warchron_app/src/warchron/model/campaign.py

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from __future__ import annotations
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from uuid import uuid4
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from typing import Any, Dict, List
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from warchron.model.exception import (
DeletionRequiresConfirmation,
UpdateRequiresConfirmation,
)
from warchron.model.campaign_participant import CampaignParticipant
from warchron.model.sector import Sector
from warchron.model.round import Round
from warchron.model.choice import Choice
from warchron.model.battle import Battle
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class Campaign:
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def __init__(self, name: str, month: int) -> None:
self.id: str = str(uuid4())
self.name: str = name
self.month: int = month
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self.participants: Dict[str, CampaignParticipant] = {}
self.sectors: Dict[str, Sector] = {}
self.rounds: List[Round] = []
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self.is_over = False
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def set_id(self, new_id: str) -> None:
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self.id = new_id
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def set_name(self, new_name: str) -> None:
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self.name = new_name
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def set_month(self, new_month: int) -> None:
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self.month = new_month
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def set_state(self, new_state: bool) -> None:
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self.is_over = new_state
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def toDict(self) -> Dict[str, Any]:
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return {
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"id": self.id,
"name": self.name,
"month": self.month,
"participants": [p.toDict() for p in self.participants.values()],
"sectors": [s.toDict() for s in self.sectors.values()],
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"rounds": [rnd.toDict() for rnd in self.rounds],
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"is_over": self.is_over,
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}
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@staticmethod
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def fromDict(data: Dict[str, Any]) -> Campaign:
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camp = Campaign(name=data["name"], month=data["month"])
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camp.set_id(data["id"])
for p in data.get("participants", []):
part = CampaignParticipant.fromDict(p)
camp.participants[part.id] = part
for s in data.get("sectors", []):
sec = Sector.fromDict(s)
camp.sectors[sec.id] = sec
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for rnd_data in data.get("rounds", []):
camp.rounds.append(Round.fromDict(rnd_data))
camp.set_state(data.get("is_over", False))
return camp
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# Campaign participant methods
def get_all_campaign_participants_ids(self) -> set[str]:
return set(self.participants.keys())
def has_participant(self, participant_id: str) -> bool:
return participant_id in self.participants
def has_war_participant(self, war_participant_id: str) -> bool:
return any(
part.war_participant_id == war_participant_id
for part in self.participants.values()
)
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def add_campaign_participant(
self, war_participant_id: str, leader: str, theme: str
) -> CampaignParticipant:
if self.has_war_participant(war_participant_id):
raise ValueError("Player already registered in this campaign")
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participant = CampaignParticipant(
war_participant_id=war_participant_id, leader=leader, theme=theme
)
self.participants[participant.id] = participant
return participant
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def get_campaign_participant(self, participant_id: str) -> CampaignParticipant:
try:
return self.participants[participant_id]
except KeyError:
raise KeyError(f"Participant {participant_id} not in campaign {self.id}")
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def get_all_campaign_participants(self) -> List[CampaignParticipant]:
return list(self.participants.values())
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def update_campaign_participant(
self, participant_id: str, *, leader: str, theme: str
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) -> None:
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part = self.get_campaign_participant(participant_id)
# Can't change referred War.participant
part.set_leader(leader)
part.set_theme(theme)
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def remove_campaign_participant(self, participant_id: str) -> None:
rounds_blocking: list[Round] = []
for rnd in self.rounds:
if rnd.has_choice_with_participant(
participant_id
) or rnd.has_battle_with_participant(participant_id):
rounds_blocking.append(rnd)
if not rounds_blocking:
del self.participants[participant_id]
return
def cleanup() -> None:
for rnd in rounds_blocking:
rnd.clear_participant_references(participant_id)
rnd.remove_choice(participant_id)
del self.participants[participant_id]
rounds_str = ", ".join(
str(self.get_round_index(rnd.id)) for rnd in rounds_blocking
)
raise DeletionRequiresConfirmation(
message=(
f"This participant is used in round(s): {rounds_str}.\n"
"Related choices and battles will be cleared.\n"
"Do you want to continue?"
),
cleanup_action=cleanup,
)
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# Sector methods
def has_sector(self, sector_id: str) -> bool:
return sector_id in self.sectors
def has_sector_with_objective(self, objective_id: str) -> bool:
return any(
sect.major_objective_id == objective_id
or sect.minor_objective_id == objective_id
or sect.influence_objective_id == objective_id
for sect in self.sectors.values()
)
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def add_sector(
self, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str
) -> Sector:
sect = Sector(name, round_id, major_id, minor_id, influence_id)
self.sectors[sect.id] = sect
return sect
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def get_sector(self, sector_id: str) -> Sector:
return self.sectors[sector_id]
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def get_sector_name(self, sector_id: str) -> str:
if sector_id is None:
return ""
return self.sectors[sector_id].name
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def get_all_sectors(self) -> List[Sector]:
return list(self.sectors.values())
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def update_sector(
self,
sector_id: str,
*,
name: str,
round_id: str,
major_id: str,
minor_id: str,
influence_id: str,
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) -> None:
sect = self.get_sector(sector_id)
old_round_id = sect.round_id
def apply_update() -> None:
sect.set_name(name)
sect.set_round(round_id)
sect.set_major(major_id)
sect.set_minor(minor_id)
sect.set_influence(influence_id)
if old_round_id == round_id:
apply_update()
return
affected_rounds: list[Round] = []
for rnd in self.rounds:
if rnd.id == old_round_id and (
rnd.has_choice_with_sector(sector_id)
or rnd.has_battle_with_sector(sector_id)
):
affected_rounds.append(rnd)
if not affected_rounds:
apply_update()
return
def cleanup_and_update() -> None:
for rnd in affected_rounds:
rnd.clear_sector_references(sector_id)
rnd.remove_battle(sector_id)
apply_update()
rounds_str = ", ".join(
str(self.get_round_index(rnd.id)) for rnd in affected_rounds
)
raise UpdateRequiresConfirmation(
message=(
f"Changing the round of this sector will affect round(s): {rounds_str}."
"\nRelated battles and choices will be cleared.\n"
"Do you want to continue?"
),
apply_update=cleanup_and_update,
)
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def remove_sector(self, sector_id: str) -> None:
rounds_blocking: list[Round] = []
for rnd in self.rounds:
if rnd.has_battle_with_sector(sector_id) or rnd.has_choice_with_sector(
sector_id
):
rounds_blocking.append(rnd)
if not rounds_blocking:
del self.sectors[sector_id]
return
def cleanup() -> None:
for rnd in rounds_blocking:
rnd.clear_sector_references(sector_id)
rnd.remove_battle(sector_id)
del self.sectors[sector_id]
rounds_str = ", ".join(
str(self.get_round_index(rnd.id)) for rnd in rounds_blocking
)
raise DeletionRequiresConfirmation(
message=(
f"This sector is used in round(s): {rounds_str}.\n"
"Battles and choices using this sector will be cleared.\n"
"Do you want to continue?"
),
cleanup_action=cleanup,
)
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def get_sectors_in_round(self, round_id: str) -> List[Sector]:
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sectors = [s for s in self.sectors.values() if s.round_id == round_id]
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return sectors
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# Round methods
def has_round(self, round_id: str) -> bool:
return any(r.id == round_id for r in self.rounds)
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def get_round(self, round_id: str) -> Round:
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for rnd in self.rounds:
if rnd.id == round_id:
return rnd
raise KeyError(f"Round {round_id} not found")
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def get_all_rounds(self) -> List[Round]:
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return list(self.rounds)
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def add_round(self) -> Round:
round = Round()
self.rounds.append(round)
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return round
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def remove_round(self, round_id: str) -> None:
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rnd = next((r for r in self.rounds if r.id == round_id), None)
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for sect in self.sectors.values():
if sect.round_id == round_id:
sect.round_id = None
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if rnd:
self.rounds.remove(rnd)
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def get_round_index(self, round_id: str | None) -> int | None:
if round_id is None:
return None
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for index, rnd in enumerate(self.rounds, start=1):
if rnd.id == round_id:
return index
raise KeyError("Round not found in campaign")
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# Choice methods
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def create_choice(self, round_id: str, participant_id: str) -> Choice:
rnd = self.get_round(round_id)
return rnd.create_choice(participant_id)
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def update_choice(
self,
round_id: str,
participant_id: str,
priority_sector_id: str | None,
secondary_sector_id: str | None,
comment: str | None,
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) -> None:
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rnd = self.get_round(round_id)
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rnd.update_choice(
participant_id, priority_sector_id, secondary_sector_id, comment
)
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def remove_choice(self, round_id: str, participant_id: str) -> None:
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rnd = self.get_round(round_id)
rnd.remove_choice(participant_id)
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# Battle methods
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def create_battle(self, round_id: str, sector_id: str) -> Battle:
rnd = self.get_round(round_id)
return rnd.create_battle(sector_id)
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def update_battle(
self,
round_id: str,
sector_id: str,
player_1_id: str | None,
player_2_id: str | None,
winner_id: str | None,
score: str | None,
victory_condition: str | None,
comment: str | None,
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) -> None:
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rnd = self.get_round(round_id)
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rnd.update_battle(
sector_id,
player_1_id,
player_2_id,
winner_id,
score,
victory_condition,
comment,
)
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def remove_battle(self, round_id: str, sector_id: str) -> None:
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rnd = self.get_round(round_id)
rnd.remove_battle(sector_id)