33fc-8fef" hidden="false" targetId="327708b6-72f9-6e01-d872-b00f3d1aa6fb" type="rule"/>
<infoLink id="bfc6-2be5-c8c5-aadd" hidden="false" targetId="c950cf4c-33a0-1369-1946-ff2bb9ca7528" type="rule"/>
<infoLink id="b1ea-f7a3-be51-5889" hidden="false" targetId="5bab687a-bb26-676f-9760-7f9327f52395" type="rule"/>
</infoLinks>
<costs>
@ -4565,7 +4549,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
</profile>
</profiles>
<rules>
<rule id="f4bd1b30-c969-afce-35bf-2dec2dc0277d" name="Pathfinder" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="20d383d2-1b6f-1830-faf6-628d0be17034" name="Groundwork" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="9dcd71a4-92c5-f85a-160e-50743f6158d9" name="Perfect Balance" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="141b4a5e-95f5-7a01-16ee-1526d8c87af6" name="Feat: Union" page="" hidden="false"/>
@ -4674,7 +4657,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos</description>
</profile>
</profiles>
<rules>
<rule id="1f3c9a2d-e527-f068-0a4b-0fc544fafd01" name="Terror" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="a92e936f-e887-e665-b2ff-7e553f36909b" name="Excruciator" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="32ceec3d-9afa-44d0-4bc9-517fa6e12f9d" name="Witch Hound" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="ee5114b9-a3c6-5650-003c-731ea0a5c1ea" name="Feat: Judgement day" page="" hidden="false"/>
@ -4959,7 +4941,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
</profile>
</profiles>
<rules>
<rule id="76ed8e5a-d3cd-ebd8-dd58-2527efa43fd5" name="Terror" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="47723c2a-2157-5a24-7b12-1d137d7dd094" name="Witch Hound" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="219be42b-2bcb-5a26-605f-238c64c23cc8" name="Feat: Menoth&apos;s Wrath" page="" hidden="false"/>
<rule id="69bff532-5bf9-65ca-9570-27a555a85086" name="Spellbreaker: Chain Weapon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
@ -5122,7 +5103,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
<rule id="9f22d8a7-f389-78e2-7bbe-3a6a8c618113" name="Holy Monolith" page="" hidden="false"/>
</rules>
<infoLinks>
<infoLink id="c15d0e5c-fd37-88f2-f8ea-eb5a2282bba8" hidden="false" targetId="4f0e892d-eb41-f3f4-00f7-06b2f8ea7bac" type="rule"/>
<infoLink id="c15d0e5c-fd37-88f2-f8ea-eb5a2282bba8" hidden="false" targetId="43190c68-0893-f7d9-ad1f-cec11538fc72" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="2.0"/>
@ -5378,7 +5359,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
</profile>
</profiles>
<infoLinks>
<infoLink id="78826a84-4029-0a67-06c1-5e1d9a4e7960" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="78826a84-4029-0a67-06c1-5e1d9a4e7960" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="f0855324-a927-0a32-101e-6f5bc119595b" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="0df4679b-a7da-f171-97a6-441aeccf6829" hidden="false" targetId="a72f45ed-6bd7-cb33-4400-49e12b434fee" type="rule"/>
<infoLink id="cba9d4d9-fa0f-b804-5ecf-f94494c0bdf9" hidden="false" targetId="7e1255b7-157e-5025-a1e9-981a9c2e7b16" type="rule"/>
@ -5466,7 +5447,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
<rule id="0d84c312-6a06-9c64-a31a-f5ac80cb2947" name="Guide: Huntsman" page="" hidden="false"/>
</rules>
<infoLinks>
<infoLink id="44a121c1-3035-6ce7-5154-99c3e54d8e01" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="44a121c1-3035-6ce7-5154-99c3e54d8e01" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="652540cf-d4f7-265c-95f3-a354cf73fa18" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="12bc97db-834a-d9e2-3dde-3349cd7f952b" hidden="false" targetId="7e1255b7-157e-5025-a1e9-981a9c2e7b16" type="rule"/>
</infoLinks>
@ -5576,7 +5557,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
</profile>
</profiles>
<infoLinks>
<infoLink id="0e35-7721-b2c2-288e" hidden="false" targetId="b91d002b-8f8e-16b0-46ab-24590db21389" type="rule"/>
<infoLink id="0e35-7721-b2c2-288e" hidden="false" targetId="e0f48764-b12b-acca-bb70-726be718b29d" type="rule"/>
<infoLink id="b13f-9a8a-fd06-ff3d" hidden="false" targetId="7f26435d-5027-6ae8-a9ba-b02e8714d44b" type="rule"/>
</infoLinks>
<costs>
@ -5751,8 +5732,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
<rule id="bb97be48-d802-bd5b-58f7-e4624d0175a2" name="Rocket Pod: Inaccurate" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="05b93ab3-ec4b-4109-bfa9-a3f1dbd77fff" name="Rocket Pod: Secondary Blast" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="64ee38a4-f52d-be6c-24e5-bd3e92cc2e02" name="Flamethrower: Continuous Effect: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="b5e15483-9eaf-9aa9-84f4-d72a58655b27" name="Damage Type: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="57222f98-33c8-db9b-981b-71c6a01c27e5" name="Fist: Open Fist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
</rules>
<infoLinks>
<infoLink id="36fb2451-b74c-f302-431c-5b0e52821725" hidden="false" targetId="0ee276b5-7c8e-f798-95b7-1f7b1b370ca0" type="rule"/>
@ -5822,7 +5801,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
<infoLinks>
<infoLink id="751fe64f-ab85-5966-e1ae-e0d80ffffaa6" hidden="false" targetId="d53b-5887-97e1-e7ea" type="rule"/>
<infoLink id="df2fbe6f-83a4-f689-cd78-130826a20aec" hidden="false" targetId="e63a96fb-d826-f5fa-7600-3578a5121bef" type="rule"/>
<infoLink id="8c50c7b6-c473-67ef-79f4-336b3b147268" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="8c50c7b6-c473-67ef-79f4-336b3b147268" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="10d47f46-e054-a1ae-3c7c-acd254177a50" hidden="false" targetId="659bfdee-0c48-b5e4-5182-eda5c1caeff6" type="rule"/>
<infoLink id="bcc7b90e-f6d1-08d5-a928-71907f5da859" hidden="false" targetId="0bd56eb3-cf8a-d779-47a9-cd05c6fa2bee" type="rule"/>
<infoLink id="4e8fc82f-004c-a690-3abb-63ca50bf0e2e" hidden="false" targetId="3300c3df-350e-9d5b-094a-ffae33419f0d" type="rule"/>
@ -6130,7 +6109,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
<infoLink id="faf57cf3-58a6-d0e5-ca84-367926651c74" hidden="false" targetId="1858-9e43-b25e-7761" type="rule"/>
<infoLink id="93edfcdf-1503-0c4a-e268-0a7128290b32" hidden="false" targetId="d53b-5887-97e1-e7ea" type="rule"/>
<infoLink id="26e763e2-cffc-5182-9c0b-a2189a119196" hidden="false" targetId="e63a96fb-d826-f5fa-7600-3578a5121bef" type="rule"/>
<infoLink id="97759f3b-abb9-a57f-11c3-886c17f06220" hidden="false" targetId="e7e47eff-a54f-c748-2169-447ab696702a" type="rule"/>
<infoLink id="97759f3b-abb9-a57f-11c3-886c17f06220" hidden="false" targetId="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="49645651-56aa-5761-88e2-1e9eef1700cc-536f6c6f23232344415441232323" hidden="false" targetId="536f6c6f23232344415441232323" primary="true"/>
@ -6460,7 +6439,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
<infoLink id="7518b852-790d-1a2d-19b7-ca6c26471b70" hidden="false" targetId="d53b-5887-97e1-e7ea" type="rule"/>
<infoLink id="deb668e7-0b66-1ea4-deaf-f7a862713aa6" hidden="false" targetId="e63a96fb-d826-f5fa-7600-3578a5121bef" type="rule"/>
<infoLink id="7e19cf30-2310-8b6c-3418-4a823f320b86" hidden="false" targetId="1abe39ec-9a1b-3cd1-ea3a-f4623024026f" type="rule"/>
<infoLink id="b385ee5b-7df2-c8f4-993d-51a525cd69e3" hidden="false" targetId="e7e47eff-a54f-c748-2169-447ab696702a" type="rule"/>
<infoLink id="b385ee5b-7df2-c8f4-993d-51a525cd69e3" hidden="false" targetId="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" type="rule"/>
<infoLink id="4b5bef2f-7295-9715-056c-cd6416ae6997" hidden="false" targetId="f4d761fa-11cc-0dbb-8814-13fe337094da" type="rule"/>
</infoLinks>
<categoryLinks>
@ -6525,10 +6504,10 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
<rule id="16193cfa-6bf4-c8b2-a26e-290b7c38eb64" name="Blade: Weapon Master" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
</rules>
<infoLinks>
<infoLink id="b25d42aa-c204-f392-403a-6d80f57c96d2" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="b25d42aa-c204-f392-403a-6d80f57c96d2" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
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<infoLink id="7c327c84-3377-2c1d-cd63-91708193da66" hidden="false" targetId="0eed6ee5-1fae-0a81-ab5f-ca9859fd5cc6" type="rule"/>
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<infoLink id="96b1d2d4-0725-dca8-4dd8-a2aa889e84b2" hidden="false" targetId="7ad7931b-6028-bf3c-86c8-89cfb2efc093" type="rule"/>
<infoLink id="6e5cdb67-542c-1079-8b5f-3e65e6955bf6" hidden="false" targetId="021e31b5-4735-3ee5-2876-9cc6e76b789b" type="rule"/>
<infoLink id="7455d24a-4116-ce17-d57d-ab53e0e94e96" hidden="false" targetId="b3e9675a-dd86-21ae-1580-95e739189ba6" type="rule"/>
@ -6914,7 +6893,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
</profile>
</profiles>
<infoLinks>
<infoLink id="32ac-5e77-cc7d-6b1c" hidden="false" targetId="5a870a67-ec3d-4cc8-536b-df3d8697337d" type="rule"/>
<infoLink id="32ac-5e77-cc7d-6b1c" hidden="false" targetId="b8369371-48fb-3195-4861-cb0c15a94307" type="rule"/>
<infoLink id="1c30-20b5-dcae-e700" hidden="false" targetId="4cb4-1f30-e19e-bd3a" type="rule"/>
<infoLink id="68b6-7664-0a32-8ac2" hidden="false" targetId="8a07ca1e-891b-48e1-2d3b-d1d3fe42db64" type="rule"/>
</infoLinks>
@ -6997,7 +6976,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
<infoLinks>
<infoLink id="3bf0-d88f-2cee-7fd0" hidden="false" targetId="1abe39ec-9a1b-3cd1-ea3a-f4623024026f" type="rule"/>
<infoLink id="44b4-b1b6-95e1-5a12" hidden="false" targetId="96d5dd34-f0ed-fb33-631b-9a81327caf31" type="rule"/>
<infoLink id="4b8b-78e2-c1cd-2dc7" hidden="false" targetId="e7e47eff-a54f-c748-2169-447ab696702a" type="rule"/>
<infoLink id="4b8b-78e2-c1cd-2dc7" hidden="false" targetId="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" type="rule"/>
<infoLink id="27f9-d8cc-9fed-10a8" hidden="false" targetId="7ad7931b-6028-bf3c-86c8-89cfb2efc093" type="rule"/>
<infoLink id="9260-a0eb-c009-2028" hidden="false" targetId="d45d-6fc3-80f4-25db" type="rule"/>
<infoLink id="055c-0c85-176f-af3b" hidden="false" targetId="5941-b854-277e-58ad" type="rule"/>
@ -7025,9 +7004,9 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
</profile>
</profiles>
<infoLinks>
<infoLink id="93a0-a36b-060e-589d" hidden="false" targetId="2e8800ea-525d-7fb2-4a8a-80d28e663379" type="rule"/>
<infoLink id="93a0-a36b-060e-589d" hidden="false" targetId="c950cf4c-33a0-1369-1946-ff2bb9ca7528" type="rule"/>
<infoLink id="b804-2c98-4bb7-937d" hidden="false" targetId="45b78ef7-a745-2f54-2372-39f3deba098e" type="rule"/>
<infoLink id="29d0-eed1-2e59-c384" hidden="false" targetId="fd1409c1-2624-934f-c3ad-769bfc50c337" type="rule"/>
<infoLink id="29d0-eed1-2e59-c384" hidden="false" targetId="6b49fd32-7ec7-56db-2429-b3ed7592ca45" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -7051,7 +7030,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
</profile>
</profiles>
<infoLinks>
<infoLink id="58de-1353-d84e-ca0a" hidden="false" targetId="fd1409c1-2624-934f-c3ad-769bfc50c337" type="rule"/>
<infoLink id="58de-1353-d84e-ca0a" hidden="false" targetId="6b49fd32-7ec7-56db-2429-b3ed7592ca45" type="rule"/>
<infoLink id="c1b7-5ef2-e35c-5e87" hidden="false" targetId="815c41c2-2359-9a1f-23c0-c7e13bb126a7" type="rule"/>
</infoLinks>
<costs>
@ -7313,7 +7292,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
</rule>
</rules>
<infoLinks>
<infoLink id="37a8-a476-d951-f849" hidden="false" targetId="d50f482e-11ab-3628-b838-6458b5e339d2" type="rule"/>
<infoLink id="37a8-a476-d951-f849" hidden="false" targetId="e7563dcc-d2ea-74ef-fba7-f1ebc160d64b" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -7342,7 +7321,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
</rule>
</rules>
<infoLinks>
<infoLink id="daa9-e28c-884c-f150" hidden="false" targetId="d50f482e-11ab-3628-b838-6458b5e339d2" type="rule"/>
<infoLink id="daa9-e28c-884c-f150" hidden="false" targetId="e7563dcc-d2ea-74ef-fba7-f1ebc160d64b" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -7366,7 +7345,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
</profile>
</profiles>
<infoLinks>
<infoLink id="c767-8d3f-5e2e-9920" hidden="false" targetId="178c7dc6-f20d-2206-27f9-da9aacd1c20d" type="rule"/>
<infoLink id="c767-8d3f-5e2e-9920" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -7630,7 +7609,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
<infoLinks>
<infoLink id="b72c5386-f3c9-3594-3684-a964c05f8435" hidden="false" targetId="23322b29-f5eb-3ebf-d45a-568daa3c3247" type="profile"/>
<infoLink id="9e56df5e-8e56-b211-2787-ddb8114e3320" hidden="false" targetId="96d5dd34-f0ed-fb33-631b-9a81327caf31" type="rule"/>
<infoLink id="e27c7cc9-427b-1819-7eda-c6333f7a2a4d" hidden="false" targetId="e7e47eff-a54f-c748-2169-447ab696702a" type="rule"/>
<infoLink id="e27c7cc9-427b-1819-7eda-c6333f7a2a4d" hidden="false" targetId="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" type="rule"/>
<infoLink id="30d9a192-1297-ba69-5b81-e2191393bfb3" hidden="false" targetId="e19274cb-2bb9-e63f-fa4c-13dd53981741" type="rule"/>
<infoLink id="d0d4ae57-62c5-2e72-8563-63cee4e6f605" hidden="false" targetId="208d51c2-4788-7c29-9489-4d800d63a281" type="rule"/>
<infoLink id="bf2f29d9-44a3-ddfd-39d3-5d0a539ab35d" hidden="false" targetId="8e65f3fa-9e03-2dbb-bb8d-4ff654d154ac" type="rule"/>
@ -7688,7 +7667,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
<infoLinks>
<infoLink id="66aa94af-b505-f5cb-540b-1e53b3194032" hidden="false" targetId="2c3367a6-15d3-1576-2d45-163c06f6251a" type="profile"/>
<infoLink id="0eb72480-a3f5-78c4-d3a8-5a03fa281d5f" hidden="false" targetId="d485f991-df61-4cad-0d14-ab2aa75bb361" type="rule"/>
<infoLink id="491f9dab-3de2-4c9f-855b-8fda2da6bd82" hidden="false" targetId="e7e47eff-a54f-c748-2169-447ab696702a" type="rule"/>
<infoLink id="491f9dab-3de2-4c9f-855b-8fda2da6bd82" hidden="false" targetId="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" type="rule"/>
<infoLink id="fabe3822-98d0-ca48-8a3a-4bdd49cc26ec" hidden="false" targetId="fe198e38-f51b-4d1c-2051-eea9ddbdce00" type="rule"/>
</infoLinks>
<categoryLinks>
@ -7713,7 +7692,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
</profile>
</profiles>
<infoLinks>
<infoLink id="e6f9-cd89-e55c-213b" hidden="false" targetId="b91d002b-8f8e-16b0-46ab-24590db21389" type="rule"/>
<infoLink id="e6f9-cd89-e55c-213b" hidden="false" targetId="e0f48764-b12b-acca-bb70-726be718b29d" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -7759,7 +7738,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
</profile>
</profiles>
<rules>
<rule id="c91beea0-7122-8155-1b6d-8e827d15a17c" name="Open Fist: Open Fist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="f700af05-a501-2a90-cec8-ab1682795b1b" name="Grave Maker: Magical Weapon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="99e44e7b-8618-ee4e-d340-fa4870016d5b" name="Grave Maker: Reach" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
</rules>
@ -7844,10 +7822,10 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
</rule>
</rules>
<infoLinks>
<infoLink id="0adb2706-c7f8-768b-8616-a7238bbb72c1" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="0adb2706-c7f8-768b-8616-a7238bbb72c1" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="b935c2ca-6d84-da3d-1a09-230d7b935df0" hidden="false" targetId="96d5dd34-f0ed-fb33-631b-9a81327caf31" type="rule"/>
<infoLink id="c5b4d09a-540f-f097-1af7-8e340b2489a7" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="ffd46dcb-7867-8072-32d6-c8fabb10cba8" hidden="false" targetId="0eed6ee5-1fae-0a81-ab5f-ca9859fd5cc6" type="rule"/>
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<infoLink id="08c4c06a-49ea-09bf-3440-bbd2cc381ce1" hidden="false" targetId="dee240d6-7846-bd77-3e36-b8d0a4f2b6e4" type="rule"/>
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<infoLink id="369d02c7-4d87-8c9d-c0d1-395912dd3429" hidden="false" targetId="d9a68ccc-b7c8-b4e4-d061-73354636fef8" type="rule"/>
@ -8099,8 +8077,8 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
</rule>
</rules>
<infoLinks>
<infoLink id="a4f65177-baca-fc5d-7672-5b193b5c7d7f" hidden="false" targetId="4f0e892d-eb41-f3f4-00f7-06b2f8ea7bac" type="rule"/>
<infoLink id="2b108f57-adce-a5dc-2cbe-c03c8372140b" hidden="false" targetId="e7e47eff-a54f-c748-2169-447ab696702a" type="rule"/>
<infoLink id="a4f65177-baca-fc5d-7672-5b193b5c7d7f" hidden="false" targetId="43190c68-0893-f7d9-ad1f-cec11538fc72" type="rule"/>
<infoLink id="2b108f57-adce-a5dc-2cbe-c03c8372140b" hidden="false" targetId="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" type="rule"/>
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<infoLink id="1525dd39-8f08-34c4-3c6e-d24b08082e3d" hidden="false" targetId="edfe05ba-7675-41f8-c5d5-25072a5adb8c" type="rule"/>
</infoLinks>
@ -8986,7 +8964,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
</profile>
</profiles>
<rules>
<rule id="304c2e4a-07ab-705b-f778-0f25b35bf7fc" name="Terror" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="dd6f9559-5a14-6e46-fafb-b5fb2d73ca42" name="The Omegus" page="" hidden="false"/>
<rule id="9f8129d4-c161-d196-9297-ceb7c3fdcdd1" name="Oath of Silence" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="8a6daf02-0571-6a0a-7c93-fcdaec92ac08" name="Reclaim" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
@ -9247,7 +9224,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
</profile>
</profiles>
<rules>
<rule id="80dd3ca2-372c-7a79-e5e4-53cde770ac6e" name="Terror" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="dda71578-2073-289b-b858-5435f069ed71" name="Oath of Silence" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="01f81e24-68aa-5e7b-06ff-35c132cdacd3" name="Soulstorm" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="1b91d110-0671-570c-54c2-65c5d554458a" name="Reclaim" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
@ -9513,8 +9489,8 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
</rule>
</rules>
<infoLinks>
<infoLink id="2f863c57-eb69-3c82-ef89-aecca941907a" hidden="false" targetId="63d74439-ede8-7bbf-69ce-3f99d998651e" type="rule"/>
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<infoLink id="2f863c57-eb69-3c82-ef89-aecca941907a" hidden="false" targetId="dcd95c51-bc0d-22d8-0a1c-2da797cb25f8" type="rule"/>
<infoLink id="2ff38bce-52f5-9656-bfed-7299a9e65f1c" hidden="false" targetId="b8369371-48fb-3195-4861-cb0c15a94307" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="801cdc13-adb8-556e-a8ce-2552517fb1fe-426174746c6520456e67696e6523232344415441232323" hidden="false" targetId="426174746c6520456e67696e6523232344415441232323" primary="true"/>
@ -9626,7 +9602,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
</profile>
</profiles>
<rules>
<rule id="e3e795f4-a412-bd16-a118-fed531841a38" name="Pathfinder" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="81290258-7d86-dd43-834f-ddeeead3cade" name="Sacrificial Pawn [Holy Zealot]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="faa3c02e-36fd-c147-f269-acdae6982991" name="Death Toll [Holy Zealot]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="5332e261-3fee-63cd-0c75-a9574b8386a2" name="Penitence" page="" hidden="false"/>
@ -9683,7 +9658,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
</profile>
</profiles>
<infoLinks>
<infoLink id="c7f7-8887-637d-85ac" hidden="false" targetId="178c7dc6-f20d-2206-27f9-da9aacd1c20d" type="rule"/>
<infoLink id="c7f7-8887-637d-85ac" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<entryLinks>
<entryLink id="8219-fae4-4e92-893b" hidden="false" collective="false" import="true" targetId="bf35-faf9-12d5-68a6" type="selectionEntry"/>
@ -9847,7 +9822,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
<infoLink id="71af-2451-2d33-eef0" hidden="false" targetId="b4a77771-cd35-bc6a-e3b1-f107120ff206" type="rule"/>
<infoLink id="6e52-9170-1689-7748" hidden="false" targetId="44c6af75-bcf4-ccac-eaaf-f2a096b3b5c5" type="rule"/>
<infoLink id="c49e-9a9a-0efe-6e7f" hidden="false" targetId="cbee9210-d756-6712-f628-71c930fafa24" type="rule"/>
<infoLink id="63d3-9f34-9021-da8f" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="63d3-9f34-9021-da8f" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="b2ce2412-4420-bb43-2b8b-e358ac5f71f3-536f6c6f23232344415441232323" hidden="false" targetId="536f6c6f23232344415441232323" primary="true"/>
@ -9925,7 +9900,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
</profile>
</profiles>
<infoLinks>
<infoLink id="f74b-9458-0b30-7f8e" hidden="false" targetId="fd1409c1-2624-934f-c3ad-769bfc50c337" type="rule"/>
<infoLink id="f74b-9458-0b30-7f8e" hidden="false" targetId="6b49fd32-7ec7-56db-2429-b3ed7592ca45" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -10157,7 +10132,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
</rule>
</rules>
<infoLinks>
<infoLink id="0abd-cb30-f627-6b69" hidden="false" targetId="8015d8de-0aeb-36e5-56f3-2ec2ae643391" type="rule"/>
<infoLink id="0abd-cb30-f627-6b69" hidden="false" targetId="31938085-8f8f-ecbc-1282-4d5071791dc9" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -10191,21 +10166,12 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
</selectionEntry>
</sharedSelectionEntries>
<sharedRules>
<rule id="d485f991-df61-4cad-0d14-ab2aa75bb361" name="&apos;Jack Marshal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description> This model is a &apos;jack marshal (p. 80). If this advantage is on a unit, only the unit commander is a &apos;jack marshal.</description>
</rule>
<rule id="ef15e40b-6b87-20c8-8e6e-ecc3a787c5e4" name="Abomination" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>The model is a terrifying entity (p. 84). Models and units - friendly and enemy - within 3&quot; of this model must pass a command check or flee.</description>
</rule>
<rule id="e302df5b-0331-d4fa-50d1-f5c890076c02" name="Acrobatics" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through other model if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge attack.</description>
</rule>
<rule id="06fbe4d7-ecad-1e4b-c2fe-4a2acd6b849c" name="Admonisher" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model directly hits an enemy model with a melee or ranged attack, the d3 nearest enemy models within 5&quot; of the model hit suffer a POW 10 magical damage roll.</description>
</rule>
<rule id="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" name="Advance Deployment" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Place this model after normal deployment, up to 6&quot; beyond the established deployment zone.</description>
</rule>
<rule id="086e1cfe-ad3d-07a6-be9d-df9a64c916b3" name="Advisor" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While B2B with this model, friendly warcastes and solos gain +1 CMD.</description>
</rule>
@ -10227,9 +10193,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
<rule id="1675cd32-e8ad-7aa1-f5ca-58f6322668d1" name="Animosity [X]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be included in an army that includes one or more models of the listed type.</description>
</rule>
<rule id="4cc50386-4b6b-fd8e-b3b6-8d44b9354a0d" name="Arc Node" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a channeler (p. 79).</description>
</rule>
<rule id="0ba7de66-e56e-ebf5-686b-9f281c74d8c8" name="Arcane Assist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>If its warcaster is in this model&apos;s command range during your Control Phase, the warcaster can upkeep one spell without spending focus.</description>
</rule>
@ -10272,9 +10235,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
<rule id="a682afa5-bbdf-8e04-3d1b-b947b6339237" name="Battle Wizard" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.</description>
</rule>
<rule id="815c41c2-2359-9a1f-23c0-c7e13bb126a7" name="Beat Back" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Immediately after a normal attack with this weapon is resolved during this model&apos;s combat action, the nemy model hit can be pushed 1&quot; directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1&quot;.</description>
</rule>
<rule id="47ec-633a-cc17-23f5" name="Blazing Wrath" hidden="false">
<description>This model can charge without spending focus or being forced if its charge target is suffering the Fire continuous effect.</description>
</rule>
@ -10296,9 +10256,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
<rule id="f9810b50-8fea-40b9-5628-9fe47f087e16" name="Brutal Charge" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model gains +2 to charge attack damage rolls with this weapon.</description>
</rule>
<rule id="75d0ccd1-3078-c8f6-a1f0-993a0b441693" name="Buckler" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weaspon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 arm. A model does not gain this bonus while the weapon system with the buckler is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.</description>
</rule>
<rule id="070e5a76-d293-5daf-4cd5-c3b48168fe5d" name="Bushwack (Order)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>During this unit&apos;s activation, affected models make their combat actions before their normal movement. Affected models must make a full advance as their normal movement this activation.</description>
</rule>
@ -10352,54 +10309,30 @@ Damaging a colossal
<rule id="01b6e1d8-ec1e-54a2-a2ae-373b4ada0078" name="Combined Arms" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model misses and attack roll for a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.</description>
</rule>
<rule id="a25ad4f2-ec5d-7dbd-c929-cd95c4fda530" name="Combined Melee Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can participate in combined melee attacks with other models in its unit (p. 62).</description>
</rule>
<rule id="a72f45ed-6bd7-cb33-4400-49e12b434fee" name="Combined Ranged Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can participate in combined ranged attacks with other models in its unit (p. 62).</description>
</rule>
<rule id="e53b73d4-7ab4-4cf7-bb12-3f09ee399856" name="Combo Strike (* Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Make a melee atack. Instead of making a normal damage roll, the POW ofg the damage roll is equal to this model&apos;s STR plus twice the POW of this weapon.</description>
</rule>
<rule id="8d05873b-81d4-8bc9-286d-e02a0ac0dc67" name="Combustion (* Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Models within 2&quot; of this model suffer a POW 12 fire damage roll and the Fire continuous effect. This model can make additional melee attacks after making this special attack.</description>
</rule>
<rule id="1abe39ec-9a1b-3cd1-ea3a-f4623024026f" name="Commander" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A friendly Faction model or unit in this model&apos;s command range can replace its current CMD with current CMD of the commander when making command checks (p. 84). Models with the Commander advantage should not be confused with units commanders that lead individual units (p. 71). All warcaster models have this advantage.</description>
</rule>
<rule id="c6580794-12d0-5bfa-ff24-342c90163801" name="Communion (* Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>RNG 5. Target friendly Faction warjack. If the warack is in range, spend up to three soul tokens to allocate it 1 focus point for each soul token spent.</description>
</rule>
<rule id="df1a8ef2-dd11-afb6-6ea1-e1438036150d" name="Companion (Rorsh)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is included in any army that includes Rorsh. If Rorsh is Destroyed or removed from play, remove this model is part of Rorsh&apos;s battlegroupl.</description>
</rule>
<rule id="63d74439-ede8-7bbf-69ce-3f99d998651e" name="Construct" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
<description>This model is not a living model, never flees, and automatically passes command checks. All warjack models have this advantage.</description>
</rule>
<rule id="3f45d97a-a610-d64f-07e7-14f53fb15d38" name="Continuous Effect: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model hit by this attack suffers the Corrosion continuous effect (p. 69).</description>
</rule>
<rule id="376a12f2-5b6c-a40d-4a10-08b9c5103847" name="Continuous Effect: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model hit by this attack suffers the Fire continuous effect (p. 69).</description>
</rule>
<rule id="e341a77b-031b-569d-ddc8-6d76b7dc89df" name="Convert (* Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>RNG CMD. Target living enemy non-character trooper model. If the model is in range, it must pass a command check or it becomes a friendly Faction solo under your control for the rest of the game. The converted model cannot activate this turn.</description>
</rule>
<rule id="3e698f29-ec13-c41b-7a6a-e7785ddd1601" name="Critical Catastrophic Damage" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.</description>
</rule>
<rule id="7bc77567-e5bf-0454-f09c-e1585cee886f" name="Critical Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit by this attack suffers the Corrosion continuous effect(p. 69).</description>
</rule>
<rule id="ead0d9b8-a55d-2e8a-b3c4-e5300235727a" name="Critical Decapitation" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, double the damage exceeding the ARM of the model hit. A model disabled by this attack cannot make a Tough roll.</description>
</rule>
<rule id="e54182e1-ce0b-cb6f-f54a-23595ae98d20" name="Critical Devastation" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, instead of suffering a normal damage roll, each model in the AOE is thrown d6&quot; directly away from the attacker regardlessof its base size. Move models furthest from the attacker first. The model directly hit by the attack sufers a POW 15 damage roll. Other model shit by the attack suffer a POW 8 damage roll. The POW of collateral damage is equal to the POW of the damage roll suffered by the thrown model.</description>
</rule>
<rule id="4ba519ac-c428-addb-7da4-ad56e6704ea3" name="Critical Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit by this attack suffers the Fire continuous effect (p.69).</description>
</rule>
<rule id="107dd7f7-39ae-6416-0421-1406d4ea886b" name="Critical Knockdown" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit is knocked down.</description>
</rule>
@ -10421,18 +10354,6 @@ Damaging a colossal
<rule id="979b5094-8500-5ef8-0050-0ba61ef9eec0" name="Cumbersome" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>If this model attack with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.</description>
</rule>
<rule id="4cdb58a9-89c7-e86d-6b6b-554a6cee3d42" name="Damage Type: Cold" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes cold damage (p.68).</description>
</rule>
<rule id="a97181c0-e9ea-5063-8069-ecf1bb286402" name="Damage Type: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes corrosion damage (p. 68).</description>
</rule>
<rule id="f4dce6be-217f-0c24-6f50-d00d547dd53c" name="Damage Type: Electricitiy" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes electrical damage (p. 68).</description>
</rule>
<rule id="d50f482e-11ab-3628-b838-6458b5e339d2" name="Damage Type: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes fire damage (p. 68).</description>
</rule>
<rule id="cbee9210-d756-6712-f628-71c930fafa24" name="Death Blast" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model is disabled, center a 5&quot; AOE on it, then remove this model from play. Models in the AOE suffer a POW 14 blast damage roll.</description>
</rule>
@ -10509,15 +10430,9 @@ Damaging a colossal
<rule id="cd7070e2-4099-84bb-dcc0-044ba03e05a4" name="Exorcist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While within 5&quot; of this model, enemy models lose Incorporeal.</description>
</rule>
<rule id="88fe4770-1b4a-45fc-3368-ebc1dfdf8095" name="Eyeless Sight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model ignores cloud effects (p. 69) and forests (p. 87) when determining line of sight. This model ignores concealment (p. 57) and Stealth when making attacks.</description>
</rule>
<rule id="8e65f3fa-9e03-2dbb-bb8d-4ff654d154ac" name="Farrow Warlock" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can have only Minion Farrow warbeasts in its battlegroup.</description>
</rule>
<rule id="96d5dd34-f0ed-fb33-631b-9a81327caf31" name="Fearless" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model never flees (p. 85). All warcaster models have this advantage.</description>
</rule>
<rule id="ec7176be-683f-c244-4ea4-0ce6b83805c6" name="Feign Death" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be targeted by ranged or magic attacks while knocked down.</description>
</rule>
@ -10569,9 +10484,6 @@ Damaging a colossal
<rule id="7c458fa2-7926-0ece-ab44-c1f529fdab16" name="Guard Dog" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While this model is within 3&quot; of its warcaster and is not knocked down or stationary, its warcaster cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.</description>
</rule>
<rule id="0f37354d-35b3-56bc-f761-9232ddb34687" name="Gunfighter" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a gunfighter (p. 63). The gunfighter has a melee range of 0.5&quot; and can make ranged attacks targeting models in its melee range.</description>
</rule>
<rule id="a43386a7-dc53-8a2a-a8dd-f041454dffcf" name="Hard Head" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can add this weapon&apos;s POW to its head-butt and slam powe attack damage rolls.</description>
</rule>
@ -10590,18 +10502,6 @@ Damaging a colossal
<rule id="44c6af75-bcf4-ccac-eaaf-f2a096b3b5c5" name="Immobile" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model has no movement or action and cannot be knocked down or moved. Its front arc extends 360 degrees. It has no melee range, cannot engage, and is automatically hit by melee attacks.</description>
</rule>
<rule id="a6b32d6a-2924-cc8b-c5d5-c8062443b105" name="Immunity: Cold" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer cold damage (p. 68).</description>
</rule>
<rule id="7834cc43-076a-eb30-b774-9bd146307ab6" name="Immunity: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer corrosion damage and is immune to the Corrosion continuous effect (p. 68).</description>
</rule>
<rule id="da2f1b89-2efb-b8a7-851d-3d22b25dd7e0" name="Immunity: Electricity" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer electrical damage (p. 68).</description>
</rule>
<rule id="5a870a67-ec3d-4cc8-536b-df3d8697337d" name="Immunity: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer fire damage and is immune to the Fire continuous effect (p. 68).</description>
</rule>
<rule id="d45d-6fc3-80f4-25db" name="Impenetrable Shield" hidden="false">
<description>While this model is B2B with one or more friendly Temple Flameguard models, it does not suffer damage from non-magical melee or ranged attacks.</description>
</rule>
@ -10617,9 +10517,6 @@ Damaging a colossal
<rule id="d2b00529-7d8c-dce4-ec62-04133774e2be" name="Inaccurate" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model suffers -4 to attack rolls with this weapon.</description>
</rule>
<rule id="6271732a-5465-02f2-d4ca-f3f7e3cea9d8" name="Incorporeal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them. Other models, including slammed, pushed, or thrown models, can move through this model without effect if they have enough movement to move completely past it. This model does not count as an intervening model. This model suffers damage and effects only from magical weapons, magic attacks, animi, spells, and feats and is immune to continuous effects. This model cannot be move by a slam. When this model makes a melee or ranged attack, before the attack roll is made it loses Incorporeal for one round.</description>
</rule>
<rule id="64a57aa7-f4aa-acc6-d503-e1b2f8ee0f51" name="Inspiration [X]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Friendly X models/units in this model&apos;s command range never flee and immediately rally.</description>
</rule>
@ -10662,9 +10559,6 @@ Damaging a colossal
<rule id="02c53d03-05a0-0c80-4e45-473c92102dd0" name="Magic Ability []" hidden="false">
<description>This varies with model.</description>
</rule>
<rule id="b91d002b-8f8e-16b0-46ab-24590db21389" name="Magical Weapon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is a magical weapon (p. 68).</description>
</rule>
<rule id="6e472eb2-2f98-cf4e-d92e-aefe63a7eb77" name="Martial Discipline" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model&apos;s command range when determining LOS and can advance through friendly Faction warrior models in this model&apos;s command range if they have enough movement to move completely past them.</description>
</rule>
@ -10721,24 +10615,15 @@ Damaging a colossal
<rule id="ba8b2f00-0101-553f-07a4-a2e09b7472c9" name="Oath of Silence" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not have the Commander advantage.</description>
</rule>
<rule id="4f0e892d-eb41-f3f4-00f7-06b2f8ea7bac" name="Officer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is and Officer (p. 70). The Officer is the unit commander of its unit.</description>
</rule>
<rule id="067df19b-201e-b79b-8873-52afef15474d" name="One Shot" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>An attack with this weapon can be made only once per game.</description>
</rule>
<rule id="178c7dc6-f20d-2206-27f9-da9aacd1c20d" name="Open Fist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is an Open Fist. A warjack&apos;s Open Fist enables it to make certain power attacks. A warjack with an Open Fist can make arm lock, headlock, and throw power attacks; a warjack with two Open Fists can also make double-hand throw power attacks. A warjack cannot use a crippled Open Fist to make power attacks.</description>
</rule>
<rule id="8a07ca1e-891b-48e1-2d3b-d1d3fe42db64" name="Overtake" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1&quot;.</description>
</rule>
<rule id="d59e0236-1212-2bb9-d33c-6a9fd2cad3c4" name="Parry" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be targeted by free strikes.</description>
</rule>
<rule id="052e99e9-4d49-0010-76c1-fdf68b96ed66" name="Pathfinder" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through rough terrain (p. 86) without penalty and can charge and make slam and trample power attacks across obstacles (p. 87).</description>
</rule>
<rule id="4dceae0a-5e09-99ec-bc1e-6cb774942a85" name="Perfect Balance" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be targeted combined melee attacks, combined ranged attacks, or free strikes. Models do not gain back strike bonuses against this model. When knocked down, this model can stand up during its activation without forfeiting its movement or action if it is able to forfeit its movement or action to stand up.</description>
</rule>
@ -10787,9 +10672,6 @@ Damaging a colossal
<rule id="7ad7931b-6028-bf3c-86c8-89cfb2efc093" name="Rapid Strike" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can make one additional melee attack each combat action.</description>
</rule>
<rule id="2e8800ea-525d-7fb2-4a8a-80d28e663379" name="Reach" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon has a 2&quot; melee range (p. 50).</description>
</rule>
<rule id="57b9b56b-fcdc-ab2c-7bed-a534b78890ca" name="Reclaim" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model gains one soul token for each friendly living Faction warrior model destroyed by a continuous effect, an enemy attack, or collateral damage from an enemy attack in its control area. During your Control Phase, after this model replenishes its focus but before it allocates focus, replace each soul token with 1 focus point.</description>
</rule>
@ -10856,9 +10738,6 @@ Damaging a colossal
<rule id="45b78ef7-a745-2f54-2372-39f3deba098e" name="Set Defense" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model in this model&apos;s front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.</description>
</rule>
<rule id="8015d8de-0aeb-36e5-56f3-2ec2ae643391" name="Shield" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is a shield that gives the model a cumulative +2 ARM bonus; for example, a model with two of them gains a bonus of +4 ARM. A model does not gain this bonus while the weapon system with the shield is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.</description>
</rule>
<rule id="83da7b0c-1dea-b62d-8891-98efc59b58ce" name="Shield guard" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per round, when a friendly model is directly hit by a ranged attack during your opponent&apos;s turn while within 2&quot; of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.</description>
</rule>
@ -10901,12 +10780,6 @@ Damaging a colossal
<rule id="c6bcf30f-c558-19a6-d099-8a6213aa189e" name="Stall" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.</description>
</rule>
<rule id="0ea03eff-c854-af86-17f9-e2e5e211755b" name="Standard bearer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a standard bearer (p. 70).</description>
</rule>
<rule id="0eed6ee5-1fae-0a81-ab5f-ca9859fd5cc6" name="Stealth" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5&quot; away automatically miss. This model is not an intervening model (p. 43) when determining line of sight from a model greater than 5&quot; away.</description>
</rule>
<rule id="f5b6f1f0-a386-5b3a-5615-fa215e79d478" name="Steam Pressure" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.</description>
</rule>
@ -10937,24 +10810,15 @@ Damaging a colossal
<rule id="a1d81d1a-4ecc-53bc-3e7d-83d58b43a1a8" name="Take Up" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1&quot; of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.</description>
</rule>
<rule id="d29593fd-b033-bdcc-8e1b-5aa28b0954d7" name="Terror" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a terrifying entity (p. 84). Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.</description>
</rule>
<rule id="fab4039e-7e32-36be-e5aa-f2084c9cbcaf" name="Thresher (* Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model makes one melee attack with this weapon against each model in its LOS and this weapon&apos;s melee range.</description>
</rule>
<rule id="19bbdf49-10f8-f841-3a28-29826fe83d7d" name="Thrown" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Add this model&apos;s STR to the POW of this ranged attack.</description>
</rule>
<rule id="e7e47eff-a54f-c748-2169-447ab696702a" name="Tough" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled, and is knocked down.</description>
</rule>
<rule id="987eb0e3-9cd1-6f29-0206-5efb57bb3b86" name="Trash" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Gain an additional damage die against knocked down targets.</description>
</rule>
<rule id="21b0922f-4ce2-396f-8960-5747cf7bddca" name="Undead" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is not a living model and never flees.</description>
</rule>
<rule id="bfc7d9b7-b37f-6c3a-ebe4-e15026e94d2d" name="Unyielding" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While engaging an enemy model, this model gains +2 ARM.</description>
</rule>
@ -10967,9 +10831,6 @@ Damaging a colossal
<rule id="146ab194-6c5c-5f6b-a8d3-c48f9f737025" name="Warjack Bond" page="" hidden="false">
<description>Varies with model.</description>
</rule>
<rule id="fd1409c1-2624-934f-c3ad-769bfc50c337" name="Weapon Master" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When attacking with this weapon, add and additional die to its damage rolls.</description>
</rule>
<rule id="6b9dc662-b430-a8aa-fb77-58663757f4df" name="Witch Hound" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>If a model in this model&apos;s battlegroup in its control area is hit by an enemy magic attack, immediately after the attack is resolved on model in this model&apos;s battlegroup in its control area can make a full advance and make one normal attack.</description>
</rule>

View file

@ -261,7 +261,7 @@
</rule>
</rules>
<infoLinks>
<infoLink id="cf34-962d-91d4-25b0" hidden="false" targetId="f5eca188-0c78-0183-50d1-4ff2baa25fab" type="rule"/>
<infoLink id="cf34-962d-91d4-25b0" hidden="false" targetId="dcd95c51-bc0d-22d8-0a1c-2da797cb25f8" type="rule"/>
<infoLink id="f5ed-7c25-35cd-2956" hidden="false" targetId="0f37354d-35b3-56bc-f761-9232ddb34687" type="rule"/>
</infoLinks>
<categoryLinks>
@ -540,7 +540,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="1e41-732d-b7dd-3b50" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="1e41-732d-b7dd-3b50" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="4d22-e739-6755-2a75" hidden="false" targetId="bf4e-9c33-3009-f780" type="rule"/>
</infoLinks>
<costs>
@ -565,7 +565,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="2b17-6a65-beb5-8caf" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="2b17-6a65-beb5-8caf" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="131a-d178-35ba-0cb4" hidden="false" targetId="bf4e-9c33-3009-f780" type="rule"/>
</infoLinks>
<costs>
@ -858,7 +858,7 @@
</profiles>
<infoLinks>
<infoLink id="d4c6-9e45-4632-3c00" hidden="false" targetId="e0f48764-b12b-acca-bb70-726be718b29d" type="rule"/>
<infoLink id="f89d-9757-0a11-6493" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="f89d-9757-0a11-6493" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="129c-9b7c-c3d6-9686" hidden="false" targetId="bdb2fc15-8d1f-5e9f-c518-2b7b55abdb4a" type="rule"/>
</infoLinks>
<costs>
@ -884,7 +884,7 @@
</profiles>
<infoLinks>
<infoLink id="c013-f2f2-cc2d-5770" hidden="false" targetId="e0f48764-b12b-acca-bb70-726be718b29d" type="rule"/>
<infoLink id="0736-b616-c714-39df" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="0736-b616-c714-39df" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="58b1-3dc8-4e07-40d2" hidden="false" targetId="bdb2fc15-8d1f-5e9f-c518-2b7b55abdb4a" type="rule"/>
</infoLinks>
<costs>
@ -1387,7 +1387,7 @@
</profiles>
<infoLinks>
<infoLink id="5eba-7641-422c-06ea" hidden="false" targetId="4d007e9c-842a-4b8f-56d7-beb6a1b6d903" type="rule"/>
<infoLink id="f77c-fcc3-0bff-4449" hidden="false" targetId="ea4b6c9d-9e17-58f3-8163-8ea99d5db0fe" type="rule"/>
<infoLink id="f77c-fcc3-0bff-4449" hidden="false" targetId="aa16b9c3-ace9-d8c9-0367-118d75968827" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -1667,7 +1667,6 @@
</profile>
</profiles>
<rules>
<rule id="2627ff7c-e535-43c2-7754-5cad3e8c6c74" name="&apos;Jack Marshal" page="" hidden="false"/>
<rule id="ba24840c-3910-2373-f9d1-5f176e2c68df" name="Defensive Line" page="" hidden="false">
<description>While this model is B2B with one or more model in its unit, it gains +2 ARM.</description>
</rule>
@ -1715,16 +1714,12 @@
<rule id="4e71a9c7-219e-10e2-6f43-8a5abac1e034" name="Attachment [Dawnguard Sentinels]" page="" hidden="false">
<description>This attachment can be added to a unit of the type listed.</description>
</rule>
<rule id="c4a61507-a5d9-9720-47c7-9b875499e0c2" name="Officer" page="" hidden="false"/>
<rule id="23610339-b8af-7820-6849-9e5eb10b3108" name="Defensive Line" page="" hidden="false">
<description>While this model is B2B with one or more model in its unit, it gains +2 ARM.</description>
</rule>
<rule id="8c79baff-209d-917c-d0aa-d1d957ab0816" name="Granted: Vengeance" page="" hidden="false">
<description>While this model is in play, models in its unit gain Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance where destroyed or removed from play by enemy attacks during your opponent&apos;s last turn, each model in the unit can advance up to 3&quot; and make one normal melee attack).</description>
</rule>
<rule id="749d85bd-c90b-35f3-b686-722a1cd63523" name="Standard Bearer" page="" hidden="false">
<description>Details...</description>
</rule>
<rule id="f65c1e2a-9260-3ea2-f9e2-46b34b8e9556" name="Drive: Pronto" page="" hidden="false">
<description>This model can attempt to Drive each warjack under its control in its command range. To Drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack immediately makes a full advance. If the check fails, the warjack does not benefit from &apos;Jack Marshal this turn.</description>
</rule>
@ -2007,7 +2002,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="9e50-db1b-72ca-8bf0" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="9e50-db1b-72ca-8bf0" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -2031,7 +2026,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="6133-8eeb-23a5-1a7e" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="6133-8eeb-23a5-1a7e" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -2117,7 +2112,7 @@
<infoLink id="87cd3e6d-31dc-ae97-615c-bcc1bf306641" hidden="false" targetId="d39899c1-1611-2c72-016f-fe90fec55935" type="rule"/>
<infoLink id="186a1567-2b3c-2459-af72-77fc62d740a0" hidden="false" targetId="620138ec-e75c-a8a8-feb9-6b1a5455ef94" type="rule"/>
<infoLink id="64720433-eece-abb2-15fd-23a8c9fa6098" hidden="false" targetId="97f58bb9-027c-4bce-dbfa-9bda08bdf183" type="rule"/>
<infoLink id="69b7c9db-b49d-1bd8-d49e-6447d49184c7" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="69b7c9db-b49d-1bd8-d49e-6447d49184c7" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="8bda7504-ecb4-a97a-e0d5-be89c9493cc2" hidden="false" targetId="96d5dd34-f0ed-fb33-631b-9a81327caf31" type="rule"/>
<infoLink id="bb731825-6ee3-649f-086c-d8cdf4958838" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="7a3c22c8-578d-ab7f-90e4-019594af0b03" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
@ -2214,7 +2209,7 @@
<infoLink id="da6ad549-9291-7437-37a1-1497a3645fab" hidden="false" targetId="d39899c1-1611-2c72-016f-fe90fec55935" type="rule"/>
<infoLink id="490576bd-8ae5-d707-70a1-1eb3d68728d0" hidden="false" targetId="620138ec-e75c-a8a8-feb9-6b1a5455ef94" type="rule"/>
<infoLink id="0d273458-38c7-2a65-75a3-9033236f3efb" hidden="false" targetId="97f58bb9-027c-4bce-dbfa-9bda08bdf183" type="rule"/>
<infoLink id="2319c332-42c3-e07e-c957-904f875fd4da" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="2319c332-42c3-e07e-c957-904f875fd4da" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="3c0a4ad1-b7e6-66a0-42cc-902ca4b9f9fc" hidden="false" targetId="96d5dd34-f0ed-fb33-631b-9a81327caf31" type="rule"/>
<infoLink id="ac65cfb0-7822-2bd4-4540-d4858c4cd464" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="a3512be3-77d4-0cbf-e7e5-ce8cdc16d486" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
@ -2646,7 +2641,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="aaef-5b75-5ee1-e40e" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="aaef-5b75-5ee1-e40e" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="b9b3-adfe-9cdd-4ca0" hidden="false" targetId="bf4e-9c33-3009-f780" type="rule"/>
</infoLinks>
<costs>
@ -2671,7 +2666,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="c537-db10-79ed-7d12" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="c537-db10-79ed-7d12" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="cf0f-face-9067-b693" hidden="false" targetId="bf4e-9c33-3009-f780" type="rule"/>
</infoLinks>
<costs>
@ -3016,7 +3011,7 @@
</profiles>
<infoLinks>
<infoLink id="72cb-d7af-dfdf-7c10" hidden="false" targetId="08e8ccc0-f0de-5579-5f9f-ffe8507684ba" type="rule"/>
<infoLink id="a73e-5be7-cba8-f323" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="a73e-5be7-cba8-f323" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="74e9-57a2-668c-01aa" hidden="false" targetId="75b6b088-158d-13cf-6110-fc4d6f77997c" type="rule"/>
</infoLinks>
<costs>
@ -3495,7 +3490,6 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
<rule id="65cb5e6a-f4f4-be8f-da38-73d410fec8d2" name="Attachment [Houseguard Halberdiers]" page="" hidden="false">
<description>This attachment can be added to a unit of the type listed.</description>
</rule>
<rule id="56abdc42-9716-3247-9e85-b01946817ff8" name="Officer" page="" hidden="false"/>
</rules>
<selectionEntries>
<selectionEntry id="7999-e89e-c54b-4e73" name="Officer" hidden="false" collective="false" import="true" type="model">
@ -3582,7 +3576,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</profile>
</profiles>
<infoLinks>
<infoLink id="62cd-a8ce-3c00-44ce" hidden="false" targetId="ea4b6c9d-9e17-58f3-8163-8ea99d5db0fe" type="rule"/>
<infoLink id="62cd-a8ce-3c00-44ce" hidden="false" targetId="aa16b9c3-ace9-d8c9-0367-118d75968827" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -3828,7 +3822,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</profile>
</profiles>
<infoLinks>
<infoLink id="0949-e8e1-08a2-48c1" hidden="false" targetId="ea4b6c9d-9e17-58f3-8163-8ea99d5db0fe" type="rule"/>
<infoLink id="0949-e8e1-08a2-48c1" hidden="false" targetId="aa16b9c3-ace9-d8c9-0367-118d75968827" type="rule"/>
<infoLink id="4667-deb0-9cb1-e419" hidden="false" targetId="00bc53bd-0714-2f5b-aba4-765be311af8f" type="rule"/>
</infoLinks>
<costs>
@ -4153,7 +4147,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</profiles>
<infoLinks>
<infoLink id="b0cd-815b-edf3-fcc2" hidden="false" targetId="f71bfcfc-ca75-d346-8ac7-f8c056b3b6ec" type="rule"/>
<infoLink id="32e8-1060-d125-6d93" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="32e8-1060-d125-6d93" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -4178,7 +4172,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</profiles>
<infoLinks>
<infoLink id="1df6-ad4f-31b4-1787" hidden="false" targetId="f71bfcfc-ca75-d346-8ac7-f8c056b3b6ec" type="rule"/>
<infoLink id="f694-ef30-074a-a9d7" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="f694-ef30-074a-a9d7" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -4307,7 +4301,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</profile>
</profiles>
<infoLinks>
<infoLink id="b004-a40c-4fb4-d35c" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="b004-a40c-4fb4-d35c" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -4331,7 +4325,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</profile>
</profiles>
<infoLinks>
<infoLink id="7b90-124a-e796-c93a" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="7b90-124a-e796-c93a" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -4646,7 +4640,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
<infoLink id="eccc-8271-9e2a-fca2" hidden="false" targetId="bdfa34c9-ec11-901f-51a8-10e3b9d8bf89" type="rule"/>
<infoLink id="060f-c819-b1ce-c337" hidden="false" targetId="6adc-844a-bb47-932b" type="rule"/>
<infoLink id="a0a5-964d-08d0-dfbc" hidden="false" targetId="0e05-3016-49df-4a5a" type="rule"/>
<infoLink id="5da2-d47d-be36-bea6" hidden="false" targetId="a515-797b-94b7-02af" type="rule"/>
<infoLink id="5da2-d47d-be36-bea6" hidden="false" targetId="3ddc945e-f75e-4b8a-f2e1-ccb4ae31f748" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="42b2-d753-5b13-0083-57617263617374657223232344415441232323" hidden="false" targetId="57617263617374657223232344415441232323" primary="true"/>
@ -5121,7 +5115,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</profile>
</profiles>
<infoLinks>
<infoLink id="32c9-5a94-d80c-8ea1" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="32c9-5a94-d80c-8ea1" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="68ac-e129-3729-0590" hidden="false" targetId="44f0-7f2b-313e-c68d" type="rule"/>
<infoLink id="deb3-2d3f-45ec-4328" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="0963-1f30-5519-5b1b" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
@ -5558,7 +5552,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</profile>
</profiles>
<infoLinks>
<infoLink id="2972-fd0b-f7ef-02a4" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="2972-fd0b-f7ef-02a4" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="bce6-b446-75bc-1703" hidden="false" targetId="bf4e-9c33-3009-f780" type="rule"/>
</infoLinks>
<costs>
@ -5583,7 +5577,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</profile>
</profiles>
<infoLinks>
<infoLink id="9b6b-4f69-39f3-c24d" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="9b6b-4f69-39f3-c24d" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="7c5c-7170-36f8-218d" hidden="false" targetId="bf4e-9c33-3009-f780" type="rule"/>
</infoLinks>
<costs>
@ -5728,7 +5722,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
<infoLinks>
<infoLink id="2c42-4300-e1a0-82b9" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="73dc-f5e8-d037-d6eb" hidden="false" targetId="e302df5b-0331-d4fa-50d1-f5c890076c02" type="rule"/>
<infoLink id="d44b-a68b-1e62-feea" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="d44b-a68b-1e62-feea" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="b976-6860-07eb-e748" hidden="false" targetId="96d5dd34-f0ed-fb33-631b-9a81327caf31" type="rule"/>
<infoLink id="6596-48ad-5478-f55b" hidden="false" targetId="44f0-7f2b-313e-c68d" type="rule"/>
<infoLink id="0af1-38d5-7ba0-bb80" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
@ -5816,7 +5810,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</rule>
</rules>
<infoLinks>
<infoLink id="1c47-fc44-3f92-2144" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="1c47-fc44-3f92-2144" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="6ade-b5ae-10ff-7c79" hidden="false" targetId="96d5dd34-f0ed-fb33-631b-9a81327caf31" type="rule"/>
<infoLink id="f07b-cfb1-7574-7845" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
<infoLink id="c170-e26e-a1ae-14b5" hidden="false" targetId="63b6-d33c-c107-095a" type="rule"/>
@ -5936,7 +5930,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</profile>
</profiles>
<infoLinks>
<infoLink id="d42f-1715-3e7e-d839" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="d42f-1715-3e7e-d839" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -6216,7 +6210,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</profile>
</profiles>
<infoLinks>
<infoLink id="9f72-3885-809b-7731" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="9f72-3885-809b-7731" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="e657-b2e8-8c6d-a106" hidden="false" targetId="c950cf4c-33a0-1369-1946-ff2bb9ca7528" type="rule"/>
</infoLinks>
<costs>
@ -6241,7 +6235,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</profile>
</profiles>
<infoLinks>
<infoLink id="23c8-03ec-c661-2548" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="23c8-03ec-c661-2548" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -9407,7 +9401,7 @@ Thyron does not pay focus to upkeep these spells during your first turn.</descri
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<infoLinks>
<infoLink id="a2a1-65a7-3eaa-bbbe" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule">
<infoLink id="a2a1-65a7-3eaa-bbbe" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
@ -10324,21 +10318,9 @@ Thyron does not pay focus to upkeep these spells during your first turn.</descri
</selectionEntry>
</sharedSelectionEntries>
<sharedRules>
<rule id="faad-6bc5-c024-c88d" name="&apos;Jack Hunter" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model gains an additional die to its melee and ranged damage rolls against warjacks.</description>
</rule>
<rule id="d485f991-df61-4cad-0d14-ab2aa75bb361" name="&apos;Jack Marshal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description> This model is a &apos;jack marshal (p. 80). If this advantage is on a unit, only the unit commander is a &apos;jack marshal.</description>
</rule>
<rule id="ef15e40b-6b87-20c8-8e6e-ecc3a787c5e4" name="Abomination" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>The model is a terrifying entity (p. 84). Models and units - friendly and enemy - within 3&quot; of this model must pass a command check or flee.</description>
</rule>
<rule id="e302df5b-0331-d4fa-50d1-f5c890076c02" name="Acrobatics" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through other model if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge attack.</description>
</rule>
<rule id="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" name="Advance Deployment" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Place this model after normal deployment, up to 6&quot; beyond the established deployment zone.</description>
</rule>
<rule id="086e1cfe-ad3d-07a6-be9d-df9a64c916b3" name="Advisor" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While B2B with this model, friendly warcastes and solos gain +1 CMD.</description>
</rule>
@ -10357,9 +10339,6 @@ Thyron does not pay focus to upkeep these spells during your first turn.</descri
<rule id="1675cd32-e8ad-7aa1-f5ca-58f6322668d1" name="Animosity [X]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be included in an army that includes one or more models of the listed type.</description>
</rule>
<rule id="4cc50386-4b6b-fd8e-b3b6-8d44b9354a0d" name="Arc Node" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a channeler (p. 79).</description>
</rule>
<rule id="44f0-7f2b-313e-c68d" name="Arcane Assassin" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When making attacks, ignore focus points overboosting the target&apos;s Power Field and spell effects adding to its ARM or DEF.</description>
</rule>
@ -10405,9 +10384,6 @@ Thyron does not pay focus to upkeep these spells during your first turn.</descri
<rule id="a682afa5-bbdf-8e04-3d1b-b947b6339237" name="Battle Wizard" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.</description>
</rule>
<rule id="815c41c2-2359-9a1f-23c0-c7e13bb126a7" name="Beat Back" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Immediately after a normal attack with this weapon is resolved during this model&apos;s combat action, the nemy model hit can be pushed 1&quot; directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1&quot;.</description>
</rule>
<rule id="a14f-c34f-a848-bb3e" name="Blade Shield" hidden="false">
<description>This model gains +2 DEF against ranged attack rolls.</description>
</rule>
@ -10420,9 +10396,6 @@ Thyron does not pay focus to upkeep these spells during your first turn.</descri
<rule id="f9810b50-8fea-40b9-5628-9fe47f087e16" name="Brutal Charge" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model gains +2 to charge attack damage rolls with this weapon.</description>
</rule>
<rule id="75d0ccd1-3078-c8f6-a1f0-993a0b441693" name="Buckler" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weaspon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 arm. A model does not gain this bonus while the weapon system with the buckler is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.</description>
</rule>
<rule id="53464679-0e98-1f4f-b6ea-657eac9138e6" name="Bushwhack (Order)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>During this unit&apos;s activation, affected models make their combat actions before their normal movement. Affected models must make a full advance as their normal movement this activation.</description>
</rule>
@ -10470,27 +10443,9 @@ Damaging a colossal
<rule id="01b6e1d8-ec1e-54a2-a2ae-373b4ada0078" name="Combined Arms" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model misses and attack roll for a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.</description>
</rule>
<rule id="a25ad4f2-ec5d-7dbd-c929-cd95c4fda530" name="Combined Melee Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can participate in combined melee attacks with other models in its unit (p. 62).</description>
</rule>
<rule id="a72f45ed-6bd7-cb33-4400-49e12b434fee" name="Combined Ranged Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can participate in combined ranged attacks with other models in its unit (p. 62).</description>
</rule>
<rule id="bf4e-9c33-3009-f780" name="Combo Strike (* Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model&apos;s STR plus twice the POW of this weapon.</description>
</rule>
<rule id="1abe39ec-9a1b-3cd1-ea3a-f4623024026f" name="Commander" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A friendly Faction model or unit in this model&apos;s command range can replace its current CMD with current CMD of the commander when making command checks (p. 84). Models with the Commander advantage should not be confused with units commanders that lead individual units (p. 71). All warcaster models have this advantage.</description>
</rule>
<rule id="f5eca188-0c78-0183-50d1-4ff2baa25fab" name="Construct" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is not a living model, never flees, and automatically passes command checks. All warjack models have this advantage.</description>
</rule>
<rule id="3f45d97a-a610-d64f-07e7-14f53fb15d38" name="Continuous Effect: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model hit by this attack suffers the Corrosion continuous effect (p. 69).</description>
</rule>
<rule id="08e8ccc0-f0de-5579-5f9f-ffe8507684ba" name="Continuous Effect: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model hit by this attack suffers the Fire continuous effect (p. 69).</description>
</rule>
<rule id="15c5-a613-ce0f-e09c" name="Cortex Damage" hidden="false">
<description>When a warjack is hit by this weapon, it suffers 1 damage point to its first available Cortex system box.</description>
</rule>
@ -10503,18 +10458,12 @@ Damaging a colossal
<rule id="c6b3-7c73-0ca5-ae39" name="Critical Consume" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, if the attack hit a small-based non-warlock/warcaster model the model hit is removed from play.</description>
</rule>
<rule id="7bc77567-e5bf-0454-f09c-e1585cee886f" name="Critical Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit by this attack suffers the Corrosion continuous effect(p. 69).</description>
</rule>
<rule id="ead0d9b8-a55d-2e8a-b3c4-e5300235727a" name="Critical Decapitation" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, double the damage exceeding the ARM of the model hit. A model disabled by this attack cannot make a Tough roll.</description>
</rule>
<rule id="e54182e1-ce0b-cb6f-f54a-23595ae98d20" name="Critical Devastation" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, instead of suffering a normal damage roll, each model in the AOE is thrown d6&quot; directly away from the attacker regardlessof its base size. Move models furthest from the attacker first. The model directly hit by the attack sufers a POW 15 damage roll. Other model shit by the attack suffer a POW 8 damage roll. The POW of collateral damage is equal to the POW of the damage roll suffered by the thrown model.</description>
</rule>
<rule id="327708b6-72f9-6e01-d872-b00f3d1aa6fb" name="Critical Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit by this attack suffers the Fire continuous effect (p.69).</description>
</rule>
<rule id="ad67-7319-b175-c54e" name="Critical Grievous Wonds" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit byu this weapon loses Tough, cannot heal or be healed, and cannot transfer damage for one round.</description>
</rule>
@ -10533,18 +10482,6 @@ Damaging a colossal
<rule id="979b5094-8500-5ef8-0050-0ba61ef9eec0" name="Cumbersome" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>If this model attack with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.</description>
</rule>
<rule id="4cdb58a9-89c7-e86d-6b6b-554a6cee3d42" name="Damage Type: Cold" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes cold damage (p.68).</description>
</rule>
<rule id="a97181c0-e9ea-5063-8069-ecf1bb286402" name="Damage Type: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes corrosion damage (p. 68).</description>
</rule>
<rule id="f4dce6be-217f-0c24-6f50-d00d547dd53c" name="Damage Type: Electricitiy" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes electrical damage (p. 68).</description>
</rule>
<rule id="e7563dcc-d2ea-74ef-fba7-f1ebc160d64b" name="Damage Type: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes fire damage (p. 68).</description>
</rule>
<rule id="4d007e9c-842a-4b8f-56d7-beb6a1b6d903" name="Defensive Line" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While this model is B2B with one or more models in its unit, it gains +2 ARM.</description>
</rule>
@ -10581,12 +10518,6 @@ Damaging a colossal
<rule id="79d00749-2d75-1015-d228-b23ab19ded71" name="Espionage (* Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>RNG 5. Target enemy warcaster or warlock. If the enemy warcazster or warlock is in range, firendly models/units in this model&apos;s command range can immediately make a full advance and a normal attack.</description>
</rule>
<rule id="88fe4770-1b4a-45fc-3368-ebc1dfdf8095" name="Eyeless Sight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model ignores cloud effects (p. 69) and forests (p. 87) when determining line of sight. This model ignores concealment (p. 57) and Stealth when making attacks.</description>
</rule>
<rule id="96d5dd34-f0ed-fb33-631b-9a81327caf31" name="Fearless" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model never flees (p. 85). All warcaster models have this advantage.</description>
</rule>
<rule id="ec7176be-683f-c244-4ea4-0ce6b83805c6" name="Feign Death" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be targeted by ranged or magic attacks while knocked down.</description>
</rule>
@ -10608,9 +10539,6 @@ Damaging a colossal
<rule id="7e85-2972-3aff-476c" name="Flank [Faction Warjack]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.</description>
</rule>
<rule id="a515-797b-94b7-02af" name="Flight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movement to move completely past them. This model ignores intervening models when declaring its charge target.</description>
</rule>
<rule id="9ac311c9-e74c-7205-e41d-1c7257e09bf9" name="Follow Up" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.</description>
</rule>
@ -10650,9 +10578,6 @@ Repulsor Field When this model is hit with a melee attack, after the attack
<rule id="7c458fa2-7926-0ece-ab44-c1f529fdab16" name="Guard Dog" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While this model is within 3&quot; of its warcaster and is not knocked down or stationary, its warcaster cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.</description>
</rule>
<rule id="0f37354d-35b3-56bc-f761-9232ddb34687" name="Gunfighter" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a gunfighter (p. 63). The gunfighter has a melee range of 0.5&quot; and can make ranged attacks targeting models in its melee range.</description>
</rule>
<rule id="a43386a7-dc53-8a2a-a8dd-f041454dffcf" name="Hard Head" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can add this weapon&apos;s POW to its head-butt and slam powe attack damage rolls.</description>
</rule>
@ -10668,21 +10593,6 @@ Repulsor Field When this model is hit with a melee attack, after the attack
<rule id="84c4ec15-4682-6935-ddb9-b7cda05d33fb" name="Huntsman" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>After deployment but before the first player&apos;s turn, choose an enemy model/unit to be this unit&apos;s prey. While this model is in play, each model in its unit beginning its activation within 10&quot; of the prey gains +2&quot; movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or mreoved from play, choose another model/unit as the prey.</description>
</rule>
<rule id="a6b32d6a-2924-cc8b-c5d5-c8062443b105" name="Immunity: Cold" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer cold damage (p. 68).</description>
</rule>
<rule id="7834cc43-076a-eb30-b774-9bd146307ab6" name="Immunity: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer corrosion damage and is immune to the Corrosion continuous effect (p. 68).</description>
</rule>
<rule id="da2f1b89-2efb-b8a7-851d-3d22b25dd7e0" name="Immunity: Electricity" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer electrical damage (p. 68).</description>
</rule>
<rule id="b8369371-48fb-3195-4861-cb0c15a94307" name="Immunity: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer fire damage and is immune to the Fire continuous effect (p. 68).</description>
</rule>
<rule id="6271732a-5465-02f2-d4ca-f3f7e3cea9d8" name="Incorporeal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them. Other models, including slammed, pushed, or thrown models, can move through this model without effect if they have enough movement to move completely past it. This model does not count as an intervening model. This model suffers damage and effects only from magical weapons, magic attacks, animi, spells, and feats and is immune to continous effects. This model cannot be move by a slam. When this model makes a melee or ranged attack, before the attack roll is made it loses Incorporeal for one round.</description>
</rule>
<rule id="0aa30333-beb3-2fd8-6f93-eb5881cf9383" name="Inspiration [X]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Friendly X models/units in this model&apos;s command range never flee and immediately rally.</description>
</rule>
@ -10720,9 +10630,6 @@ Repulsor Field When this model is hit with a melee attack, after the attack
<description>Gain an additional damage die on this weapon&apos;s damage rolls against models with Spellcaster or Magic Ability.</description>
</rule>
<rule id="02c53d03-05a0-0c80-4e45-473c92102dd0" name="Magic Ability []" hidden="false"/>
<rule id="e0f48764-b12b-acca-bb70-726be718b29d" name="Magical Weapon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is a magical weapon (p. 68).</description>
</rule>
<rule id="6e472eb2-2f98-cf4e-d92e-aefe63a7eb77" name="Martial Discipline" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model&apos;s command range when determining LOS and can advance through friendly Faction warrior models in this model&apos;s command range if they have enough movement to move completely past them.</description>
</rule>
@ -10775,15 +10682,9 @@ Repulsor Field When this model is hit with a melee attack, after the attack
<rule id="bf7d-8a97-95fc-837c" name="Myrmidon Arcantrik Field" page="" hidden="false">
<description>Myrmidons have two damage tracks: a set of boxes representing their force fields and another representing their damage grids.Mark the field boxes before marking the damage grids.The G Boxes of a myrmidon&apos;sdamage grid represent its Field Generator.Once per turn during its activation, a myrmidon can spend 1 focus point to remove d3 damage points from its field damage track unless its Field Generator is crippled.</description>
</rule>
<rule id="43190c68-0893-f7d9-ad1f-cec11538fc72" name="Officer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is and Officer (p. 70). The Officer is the unit commander of its unit.</description>
</rule>
<rule id="067df19b-201e-b79b-8873-52afef15474d" name="One Shot" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>An attack with this weapon can be made only once per game.</description>
</rule>
<rule id="f1ebe717-5e03-7003-60f4-1b14bc6103a1" name="Open Fist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is an Open Fist. A warjack&apos;s Open Fist enables it to make certain power attacks. A warjack with an Open Fist can make arm lock, headlock, and throw power attacks; a warjack with two Open Fists can also make double-hand throw power attacks. A warjack cannot use a crippled Open Fist to make power attacks.</description>
</rule>
<rule id="a31638c9-9e35-a4b1-9778-f9d030c86c89" name="Overtake" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1&quot;.</description>
</rule>
@ -10793,9 +10694,6 @@ Repulsor Field When this model is hit with a melee attack, after the attack
<rule id="ad6ef5a7-c76a-7a24-e837-f77a76cc406c" name="Parry" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be targeted by free strikes.</description>
</rule>
<rule id="052e99e9-4d49-0010-76c1-fdf68b96ed66" name="Pathfinder" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through rough terrain (p. 86) without penalty and can charge and make slam and trample power attacks across obstacles (p. 87).</description>
</rule>
<rule id="06763b96-e7fe-7393-a080-e44f5d3989a8" name="Pitch" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model&apos;s STR plus the POW of this weapon. The POW of collateral damage is equal to this model&apos;s STR.</description>
</rule>
@ -10835,9 +10733,6 @@ Repulsor Field When this model is hit with a melee attack, after the attack
<rule id="77a3-7ced-1e2d-ad8c" name="Rapid Shot [3]" hidden="false">
<description>This model can make 3 initial attacks with this weapon during its combat action, ignoring ROF.</description>
</rule>
<rule id="c950cf4c-33a0-1369-1946-ff2bb9ca7528" name="Reach" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon has a 2&quot; melee range (p. 50).</description>
</rule>
<rule id="16d1ece1-d456-63ca-5c0c-74ea34967e03" name="Repair[] (* Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack&apos;s damage grid.</description>
</rule>
@ -10868,9 +10763,6 @@ Repulsor Field When this model is hit with a melee attack, after the attack
<rule id="5258690f-6843-cf78-d51e-1c0a2d7224e8" name="Set Defence" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model in this model&apos;s front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.</description>
</rule>
<rule id="31938085-8f8f-ecbc-1282-4d5071791dc9" name="Shield" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is a shield that gives the model a cumulative +2 ARM bonus; for example, a model with two of them gains a bonus of +4 ARM. A model does not gain this bonus while the weapon system with the shield is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.</description>
</rule>
<rule id="4158ad6a-dee0-b6de-4f0f-79440d26d798" name="Shield Guard" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per round, when a friendly model is directly hit by a ranged attack during your opponent&apos;s turn while within 2&quot; of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.</description>
</rule>
@ -10904,12 +10796,6 @@ Repulsor Field When this model is hit with a melee attack, after the attack
<rule id="c6bcf30f-c558-19a6-d099-8a6213aa189e" name="Stall" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.</description>
</rule>
<rule id="ea4b6c9d-9e17-58f3-8163-8ea99d5db0fe" name="Standard bearer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a standard bearer (p. 70).</description>
</rule>
<rule id="e99c4320-7ab1-4678-8245-f6bb01e712e0" name="Stealth" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5&quot; away automatically miss. This model is not an intervening model (p. 43) when determining line of sight from a model greater than 5&quot; away.</description>
</rule>
<rule id="f5b6f1f0-a386-5b3a-5615-fa215e79d478" name="Steam Pressure" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.</description>
</rule>
@ -10934,27 +10820,18 @@ Repulsor Field When this model is hit with a melee attack, after the attack
<rule id="a1d81d1a-4ecc-53bc-3e7d-83d58b43a1a8" name="Take Up" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1&quot; of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.</description>
</rule>
<rule id="c01cb487-f97a-7246-8f8e-979e2ebf6749" name="Terror" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a terrifying entity (p. 84). Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.</description>
</rule>
<rule id="579ab18e-eb22-6aae-f01d-28868792128f" name="Thresher (* Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model makes one melee attack with this weapon against each model in its LOS and this weapon&apos;s melee range.</description>
</rule>
<rule id="19bbdf49-10f8-f841-3a28-29826fe83d7d" name="Thrown" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Add this model&apos;s STR to the POW of this ranged attack.</description>
</rule>
<rule id="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" name="Tough" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled, and is knocked down.</description>
</rule>
<rule id="987eb0e3-9cd1-6f29-0206-5efb57bb3b86" name="Trash" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Gain an additional damage die against knocked down targets.</description>
</rule>
<rule id="6adc-844a-bb47-932b" name="True Sight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model ignores conceleament, Camouflage, and Stealth.</description>
</rule>
<rule id="21b0922f-4ce2-396f-8960-5747cf7bddca" name="Undead" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is not a living model and never flees.</description>
</rule>
<rule id="bfc7d9b7-b37f-6c3a-ebe4-e15026e94d2d" name="Unyielding" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While engaging an enemy model, this model gains +2 ARM.</description>
</rule>
@ -10962,9 +10839,6 @@ Repulsor Field When this model is hit with a melee attack, after the attack
<description>This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and melee attacks.</description>
</rule>
<rule id="6d802814-ea85-2b83-91cd-befd3e7b1757" name="Warjack Bond" publicationId="4f9d-c0be-1f25-79e3" hidden="false"/>
<rule id="6b49fd32-7ec7-56db-2429-b3ed7592ca45" name="Weapon Master" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When attacking with this weapon, add and additional die to its damage rolls.</description>
</rule>
<rule id="ff92-34f5-ec51-e9f7" name="Witch Hound" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>If a model in this model&apos;s battlegroup in its control area is hit by an enemy magic attack, immediately after the attack is resolved one model in this model&apos;s battlegroup in its control area can make a full advance and make one normal attack.</description>
</rule>

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