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https://github.com/ikrpg/ikrpg.github.io.git
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Corrected a bigger number of typos in the Character Generator.
This commit is contained in:
parent
d6aa1f93df
commit
b6e22ac524
3 changed files with 72 additions and 63 deletions
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@ -1,5 +1,5 @@
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CACHE MANIFEST
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CACHE MANIFEST
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# 2016-02-17
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# 2016-03-12
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CACHE:
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CACHE:
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@ -127,6 +127,7 @@ CACHE:
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/index/publication/No-Quarter-61/
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/index/publication/No-Quarter-61/
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/index/publication/No-Quarter-62/
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/index/publication/No-Quarter-62/
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/index/publication/No-Quarter-63/
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/index/publication/No-Quarter-63/
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/index/publication/No-Quarter-64/
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/index/publication/Path-of-Devastation-Season-1/
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/index/publication/Path-of-Devastation-Season-1/
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/index/publication/Path-of-Devastation-Season-2/
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/index/publication/Path-of-Devastation-Season-2/
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/index/publication/Path-of-Devastation-Season-3/
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/index/publication/Path-of-Devastation-Season-3/
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@ -1080,7 +1080,7 @@ var ikrpg = ikrpg || {};
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"Powerstrain": undefined,
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"Powerstrain": undefined,
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"Precision Strike": undefined,
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"Precision Strike": undefined,
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"Press the Attack": undefined,
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"Press the Attack": undefined,
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"Previlege": undefined,
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"Privilege": undefined,
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"Prowl": undefined,
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"Prowl": undefined,
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"Pursuit": undefined,
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"Pursuit": undefined,
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"Quick Chymist": undefined,
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"Quick Chymist": undefined,
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@ -2813,7 +2813,7 @@ var ikrpg = ikrpg || {};
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"Paingiver": [
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"Paingiver": [
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listItem(_notes, "Paingiver Caste"),
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listItem(_notes, "Paingiver Caste"),
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listItem(_AGL, 1),
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listItem(_AGL, 1),
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listItem(_occupational_skills, "Anatomical Precision")
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listItem(_abilities, "Anatomical Precision")
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],
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],
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"Slave": [
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"Slave": [
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listItem(_notes, "Slave Caste"),
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listItem(_notes, "Slave Caste"),
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@ -2854,7 +2854,7 @@ var ikrpg = ikrpg || {};
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"Additional Study",
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"Additional Study",
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"Combat Caster",
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"Combat Caster",
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"Fast Caster",
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"Fast Caster",
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"Feat: Domninator",
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"Feat: Dominator",
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"Feat: Powerful Caster",
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"Feat: Powerful Caster",
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"Feat: Quick Cast",
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"Feat: Quick Cast",
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"Feat: Strength of Will",
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"Feat: Strength of Will",
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@ -2869,7 +2869,7 @@ var ikrpg = ikrpg || {};
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"Blood Boon",
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"Blood Boon",
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"Combat Caster",
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"Combat Caster",
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"Fast Caster",
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"Fast Caster",
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"Feat: Domninator",
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"Feat: Dominator",
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"Feat: Powerful Caster",
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"Feat: Powerful Caster",
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"Feat: Quick Cast",
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"Feat: Quick Cast",
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"Feat: Strength of Will",
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"Feat: Strength of Will",
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@ -3088,12 +3088,12 @@ var ikrpg = ikrpg || {};
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"Jumping",
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"Jumping",
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"Sneak"]),
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"Sneak"]),
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listItem(_melee_weapons, "Blighted Blade"),
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listItem(_melee_weapons, "Blighted Blade"),
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listItem(_armors, "Nyss Leathers"),
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listItem(_armors, "Nyss Leather Armor"),
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number(_gold, 25)
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number(_gold, 25)
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],
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],
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"Blighted Sorcerer": [
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"Blighted Sorcerer": [
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listItem(_careers, "Blighted Sorcerer"),
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listItem(_careers, "Blighted Sorcerer"),
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listItem(_abilities, "Arcane Crafmanship"),
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listItem(_abilities, "Arcane Craftsmanship"),
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list(_occupational_skills, ["Craft (metalworking)", "Lore (Everblight)"]),
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list(_occupational_skills, ["Craft (metalworking)", "Lore (Everblight)"]),
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listItem(_connections, "Legion of Everblight"),
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listItem(_connections, "Legion of Everblight"),
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choices(arrayPairs(_military_skills, [
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choices(arrayPairs(_military_skills, [
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@ -3331,10 +3331,10 @@ var ikrpg = ikrpg || {};
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list(_occupational_skills, ["Command", "Detection"]),
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list(_occupational_skills, ["Command", "Detection"]),
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list(_spells, ["Arcane Bolt", "Blur"]),
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list(_spells, ["Arcane Bolt", "Blur"]),
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choices([
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choices([
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arrayPair(_armors, "Warcaster Armor, light"),
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arrayPair(_armors, "Warcaster Armor, light"), // TODO: Not in db
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arrayPair(_armors, "Warcaster Armor, medium"),
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arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Not in db
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arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon
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arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: Not in db
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arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1")
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arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") // TODO: Not in db
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],
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],
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"Deathstalker": [
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"Deathstalker": [
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listItem(_careers, "Deathstalker"),
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listItem(_careers, "Deathstalker"),
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@ -3345,7 +3345,7 @@ var ikrpg = ikrpg || {};
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"Survival",
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"Survival",
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"Tracking"]),
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"Tracking"]),
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listItem(_melee_weapons, "Nyss Claymore"),
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listItem(_melee_weapons, "Nyss Claymore"),
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listItem(_ranged_weapons, "Nyss Bow"),
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listItem(_ranged_weapons, "Bow, Nyss"),
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list(_gear, ["quiver", "20 arrows"]),
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list(_gear, ["quiver", "20 arrows"]),
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listItem(_gold, 25)
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listItem(_gold, 25)
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],
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],
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@ -3375,7 +3375,7 @@ var ikrpg = ikrpg || {};
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listItem(_armors, "Exemplar Plate"),
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listItem(_armors, "Exemplar Plate"),
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choices(arrayPairs(_melee_weapons, [
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choices(arrayPairs(_melee_weapons, [
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"Blazing Sword",
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"Blazing Sword",
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"Consecrated Halberd",
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"Consecrated Halberd", // TODO: Not in db
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"Relic Blade"]), "Choose 1")
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"Relic Blade"]), "Choose 1")
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],
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],
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"Exemplar Errant": [
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"Exemplar Errant": [
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@ -3524,7 +3524,7 @@ var ikrpg = ikrpg || {};
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"Ambush",
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"Ambush",
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"Anatomical Precision",
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"Anatomical Precision",
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"Prowl",
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"Prowl",
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"Skilled Rider",
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"Trick Rider",
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"Two-Weapon Fighting"]),
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"Two-Weapon Fighting"]),
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listItem(_connections, "Daughters of the Flame"),
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listItem(_connections, "Daughters of the Flame"),
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list(_military_skills, [
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list(_military_skills, [
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@ -3561,7 +3561,7 @@ var ikrpg = ikrpg || {};
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"Greylord Outrider": [
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"Greylord Outrider": [
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listItem(_notes, "If you choose Greylord Outrider do not choose a second career!"),
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listItem(_notes, "If you choose Greylord Outrider do not choose a second career!"),
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listItem(_careers, "Greylord Outrider"),
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listItem(_careers, "Greylord Outrider"),
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list(_abilities, ["Great Power", "Snow Wreathed", "Skilled Rider"]),
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list(_abilities, ["Great Power", "Snow Wreathed", "Trick Rider"]),
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listItem(_connections, "Greylords"),
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listItem(_connections, "Greylords"),
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listItem(_military_skills, "Hand Weapon"),
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listItem(_military_skills, "Hand Weapon"),
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choices(arrayPairs(_military_skills, [
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choices(arrayPairs(_military_skills, [
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@ -3745,7 +3745,7 @@ var ikrpg = ikrpg || {};
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"ten blasting heads",
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"ten blasting heads",
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"Pozdyov Warhorse",
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"Pozdyov Warhorse",
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"Tack and Heavy Barding"]),
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"Tack and Heavy Barding"]),
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listItem(_armors, "Iron Fang Full Plate"), // TODO: Add this to armors
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listItem(_armors, "Iron Fang Full Plate"), // TODO: Not in db
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list(_melee_weapons, ["Blasting Lance", "Shield"])
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list(_melee_weapons, ["Blasting Lance", "Shield"])
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],
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],
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"Ironhead": [
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"Ironhead": [
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@ -3771,10 +3771,10 @@ var ikrpg = ikrpg || {};
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list(_occupational_skills, ["Command", "Detection"]),
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list(_occupational_skills, ["Command", "Detection"]),
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list(_spells, ["Boundless Charge", "Jump Start", "Razor Wind"]),
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list(_spells, ["Boundless Charge", "Jump Start", "Razor Wind"]),
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choices([
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choices([
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arrayPair(_armors, "Warcaster Armor, light"),
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arrayPair(_armors, "Warcaster Armor, light"), // TODO: Not in db
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arrayPair(_armors, "Warcaster Armor, medium"),
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arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Not in db
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arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon
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arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: Not in db
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arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)") ], "Choose 1")
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arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)") ], "Choose 1") // TODO: Not in db
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],
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],
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"Knight": [
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"Knight": [
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listItem(_careers, "Knight"),
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listItem(_careers, "Knight"),
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@ -3823,10 +3823,10 @@ var ikrpg = ikrpg || {};
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list(_occupational_skills, ["Command", "Detection"]),
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list(_occupational_skills, ["Command", "Detection"]),
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list(_spells, ["Blur", "Twister"]),
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list(_spells, ["Blur", "Twister"]),
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choices([
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choices([
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arrayPair(_armors, "Warcaster Armor, light"),
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arrayPair(_armors, "Warcaster Armor, light"), // TODO: Not in db
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arrayPair(_armors, "Warcaster Armor, medium"),
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arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Not in db
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arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon
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arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: Not in db
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arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)") ], "Choose 1")
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arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)") ], "Choose 1") // TODO: Not in db
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],
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],
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"Long Rider": [
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"Long Rider": [
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listItem(_careers, "Long Rider"),
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listItem(_careers, "Long Rider"),
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@ -4005,14 +4005,14 @@ var ikrpg = ikrpg || {};
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listItem(_careers, "Nihilator"),
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listItem(_careers, "Nihilator"),
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list(_abilities, ["Berserk", "Fearless"]),
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list(_abilities, ["Berserk", "Fearless"]),
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listItem(_connections, "Nihilator Cult"),
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listItem(_connections, "Nihilator Cult"),
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listItem(_military_skills, "Geat Weapon"),
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listItem(_military_skills, "Great Weapon"),
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list(_occupational_skills, [
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list(_occupational_skills, [
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"Intimidation",
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"Intimidation",
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"Lore (hoksune code)",
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"Lore (hoksune code)",
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"Lore (philosophy of Morkaash)"]),
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"Lore (philosophy of Morkaash)"]),
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listItem(_benefits, "Tough"),
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listItem(_benefits, "Tough"),
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listItem(_gear, "12 sl"),
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listItem(_gear, "12 sl"),
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listItem(_melee_weapons, "Great Sword")
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listItem(_melee_weapons, "Sword, Great")
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],
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],
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"Nomad": [
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"Nomad": [
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listItem(_careers, "Nomad"),
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listItem(_careers, "Nomad"),
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@ -4041,16 +4041,16 @@ var ikrpg = ikrpg || {};
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list(_occupational_skills, ["Command", "Detection"]),
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list(_occupational_skills, ["Command", "Detection"]),
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list(_spells, ["Convection", "Fortune"]),
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list(_spells, ["Convection", "Fortune"]),
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choices([
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choices([
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arrayPair(_armors, "Naval Warcaster Armor"), // TODO: Add to armors
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arrayPair(_armors, "Naval Warcaster Armor"), // TODO: Not in db
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arrayPair(_armors, "Warcaster Armor, light"), // TODO: Add to armors
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arrayPair(_armors, "Warcaster Armor, light"), // TODO: Not in db
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arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Add to armors
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arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Not in db
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arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon
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arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: Not in db
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arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1")
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arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") // TODO: Not in db
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],
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],
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"Paladin": [
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"Paladin": [
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listItem(_careers, "Paladin"),
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listItem(_careers, "Paladin"),
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listItem(_notes, "Must choose between Aristocrat, Horseman, Investigator, Man-at-Arms, Military Officer, Priest (Menite), Ranger, Soldier, or Warcaster"),
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listItem(_notes, "Must choose between Aristocrat, Horseman, Investigator, Man-at-Arms, Military Officer, Priest (Menite), Ranger, Soldier, or Warcaster"),
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list(_abilities, ["Specialization (Firebrand)", "Stone-and-Mortar Stance"]),
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list(_abilities, ["Specialization (Firebrand)", "Stone-and-Mortars Stance"]),
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listItem(_connections, "Order of the Wall"),
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listItem(_connections, "Order of the Wall"),
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list(_military_skills, ["Great Weapon", "Shield"]),
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list(_military_skills, ["Great Weapon", "Shield"]),
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list(_occupational_skills, ["Command", "Etiquette", "Lore (Menite Faith)"]),
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list(_occupational_skills, ["Command", "Etiquette", "Lore (Menite Faith)"]),
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@ -4107,11 +4107,11 @@ var ikrpg = ikrpg || {};
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"Lore (hoksune code)"]),
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"Lore (hoksune code)"]),
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listItem(_armors, "Praetorian Armor"),
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listItem(_armors, "Praetorian Armor"),
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choices([
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choices([
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arrayPair(_military_skills, "Toboresh"),
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arrayPair(_melee_weapons, "Toboresh"),
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arrayPair(_military_skills, "Shield, Karax"),
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arrayPair(_melee_weapons, "Shield, Karax"),
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arrayPair(_military_skills, "Pike"),
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arrayPair(_melee_weapons, "Pike"),
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arrayPair(_military_skills, "Sword, Praetorian"),
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arrayPair(_melee_weapons, "Sword, Praetorian"),
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arrayPair(_military_skills, "Sword, Praetorian") ], "Choose Toboresh,<br />Shield and Pike, or<br />both Praetorian Swords")
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arrayPair(_melee_weapons, "Sword, Praetorian") ], "Choose Toboresh,<br />Shield and Pike, or<br />both Praetorian Swords")
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],
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],
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"Priest of Cyriss": [
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"Priest of Cyriss": [
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listItem(_careers, "Priest of Cyriss"),
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listItem(_careers, "Priest of Cyriss"),
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@ -4122,7 +4122,7 @@ var ikrpg = ikrpg || {};
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listItem(_benefits, "Genius"),
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listItem(_benefits, "Genius"),
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list(_spells, ["Guided Blade", "Dissolution Bolt"]),
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list(_spells, ["Guided Blade", "Dissolution Bolt"]),
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listItem(_gear, "Tuning Kit"),
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listItem(_gear, "Tuning Kit"),
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listItem(_armors, "Opifex Armor") // TODO: Add me!
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listItem(_armors, "Opifex Armor") // TODO: Not in db
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],
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],
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"Priest of Menoth": [
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"Priest of Menoth": [
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listItem(_careers, "Priest of Menoth"),
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listItem(_careers, "Priest of Menoth"),
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@ -4170,10 +4170,10 @@ var ikrpg = ikrpg || {};
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list(_occupational_skills, ["Command", "Detection"]),
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list(_occupational_skills, ["Command", "Detection"]),
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list(_spells, ["Ashen Veil", "Immolation"]),
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list(_spells, ["Ashen Veil", "Immolation"]),
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choices([
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choices([
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arrayPair(_armors, "Warcaster Armor, light"),
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arrayPair(_armors, "Warcaster Armor, light"), // TODO: Not in db
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arrayPair(_armors, "Warcaster Armor, medium"),
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arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Not in db
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arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon
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arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: Not in db
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arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1")
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arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") // TODO: Not in db
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],
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],
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"Pugilist": [
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"Pugilist": [
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listItem(_careers, "Pugilist"),
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listItem(_careers, "Pugilist"),
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@ -4290,11 +4290,11 @@ var ikrpg = ikrpg || {};
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list(_occupational_skills, ["Command", "Detection"]),
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list(_occupational_skills, ["Command", "Detection"]),
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list(_spells, ["Battering Ram", "Molten Metal"]),
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list(_spells, ["Battering Ram", "Molten Metal"]),
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choices([
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choices([
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arrayPair(_armors, "Warcaster Armor, light"),
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arrayPair(_armors, "Warcaster Armor, light"), // TODO: Not in db
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arrayPair(_armors, "Warcaster Armor, medium"),
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arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Not in db
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arrayPair(_melee_weapons, "Mechanika Great Weapon"), // TODO:mechanikal weapon
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arrayPair(_melee_weapons, "Mechanika Great Weapon"), // TODO: Not in db
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arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon
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arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: Not in db
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arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1")
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arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") // TODO: Not in db
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],
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],
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"Rifleman": [
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"Rifleman": [
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listItem(_careers, "Rifleman"),
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listItem(_careers, "Rifleman"),
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@ -4631,7 +4631,7 @@ var ikrpg = ikrpg || {};
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],
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],
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"Thief": [
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"Thief": [
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listItem(_careers, "Thief"),
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listItem(_careers, "Thief"),
|
||||||
list(_abilities, ["Conniver", "Dodge"]),
|
list(_abilities, ["Conniver", "Dodger"]),
|
||||||
choices(arrayPairs(_military_skills, [
|
choices(arrayPairs(_military_skills, [
|
||||||
"Hand Weapon",
|
"Hand Weapon",
|
||||||
"Thrown Weapon"]), "Choose 1"),
|
"Thrown Weapon"]), "Choose 1"),
|
||||||
|
|
@ -4785,10 +4785,10 @@ var ikrpg = ikrpg || {};
|
||||||
list(_occupational_skills, ["Command", "Detection"]),
|
list(_occupational_skills, ["Command", "Detection"]),
|
||||||
list(_spells, ["Boundless Charge", "Convection"]),
|
list(_spells, ["Boundless Charge", "Convection"]),
|
||||||
choices([
|
choices([
|
||||||
arrayPair(_armors, "Warcaster Armor, light"),
|
arrayPair(_armors, "Warcaster Armor, light"), // TODO: Not in db
|
||||||
arrayPair(_armors, "Warcaster Armor, medium"),
|
arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Not in db
|
||||||
arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon
|
arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: Not in db
|
||||||
arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1")
|
arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") // TODO: Not in db
|
||||||
],
|
],
|
||||||
"Warcaster, Cyriss": [
|
"Warcaster, Cyriss": [
|
||||||
listItem(_careers, "Warcaster, Cyriss"),
|
listItem(_careers, "Warcaster, Cyriss"),
|
||||||
|
|
@ -4799,10 +4799,10 @@ var ikrpg = ikrpg || {};
|
||||||
list(_occupational_skills, ["Detection", "Mechanikal Engineering"]),
|
list(_occupational_skills, ["Detection", "Mechanikal Engineering"]),
|
||||||
list(_spells, ["Arcane Strike", "Jump Start", "Temper Metal"]),
|
list(_spells, ["Arcane Strike", "Jump Start", "Temper Metal"]),
|
||||||
choices([
|
choices([
|
||||||
arrayPair(_armors, "Warcaster Armor, light"),
|
arrayPair(_armors, "Warcaster Armor, light"), // TODO: Not in db
|
||||||
arrayPair(_armors, "Warcaster Armor, medium"),
|
arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Not in db
|
||||||
arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon
|
arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: Not in db
|
||||||
arrayPair(_ranged_weapons, "Light Vector")], "Choose 1")
|
arrayPair(_gear, "Light Vector")], "Choose 1")
|
||||||
],
|
],
|
||||||
"Warlock, Circle": [
|
"Warlock, Circle": [
|
||||||
listItem(_careers, "Warlock, Circle"),
|
listItem(_careers, "Warlock, Circle"),
|
||||||
|
|
@ -4912,11 +4912,11 @@ var ikrpg = ikrpg || {};
|
||||||
choices([
|
choices([
|
||||||
arrayPair(_armors, "Infantry Armor"),
|
arrayPair(_armors, "Infantry Armor"),
|
||||||
arrayPair(_melee_weapons, "Ogrun Warcleaver"),
|
arrayPair(_melee_weapons, "Ogrun Warcleaver"),
|
||||||
arrayPair(_melee_weapons, "War Spear"),
|
arrayPair(_ranged_weapons, "War Spear"),
|
||||||
arrayPair(_melee_weapons, "War Spear"),
|
arrayPair(_ranged_weapons, "War Spear"),
|
||||||
arrayPair(_melee_weapons, "War Spear"),
|
arrayPair(_ranged_weapons, "War Spear"),
|
||||||
arrayPair(_melee_weapons, "War Spear"),
|
arrayPair(_ranged_weapons, "War Spear"),
|
||||||
arrayPair(_melee_weapons, "War Spear"),
|
arrayPair(_ranged_weapons, "War Spear"),
|
||||||
arrayPair(_gear, "quiver")], "Choose armor and cleaver or<br />all spears and quiver")
|
arrayPair(_gear, "quiver")], "Choose armor and cleaver or<br />all spears and quiver")
|
||||||
],
|
],
|
||||||
"Warrior": [
|
"Warrior": [
|
||||||
|
|
@ -4962,7 +4962,7 @@ var ikrpg = ikrpg || {};
|
||||||
list(_abilities, ["Scent", "Trained Rider (Duskwolf)"]),
|
list(_abilities, ["Scent", "Trained Rider (Duskwolf)"]),
|
||||||
list(_military_skills, ["Great Weapon", "Hand Weapon"]),
|
list(_military_skills, ["Great Weapon", "Hand Weapon"]),
|
||||||
list(_occupational_skills, [
|
list(_occupational_skills, [
|
||||||
"Anumal Handling",
|
"Animal Handling",
|
||||||
"Navigation",
|
"Navigation",
|
||||||
"Riding",
|
"Riding",
|
||||||
"Survival",
|
"Survival",
|
||||||
|
|
|
||||||
|
|
@ -3686,7 +3686,7 @@ var ikrpg = ikrpg || {};
|
||||||
game: "FMF"
|
game: "FMF"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name: "Previlege",
|
name: "Privilege",
|
||||||
publication: "Core Rules",
|
publication: "Core Rules",
|
||||||
page: "165",
|
page: "165",
|
||||||
category: "Ability",
|
category: "Ability",
|
||||||
|
|
@ -3973,6 +3973,14 @@ var ikrpg = ikrpg || {};
|
||||||
subcategory: "",
|
subcategory: "",
|
||||||
game: "IKU"
|
game: "IKU"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
name: "Rhulic 'Jack Marshal",
|
||||||
|
publication: "No Quarter #49",
|
||||||
|
page: "63",
|
||||||
|
category: "Ability",
|
||||||
|
subcategory: "",
|
||||||
|
game: "FMF"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
name: "Rhulic Warcaster",
|
name: "Rhulic Warcaster",
|
||||||
publication: "No Quarter #49",
|
publication: "No Quarter #49",
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue