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Added No Quarter #67 to Index and Character Generator.
This commit is contained in:
parent
bf7b4c9ecd
commit
e7fdb75b73
4 changed files with 268 additions and 20 deletions
1
ikrpg.appcache
Normal file → Executable file
1
ikrpg.appcache
Normal file → Executable file
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@ -137,6 +137,7 @@ CACHE:
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/index/publication/No-Quarter-64/
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/index/publication/No-Quarter-65/
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/index/publication/No-Quarter-66/
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/index/publication/No-Quarter-67/
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/index/publication/Path-of-Devastation-Season-1/
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/index/publication/Path-of-Devastation-Season-2/
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/index/publication/Path-of-Devastation-Season-3/
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@ -132,6 +132,7 @@ tags: [ Version 4 ]
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<li><a href="/index/publication/No-Quarter-64/">#64</a></li>
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<li><a href="/index/publication/No-Quarter-65/">#65</a></li>
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<li><a href="/index/publication/No-Quarter-66/">#66</a></li>
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<li><a href="/index/publication/No-Quarter-67/">#67</a></li>
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</ul>)</li>
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<li>Path of Devastation (<ul class="inline">
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<li><a href="/index/publication/Path-of-Devastation-Season-1/">Season 1</a></li>
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@ -489,6 +489,7 @@ var ikrpg = ikrpg || {};
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var wornArmorDB = {
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"Alchemist's Leather": { "spd": 0, "def": -1, "arm": 5, "description": "" },
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"Armored Diving Suit": { "spd": 0, "def": -2, "arm": 7, "description": "stats for underwater" },
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"Armored Great Coat": { "spd": 0, "def": -1, "arm": 5, "description": "" },
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"Assault Kommando Armor": { "spd": 0, "def": -2, "arm": 7, "description": "" },
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"Bastion Heavy Plate": { "spd": -3, "def": -4, "arm": 10, "description": "" },
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@ -534,6 +535,7 @@ var ikrpg = ikrpg || {};
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"Annihilator Blade": { "skill": "Great Weapon", "mat-mod": 0, "pow": 5, "notes": "reach" },
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"Assassin's Blade": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 4, "notes": "+2 backstrike" },
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"Axe": { "skill": "Hand Weapon", "mat-mod": 0, "pow": 3, "notes": "" },
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"Axe, Boarding": { "skill": "Hand Weapon", "mat-mod": 0, "pow": 3, "notes": "+1 on climbing wood" },
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"Axe, Great": { "skill": "Great Weapon", "mat-mod": 0, "pow": 6, "notes": "Crit: +1 die dmg" },
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"Axe, Horseman's": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 3, "notes": "reach, mounted: at-mod 0, POW 5, +2 charge at" },
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"Axe, Ice": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 2, "notes": "+1 to Climbing rolls" },
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@ -551,6 +553,7 @@ var ikrpg = ikrpg || {};
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"Blessed Lance": { "skill": "Lance", "mat-mod": 0, "pow": 8, "notes": "ignore ARM/DEF spell effects, only charge at, can dmg incorporeal" },
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"Blighted Blade": { "skill": "Hand Weapon", "mat-mod": 2, "pow": 3, "notes": "crit: no tough, p.92" },
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"Bloodtracker Fighting Claw": { "skill": "Hand Weapon", "mat-mod": -2, "pow": 3, "notes": "" },
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"Boarding Pike": { "skill": "Great Weapon", "mat-mod": 0, "pow": 5, "notes": "reach, enemy: -2 on charge" },
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"Caspian Battleblade": { "skill": "Great Weapon", "mat-mod": 0, "pow": 6, "notes": "1-H: mat-mod -1, POW 4" },
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"Cat's Paw": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 2, "notes": "Crit: Knockout" },
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"Cleft Spear": { "skill": "Great Weapon", "mat-mod": -2, "pow": 5, "notes": "reach, charge: +2 at rolls, Crit: 1 feat for +1 dmg die, 1-H: POW 4" },
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@ -578,6 +581,7 @@ var ikrpg = ikrpg || {};
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"Gaff, Pole": { "skill": "Great Weapon", "mat-mod": -1, "pow": 4, "notes": "reach, Crit: Knockdown on dmg" },
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"Garrote": { "skill": "Unarmed Weapon", "mat-mod": 0, "pow": "–", "notes": "srangle the victim" },
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"Garrote, Clockwork": { "skill": "Unarmed Weapon", "mat-mod": 0, "pow": "–", "notes": "strangles the victim" },
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"Grappling Hook": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 4, "notes": "range 4'', feat: push target towards" },
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"Halbert": { "skill": "Great Weapon", "mat-mod": 0, "pow": 5, "notes": "reach, +2 charge at, 1-H: at-mod -1, POW 4" },
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"Hand Pick": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 2, "notes": "1 feat: additional dmg die against knocked down targets" },
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"Hooked Great Sword": { "skill": "Great Weapon", "mat-mod": -2, "pow": 6, "notes": "reach, 1-H: POW 5" },
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@ -707,6 +711,8 @@ var ikrpg = ikrpg || {};
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"Pen, Grenade": { "rng": 5, "skill": "Thrown Weapon", "pow": "*", "rat-mod": -2, "notes": "several grenates, KNG p. 244", "ammo": "–" },
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"Pen, Shot": { "rng": 2, "skill": "Pistol", "pow": 8, "rat-mod": -2, "notes": "", "ammo": "1" },
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"Pistol": { "rng": 8, "skill": "Pistol", "pow": 10, "rat-mod": 0, "notes": "", "ammo": "1" },
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"Pistol, 3-barreled Duckfoot": { "rng": 6, "skill": "Pistol", "pow": 8, "rat-mod": -1, "notes": "Spray, 1 action to reload", "ammo": "1" },
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"Pistol, 6-barreled Duckfoot": { "rng": 6, "skill": "Pistol", "pow": 11, "rat-mod": -2, "notes": "Spray, 1 action to reload", "ammo": "1" },
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"Pistol, Collapsible": { "rng": 7, "skill": "Pistol", "pow": 10, "rat-mod": -1, "notes": "easy to hide", "ammo": "1" },
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"Pistol, Holdout": { "rng": 4, "skill": "Pistol", "pow": 8, "rat-mod": 1, "notes": "", "ammo": "1" },
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"Pistol, Magelock": { "rng": 10, "skill": "Pistol", "pow": 10, "rat-mod": 0, "notes": "", "ammo": "1" },
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@ -1060,6 +1066,7 @@ var ikrpg = ikrpg || {};
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"Imperishable Conviction": undefined,
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"Impervious Wall Stance": undefined,
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"Improvised Formula": undefined,
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"In Plain Sight": undefined,
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"Inflict Pain": undefined,
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"Inscribe Formulae": undefined,
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"Inscribe Thrall Rune": undefined,
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@ -1088,6 +1095,7 @@ var ikrpg = ikrpg || {};
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"Man of Iron": undefined,
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"Mark Target": undefined,
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"Marksman": undefined,
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"Master and Commander": undefined,
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"Master Chymist": undefined,
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"Maul": undefined,
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"Meat Alchemy": undefined,
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@ -4377,6 +4385,23 @@ var ikrpg = ikrpg || {};
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listItem(_gear, "25 sl"),
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listItem(_benefits, "Feat: Revitalize")
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],
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"Naval Officer": [
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listItem(_careers, "Naval Officer"),
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list(_abilities, [
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"Battle Plan: Coordinated Strike",
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"Master and Commander",
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"Natural Leader"]),
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listItem(_military_skills, "Hand Weapon"),
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choices(arrayPairs(_military_skills, [
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"Great Weapon",
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"Pistol"]), "Choose 1"),
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list(_occupational_skills, ["Command", "Navigation", "Sailing", "Swimming"]),
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number(_gold, 65),
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listItem(_gear, "officer's uniform"),
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choices([
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arrayPair(_ranged_weapons, "Pistol"),
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arrayPair(_melee_weapons, "Cutlass")], "Choose 1")
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],
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"Nihilator": [
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listItem(_careers, "Nihilator"),
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list(_abilities, ["Berserk", "Fearless"]),
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@ -4881,6 +4906,25 @@ var ikrpg = ikrpg || {};
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listItem(_melee_weapons, "Halbert"),
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listItem(_armors, "Full Plate")
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],
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"Smuggler": [
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listItem(_careers, "Smuggler"),
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list(_abilities, ["Conniver", "In Plain Sight", "Port of Call"]),
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choices(arrayPairs(_connections, [
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"criminal",
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"pirate crew"]), "Choose 1"),
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choices(arrayPairs(_military_skills, [
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"Hand Weapon",
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"Thrown Weapon"]), "Choose 1"),
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list(_occupational_skills, [
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"Bribery",
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"Deception",
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"Lock Picking",
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"Lock Picking",
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"Sailing",
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"Sneak",
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"Streetwise"]),
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number(_gold, 175)
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],
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"Soldier": [
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listItem(_careers, "Soldier"),
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list(_abilities, ["Find Cover", "Sentry"]),
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@ -12,47 +12,65 @@ var ikrpg = ikrpg || {};
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// Adventure
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// Scenario, Encounter, Scenario Setting
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// Alchemy
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// Alchemical Ingredient, Alchemical Item, Field Alchemy, Grenate
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// Alchemical Ingredient, Alchemical Item, Field Alchemy,
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// Natural Remedy, Grenate, Bone Grinder Fetish, Chymical Ammunition
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// Character Creation
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// Adventuring Company, Archetype, Career, Career Option, Race, Character Background, Skorne Caste
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// Adventuring Company, Archetype, Career,
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// Career Option, Race, Character Background,
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// Skorne Caste
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// Armory
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// Armor, Melee Weapon, Improvised Melee Weapon, Ranged Weapon, Ammunition,
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// Ranged Weapon Accessory, Improvised Ranged Weapon, Magical Ranged Weapon, Trap
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// Armor, Melee Weapon, Improvised Melee Weapon,
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// Ranged Weapon, Ammunition, Ranged Weapon Accessory,
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// Improvised Ranged Weapon, Magical Weapon
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// Benefit
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// Disease
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// Disease Type, Disease Classification, Contraction Method, Symptom, Disease
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// Disease Type, Disease Classification, Contraction Method,
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// Symptom, Disease
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// Equipment
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// Clothing, Equipment, Mount, Riding Equipment, Food
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// Clothing, Equipment, Mount,
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// Riding Equipment, Food
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// Geography
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// Nation, Culture, Political Region, City/Fortress, Geographic Region
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// Nation, Culture, Political Region,
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// City/Fortress, Geographic Region
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// Individual
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// Magic
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// Rune, Vessel, Magical Item, Ritual
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// Vessel, General Rune, Devourer Rune,
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// Dhunian Rune, Nyss Rune, Swamp Rune,
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// Trollkin Rune, Magical Item, Ritual
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// Mechanika
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// Capacitor, Runeplate, Mechanikal Weapon, Mechanikal Armor, Ironhead Armor,
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// Clockwork Vessel, Clockwork Vessel Upgrade, Mechanikal Device
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// Monsternomicon
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// Monster/Opponent, Spawn Gifts, Template
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// Capacitor, Runeplate, Mechanikal Weapon,
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// Mechanikal Armor, Ironhead Armor, Vessel,
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// Clockwork Vessel Upgrade, Mechanikal Device
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// Monster
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// Monster/Opponent, Solo Monster/Opponent
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// Deathly Burdens, Deathly Endowments, Monster/Opponent,
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// Spawn Gifts, Template, Solo Monster/Opponent,
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// Prey Animal
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// Organization
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// Criminal Enterprise, Military Organization, Enterprise, Arcane Order,
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// Religious Group, Dynasty
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// Criminal Enterprise, Military Organization, Enterprise,
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// Arcane Order, Religious Group, Dynasty
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// Orgoth Relic
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// Boon, Curse, Relic
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// Skill
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// Military Skill, Occupational Skill, Dueling Maneuver, Trick Riding, Group Tactics
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// Military Skill, Occupational Skill, Dueling Maneuver,
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// Trick Riding, Group Tactic
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// Spell
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// Steamjack
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// Steamjack/Vector, Chassis, Cortex, Melee Weapon, Ranged Weapon, Gear/Upgrade, Tune-Up
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// Steamjack/Vector, Chassis, Cortex,
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// Melee Weapon, Ranged Weapon, Gear/Upgrade,
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// Tune-Up
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// Survival
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// Shelter, Trap, Survival Item, Hazard
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// Shelter, Survival Item, Trap,
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// Hazard
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// Thrall
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// Thrall Type, Thrall Upgrade
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// Vehicle
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// Vehicle, Vehicle Type, Vehicle Upgrade
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// Warbeast
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// Devourer Warbeast, Farrow Warbeast, Legion Warbeast, Swamp Warbeast, Trollblood Warbeast, Wold, Animus, Warbeast Armor
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// Warbeast Melee Weapon, Warbeast Ranged Weapon, Warbeast Gear, Warbeast Mechanikal Component
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// Circle Warbeast, Devourer Warbeast, Farrow Warbeast,
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// Legion Warbeast, Skorne Warbeast, Swamp Warbeast,
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// Trollblood Warbeast, Wold, Animus,
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// Warbeast Armor, Warbeast Melee Weapon, Warbeast Ranged Weapon,
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// Warbeast Ammunition, Warbeast Gear, Warbeast Mechanikal Component
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ikrpg.index.data = [
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// ##### Ability ##### \\
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{
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@ -3207,6 +3225,14 @@ var ikrpg = ikrpg || {};
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subcategory: "",
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game: "IKU"
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},
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{
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name: "In Plain Sight",
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publication: "No Quarter #67",
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page: "107",
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category: "Ability",
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subcategory: "",
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game: "FMF"
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},
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{
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name: "Inflict Pain",
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publication: "Unleashed Core Rules",
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@ -3543,6 +3569,14 @@ var ikrpg = ikrpg || {};
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subcategory: "",
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game: "IKU"
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},
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{
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name: "Master and Commander",
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publication: "No Quarter #67",
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page: "107",
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category: "Ability",
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subcategory: "",
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game: "FMF"
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},
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{
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name: "Master Chymist",
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publication: "Skorne Empire",
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@ -9133,6 +9167,14 @@ var ikrpg = ikrpg || {};
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subcategory: "Career Option",
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game: "FMF"
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},
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{
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name: "Naval Officer",
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publication: "No Quarter #67",
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page: "107",
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category: "Character Creation",
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subcategory: "Career Option",
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game: "FMF"
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},
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{
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name: "Ordic Warcaster",
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publication: "Kings, Nations, and Gods",
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@ -9189,6 +9231,14 @@ var ikrpg = ikrpg || {};
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subcategory: "Career Option",
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game: "FMF"
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},
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{
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name: "Smuggler",
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publication: "No Quarter #67",
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page: "107",
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category: "Character Creation",
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subcategory: "Career Option",
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game: "FMF"
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},
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{
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name: "Stormguard",
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publication: "Kings, Nations, and Gods",
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@ -9569,6 +9619,14 @@ var ikrpg = ikrpg || {};
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subcategory: "Armor",
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game: "FMF"
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},
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{
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name: "Armored Driving Suit",
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publication: "No Quarter #67",
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page: "108",
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category: "Armory",
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subcategory: "Armor",
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game: "FMF"
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},
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{
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name: "Armored Great Coat",
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publication: "Core Rules",
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@ -9922,6 +9980,14 @@ var ikrpg = ikrpg || {};
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subcategory: "Melee Weapon",
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game: "IKU"
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},
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{
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name: "Axe, Boarding",
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publication: "No Quarter #67",
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page: "109",
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category: "Armory",
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subcategory: "Melee Weapon",
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game: "FMF"
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},
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{
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name: "Axe, Great",
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publication: "Core Rules",
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@ -10074,6 +10140,14 @@ var ikrpg = ikrpg || {};
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subcategory: "Melee Weapon",
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game: "IKU"
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},
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{
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name: "Boarding Pike",
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publication: "No Quarter #67",
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page: "109",
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category: "Armory",
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subcategory: "Melee Weapon",
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game: "FMF"
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},
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{
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name: "Caspian Battleblade",
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publication: "Core Rules",
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@ -10346,6 +10420,14 @@ var ikrpg = ikrpg || {};
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subcategory: "Melee Weapon",
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game: "FMF"
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},
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{
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name: "Grappling Hook",
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publication: "No Quarter #67",
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page: "109",
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category: "Armory",
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subcategory: "Melee Weapon",
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game: "FMF"
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},
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{
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name: "Halbert",
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publication: "Core Rules",
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@ -11612,6 +11694,22 @@ var ikrpg = ikrpg || {};
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subcategory: "Ranged Weapon",
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game: "IKU"
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},
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{
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name: "Pistol, 3-barreled Duckfoot",
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publication: "No Quarter #67",
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page: "109",
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category: "Armory",
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subcategory: "Ranged Weapon",
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game: "FMF"
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},
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{
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name: "Pistol, 6-barreled Duckfoot",
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publication: "No Quarter #67",
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page: "110",
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category: "Armory",
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subcategory: "Ranged Weapon",
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game: "FMF"
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},
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{
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name: "Pistol, Collapsible",
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publication: "Urban Adventure",
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|
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@ -13472,6 +13570,14 @@ var ikrpg = ikrpg || {};
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subcategory: "Equipment",
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game: "FMF"
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},
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{
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name: "Diving Bellows",
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publication: "No Quarter #67",
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page: "110",
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category: "Equipment",
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subcategory: "Equipment",
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game: "FMF"
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},
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{
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name: "Double-Down Deck of Cards",
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publication: "No Quarter #59",
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|
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@ -15327,6 +15433,14 @@ var ikrpg = ikrpg || {};
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subcategory: "City/Fortress",
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game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Clockers Cove",
|
||||
publication: "No Quarter #67",
|
||||
page: "100",
|
||||
category: "Geography",
|
||||
subcategory: "City/Fortress",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Corbhen",
|
||||
publication: "Kings, Nations, and Gods",
|
||||
|
|
@ -15559,6 +15673,14 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "City/Fortress",
|
||||
game: "IKU"
|
||||
},
|
||||
{
|
||||
name: "McCreevy's Rest",
|
||||
publication: "No Quarter #67",
|
||||
page: "101",
|
||||
category: "Geography",
|
||||
subcategory: "City/Fortress",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Mercir",
|
||||
publication: "Kings, Nations, and Gods",
|
||||
|
|
@ -16369,6 +16491,14 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Elizabeth Maddox, Major",
|
||||
publication: "No Quarter #67",
|
||||
page: "15",
|
||||
category: "Individual",
|
||||
subcategory: "",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Evelin Turpin, Senior Commander",
|
||||
publication: "Kings, Nations, and Gods",
|
||||
|
|
@ -16737,6 +16867,14 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Quintin McCreevy",
|
||||
publication: "No Quarter #67",
|
||||
page: "102",
|
||||
category: "Individual",
|
||||
subcategory: "",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Sebastian Nemo, General",
|
||||
publication: "Kings, Nations, and Gods",
|
||||
|
|
@ -22866,6 +23004,14 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "Criminal Enterprise",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "The Atramentous",
|
||||
publication: "No Quarter #67",
|
||||
page: "96",
|
||||
category: "Organization",
|
||||
subcategory: "Criminal Enterprise",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "The Black Triangle",
|
||||
publication: "No Quarter #59",
|
||||
|
|
@ -23124,6 +23270,14 @@ var ikrpg = ikrpg || {};
|
|||
game: "FMF"
|
||||
},
|
||||
// ##### Organization > Enterprise ##### \\
|
||||
{
|
||||
name: "Black Anchor Heavy Industries",
|
||||
publication: "No Quarter #67",
|
||||
page: "100",
|
||||
category: "Organization",
|
||||
subcategory: "Enterprise",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Blaustavya Shipping & Rail",
|
||||
publication: "Core Rules",
|
||||
|
|
@ -23140,6 +23294,30 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "Enterprise",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Cockers Cove Library",
|
||||
publication: "No Quarter #67",
|
||||
page: "101",
|
||||
category: "Organization",
|
||||
subcategory: "Enterprise",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Clockwerk Arms",
|
||||
publication: "No Quarter #67",
|
||||
page: "100",
|
||||
category: "Organization",
|
||||
subcategory: "Enterprise",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Exotic Oddities",
|
||||
publication: "No Quarter #67",
|
||||
page: "101",
|
||||
category: "Organization",
|
||||
subcategory: "Enterprise",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "House Mateu",
|
||||
publication: "Core Rules",
|
||||
|
|
@ -23164,6 +23342,22 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "Enterprise",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "McCreevy's Rest Arms & Weaponry",
|
||||
publication: "No Quarter #67",
|
||||
page: "102",
|
||||
category: "Organization",
|
||||
subcategory: "Enterprise",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "McCreevy's Rest Slave Trade",
|
||||
publication: "No Quarter #67",
|
||||
page: "102",
|
||||
category: "Organization",
|
||||
subcategory: "Enterprise",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Mercarian League",
|
||||
publication: "Core Rules",
|
||||
|
|
@ -23196,6 +23390,14 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "Enterprise",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Westlor's Secret",
|
||||
publication: "No Quarter #67",
|
||||
page: "100",
|
||||
category: "Organization",
|
||||
subcategory: "Enterprise",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Wexmere Lumber and Copper Company",
|
||||
publication: "No Quarter #46",
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue