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Added No Quarter #67 to Index and Character Generator.
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4 changed files with 268 additions and 20 deletions
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@ -489,6 +489,7 @@ var ikrpg = ikrpg || {};
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var wornArmorDB = {
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"Alchemist's Leather": { "spd": 0, "def": -1, "arm": 5, "description": "" },
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"Armored Diving Suit": { "spd": 0, "def": -2, "arm": 7, "description": "stats for underwater" },
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"Armored Great Coat": { "spd": 0, "def": -1, "arm": 5, "description": "" },
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"Assault Kommando Armor": { "spd": 0, "def": -2, "arm": 7, "description": "" },
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"Bastion Heavy Plate": { "spd": -3, "def": -4, "arm": 10, "description": "" },
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@ -534,6 +535,7 @@ var ikrpg = ikrpg || {};
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"Annihilator Blade": { "skill": "Great Weapon", "mat-mod": 0, "pow": 5, "notes": "reach" },
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"Assassin's Blade": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 4, "notes": "+2 backstrike" },
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"Axe": { "skill": "Hand Weapon", "mat-mod": 0, "pow": 3, "notes": "" },
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"Axe, Boarding": { "skill": "Hand Weapon", "mat-mod": 0, "pow": 3, "notes": "+1 on climbing wood" },
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"Axe, Great": { "skill": "Great Weapon", "mat-mod": 0, "pow": 6, "notes": "Crit: +1 die dmg" },
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"Axe, Horseman's": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 3, "notes": "reach, mounted: at-mod 0, POW 5, +2 charge at" },
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"Axe, Ice": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 2, "notes": "+1 to Climbing rolls" },
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@ -551,6 +553,7 @@ var ikrpg = ikrpg || {};
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"Blessed Lance": { "skill": "Lance", "mat-mod": 0, "pow": 8, "notes": "ignore ARM/DEF spell effects, only charge at, can dmg incorporeal" },
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"Blighted Blade": { "skill": "Hand Weapon", "mat-mod": 2, "pow": 3, "notes": "crit: no tough, p.92" },
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"Bloodtracker Fighting Claw": { "skill": "Hand Weapon", "mat-mod": -2, "pow": 3, "notes": "" },
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"Boarding Pike": { "skill": "Great Weapon", "mat-mod": 0, "pow": 5, "notes": "reach, enemy: -2 on charge" },
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"Caspian Battleblade": { "skill": "Great Weapon", "mat-mod": 0, "pow": 6, "notes": "1-H: mat-mod -1, POW 4" },
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"Cat's Paw": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 2, "notes": "Crit: Knockout" },
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"Cleft Spear": { "skill": "Great Weapon", "mat-mod": -2, "pow": 5, "notes": "reach, charge: +2 at rolls, Crit: 1 feat for +1 dmg die, 1-H: POW 4" },
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@ -578,6 +581,7 @@ var ikrpg = ikrpg || {};
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"Gaff, Pole": { "skill": "Great Weapon", "mat-mod": -1, "pow": 4, "notes": "reach, Crit: Knockdown on dmg" },
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"Garrote": { "skill": "Unarmed Weapon", "mat-mod": 0, "pow": "–", "notes": "srangle the victim" },
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"Garrote, Clockwork": { "skill": "Unarmed Weapon", "mat-mod": 0, "pow": "–", "notes": "strangles the victim" },
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"Grappling Hook": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 4, "notes": "range 4'', feat: push target towards" },
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"Halbert": { "skill": "Great Weapon", "mat-mod": 0, "pow": 5, "notes": "reach, +2 charge at, 1-H: at-mod -1, POW 4" },
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"Hand Pick": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 2, "notes": "1 feat: additional dmg die against knocked down targets" },
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"Hooked Great Sword": { "skill": "Great Weapon", "mat-mod": -2, "pow": 6, "notes": "reach, 1-H: POW 5" },
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@ -707,6 +711,8 @@ var ikrpg = ikrpg || {};
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"Pen, Grenade": { "rng": 5, "skill": "Thrown Weapon", "pow": "*", "rat-mod": -2, "notes": "several grenates, KNG p. 244", "ammo": "–" },
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"Pen, Shot": { "rng": 2, "skill": "Pistol", "pow": 8, "rat-mod": -2, "notes": "", "ammo": "1" },
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"Pistol": { "rng": 8, "skill": "Pistol", "pow": 10, "rat-mod": 0, "notes": "", "ammo": "1" },
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"Pistol, 3-barreled Duckfoot": { "rng": 6, "skill": "Pistol", "pow": 8, "rat-mod": -1, "notes": "Spray, 1 action to reload", "ammo": "1" },
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"Pistol, 6-barreled Duckfoot": { "rng": 6, "skill": "Pistol", "pow": 11, "rat-mod": -2, "notes": "Spray, 1 action to reload", "ammo": "1" },
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"Pistol, Collapsible": { "rng": 7, "skill": "Pistol", "pow": 10, "rat-mod": -1, "notes": "easy to hide", "ammo": "1" },
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"Pistol, Holdout": { "rng": 4, "skill": "Pistol", "pow": 8, "rat-mod": 1, "notes": "", "ammo": "1" },
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"Pistol, Magelock": { "rng": 10, "skill": "Pistol", "pow": 10, "rat-mod": 0, "notes": "", "ammo": "1" },
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@ -1060,6 +1066,7 @@ var ikrpg = ikrpg || {};
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"Imperishable Conviction": undefined,
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"Impervious Wall Stance": undefined,
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"Improvised Formula": undefined,
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"In Plain Sight": undefined,
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"Inflict Pain": undefined,
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"Inscribe Formulae": undefined,
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"Inscribe Thrall Rune": undefined,
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@ -1088,6 +1095,7 @@ var ikrpg = ikrpg || {};
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"Man of Iron": undefined,
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"Mark Target": undefined,
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"Marksman": undefined,
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"Master and Commander": undefined,
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"Master Chymist": undefined,
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"Maul": undefined,
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"Meat Alchemy": undefined,
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@ -4377,6 +4385,23 @@ var ikrpg = ikrpg || {};
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listItem(_gear, "25 sl"),
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listItem(_benefits, "Feat: Revitalize")
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],
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"Naval Officer": [
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listItem(_careers, "Naval Officer"),
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list(_abilities, [
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"Battle Plan: Coordinated Strike",
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"Master and Commander",
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"Natural Leader"]),
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listItem(_military_skills, "Hand Weapon"),
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choices(arrayPairs(_military_skills, [
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"Great Weapon",
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"Pistol"]), "Choose 1"),
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list(_occupational_skills, ["Command", "Navigation", "Sailing", "Swimming"]),
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number(_gold, 65),
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listItem(_gear, "officer's uniform"),
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choices([
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arrayPair(_ranged_weapons, "Pistol"),
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arrayPair(_melee_weapons, "Cutlass")], "Choose 1")
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],
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"Nihilator": [
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listItem(_careers, "Nihilator"),
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list(_abilities, ["Berserk", "Fearless"]),
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@ -4881,6 +4906,25 @@ var ikrpg = ikrpg || {};
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listItem(_melee_weapons, "Halbert"),
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listItem(_armors, "Full Plate")
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],
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"Smuggler": [
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listItem(_careers, "Smuggler"),
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list(_abilities, ["Conniver", "In Plain Sight", "Port of Call"]),
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choices(arrayPairs(_connections, [
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"criminal",
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"pirate crew"]), "Choose 1"),
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choices(arrayPairs(_military_skills, [
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"Hand Weapon",
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"Thrown Weapon"]), "Choose 1"),
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list(_occupational_skills, [
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"Bribery",
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"Deception",
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"Lock Picking",
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"Lock Picking",
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"Sailing",
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"Sneak",
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"Streetwise"]),
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number(_gold, 175)
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],
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"Soldier": [
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listItem(_careers, "Soldier"),
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list(_abilities, ["Find Cover", "Sentry"]),
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