Added No Quarter #67 to Index and Character Generator.

This commit is contained in:
Yord 2016-08-14 14:51:56 +02:00
parent bf7b4c9ecd
commit e7fdb75b73
4 changed files with 268 additions and 20 deletions

1
ikrpg.appcache Normal file → Executable file
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@ -137,6 +137,7 @@ CACHE:
/index/publication/No-Quarter-64/ /index/publication/No-Quarter-64/
/index/publication/No-Quarter-65/ /index/publication/No-Quarter-65/
/index/publication/No-Quarter-66/ /index/publication/No-Quarter-66/
/index/publication/No-Quarter-67/
/index/publication/Path-of-Devastation-Season-1/ /index/publication/Path-of-Devastation-Season-1/
/index/publication/Path-of-Devastation-Season-2/ /index/publication/Path-of-Devastation-Season-2/
/index/publication/Path-of-Devastation-Season-3/ /index/publication/Path-of-Devastation-Season-3/

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@ -132,6 +132,7 @@ tags: [ Version 4 ]
<li><a href="/index/publication/No-Quarter-64/">#64</a></li> <li><a href="/index/publication/No-Quarter-64/">#64</a></li>
<li><a href="/index/publication/No-Quarter-65/">#65</a></li> <li><a href="/index/publication/No-Quarter-65/">#65</a></li>
<li><a href="/index/publication/No-Quarter-66/">#66</a></li> <li><a href="/index/publication/No-Quarter-66/">#66</a></li>
<li><a href="/index/publication/No-Quarter-67/">#67</a></li>
</ul>)</li> </ul>)</li>
<li>Path of Devastation (<ul class="inline"> <li>Path of Devastation (<ul class="inline">
<li><a href="/index/publication/Path-of-Devastation-Season-1/">Season 1</a></li> <li><a href="/index/publication/Path-of-Devastation-Season-1/">Season 1</a></li>

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@ -489,6 +489,7 @@ var ikrpg = ikrpg || {};
var wornArmorDB = { var wornArmorDB = {
"Alchemist's Leather": { "spd": 0, "def": -1, "arm": 5, "description": "" }, "Alchemist's Leather": { "spd": 0, "def": -1, "arm": 5, "description": "" },
"Armored Diving Suit": { "spd": 0, "def": -2, "arm": 7, "description": "stats for underwater" },
"Armored Great Coat": { "spd": 0, "def": -1, "arm": 5, "description": "" }, "Armored Great Coat": { "spd": 0, "def": -1, "arm": 5, "description": "" },
"Assault Kommando Armor": { "spd": 0, "def": -2, "arm": 7, "description": "" }, "Assault Kommando Armor": { "spd": 0, "def": -2, "arm": 7, "description": "" },
"Bastion Heavy Plate": { "spd": -3, "def": -4, "arm": 10, "description": "" }, "Bastion Heavy Plate": { "spd": -3, "def": -4, "arm": 10, "description": "" },
@ -534,6 +535,7 @@ var ikrpg = ikrpg || {};
"Annihilator Blade": { "skill": "Great Weapon", "mat-mod": 0, "pow": 5, "notes": "reach" }, "Annihilator Blade": { "skill": "Great Weapon", "mat-mod": 0, "pow": 5, "notes": "reach" },
"Assassin's Blade": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 4, "notes": "+2 backstrike" }, "Assassin's Blade": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 4, "notes": "+2 backstrike" },
"Axe": { "skill": "Hand Weapon", "mat-mod": 0, "pow": 3, "notes": "" }, "Axe": { "skill": "Hand Weapon", "mat-mod": 0, "pow": 3, "notes": "" },
"Axe, Boarding": { "skill": "Hand Weapon", "mat-mod": 0, "pow": 3, "notes": "+1 on climbing wood" },
"Axe, Great": { "skill": "Great Weapon", "mat-mod": 0, "pow": 6, "notes": "Crit: +1 die dmg" }, "Axe, Great": { "skill": "Great Weapon", "mat-mod": 0, "pow": 6, "notes": "Crit: +1 die dmg" },
"Axe, Horseman's": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 3, "notes": "reach, mounted: at-mod 0, POW 5, +2 charge at" }, "Axe, Horseman's": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 3, "notes": "reach, mounted: at-mod 0, POW 5, +2 charge at" },
"Axe, Ice": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 2, "notes": "+1 to Climbing rolls" }, "Axe, Ice": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 2, "notes": "+1 to Climbing rolls" },
@ -551,6 +553,7 @@ var ikrpg = ikrpg || {};
"Blessed Lance": { "skill": "Lance", "mat-mod": 0, "pow": 8, "notes": "ignore ARM/DEF spell effects, only charge at, can dmg incorporeal" }, "Blessed Lance": { "skill": "Lance", "mat-mod": 0, "pow": 8, "notes": "ignore ARM/DEF spell effects, only charge at, can dmg incorporeal" },
"Blighted Blade": { "skill": "Hand Weapon", "mat-mod": 2, "pow": 3, "notes": "crit: no tough, p.92" }, "Blighted Blade": { "skill": "Hand Weapon", "mat-mod": 2, "pow": 3, "notes": "crit: no tough, p.92" },
"Bloodtracker Fighting Claw": { "skill": "Hand Weapon", "mat-mod": -2, "pow": 3, "notes": "" }, "Bloodtracker Fighting Claw": { "skill": "Hand Weapon", "mat-mod": -2, "pow": 3, "notes": "" },
"Boarding Pike": { "skill": "Great Weapon", "mat-mod": 0, "pow": 5, "notes": "reach, enemy: -2 on charge" },
"Caspian Battleblade": { "skill": "Great Weapon", "mat-mod": 0, "pow": 6, "notes": "1-H: mat-mod -1, POW 4" }, "Caspian Battleblade": { "skill": "Great Weapon", "mat-mod": 0, "pow": 6, "notes": "1-H: mat-mod -1, POW 4" },
"Cat's Paw": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 2, "notes": "Crit: Knockout" }, "Cat's Paw": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 2, "notes": "Crit: Knockout" },
"Cleft Spear": { "skill": "Great Weapon", "mat-mod": -2, "pow": 5, "notes": "reach, charge: +2 at rolls, Crit: 1 feat for +1 dmg die, 1-H: POW 4" }, "Cleft Spear": { "skill": "Great Weapon", "mat-mod": -2, "pow": 5, "notes": "reach, charge: +2 at rolls, Crit: 1 feat for +1 dmg die, 1-H: POW 4" },
@ -578,6 +581,7 @@ var ikrpg = ikrpg || {};
"Gaff, Pole": { "skill": "Great Weapon", "mat-mod": -1, "pow": 4, "notes": "reach, Crit: Knockdown on dmg" }, "Gaff, Pole": { "skill": "Great Weapon", "mat-mod": -1, "pow": 4, "notes": "reach, Crit: Knockdown on dmg" },
"Garrote": { "skill": "Unarmed Weapon", "mat-mod": 0, "pow": "", "notes": "srangle the victim" }, "Garrote": { "skill": "Unarmed Weapon", "mat-mod": 0, "pow": "", "notes": "srangle the victim" },
"Garrote, Clockwork": { "skill": "Unarmed Weapon", "mat-mod": 0, "pow": "", "notes": "strangles the victim" }, "Garrote, Clockwork": { "skill": "Unarmed Weapon", "mat-mod": 0, "pow": "", "notes": "strangles the victim" },
"Grappling Hook": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 4, "notes": "range 4'', feat: push target towards" },
"Halbert": { "skill": "Great Weapon", "mat-mod": 0, "pow": 5, "notes": "reach, +2 charge at, 1-H: at-mod -1, POW 4" }, "Halbert": { "skill": "Great Weapon", "mat-mod": 0, "pow": 5, "notes": "reach, +2 charge at, 1-H: at-mod -1, POW 4" },
"Hand Pick": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 2, "notes": "1 feat: additional dmg die against knocked down targets" }, "Hand Pick": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 2, "notes": "1 feat: additional dmg die against knocked down targets" },
"Hooked Great Sword": { "skill": "Great Weapon", "mat-mod": -2, "pow": 6, "notes": "reach, 1-H: POW 5" }, "Hooked Great Sword": { "skill": "Great Weapon", "mat-mod": -2, "pow": 6, "notes": "reach, 1-H: POW 5" },
@ -707,6 +711,8 @@ var ikrpg = ikrpg || {};
"Pen, Grenade": { "rng": 5, "skill": "Thrown Weapon", "pow": "*", "rat-mod": -2, "notes": "several grenates, KNG p. 244", "ammo": "" }, "Pen, Grenade": { "rng": 5, "skill": "Thrown Weapon", "pow": "*", "rat-mod": -2, "notes": "several grenates, KNG p. 244", "ammo": "" },
"Pen, Shot": { "rng": 2, "skill": "Pistol", "pow": 8, "rat-mod": -2, "notes": "", "ammo": "1" }, "Pen, Shot": { "rng": 2, "skill": "Pistol", "pow": 8, "rat-mod": -2, "notes": "", "ammo": "1" },
"Pistol": { "rng": 8, "skill": "Pistol", "pow": 10, "rat-mod": 0, "notes": "", "ammo": "1" }, "Pistol": { "rng": 8, "skill": "Pistol", "pow": 10, "rat-mod": 0, "notes": "", "ammo": "1" },
"Pistol, 3-barreled Duckfoot": { "rng": 6, "skill": "Pistol", "pow": 8, "rat-mod": -1, "notes": "Spray, 1 action to reload", "ammo": "1" },
"Pistol, 6-barreled Duckfoot": { "rng": 6, "skill": "Pistol", "pow": 11, "rat-mod": -2, "notes": "Spray, 1 action to reload", "ammo": "1" },
"Pistol, Collapsible": { "rng": 7, "skill": "Pistol", "pow": 10, "rat-mod": -1, "notes": "easy to hide", "ammo": "1" }, "Pistol, Collapsible": { "rng": 7, "skill": "Pistol", "pow": 10, "rat-mod": -1, "notes": "easy to hide", "ammo": "1" },
"Pistol, Holdout": { "rng": 4, "skill": "Pistol", "pow": 8, "rat-mod": 1, "notes": "", "ammo": "1" }, "Pistol, Holdout": { "rng": 4, "skill": "Pistol", "pow": 8, "rat-mod": 1, "notes": "", "ammo": "1" },
"Pistol, Magelock": { "rng": 10, "skill": "Pistol", "pow": 10, "rat-mod": 0, "notes": "", "ammo": "1" }, "Pistol, Magelock": { "rng": 10, "skill": "Pistol", "pow": 10, "rat-mod": 0, "notes": "", "ammo": "1" },
@ -1060,6 +1066,7 @@ var ikrpg = ikrpg || {};
"Imperishable Conviction": undefined, "Imperishable Conviction": undefined,
"Impervious Wall Stance": undefined, "Impervious Wall Stance": undefined,
"Improvised Formula": undefined, "Improvised Formula": undefined,
"In Plain Sight": undefined,
"Inflict Pain": undefined, "Inflict Pain": undefined,
"Inscribe Formulae": undefined, "Inscribe Formulae": undefined,
"Inscribe Thrall Rune": undefined, "Inscribe Thrall Rune": undefined,
@ -1088,6 +1095,7 @@ var ikrpg = ikrpg || {};
"Man of Iron": undefined, "Man of Iron": undefined,
"Mark Target": undefined, "Mark Target": undefined,
"Marksman": undefined, "Marksman": undefined,
"Master and Commander": undefined,
"Master Chymist": undefined, "Master Chymist": undefined,
"Maul": undefined, "Maul": undefined,
"Meat Alchemy": undefined, "Meat Alchemy": undefined,
@ -4377,6 +4385,23 @@ var ikrpg = ikrpg || {};
listItem(_gear, "25 sl"), listItem(_gear, "25 sl"),
listItem(_benefits, "Feat: Revitalize") listItem(_benefits, "Feat: Revitalize")
], ],
"Naval Officer": [
listItem(_careers, "Naval Officer"),
list(_abilities, [
"Battle Plan: Coordinated Strike",
"Master and Commander",
"Natural Leader"]),
listItem(_military_skills, "Hand Weapon"),
choices(arrayPairs(_military_skills, [
"Great Weapon",
"Pistol"]), "Choose 1"),
list(_occupational_skills, ["Command", "Navigation", "Sailing", "Swimming"]),
number(_gold, 65),
listItem(_gear, "officer's uniform"),
choices([
arrayPair(_ranged_weapons, "Pistol"),
arrayPair(_melee_weapons, "Cutlass")], "Choose 1")
],
"Nihilator": [ "Nihilator": [
listItem(_careers, "Nihilator"), listItem(_careers, "Nihilator"),
list(_abilities, ["Berserk", "Fearless"]), list(_abilities, ["Berserk", "Fearless"]),
@ -4881,6 +4906,25 @@ var ikrpg = ikrpg || {};
listItem(_melee_weapons, "Halbert"), listItem(_melee_weapons, "Halbert"),
listItem(_armors, "Full Plate") listItem(_armors, "Full Plate")
], ],
"Smuggler": [
listItem(_careers, "Smuggler"),
list(_abilities, ["Conniver", "In Plain Sight", "Port of Call"]),
choices(arrayPairs(_connections, [
"criminal",
"pirate crew"]), "Choose 1"),
choices(arrayPairs(_military_skills, [
"Hand Weapon",
"Thrown Weapon"]), "Choose 1"),
list(_occupational_skills, [
"Bribery",
"Deception",
"Lock Picking",
"Lock Picking",
"Sailing",
"Sneak",
"Streetwise"]),
number(_gold, 175)
],
"Soldier": [ "Soldier": [
listItem(_careers, "Soldier"), listItem(_careers, "Soldier"),
list(_abilities, ["Find Cover", "Sentry"]), list(_abilities, ["Find Cover", "Sentry"]),

View file

@ -12,47 +12,65 @@ var ikrpg = ikrpg || {};
// Adventure // Adventure
// Scenario, Encounter, Scenario Setting // Scenario, Encounter, Scenario Setting
// Alchemy // Alchemy
// Alchemical Ingredient, Alchemical Item, Field Alchemy, Grenate // Alchemical Ingredient, Alchemical Item, Field Alchemy,
// Natural Remedy, Grenate, Bone Grinder Fetish, Chymical Ammunition
// Character Creation // Character Creation
// Adventuring Company, Archetype, Career, Career Option, Race, Character Background, Skorne Caste // Adventuring Company, Archetype, Career,
// Career Option, Race, Character Background,
// Skorne Caste
// Armory // Armory
// Armor, Melee Weapon, Improvised Melee Weapon, Ranged Weapon, Ammunition, // Armor, Melee Weapon, Improvised Melee Weapon,
// Ranged Weapon Accessory, Improvised Ranged Weapon, Magical Ranged Weapon, Trap // Ranged Weapon, Ammunition, Ranged Weapon Accessory,
// Improvised Ranged Weapon, Magical Weapon
// Benefit // Benefit
// Disease // Disease
// Disease Type, Disease Classification, Contraction Method, Symptom, Disease // Disease Type, Disease Classification, Contraction Method,
// Symptom, Disease
// Equipment // Equipment
// Clothing, Equipment, Mount, Riding Equipment, Food // Clothing, Equipment, Mount,
// Riding Equipment, Food
// Geography // Geography
// Nation, Culture, Political Region, City/Fortress, Geographic Region // Nation, Culture, Political Region,
// City/Fortress, Geographic Region
// Individual // Individual
// Magic // Magic
// Rune, Vessel, Magical Item, Ritual // Vessel, General Rune, Devourer Rune,
// Dhunian Rune, Nyss Rune, Swamp Rune,
// Trollkin Rune, Magical Item, Ritual
// Mechanika // Mechanika
// Capacitor, Runeplate, Mechanikal Weapon, Mechanikal Armor, Ironhead Armor, // Capacitor, Runeplate, Mechanikal Weapon,
// Clockwork Vessel, Clockwork Vessel Upgrade, Mechanikal Device // Mechanikal Armor, Ironhead Armor, Vessel,
// Monsternomicon // Clockwork Vessel Upgrade, Mechanikal Device
// Monster/Opponent, Spawn Gifts, Template
// Monster // Monster
// Monster/Opponent, Solo Monster/Opponent // Deathly Burdens, Deathly Endowments, Monster/Opponent,
// Spawn Gifts, Template, Solo Monster/Opponent,
// Prey Animal
// Organization // Organization
// Criminal Enterprise, Military Organization, Enterprise, Arcane Order, // Criminal Enterprise, Military Organization, Enterprise,
// Religious Group, Dynasty // Arcane Order, Religious Group, Dynasty
// Orgoth Relic // Orgoth Relic
// Boon, Curse, Relic // Boon, Curse, Relic
// Skill // Skill
// Military Skill, Occupational Skill, Dueling Maneuver, Trick Riding, Group Tactics // Military Skill, Occupational Skill, Dueling Maneuver,
// Trick Riding, Group Tactic
// Spell // Spell
// Steamjack // Steamjack
// Steamjack/Vector, Chassis, Cortex, Melee Weapon, Ranged Weapon, Gear/Upgrade, Tune-Up // Steamjack/Vector, Chassis, Cortex,
// Melee Weapon, Ranged Weapon, Gear/Upgrade,
// Tune-Up
// Survival // Survival
// Shelter, Trap, Survival Item, Hazard // Shelter, Survival Item, Trap,
// Hazard
// Thrall // Thrall
// Thrall Type, Thrall Upgrade // Thrall Type, Thrall Upgrade
// Vehicle // Vehicle
// Vehicle, Vehicle Type, Vehicle Upgrade
// Warbeast // Warbeast
// Devourer Warbeast, Farrow Warbeast, Legion Warbeast, Swamp Warbeast, Trollblood Warbeast, Wold, Animus, Warbeast Armor // Circle Warbeast, Devourer Warbeast, Farrow Warbeast,
// Warbeast Melee Weapon, Warbeast Ranged Weapon, Warbeast Gear, Warbeast Mechanikal Component // Legion Warbeast, Skorne Warbeast, Swamp Warbeast,
// Trollblood Warbeast, Wold, Animus,
// Warbeast Armor, Warbeast Melee Weapon, Warbeast Ranged Weapon,
// Warbeast Ammunition, Warbeast Gear, Warbeast Mechanikal Component
ikrpg.index.data = [ ikrpg.index.data = [
// ##### Ability ##### \\ // ##### Ability ##### \\
{ {
@ -3207,6 +3225,14 @@ var ikrpg = ikrpg || {};
subcategory: "", subcategory: "",
game: "IKU" game: "IKU"
}, },
{
name: "In Plain Sight",
publication: "No Quarter #67",
page: "107",
category: "Ability",
subcategory: "",
game: "FMF"
},
{ {
name: "Inflict Pain", name: "Inflict Pain",
publication: "Unleashed Core Rules", publication: "Unleashed Core Rules",
@ -3543,6 +3569,14 @@ var ikrpg = ikrpg || {};
subcategory: "", subcategory: "",
game: "IKU" game: "IKU"
}, },
{
name: "Master and Commander",
publication: "No Quarter #67",
page: "107",
category: "Ability",
subcategory: "",
game: "FMF"
},
{ {
name: "Master Chymist", name: "Master Chymist",
publication: "Skorne Empire", publication: "Skorne Empire",
@ -9133,6 +9167,14 @@ var ikrpg = ikrpg || {};
subcategory: "Career Option", subcategory: "Career Option",
game: "FMF" game: "FMF"
}, },
{
name: "Naval Officer",
publication: "No Quarter #67",
page: "107",
category: "Character Creation",
subcategory: "Career Option",
game: "FMF"
},
{ {
name: "Ordic Warcaster", name: "Ordic Warcaster",
publication: "Kings, Nations, and Gods", publication: "Kings, Nations, and Gods",
@ -9189,6 +9231,14 @@ var ikrpg = ikrpg || {};
subcategory: "Career Option", subcategory: "Career Option",
game: "FMF" game: "FMF"
}, },
{
name: "Smuggler",
publication: "No Quarter #67",
page: "107",
category: "Character Creation",
subcategory: "Career Option",
game: "FMF"
},
{ {
name: "Stormguard", name: "Stormguard",
publication: "Kings, Nations, and Gods", publication: "Kings, Nations, and Gods",
@ -9569,6 +9619,14 @@ var ikrpg = ikrpg || {};
subcategory: "Armor", subcategory: "Armor",
game: "FMF" game: "FMF"
}, },
{
name: "Armored Driving Suit",
publication: "No Quarter #67",
page: "108",
category: "Armory",
subcategory: "Armor",
game: "FMF"
},
{ {
name: "Armored Great Coat", name: "Armored Great Coat",
publication: "Core Rules", publication: "Core Rules",
@ -9922,6 +9980,14 @@ var ikrpg = ikrpg || {};
subcategory: "Melee Weapon", subcategory: "Melee Weapon",
game: "IKU" game: "IKU"
}, },
{
name: "Axe, Boarding",
publication: "No Quarter #67",
page: "109",
category: "Armory",
subcategory: "Melee Weapon",
game: "FMF"
},
{ {
name: "Axe, Great", name: "Axe, Great",
publication: "Core Rules", publication: "Core Rules",
@ -10074,6 +10140,14 @@ var ikrpg = ikrpg || {};
subcategory: "Melee Weapon", subcategory: "Melee Weapon",
game: "IKU" game: "IKU"
}, },
{
name: "Boarding Pike",
publication: "No Quarter #67",
page: "109",
category: "Armory",
subcategory: "Melee Weapon",
game: "FMF"
},
{ {
name: "Caspian Battleblade", name: "Caspian Battleblade",
publication: "Core Rules", publication: "Core Rules",
@ -10346,6 +10420,14 @@ var ikrpg = ikrpg || {};
subcategory: "Melee Weapon", subcategory: "Melee Weapon",
game: "FMF" game: "FMF"
}, },
{
name: "Grappling Hook",
publication: "No Quarter #67",
page: "109",
category: "Armory",
subcategory: "Melee Weapon",
game: "FMF"
},
{ {
name: "Halbert", name: "Halbert",
publication: "Core Rules", publication: "Core Rules",
@ -11612,6 +11694,22 @@ var ikrpg = ikrpg || {};
subcategory: "Ranged Weapon", subcategory: "Ranged Weapon",
game: "IKU" game: "IKU"
}, },
{
name: "Pistol, 3-barreled Duckfoot",
publication: "No Quarter #67",
page: "109",
category: "Armory",
subcategory: "Ranged Weapon",
game: "FMF"
},
{
name: "Pistol, 6-barreled Duckfoot",
publication: "No Quarter #67",
page: "110",
category: "Armory",
subcategory: "Ranged Weapon",
game: "FMF"
},
{ {
name: "Pistol, Collapsible", name: "Pistol, Collapsible",
publication: "Urban Adventure", publication: "Urban Adventure",
@ -13472,6 +13570,14 @@ var ikrpg = ikrpg || {};
subcategory: "Equipment", subcategory: "Equipment",
game: "FMF" game: "FMF"
}, },
{
name: "Diving Bellows",
publication: "No Quarter #67",
page: "110",
category: "Equipment",
subcategory: "Equipment",
game: "FMF"
},
{ {
name: "Double-Down Deck of Cards", name: "Double-Down Deck of Cards",
publication: "No Quarter #59", publication: "No Quarter #59",
@ -15327,6 +15433,14 @@ var ikrpg = ikrpg || {};
subcategory: "City/Fortress", subcategory: "City/Fortress",
game: "FMF" game: "FMF"
}, },
{
name: "Clockers Cove",
publication: "No Quarter #67",
page: "100",
category: "Geography",
subcategory: "City/Fortress",
game: "FMF"
},
{ {
name: "Corbhen", name: "Corbhen",
publication: "Kings, Nations, and Gods", publication: "Kings, Nations, and Gods",
@ -15559,6 +15673,14 @@ var ikrpg = ikrpg || {};
subcategory: "City/Fortress", subcategory: "City/Fortress",
game: "IKU" game: "IKU"
}, },
{
name: "McCreevy's Rest",
publication: "No Quarter #67",
page: "101",
category: "Geography",
subcategory: "City/Fortress",
game: "FMF"
},
{ {
name: "Mercir", name: "Mercir",
publication: "Kings, Nations, and Gods", publication: "Kings, Nations, and Gods",
@ -16369,6 +16491,14 @@ var ikrpg = ikrpg || {};
subcategory: "", subcategory: "",
game: "FMF" game: "FMF"
}, },
{
name: "Elizabeth Maddox, Major",
publication: "No Quarter #67",
page: "15",
category: "Individual",
subcategory: "",
game: "FMF"
},
{ {
name: "Evelin Turpin, Senior Commander", name: "Evelin Turpin, Senior Commander",
publication: "Kings, Nations, and Gods", publication: "Kings, Nations, and Gods",
@ -16737,6 +16867,14 @@ var ikrpg = ikrpg || {};
subcategory: "", subcategory: "",
game: "FMF" game: "FMF"
}, },
{
name: "Quintin McCreevy",
publication: "No Quarter #67",
page: "102",
category: "Individual",
subcategory: "",
game: "FMF"
},
{ {
name: "Sebastian Nemo, General", name: "Sebastian Nemo, General",
publication: "Kings, Nations, and Gods", publication: "Kings, Nations, and Gods",
@ -22866,6 +23004,14 @@ var ikrpg = ikrpg || {};
subcategory: "Criminal Enterprise", subcategory: "Criminal Enterprise",
game: "FMF" game: "FMF"
}, },
{
name: "The Atramentous",
publication: "No Quarter #67",
page: "96",
category: "Organization",
subcategory: "Criminal Enterprise",
game: "FMF"
},
{ {
name: "The Black Triangle", name: "The Black Triangle",
publication: "No Quarter #59", publication: "No Quarter #59",
@ -23124,6 +23270,14 @@ var ikrpg = ikrpg || {};
game: "FMF" game: "FMF"
}, },
// ##### Organization > Enterprise ##### \\ // ##### Organization > Enterprise ##### \\
{
name: "Black Anchor Heavy Industries",
publication: "No Quarter #67",
page: "100",
category: "Organization",
subcategory: "Enterprise",
game: "FMF"
},
{ {
name: "Blaustavya Shipping & Rail", name: "Blaustavya Shipping & Rail",
publication: "Core Rules", publication: "Core Rules",
@ -23140,6 +23294,30 @@ var ikrpg = ikrpg || {};
subcategory: "Enterprise", subcategory: "Enterprise",
game: "FMF" game: "FMF"
}, },
{
name: "Cockers Cove Library",
publication: "No Quarter #67",
page: "101",
category: "Organization",
subcategory: "Enterprise",
game: "FMF"
},
{
name: "Clockwerk Arms",
publication: "No Quarter #67",
page: "100",
category: "Organization",
subcategory: "Enterprise",
game: "FMF"
},
{
name: "Exotic Oddities",
publication: "No Quarter #67",
page: "101",
category: "Organization",
subcategory: "Enterprise",
game: "FMF"
},
{ {
name: "House Mateu", name: "House Mateu",
publication: "Core Rules", publication: "Core Rules",
@ -23164,6 +23342,22 @@ var ikrpg = ikrpg || {};
subcategory: "Enterprise", subcategory: "Enterprise",
game: "FMF" game: "FMF"
}, },
{
name: "McCreevy's Rest Arms & Weaponry",
publication: "No Quarter #67",
page: "102",
category: "Organization",
subcategory: "Enterprise",
game: "FMF"
},
{
name: "McCreevy's Rest Slave Trade",
publication: "No Quarter #67",
page: "102",
category: "Organization",
subcategory: "Enterprise",
game: "FMF"
},
{ {
name: "Mercarian League", name: "Mercarian League",
publication: "Core Rules", publication: "Core Rules",
@ -23196,6 +23390,14 @@ var ikrpg = ikrpg || {};
subcategory: "Enterprise", subcategory: "Enterprise",
game: "FMF" game: "FMF"
}, },
{
name: "Westlor's Secret",
publication: "No Quarter #67",
page: "100",
category: "Organization",
subcategory: "Enterprise",
game: "FMF"
},
{ {
name: "Wexmere Lumber and Copper Company", name: "Wexmere Lumber and Copper Company",
publication: "No Quarter #46", publication: "No Quarter #46",