Added No Quarter #70 to Character Generator.

This commit is contained in:
Yord 2017-01-31 21:14:29 +01:00
parent 7d2330eef7
commit f922452568
5 changed files with 240 additions and 2 deletions

View file

@ -554,8 +554,10 @@ var ikrpg = ikrpg || {};
"Blighted Blade": { "skill": "Hand Weapon", "mat-mod": 2, "pow": 3, "notes": "crit: no tough, p.92" },
"Bloodtracker Fighting Claw": { "skill": "Hand Weapon", "mat-mod": -2, "pow": 3, "notes": "" },
"Boarding Pike": { "skill": "Great Weapon", "mat-mod": 0, "pow": 5, "notes": "reach, enemy: -2 on charge" },
"Bone Saw": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 3, "notes": "Crit: next AT auto hit, +1 Medicine" },
"Caspian Battleblade": { "skill": "Great Weapon", "mat-mod": 0, "pow": 6, "notes": "1-H: mat-mod -1, POW 4" },
"Cat's Paw": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 2, "notes": "Crit: Knockout" },
"Cleaver": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 3, "notes": "+2 to charge AT dmg" },
"Cleft Spear": { "skill": "Great Weapon", "mat-mod": -2, "pow": 5, "notes": "reach, charge: +2 at rolls, Crit: 1 feat for +1 dmg die, 1-H: POW 4" },
"Cleft Sword": { "skill": "Great Weapon", "mat-mod": -2, "pow": 6, "notes": "harge: +2 at rolls, Crit: 1 feat for +1 dmg die, 1-H: POW 5" },
"Clockwork Injector": { "skill": "Hand Weapon", "mat-mod": -2, "pow": "", "notes": "1 dmg, injection" },
@ -821,7 +823,10 @@ var ikrpg = ikrpg || {};
"Advance Move": undefined,
"Advisor": undefined,
"Aegis": undefined,
"Air of Legitimacy": undefined,
"Alias": undefined,
"Always a Deal to be Made": undefined,
"Amateur Surgery": undefined,
"Ambush": undefined,
"Anatomical Precision": undefined,
"Anatomist": undefined,
@ -895,6 +900,7 @@ var ikrpg = ikrpg || {};
"Bomber": undefined,
"Bond": undefined,
"Bone Grinder": undefined,
"Bonesetter": undefined,
"Brawler": undefined,
"Break the Ice": undefined,
"Brew Master": undefined,
@ -1037,10 +1043,12 @@ var ikrpg = ikrpg || {};
"Gift of the Beast": undefined,
"Girded": undefined,
"Go to Ground": undefined,
"Go with your Gut": undefined,
"Goad": undefined,
"Good Breeding": undefined,
"Grappler": undefined,
"Grave Man": undefined,
"Grease the Wheels": undefined,
"Great Power": undefined,
"Grenadier": undefined,
"Gunfighter": undefined,
@ -1074,6 +1082,7 @@ var ikrpg = ikrpg || {};
"Improvised Formula": undefined,
"In Plain Sight": undefined,
"Inflict Pain": undefined,
"Information Network": undefined,
"Inscribe Formulae": undefined,
"Inscribe Thrall Rune": undefined,
"Instructor": undefined,
@ -1114,6 +1123,7 @@ var ikrpg = ikrpg || {};
"Natural Leader": undefined,
"Necromancer": undefined,
"Night Fighter": undefined,
"No I'm Fine": undefined,
"Oath of Silence": undefined,
"Of the North": undefined,
"Onslaught": undefined,
@ -1176,6 +1186,7 @@ var ikrpg = ikrpg || {};
"Roll with It": undefined,
"Runesmith": undefined,
"Saddle Shot": undefined,
"Salvage Rights": undefined,
"Sanguine Bond": undefined,
"Savage Strike": undefined,
"Scavenger": undefined,
@ -3515,6 +3526,24 @@ var ikrpg = ikrpg || {};
"Sneak"]),
number(_gold, 75)
],
"Buccaneer": [
listItem(_notes, "If you choose Buccaneer do not choose a second career!"),
listItem(_careers, "Buccaneer"),
list(_abilities, [
"Ambush",
"Anatomical Precision",
"Assault",
"Backstab",
"Defensive Line"]),
listItem(_military_skills, "Great Weapon"),
choices(arrayPairs(_military_skills, [
"Hand Weapon",
"Hand Weapon",
"Pistol",
"Pistol" ]), "Choose either both<br />Hand Weapon or Pistol"),
list(_occupational_skills, ["Command", "Detection", "Intimidation", "Sneak", "Streetwise"]),
number(_gold, 175)
],
"Bushwhacker": [
listItem(_careers, "Bushwhacker"),
list(_abilities, ["Crackshot", "Fast Reload"]),
@ -4442,6 +4471,22 @@ var ikrpg = ikrpg || {};
listItem(_benefits, "Rune Reader"),
number(_gold, 75)
],
"Merchant Trader": [
listItem(_careers, "Merchant Trader"),
list(_abilities, ["Air of Legitimacy", "Counter Offer", "Grease the Wheels"]),
choices(arrayPairs(_languages, languages), "Choose 1"),
choices(arrayPairs(_connections, [
"Merchant Guild",
"Trading House"]), "Choose 1"),
listItem(_military_skills, "Hand Weapon"),
choices(arrayPairs(_military_skills, [
"Archery",
"Pistol",
"Rifle"]), "Choose 1"),
list(_occupational_skills, ["Command", "Etiquette"]),
listItem(_notes, "20gc each month from his merchant house"),
number(_gold, 200)
],
"Military Officer": [
listItem(_careers, "Military Officer"),
list(_abilities, [
@ -4888,6 +4933,22 @@ var ikrpg = ikrpg || {};
listItem(_melee_weapons, "Nyss Great Sword"),
listItem(_armors, "Ryssovass Plate")
],
"Sawbones": [
listItem(_careers, "Sawbones"),
list(_abilities, ["Amateur Surgery", "Anatomist"]),
choices(arrayPairs(_abilities, [
"Specialization (Bonesaw)",
"Specialization (Cleaver)"]), "Choose 1"),
listItem(_military_skills, "Hand Weapon"),
list(_occupational_skills, [
"Medicine",
"Survival"]),
choices(arrayPairs(_melee_weapons, [
"Bonesaw",
"Cleaver"]), "Choose 1"),
number(_gold, 50),
listItem(_gear, "field medicine kit")
],
"Scout": [
listItem(_careers, "Scout"),
list(_abilities, ["Pathfinder", "Survivalist"]),
@ -5347,6 +5408,25 @@ var ikrpg = ikrpg || {};
"Survival"]),
number(_gold, 75)
],
"Treasure Hunter": [
listItem(_careers, "Treasure Hunter"),
list(_abilities, ["Port of Call", "Salvage Rights"]),
choices(arrayPairs(_languages, languages), "Choose 1"),
listItem(_connections, "patron"),
choices(arrayPairs(_military_skills, [
"Archery",
"Hand Weapon",
"Pistol",
"Rifle"]), "Choose 1"),
list(_occupational_skills, [
"Detection",
"Lore (shipwreck)",
"Navigation",
"Survival"]),
listItem(_notes, "20gc each month from a patron"),
number(_gold, 150),
list(_gear, ["map case", "spyglass"])
],
"Trencher": [
listItem(_careers, "Trencher"),
listItem(_notes, "Must choose between Military Officer, Ranger, Rifleman, Soldier, or Warcaster for second career"),
@ -5623,6 +5703,27 @@ var ikrpg = ikrpg || {};
"Riding"]),
number(_gold, 100)
],
"Watch Inspector": [
listItem(_careers, "Watch Inspector"),
list(_abilities, [ "Alias", "Go with your Gut" ]),
choices(arrayPairs(_military_skills, [
"Hand Weapon",
"Pistol"]), "Choose 1"),
list(_occupational_skills, [
"Detection",
"Disguise",
"Forensic Science",
"Interrogation",
"Law",
"Medicine",
"Sneak"]),
listItem(_benefits, "Hyper Perception"),
listItem(_armors, "Armored Greatcoat"),
listItem(_melee_weapons, "Cutlass"),
listItem(_ranged_weapons, "Pistol"),
listItem(_gear, "Watch Inspector's badge"),
number(_gold, 100)
],
"Wolf of Orboros": [
listItem(_careers, "Wolf of Orboros"),
listItem(_notes, "Must choose between Bone Grinder, Brigand, Chieftain, Monster Hunter, Scout, Devourer Shaman, Sorcerer (any), Circle Warlock, or Wolf Rider"),
@ -5845,6 +5946,29 @@ var ikrpg = ikrpg || {};
"Mechanikal Engineering",
"Research"]), "Choose 1 if not leader")
],
"Four Star Syndicate (Dark Dealings)": [
listItem(_notes, "Four Star Syndicate (Dark Dealings)"),
listItem(_connections, "Ordic Navy"),
listItem(_occupational_skills, "Lore (Ordic Navy)")
],
"Four Star Syndicate (King's Favor)": [
listItem(_notes, "Four Star Syndicate (King's Favor)"),
choices(arrayPairs(_connections, [
"Sharde Pirate",
"Cryxian Agents"
]), "Choose one"),
listItem(_occupational_skills, "Lore (Cryx)")
],
"Four Star Syndicate (High Society)": [
listItem(_notes, "Four Star Syndicate (High Society)"),
listItem(_connections, "Nobility"),
listItem(_occupational_skills, "Lore (Thamarite)")
],
"Four Star Syndicate (Mateau Enforcers)": [
listItem(_notes, "Four Star Syndicate (Mateau Enforcers)"),
listItem(_connections, "Mateau Traders"),
listItem(_notes, "Can sell plundered Mercarian goods for double amount")
],
"Gatorman Tribe": [
listItem(_notes, "Adventuring Company: Gatorman Tribe"),
list(_notes, [
@ -5926,6 +6050,22 @@ var ikrpg = ikrpg || {};
"Field Mechaniks can begin with a Kolstot laborjack with up to 200 gc in weapons"]),
choices([ arrayPair(_abilities, "Natural Leader") ], "Choose if lieutenant")
],
"Khadoran Royal Navy": [
listItem(_notes, "Adventuring Company: Khadoran Royal Navy"),
list(_notes, [
"All characters must either be an Artillerist, Buccaneer, Explorer, Marine, Military Officer, Press Ganger, Sawbones, or Smuggler.",
"One character must have Military Officer career",
"One Military Officer is the captain",
"One member is a first mate",
"Characters begin game with a large ship and supplies",
"Each character gains 25gc in pay each month"
]),
list(_occupational_skills, [
"Climbing",
"Rope Use",
"Sailing",
"Swimming" ])
],
"Korsk Stanzynat Mustyn": [
listItem(_notes, "Adventuring Company: Korsk Stanzynat Mustyn"),
list(_notes, [
@ -5970,6 +6110,19 @@ var ikrpg = ikrpg || {};
choices([
arrayPair(_abilities, "Shield Guard") ], "Choose if not Gifted")
],
"Mateau Traders": [
listItem(_notes, "Adventuring Company: Mateau Traders"),
list(_notes, [
"All characters must either be an Buccaneer, Explorer, Marine, Press Ganger, Sawbones, Smuggler, or Spy.",
"One character is the captain",
"Characters begin game with a ship and supplies"
]),
list(_occupational_skills, [
"Climbing",
"Rope Use",
"Sailing",
"Swimming" ])
],
"Nobile Exiles": [
listItem(_notes, "Adventuring Company: Nobile Exiles"),
listItem(_notes, "One Aristocrat is a baron"),
@ -6052,6 +6205,19 @@ var ikrpg = ikrpg || {};
"Streetwise",
"Survival"]), "Choose 1")
],
"Riverboat Raiders": [
listItem(_notes, "Adventuring Company: Riverboat Raiders"),
list(_notes, [
"All characters must either be an Archer, Brigand, Buccaneer, Explorer, Marine, Sawbones, or Smuggler.",
"Characters begin the game with one or two small river boats",
"Characters begin the game with a small encampment near the river",
]),
list(_occupational_skills, [
"Climbing",
"Rope Use",
"Sailing",
"Swimming" ])
],
"Renegades": [
listItem(_notes, "Adventuring Company: Renegades"),
listItem(_notes, "One is the leader"),
@ -6069,6 +6235,18 @@ var ikrpg = ikrpg || {};
arrayPairs(_occupational_skills, [ "Mechanikal Engineering" ])
), "Choose 1")
],
"Seahunters": [
listItem(_notes, "Adventuring Company: Seahunters"),
list(_notes, [
"All characters must either be an Angler, Buccaneer, Explorer, Pirate, or Sawbones.",
"Characters begin the game with a small ship and special gear"
]),
list(_occupational_skills, [
"Climbing",
"Rope Use",
"Sailing",
"Swimming" ])
],
"Sleeper Cell": [
listItem(_notes, "Adventuring Company: Sleeper Cell"),
listItem(_notes, "One human Llaelese member is the leader"),