Corrected a bigger number of typos in the Character Generator.

This commit is contained in:
Yord 2016-03-12 11:23:26 +01:00
parent d6aa1f93df
commit b6e22ac524
3 changed files with 72 additions and 63 deletions

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@ -1,5 +1,5 @@
CACHE MANIFEST CACHE MANIFEST
# 2016-02-17 # 2016-03-12
CACHE: CACHE:
@ -127,6 +127,7 @@ CACHE:
/index/publication/No-Quarter-61/ /index/publication/No-Quarter-61/
/index/publication/No-Quarter-62/ /index/publication/No-Quarter-62/
/index/publication/No-Quarter-63/ /index/publication/No-Quarter-63/
/index/publication/No-Quarter-64/
/index/publication/Path-of-Devastation-Season-1/ /index/publication/Path-of-Devastation-Season-1/
/index/publication/Path-of-Devastation-Season-2/ /index/publication/Path-of-Devastation-Season-2/
/index/publication/Path-of-Devastation-Season-3/ /index/publication/Path-of-Devastation-Season-3/

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@ -1080,7 +1080,7 @@ var ikrpg = ikrpg || {};
"Powerstrain": undefined, "Powerstrain": undefined,
"Precision Strike": undefined, "Precision Strike": undefined,
"Press the Attack": undefined, "Press the Attack": undefined,
"Previlege": undefined, "Privilege": undefined,
"Prowl": undefined, "Prowl": undefined,
"Pursuit": undefined, "Pursuit": undefined,
"Quick Chymist": undefined, "Quick Chymist": undefined,
@ -2813,7 +2813,7 @@ var ikrpg = ikrpg || {};
"Paingiver": [ "Paingiver": [
listItem(_notes, "Paingiver Caste"), listItem(_notes, "Paingiver Caste"),
listItem(_AGL, 1), listItem(_AGL, 1),
listItem(_occupational_skills, "Anatomical Precision") listItem(_abilities, "Anatomical Precision")
], ],
"Slave": [ "Slave": [
listItem(_notes, "Slave Caste"), listItem(_notes, "Slave Caste"),
@ -2854,7 +2854,7 @@ var ikrpg = ikrpg || {};
"Additional Study", "Additional Study",
"Combat Caster", "Combat Caster",
"Fast Caster", "Fast Caster",
"Feat: Domninator", "Feat: Dominator",
"Feat: Powerful Caster", "Feat: Powerful Caster",
"Feat: Quick Cast", "Feat: Quick Cast",
"Feat: Strength of Will", "Feat: Strength of Will",
@ -2869,7 +2869,7 @@ var ikrpg = ikrpg || {};
"Blood Boon", "Blood Boon",
"Combat Caster", "Combat Caster",
"Fast Caster", "Fast Caster",
"Feat: Domninator", "Feat: Dominator",
"Feat: Powerful Caster", "Feat: Powerful Caster",
"Feat: Quick Cast", "Feat: Quick Cast",
"Feat: Strength of Will", "Feat: Strength of Will",
@ -3088,12 +3088,12 @@ var ikrpg = ikrpg || {};
"Jumping", "Jumping",
"Sneak"]), "Sneak"]),
listItem(_melee_weapons, "Blighted Blade"), listItem(_melee_weapons, "Blighted Blade"),
listItem(_armors, "Nyss Leathers"), listItem(_armors, "Nyss Leather Armor"),
number(_gold, 25) number(_gold, 25)
], ],
"Blighted Sorcerer": [ "Blighted Sorcerer": [
listItem(_careers, "Blighted Sorcerer"), listItem(_careers, "Blighted Sorcerer"),
listItem(_abilities, "Arcane Crafmanship"), listItem(_abilities, "Arcane Craftsmanship"),
list(_occupational_skills, ["Craft (metalworking)", "Lore (Everblight)"]), list(_occupational_skills, ["Craft (metalworking)", "Lore (Everblight)"]),
listItem(_connections, "Legion of Everblight"), listItem(_connections, "Legion of Everblight"),
choices(arrayPairs(_military_skills, [ choices(arrayPairs(_military_skills, [
@ -3331,10 +3331,10 @@ var ikrpg = ikrpg || {};
list(_occupational_skills, ["Command", "Detection"]), list(_occupational_skills, ["Command", "Detection"]),
list(_spells, ["Arcane Bolt", "Blur"]), list(_spells, ["Arcane Bolt", "Blur"]),
choices([ choices([
arrayPair(_armors, "Warcaster Armor, light"), arrayPair(_armors, "Warcaster Armor, light"), // TODO: Not in db
arrayPair(_armors, "Warcaster Armor, medium"), arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Not in db
arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: Not in db
arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") // TODO: Not in db
], ],
"Deathstalker": [ "Deathstalker": [
listItem(_careers, "Deathstalker"), listItem(_careers, "Deathstalker"),
@ -3345,7 +3345,7 @@ var ikrpg = ikrpg || {};
"Survival", "Survival",
"Tracking"]), "Tracking"]),
listItem(_melee_weapons, "Nyss Claymore"), listItem(_melee_weapons, "Nyss Claymore"),
listItem(_ranged_weapons, "Nyss Bow"), listItem(_ranged_weapons, "Bow, Nyss"),
list(_gear, ["quiver", "20 arrows"]), list(_gear, ["quiver", "20 arrows"]),
listItem(_gold, 25) listItem(_gold, 25)
], ],
@ -3375,7 +3375,7 @@ var ikrpg = ikrpg || {};
listItem(_armors, "Exemplar Plate"), listItem(_armors, "Exemplar Plate"),
choices(arrayPairs(_melee_weapons, [ choices(arrayPairs(_melee_weapons, [
"Blazing Sword", "Blazing Sword",
"Consecrated Halberd", "Consecrated Halberd", // TODO: Not in db
"Relic Blade"]), "Choose 1") "Relic Blade"]), "Choose 1")
], ],
"Exemplar Errant": [ "Exemplar Errant": [
@ -3524,7 +3524,7 @@ var ikrpg = ikrpg || {};
"Ambush", "Ambush",
"Anatomical Precision", "Anatomical Precision",
"Prowl", "Prowl",
"Skilled Rider", "Trick Rider",
"Two-Weapon Fighting"]), "Two-Weapon Fighting"]),
listItem(_connections, "Daughters of the Flame"), listItem(_connections, "Daughters of the Flame"),
list(_military_skills, [ list(_military_skills, [
@ -3561,7 +3561,7 @@ var ikrpg = ikrpg || {};
"Greylord Outrider": [ "Greylord Outrider": [
listItem(_notes, "If you choose Greylord Outrider do not choose a second career!"), listItem(_notes, "If you choose Greylord Outrider do not choose a second career!"),
listItem(_careers, "Greylord Outrider"), listItem(_careers, "Greylord Outrider"),
list(_abilities, ["Great Power", "Snow Wreathed", "Skilled Rider"]), list(_abilities, ["Great Power", "Snow Wreathed", "Trick Rider"]),
listItem(_connections, "Greylords"), listItem(_connections, "Greylords"),
listItem(_military_skills, "Hand Weapon"), listItem(_military_skills, "Hand Weapon"),
choices(arrayPairs(_military_skills, [ choices(arrayPairs(_military_skills, [
@ -3745,7 +3745,7 @@ var ikrpg = ikrpg || {};
"ten blasting heads", "ten blasting heads",
"Pozdyov Warhorse", "Pozdyov Warhorse",
"Tack and Heavy Barding"]), "Tack and Heavy Barding"]),
listItem(_armors, "Iron Fang Full Plate"), // TODO: Add this to armors listItem(_armors, "Iron Fang Full Plate"), // TODO: Not in db
list(_melee_weapons, ["Blasting Lance", "Shield"]) list(_melee_weapons, ["Blasting Lance", "Shield"])
], ],
"Ironhead": [ "Ironhead": [
@ -3771,10 +3771,10 @@ var ikrpg = ikrpg || {};
list(_occupational_skills, ["Command", "Detection"]), list(_occupational_skills, ["Command", "Detection"]),
list(_spells, ["Boundless Charge", "Jump Start", "Razor Wind"]), list(_spells, ["Boundless Charge", "Jump Start", "Razor Wind"]),
choices([ choices([
arrayPair(_armors, "Warcaster Armor, light"), arrayPair(_armors, "Warcaster Armor, light"), // TODO: Not in db
arrayPair(_armors, "Warcaster Armor, medium"), arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Not in db
arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: Not in db
arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)") ], "Choose 1") arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)") ], "Choose 1") // TODO: Not in db
], ],
"Knight": [ "Knight": [
listItem(_careers, "Knight"), listItem(_careers, "Knight"),
@ -3823,10 +3823,10 @@ var ikrpg = ikrpg || {};
list(_occupational_skills, ["Command", "Detection"]), list(_occupational_skills, ["Command", "Detection"]),
list(_spells, ["Blur", "Twister"]), list(_spells, ["Blur", "Twister"]),
choices([ choices([
arrayPair(_armors, "Warcaster Armor, light"), arrayPair(_armors, "Warcaster Armor, light"), // TODO: Not in db
arrayPair(_armors, "Warcaster Armor, medium"), arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Not in db
arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: Not in db
arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)") ], "Choose 1") arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)") ], "Choose 1") // TODO: Not in db
], ],
"Long Rider": [ "Long Rider": [
listItem(_careers, "Long Rider"), listItem(_careers, "Long Rider"),
@ -4005,14 +4005,14 @@ var ikrpg = ikrpg || {};
listItem(_careers, "Nihilator"), listItem(_careers, "Nihilator"),
list(_abilities, ["Berserk", "Fearless"]), list(_abilities, ["Berserk", "Fearless"]),
listItem(_connections, "Nihilator Cult"), listItem(_connections, "Nihilator Cult"),
listItem(_military_skills, "Geat Weapon"), listItem(_military_skills, "Great Weapon"),
list(_occupational_skills, [ list(_occupational_skills, [
"Intimidation", "Intimidation",
"Lore (hoksune code)", "Lore (hoksune code)",
"Lore (philosophy of Morkaash)"]), "Lore (philosophy of Morkaash)"]),
listItem(_benefits, "Tough"), listItem(_benefits, "Tough"),
listItem(_gear, "12 sl"), listItem(_gear, "12 sl"),
listItem(_melee_weapons, "Great Sword") listItem(_melee_weapons, "Sword, Great")
], ],
"Nomad": [ "Nomad": [
listItem(_careers, "Nomad"), listItem(_careers, "Nomad"),
@ -4041,16 +4041,16 @@ var ikrpg = ikrpg || {};
list(_occupational_skills, ["Command", "Detection"]), list(_occupational_skills, ["Command", "Detection"]),
list(_spells, ["Convection", "Fortune"]), list(_spells, ["Convection", "Fortune"]),
choices([ choices([
arrayPair(_armors, "Naval Warcaster Armor"), // TODO: Add to armors arrayPair(_armors, "Naval Warcaster Armor"), // TODO: Not in db
arrayPair(_armors, "Warcaster Armor, light"), // TODO: Add to armors arrayPair(_armors, "Warcaster Armor, light"), // TODO: Not in db
arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Add to armors arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Not in db
arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: Not in db
arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") // TODO: Not in db
], ],
"Paladin": [ "Paladin": [
listItem(_careers, "Paladin"), listItem(_careers, "Paladin"),
listItem(_notes, "Must choose between Aristocrat, Horseman, Investigator, Man-at-Arms, Military Officer, Priest (Menite), Ranger, Soldier, or Warcaster"), listItem(_notes, "Must choose between Aristocrat, Horseman, Investigator, Man-at-Arms, Military Officer, Priest (Menite), Ranger, Soldier, or Warcaster"),
list(_abilities, ["Specialization (Firebrand)", "Stone-and-Mortar Stance"]), list(_abilities, ["Specialization (Firebrand)", "Stone-and-Mortars Stance"]),
listItem(_connections, "Order of the Wall"), listItem(_connections, "Order of the Wall"),
list(_military_skills, ["Great Weapon", "Shield"]), list(_military_skills, ["Great Weapon", "Shield"]),
list(_occupational_skills, ["Command", "Etiquette", "Lore (Menite Faith)"]), list(_occupational_skills, ["Command", "Etiquette", "Lore (Menite Faith)"]),
@ -4107,11 +4107,11 @@ var ikrpg = ikrpg || {};
"Lore (hoksune code)"]), "Lore (hoksune code)"]),
listItem(_armors, "Praetorian Armor"), listItem(_armors, "Praetorian Armor"),
choices([ choices([
arrayPair(_military_skills, "Toboresh"), arrayPair(_melee_weapons, "Toboresh"),
arrayPair(_military_skills, "Shield, Karax"), arrayPair(_melee_weapons, "Shield, Karax"),
arrayPair(_military_skills, "Pike"), arrayPair(_melee_weapons, "Pike"),
arrayPair(_military_skills, "Sword, Praetorian"), arrayPair(_melee_weapons, "Sword, Praetorian"),
arrayPair(_military_skills, "Sword, Praetorian") ], "Choose Toboresh,<br />Shield and Pike, or<br />both Praetorian Swords") arrayPair(_melee_weapons, "Sword, Praetorian") ], "Choose Toboresh,<br />Shield and Pike, or<br />both Praetorian Swords")
], ],
"Priest of Cyriss": [ "Priest of Cyriss": [
listItem(_careers, "Priest of Cyriss"), listItem(_careers, "Priest of Cyriss"),
@ -4122,7 +4122,7 @@ var ikrpg = ikrpg || {};
listItem(_benefits, "Genius"), listItem(_benefits, "Genius"),
list(_spells, ["Guided Blade", "Dissolution Bolt"]), list(_spells, ["Guided Blade", "Dissolution Bolt"]),
listItem(_gear, "Tuning Kit"), listItem(_gear, "Tuning Kit"),
listItem(_armors, "Opifex Armor") // TODO: Add me! listItem(_armors, "Opifex Armor") // TODO: Not in db
], ],
"Priest of Menoth": [ "Priest of Menoth": [
listItem(_careers, "Priest of Menoth"), listItem(_careers, "Priest of Menoth"),
@ -4170,10 +4170,10 @@ var ikrpg = ikrpg || {};
list(_occupational_skills, ["Command", "Detection"]), list(_occupational_skills, ["Command", "Detection"]),
list(_spells, ["Ashen Veil", "Immolation"]), list(_spells, ["Ashen Veil", "Immolation"]),
choices([ choices([
arrayPair(_armors, "Warcaster Armor, light"), arrayPair(_armors, "Warcaster Armor, light"), // TODO: Not in db
arrayPair(_armors, "Warcaster Armor, medium"), arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Not in db
arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: Not in db
arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") // TODO: Not in db
], ],
"Pugilist": [ "Pugilist": [
listItem(_careers, "Pugilist"), listItem(_careers, "Pugilist"),
@ -4290,11 +4290,11 @@ var ikrpg = ikrpg || {};
list(_occupational_skills, ["Command", "Detection"]), list(_occupational_skills, ["Command", "Detection"]),
list(_spells, ["Battering Ram", "Molten Metal"]), list(_spells, ["Battering Ram", "Molten Metal"]),
choices([ choices([
arrayPair(_armors, "Warcaster Armor, light"), arrayPair(_armors, "Warcaster Armor, light"), // TODO: Not in db
arrayPair(_armors, "Warcaster Armor, medium"), arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Not in db
arrayPair(_melee_weapons, "Mechanika Great Weapon"), // TODO:mechanikal weapon arrayPair(_melee_weapons, "Mechanika Great Weapon"), // TODO: Not in db
arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: Not in db
arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") // TODO: Not in db
], ],
"Rifleman": [ "Rifleman": [
listItem(_careers, "Rifleman"), listItem(_careers, "Rifleman"),
@ -4631,7 +4631,7 @@ var ikrpg = ikrpg || {};
], ],
"Thief": [ "Thief": [
listItem(_careers, "Thief"), listItem(_careers, "Thief"),
list(_abilities, ["Conniver", "Dodge"]), list(_abilities, ["Conniver", "Dodger"]),
choices(arrayPairs(_military_skills, [ choices(arrayPairs(_military_skills, [
"Hand Weapon", "Hand Weapon",
"Thrown Weapon"]), "Choose 1"), "Thrown Weapon"]), "Choose 1"),
@ -4785,10 +4785,10 @@ var ikrpg = ikrpg || {};
list(_occupational_skills, ["Command", "Detection"]), list(_occupational_skills, ["Command", "Detection"]),
list(_spells, ["Boundless Charge", "Convection"]), list(_spells, ["Boundless Charge", "Convection"]),
choices([ choices([
arrayPair(_armors, "Warcaster Armor, light"), arrayPair(_armors, "Warcaster Armor, light"), // TODO: Not in db
arrayPair(_armors, "Warcaster Armor, medium"), arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Not in db
arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: Not in db
arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") // TODO: Not in db
], ],
"Warcaster, Cyriss": [ "Warcaster, Cyriss": [
listItem(_careers, "Warcaster, Cyriss"), listItem(_careers, "Warcaster, Cyriss"),
@ -4799,10 +4799,10 @@ var ikrpg = ikrpg || {};
list(_occupational_skills, ["Detection", "Mechanikal Engineering"]), list(_occupational_skills, ["Detection", "Mechanikal Engineering"]),
list(_spells, ["Arcane Strike", "Jump Start", "Temper Metal"]), list(_spells, ["Arcane Strike", "Jump Start", "Temper Metal"]),
choices([ choices([
arrayPair(_armors, "Warcaster Armor, light"), arrayPair(_armors, "Warcaster Armor, light"), // TODO: Not in db
arrayPair(_armors, "Warcaster Armor, medium"), arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Not in db
arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: Not in db
arrayPair(_ranged_weapons, "Light Vector")], "Choose 1") arrayPair(_gear, "Light Vector")], "Choose 1")
], ],
"Warlock, Circle": [ "Warlock, Circle": [
listItem(_careers, "Warlock, Circle"), listItem(_careers, "Warlock, Circle"),
@ -4912,11 +4912,11 @@ var ikrpg = ikrpg || {};
choices([ choices([
arrayPair(_armors, "Infantry Armor"), arrayPair(_armors, "Infantry Armor"),
arrayPair(_melee_weapons, "Ogrun Warcleaver"), arrayPair(_melee_weapons, "Ogrun Warcleaver"),
arrayPair(_melee_weapons, "War Spear"), arrayPair(_ranged_weapons, "War Spear"),
arrayPair(_melee_weapons, "War Spear"), arrayPair(_ranged_weapons, "War Spear"),
arrayPair(_melee_weapons, "War Spear"), arrayPair(_ranged_weapons, "War Spear"),
arrayPair(_melee_weapons, "War Spear"), arrayPair(_ranged_weapons, "War Spear"),
arrayPair(_melee_weapons, "War Spear"), arrayPair(_ranged_weapons, "War Spear"),
arrayPair(_gear, "quiver")], "Choose armor and cleaver or<br />all spears and quiver") arrayPair(_gear, "quiver")], "Choose armor and cleaver or<br />all spears and quiver")
], ],
"Warrior": [ "Warrior": [
@ -4962,7 +4962,7 @@ var ikrpg = ikrpg || {};
list(_abilities, ["Scent", "Trained Rider (Duskwolf)"]), list(_abilities, ["Scent", "Trained Rider (Duskwolf)"]),
list(_military_skills, ["Great Weapon", "Hand Weapon"]), list(_military_skills, ["Great Weapon", "Hand Weapon"]),
list(_occupational_skills, [ list(_occupational_skills, [
"Anumal Handling", "Animal Handling",
"Navigation", "Navigation",
"Riding", "Riding",
"Survival", "Survival",

View file

@ -3686,7 +3686,7 @@ var ikrpg = ikrpg || {};
game: "FMF" game: "FMF"
}, },
{ {
name: "Previlege", name: "Privilege",
publication: "Core Rules", publication: "Core Rules",
page: "165", page: "165",
category: "Ability", category: "Ability",
@ -3973,6 +3973,14 @@ var ikrpg = ikrpg || {};
subcategory: "", subcategory: "",
game: "IKU" game: "IKU"
}, },
{
name: "Rhulic 'Jack Marshal",
publication: "No Quarter #49",
page: "63",
category: "Ability",
subcategory: "",
game: "FMF"
},
{ {
name: "Rhulic Warcaster", name: "Rhulic Warcaster",
publication: "No Quarter #49", publication: "No Quarter #49",