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Added No Quarter #70 to Character Generator.
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7d2330eef7
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5 changed files with 240 additions and 2 deletions
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@ -554,8 +554,10 @@ var ikrpg = ikrpg || {};
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"Blighted Blade": { "skill": "Hand Weapon", "mat-mod": 2, "pow": 3, "notes": "crit: no tough, p.92" },
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"Bloodtracker Fighting Claw": { "skill": "Hand Weapon", "mat-mod": -2, "pow": 3, "notes": "" },
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"Boarding Pike": { "skill": "Great Weapon", "mat-mod": 0, "pow": 5, "notes": "reach, enemy: -2 on charge" },
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"Bone Saw": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 3, "notes": "Crit: next AT auto hit, +1 Medicine" },
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"Caspian Battleblade": { "skill": "Great Weapon", "mat-mod": 0, "pow": 6, "notes": "1-H: mat-mod -1, POW 4" },
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"Cat's Paw": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 2, "notes": "Crit: Knockout" },
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"Cleaver": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 3, "notes": "+2 to charge AT dmg" },
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"Cleft Spear": { "skill": "Great Weapon", "mat-mod": -2, "pow": 5, "notes": "reach, charge: +2 at rolls, Crit: 1 feat for +1 dmg die, 1-H: POW 4" },
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"Cleft Sword": { "skill": "Great Weapon", "mat-mod": -2, "pow": 6, "notes": "harge: +2 at rolls, Crit: 1 feat for +1 dmg die, 1-H: POW 5" },
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"Clockwork Injector": { "skill": "Hand Weapon", "mat-mod": -2, "pow": "–", "notes": "1 dmg, injection" },
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@ -821,7 +823,10 @@ var ikrpg = ikrpg || {};
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"Advance Move": undefined,
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"Advisor": undefined,
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"Aegis": undefined,
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"Air of Legitimacy": undefined,
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"Alias": undefined,
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"Always a Deal to be Made": undefined,
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"Amateur Surgery": undefined,
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"Ambush": undefined,
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"Anatomical Precision": undefined,
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"Anatomist": undefined,
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@ -895,6 +900,7 @@ var ikrpg = ikrpg || {};
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"Bomber": undefined,
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"Bond": undefined,
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"Bone Grinder": undefined,
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"Bonesetter": undefined,
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"Brawler": undefined,
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"Break the Ice": undefined,
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"Brew Master": undefined,
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@ -1037,10 +1043,12 @@ var ikrpg = ikrpg || {};
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"Gift of the Beast": undefined,
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"Girded": undefined,
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"Go to Ground": undefined,
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"Go with your Gut": undefined,
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"Goad": undefined,
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"Good Breeding": undefined,
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"Grappler": undefined,
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"Grave Man": undefined,
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"Grease the Wheels": undefined,
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"Great Power": undefined,
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"Grenadier": undefined,
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"Gunfighter": undefined,
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@ -1074,6 +1082,7 @@ var ikrpg = ikrpg || {};
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"Improvised Formula": undefined,
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"In Plain Sight": undefined,
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"Inflict Pain": undefined,
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"Information Network": undefined,
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"Inscribe Formulae": undefined,
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"Inscribe Thrall Rune": undefined,
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"Instructor": undefined,
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@ -1114,6 +1123,7 @@ var ikrpg = ikrpg || {};
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"Natural Leader": undefined,
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"Necromancer": undefined,
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"Night Fighter": undefined,
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"No I'm Fine": undefined,
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"Oath of Silence": undefined,
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"Of the North": undefined,
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"Onslaught": undefined,
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@ -1176,6 +1186,7 @@ var ikrpg = ikrpg || {};
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"Roll with It": undefined,
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"Runesmith": undefined,
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"Saddle Shot": undefined,
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"Salvage Rights": undefined,
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"Sanguine Bond": undefined,
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"Savage Strike": undefined,
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"Scavenger": undefined,
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@ -3515,6 +3526,24 @@ var ikrpg = ikrpg || {};
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"Sneak"]),
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number(_gold, 75)
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],
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"Buccaneer": [
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listItem(_notes, "If you choose Buccaneer do not choose a second career!"),
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listItem(_careers, "Buccaneer"),
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list(_abilities, [
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"Ambush",
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"Anatomical Precision",
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"Assault",
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"Backstab",
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"Defensive Line"]),
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listItem(_military_skills, "Great Weapon"),
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choices(arrayPairs(_military_skills, [
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"Hand Weapon",
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"Hand Weapon",
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"Pistol",
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"Pistol" ]), "Choose either both<br />Hand Weapon or Pistol"),
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list(_occupational_skills, ["Command", "Detection", "Intimidation", "Sneak", "Streetwise"]),
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number(_gold, 175)
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],
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"Bushwhacker": [
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listItem(_careers, "Bushwhacker"),
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list(_abilities, ["Crackshot", "Fast Reload"]),
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@ -4442,6 +4471,22 @@ var ikrpg = ikrpg || {};
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listItem(_benefits, "Rune Reader"),
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number(_gold, 75)
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],
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"Merchant Trader": [
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listItem(_careers, "Merchant Trader"),
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list(_abilities, ["Air of Legitimacy", "Counter Offer", "Grease the Wheels"]),
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choices(arrayPairs(_languages, languages), "Choose 1"),
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choices(arrayPairs(_connections, [
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"Merchant Guild",
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"Trading House"]), "Choose 1"),
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listItem(_military_skills, "Hand Weapon"),
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choices(arrayPairs(_military_skills, [
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"Archery",
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"Pistol",
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"Rifle"]), "Choose 1"),
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list(_occupational_skills, ["Command", "Etiquette"]),
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listItem(_notes, "20gc each month from his merchant house"),
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number(_gold, 200)
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],
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"Military Officer": [
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listItem(_careers, "Military Officer"),
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list(_abilities, [
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@ -4888,6 +4933,22 @@ var ikrpg = ikrpg || {};
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listItem(_melee_weapons, "Nyss Great Sword"),
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listItem(_armors, "Ryssovass Plate")
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],
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"Sawbones": [
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listItem(_careers, "Sawbones"),
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list(_abilities, ["Amateur Surgery", "Anatomist"]),
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choices(arrayPairs(_abilities, [
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"Specialization (Bonesaw)",
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"Specialization (Cleaver)"]), "Choose 1"),
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listItem(_military_skills, "Hand Weapon"),
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list(_occupational_skills, [
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"Medicine",
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"Survival"]),
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choices(arrayPairs(_melee_weapons, [
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"Bonesaw",
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"Cleaver"]), "Choose 1"),
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number(_gold, 50),
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listItem(_gear, "field medicine kit")
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],
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"Scout": [
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listItem(_careers, "Scout"),
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list(_abilities, ["Pathfinder", "Survivalist"]),
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@ -5347,6 +5408,25 @@ var ikrpg = ikrpg || {};
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"Survival"]),
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number(_gold, 75)
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],
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"Treasure Hunter": [
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listItem(_careers, "Treasure Hunter"),
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list(_abilities, ["Port of Call", "Salvage Rights"]),
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choices(arrayPairs(_languages, languages), "Choose 1"),
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listItem(_connections, "patron"),
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choices(arrayPairs(_military_skills, [
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"Archery",
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"Hand Weapon",
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"Pistol",
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"Rifle"]), "Choose 1"),
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list(_occupational_skills, [
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"Detection",
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"Lore (shipwreck)",
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"Navigation",
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"Survival"]),
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listItem(_notes, "20gc each month from a patron"),
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number(_gold, 150),
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list(_gear, ["map case", "spyglass"])
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],
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"Trencher": [
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listItem(_careers, "Trencher"),
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listItem(_notes, "Must choose between Military Officer, Ranger, Rifleman, Soldier, or Warcaster for second career"),
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@ -5623,6 +5703,27 @@ var ikrpg = ikrpg || {};
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"Riding"]),
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number(_gold, 100)
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],
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"Watch Inspector": [
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listItem(_careers, "Watch Inspector"),
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list(_abilities, [ "Alias", "Go with your Gut" ]),
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choices(arrayPairs(_military_skills, [
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"Hand Weapon",
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"Pistol"]), "Choose 1"),
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list(_occupational_skills, [
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"Detection",
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"Disguise",
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"Forensic Science",
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"Interrogation",
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"Law",
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"Medicine",
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"Sneak"]),
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listItem(_benefits, "Hyper Perception"),
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listItem(_armors, "Armored Greatcoat"),
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listItem(_melee_weapons, "Cutlass"),
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listItem(_ranged_weapons, "Pistol"),
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listItem(_gear, "Watch Inspector's badge"),
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number(_gold, 100)
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],
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"Wolf of Orboros": [
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listItem(_careers, "Wolf of Orboros"),
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listItem(_notes, "Must choose between Bone Grinder, Brigand, Chieftain, Monster Hunter, Scout, Devourer Shaman, Sorcerer (any), Circle Warlock, or Wolf Rider"),
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@ -5845,6 +5946,29 @@ var ikrpg = ikrpg || {};
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"Mechanikal Engineering",
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"Research"]), "Choose 1 if not leader")
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],
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"Four Star Syndicate (Dark Dealings)": [
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listItem(_notes, "Four Star Syndicate (Dark Dealings)"),
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listItem(_connections, "Ordic Navy"),
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listItem(_occupational_skills, "Lore (Ordic Navy)")
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],
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"Four Star Syndicate (King's Favor)": [
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listItem(_notes, "Four Star Syndicate (King's Favor)"),
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choices(arrayPairs(_connections, [
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"Sharde Pirate",
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"Cryxian Agents"
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]), "Choose one"),
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listItem(_occupational_skills, "Lore (Cryx)")
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],
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"Four Star Syndicate (High Society)": [
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listItem(_notes, "Four Star Syndicate (High Society)"),
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listItem(_connections, "Nobility"),
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listItem(_occupational_skills, "Lore (Thamarite)")
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],
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"Four Star Syndicate (Mateau Enforcers)": [
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listItem(_notes, "Four Star Syndicate (Mateau Enforcers)"),
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listItem(_connections, "Mateau Traders"),
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listItem(_notes, "Can sell plundered Mercarian goods for double amount")
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],
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"Gatorman Tribe": [
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listItem(_notes, "Adventuring Company: Gatorman Tribe"),
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list(_notes, [
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@ -5926,6 +6050,22 @@ var ikrpg = ikrpg || {};
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"Field Mechaniks can begin with a Kolstot laborjack with up to 200 gc in weapons"]),
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choices([ arrayPair(_abilities, "Natural Leader") ], "Choose if lieutenant")
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],
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"Khadoran Royal Navy": [
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listItem(_notes, "Adventuring Company: Khadoran Royal Navy"),
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list(_notes, [
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"All characters must either be an Artillerist, Buccaneer, Explorer, Marine, Military Officer, Press Ganger, Sawbones, or Smuggler.",
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"One character must have Military Officer career",
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"One Military Officer is the captain",
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"One member is a first mate",
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"Characters begin game with a large ship and supplies",
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"Each character gains 25gc in pay each month"
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]),
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list(_occupational_skills, [
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"Climbing",
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"Rope Use",
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"Sailing",
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"Swimming" ])
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],
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"Korsk Stanzynat Mustyn": [
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listItem(_notes, "Adventuring Company: Korsk Stanzynat Mustyn"),
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list(_notes, [
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@ -5970,6 +6110,19 @@ var ikrpg = ikrpg || {};
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choices([
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arrayPair(_abilities, "Shield Guard") ], "Choose if not Gifted")
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],
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"Mateau Traders": [
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listItem(_notes, "Adventuring Company: Mateau Traders"),
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list(_notes, [
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"All characters must either be an Buccaneer, Explorer, Marine, Press Ganger, Sawbones, Smuggler, or Spy.",
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"One character is the captain",
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"Characters begin game with a ship and supplies"
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]),
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list(_occupational_skills, [
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"Climbing",
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"Rope Use",
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"Sailing",
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"Swimming" ])
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],
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"Nobile Exiles": [
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listItem(_notes, "Adventuring Company: Nobile Exiles"),
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listItem(_notes, "One Aristocrat is a baron"),
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@ -6052,6 +6205,19 @@ var ikrpg = ikrpg || {};
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"Streetwise",
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"Survival"]), "Choose 1")
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],
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"Riverboat Raiders": [
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listItem(_notes, "Adventuring Company: Riverboat Raiders"),
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list(_notes, [
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"All characters must either be an Archer, Brigand, Buccaneer, Explorer, Marine, Sawbones, or Smuggler.",
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"Characters begin the game with one or two small river boats",
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"Characters begin the game with a small encampment near the river",
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]),
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list(_occupational_skills, [
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"Climbing",
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"Rope Use",
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"Sailing",
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"Swimming" ])
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],
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"Renegades": [
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listItem(_notes, "Adventuring Company: Renegades"),
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listItem(_notes, "One is the leader"),
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@ -6069,6 +6235,18 @@ var ikrpg = ikrpg || {};
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arrayPairs(_occupational_skills, [ "Mechanikal Engineering" ])
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), "Choose 1")
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],
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"Seahunters": [
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listItem(_notes, "Adventuring Company: Seahunters"),
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list(_notes, [
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"All characters must either be an Angler, Buccaneer, Explorer, Pirate, or Sawbones.",
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"Characters begin the game with a small ship and special gear"
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]),
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list(_occupational_skills, [
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"Climbing",
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"Rope Use",
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"Sailing",
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"Swimming" ])
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],
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"Sleeper Cell": [
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listItem(_notes, "Adventuring Company: Sleeper Cell"),
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listItem(_notes, "One human Llaelese member is the leader"),
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@ -7773,7 +7773,31 @@ var ikrpg = ikrpg || {};
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game: "FMF"
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},
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{
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name: "Four Star Syndicate",
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name: "Four Star Syndicate (Dark Dealings)",
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publication: "No Quarter #70",
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page: "107",
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category: "Character Creation",
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subcategory: "Adventuring Company",
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game: "FMF"
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},
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{
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name: "Four Star Syndicate (King's Favor)",
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publication: "No Quarter #70",
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page: "107",
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category: "Character Creation",
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subcategory: "Adventuring Company",
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game: "FMF"
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},
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{
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name: "Four Star Syndicate (High Society)",
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publication: "No Quarter #70",
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page: "107",
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category: "Character Creation",
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subcategory: "Adventuring Company",
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game: "FMF"
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},
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{
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name: "Four Star Syndicate (Mateau Enforcers)",
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publication: "No Quarter #70",
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page: "107",
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category: "Character Creation",
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